# NOTES FROM CELSIUS:
# The # Symbol at the start of a line counts as a Comment. To include in dialog, use a \#
# The . Symbol will cause a pause unless escaped with \. (ex: Mr. Oshiro has a pause, Mr\. Oshiro does not)
# Newlines automatically create a Page Break, unless there is an {n} command on the previous line
# Commands: Anything inside of curly braces {...} is a command and should not be translated.

# Inline Text Commands:
# {~}wavy text{/~}
# {!}impact text{/!}
# {>> x}changes speed at which characters are displayed{>>}
# {# 000000}this text is black{#} (uses HEX color values)
# {+MENU_BEGIN} inserts the dialog from the MENU_BEGIN value (in English, "CLIMB")
# {n} creates a newline, without a page break
# {0.5} creates a 0.5 second pause
# {big}this text is large{/big}

# Gameplay Control Commands (should never change)
# {trigger x} this triggers an in-game event
# {anchor} controls the visual position of the textbox in-game


NULLSPACE_MONOLITHIC= Monolithic
NULLSPACE_MONOLITHIC_MONOLITHIC= Monolithic

NULLSPACE_MONOLITHIC_MONOLITHIC_POSTCARD=
{# 888888}make sure you've set aside a lot of time for this journey - and that you're in a good mindstate going into it.{n}{n}first completions often take 6+ hours.{n}{#}take breaks as often as you feel you need.


optionsRemoveNarration = Remove Narration
optionsRemoveNarrationDescription = Disable any narration effects that play across the map.


# ================================== IN-GAME DIALOG BEGINS HERE! ==================================

# Tutorial
NULLSPACE_MONOLITHIC_TUTORIAL_BOUNCE_TEXT= rebound: dash into a wall/floor/ceiling, and jump

NULLSPACE_MONOLITHIC_TUTORIAL_CORNERFLING_TEXT= cornerbash: rebound down while next to a wall and floor



NULLSPACE_MONOLITHIC_INTROTEXT=

hi! i thought i'd leave a note here for you, to set out some {~}{# a04455}authoralial intent{#}{/~} on the journey ahead. it's incredibly lenient, don't worry:

for the best experience, i actually recommend that {# BB0088}you should set your own personal rules umbrella{#} for the map. 

anything from {# 444444}playing everything completely blind{#}, to {# 006688}trying out all-jump runs{#} - whatever works best for you.

this map is {# 444444}designed around blind play{#} - but {# 886600}usage of any assist tools and/or outside info is permitted{#} {# BB0088}as long as it falls under your umbrella.{#}

however. {# 888888}pausing mid-air and demodashing{#}, have both been disabled - as i feel they directly take away from the experience of the map as a whole.

that is all! {0.5}use whatever music you like - and i hope to see you at the top!

{0.5}...though, i also thought i'd throw you {~}a bit of advice{/~}, that has kept these types of experiences interesting for me for years:

i want you to accept that you're going to fall a lot on the way up - and {# 8800BB}find any reason to celebrate when you inevitably do fall{#}.

obviously celebrate your personal bests - but also your pace to checkpoints, overall consistency on the map... whatever you can think of!

even if you don't fully believe what you're saying, it is a staple method of approaching just about any challenge of persistence.

knowledge is permanent - so {# 006688}as long as you're moving, you're progressing.{#} even if it doesn't look like it in the moment.

and obviously, don't force anything. if you're feeling burned out, there's no shame in taking a break, {# BB0088}or re-adjusting your umbrella.{#}

that's actually it this time. {0.5} i wish you the best of luck!

NULLSPACE_MONOLITHIC_SECTOR_1= sector 1:
NULLSPACE_MONOLITHIC_SECTOR_1_TITLE= calibration

NULLSPACE_MONOLITHIC_SECTOR_2= sector 2:
NULLSPACE_MONOLITHIC_SECTOR_2_TITLE= understanding

NULLSPACE_MONOLITHIC_SECTOR_3= sector 3:
NULLSPACE_MONOLITHIC_SECTOR_3_TITLE= opposition

NULLSPACE_MONOLITHIC_SECTOR_4= sector 4:
NULLSPACE_MONOLITHIC_SECTOR_4_TITLE= reprieve

NULLSPACE_MONOLITHIC_SECTOR_5= sector 5:
NULLSPACE_MONOLITHIC_SECTOR_5_TITLE= execution

NULLSPACE_MONOLITHIC_SECTOR_6= sector 6:
NULLSPACE_MONOLITHIC_SECTOR_6_TITLE= unbound

NULLSPACE_MONOLITHIC_SECTOR_7= sector 7:
NULLSPACE_MONOLITHIC_SECTOR_7_TITLE= suspension

NULLSPACE_MONOLITHIC_SECTOR_8= finale:
NULLSPACE_MONOLITHIC_SECTOR_8_TITLE= overhang



NULLSPACE_MONOLITHIC_MEMORIAL=
-- MONOLITHIC --
A tribute to Foddian platformers
Failure is progress - fall with grace

POEM_NULLSPACE_MONOLITHIC_MONOLITHIC_A=Standing above all

NULLSPACE_MONOLITHIC_CLEAR=Trial Conquered
