Destro_Strawberry= Happy Birthday Strawb!
Destro_Strawberry_1_Strawb= Strawberry Fall

poem_Destro_Strawberry_1_Strawb_A= strawberrious
Destro_Strawberry_1_Strawb_strawb_b1= Double Digit
Destro_Strawberry_1_Strawb_strawb_c1= Twentieth
Destro_Strawberry_1_Strawb_strawb_d1= Triangular
Destro_Strawberry_1_Strawb_strawb_e1= Acceleration
Destro_Strawberry_1_Strawb_strawb_f1= local time(2t)
Destro_Strawberry_1_Strawb_strawb_g1= function onEnd()

# Hints
Destro_Strawberry_DicaMenu= Hints available in the pause menu.
Destro_Strawberry_DicaDicaAqui= If you get stuck in any of the rooms, there will be a hint in this menu.
Destro_Strawberry_DicaStrawb1= Collect the strawberry to unlock the next room.

Destro_Strawberry_DicaStrawb2= Dashing isn't the only availabe movement to you right now.
Destro_Strawberry_DicaStrawb3= Sometimes, the strawberries will hide until you scare them with your dash.
Destro_Strawberry_DicaStrawb4= Don't think too much, the solution is simpler than it looks.
Destro_Strawberry_DicaStrawb5= This room can be completed with only 2 dashes of the same direction.

Destro_Strawberry_DicaSuper= Some kind of tech is part of the intended solution for this room.
Destro_Strawberry_DicaWrap= The horizontal edges of this room are connected.
Destro_Strawberry_DicaStrawb8= It's possible to solve this room with or without the use of any tech.
Destro_Strawberry_DicaStrawb9= Doing everything at once might be difficult. What if you split the tasks?
Destro_Strawberry_DicaStrawb10= Holding up can make this room easier in case you're having trouble with it. 
Destro_Strawberry_DicaStrawb11= Only two techs with Theo are used in this room, those being Theo Hover and Regrab
Destro_Strawberry_DicaStrawb12= Be fast, but not too fast.

Destro_Strawberry_DicaSeeded= (1/2) Touching the ground isn't what makes you immediately lose the seeds. If you're smart, you'll manage to recover your dash without losing them.
Destro_Strawberry_DicaSeededB= (2/2) You can slide off the platform or jump with coyote time to avoid losing thet seeds.

Destro_Strawberry_DicaStrawb14= The intended solution for this room doesn't involve any tech, momentum will be your best friend.
Destro_Strawberry_DicaStrawb15= Is the strawberry flapping its wings in the right direction?
Destro_Strawberry_DicaStrawb16= (1/2) Falling Blocks that land on top of regular tiles are enough to make the strawberry feel safe.
Destro_Strawberry_DicaStrawb16_2= (2/2) One super is involved in the intended solution of this room.

Destro_Strawberry_DicaStrawb17= Trigger Spikes take a few miliseconds after you touch them for the first time to activate.
However, if you wait on top of them, they will immediately activate after you jump.

Destro_Strawberry_DicaSeeded2= (1/3) Be precise with your movement and, if desired, use what you learned in the other seeded berry to make your life easier.
If you don't remember/know, the next hints will teach you.
Destro_Strawberry_DicaSeeded2_B= (2/3) Touching the ground isn't what makes you immediately lose the seeds. If you're smart, you'll manage to recover your dash without losing them.
Destro_Strawberry_DicaSeeded2_C= (3/3) You can slide off the platform or jump with coyote time to avoid losing thet seeds.

Destro_Strawberry_DicaStrawb19= Think well before using a dash, and use the platforms given to you wisely.

Destro_Strawberry_DicaStrawb20= Even if you activate a trigger spike on the sides of the tile, you can still perform a Corner Jump on it.
Alternatively, you can also not grab the trigger spikes.

Destro_Strawberry_DicaStrawb21= Be precise.
Destro_Strawberry_DicaStrawb22= Going back to the cloud is always an option.
Destro_Strawberry_DicaStrawb22N= You can interrupt this bubble just like any other.
Destro_Strawberry_DicaStrawb23= It's possible to save stamina doing one tech.
Destro_Strawberry_DicaStrawb24= Hurry up.
Destro_Strawberry_DicaStrawb25= There is one tech that allows you to gain more height from a climbjump.
Destro_Strawberry_DicaStrawb26= You don't need to step on all of the ice blocks in your first go.
Destro_Strawberry_DicaStrawb27= The lower you grab the block, the higher the boost will go.
Destro_Strawberry_DicaStrawbSeeded3_A= (1/4) Use your double jump to make your life easier, and be precise with your movement.
Destro_Strawberry_DicaStrawbSeeded3_B= (2/4) Use what you learned in the other seeded berries.
If you don't remember/know, the next hints will teach you.
Destro_Strawberry_DicaStrawbSeeded3_C= (3/4) Touching the ground isn't what makes you immediately lose the seeds. If you're smart, you'll manage to recover your dash without losing them.
Destro_Strawberry_DicaStrawbSeeded3_D= (4/4) You can slide off the platform or jump with coyote time to avoid losing thet seeds.

Destro_Strawberry_DicaStrawb29= You already completed an easier version of this room previously.
Use the same tech that was used before.

Destro_Strawberry_DicaStrawb30= You already completed an easier version of this room previously.
Don't collect the refill in the first go.
Destro_Strawberry_DicaStrawb31_p2= 10 Stamina
Destro_Strawberry_DicaStrawb31= Even if you're flashing red, if you have at least 1 stamina left, you'll be able to perform a climbjump.

Destro_Strawberry_DicaStrawb32= There is more than one way to get to the berry, but they all require the zip mover in one way or another.
Destro_Strawberry_DicaStrawb33= The intended way to collect this berry is by preserving the speed from the zip mover when dashing.

Destro_Strawberry_DicaStrawb34= Use the zip mover to aid you.
Destro_Strawberry_DicaStrawbSeeded4_A= (1/4) The seed's hitbox gets bigger if they're inside of any solid entity.
Destro_Strawberry_DicaStrawbSeeded4_B= (2/4) If desired, use what you learned in the other seeded berries.
If you don't remember/know, the next hints will teach you.
Destro_Strawberry_DicaStrawbSeeded4_C= (3/4) Touching the ground isn't what makes you immediately lose the seeds. If you're smart, you'll manage to recover your dash without losing them.
Destro_Strawberry_DicaStrawbSeeded4_D= (4/4) You can slide off the platform or jump with coyote time to avoid losing thet seeds.

Destro_Strawberry_DicaStrawb35N= If you dash across the dream zip mover at the right time, you'll gain two boosts: one from the dream jump, and one from the zip mover.
Destro_Strawberry_DicaStrawb36_A= You already completed an easier version of this room previously.
Do the same tech twice in the same zip mover.

Destro_Strawberry_DicaStrawb37= Deceive the strawberry.
Destro_Strawberry_DicaStrawb38= If you're fast enough, the strawberry will lose sight of you.

Destro_Strawberry_DicaStrawb39= Be careful and hurry up.
Destro_Strawberry_DicaStrawb40N= You can go through the portal. Kevin can't.
Destro_Strawberry_DicaStrawb40= The connected horizontal edges of this room can help you save yourself in case you're in danger, but they're not required to complete the room.
Destro_Strawberry_DicaStrawb45= You're not the only one who can go from one edge of the room to another.
Destro_Strawberry_DicaStrawb46= Learn the rhythm and don't overcomplicate the solution.
Destro_Strawberry_DicaStrawb47= The move blocks can be used as a platform or safety net depending on how/if you use them.
Destro_Strawberry_DicaStrawb48= Use your extra jumps to buy time for the next gravity switch.
Destro_Strawberry_DicaStrawb49= Walljumping and doing neutrals in falling blocks won't make them fall.
Destro_Strawberry_DicaStrawb50= Be patient.
Destro_Strawberry_DicaStrawb51= Jumping from a cassette block that just spawned will give you an boost. This is known as a Cassette Boost.
Destro_Strawberry_DicaStrawb52= React quickly.
Destro_Strawberry_DicaStrawb55= Walljump off the walls quickly so you don't lose any height.
Destro_Strawberry_DicaStrawb56= Not every crumble block needs to be activated on the way to the crystal.
Destro_Strawberry_DicaStrawb57= Be careful with your routing.
Destro_Strawberry_DicaStrawb58_A= (1/4) You already completed an easier version of this room previously.
Neutrals will be your best friend.
Destro_Strawberry_DicaStrawb58_B= (2/4) Use what you learned in the other seeded berries.
If you don't remember/know, the next hints will teach you.
Destro_Strawberry_DicaStrawb58_C= (3/4) Touching the ground isn't what makes you immediately lose the seeds. If you're smart, you'll manage to recover your dash without losing them.
Destro_Strawberry_DicaStrawb58_D= (4/4) You can slide off the platform or jump with coyote time to avoid losing thet seeds.
Destro_Strawberry_DicaStrawb59= Combine everything you learned throughout the map to finish this room.
Destro_Strawberry_DicaStrawb60= Jump.

Destro_Strawberry_DicaStrawb_heart= Here's an interesting challenge for you that completed the map:
Try clearing it with the minimum amount of dashes possible. 
Don't worry about deaths, it works exactly like 1a dashless: your dashes wont be saved if you die before transitioning.
If you hear a seeker death sound when you enter this room, it means you failed.
Also be careful when collecting berries, since after you collect them, you can no longer retry or die.
If you manage, however, a reward will be awaiting you.

Destro_Strawberry_Moonberry_jumpcount= 5x
Destro_Strawberry_Moonberry= Hi!
The rooms below are much harder and probably much more inconsistent than the others.
The difficulty goes from left- easiest to right- hardest.
Differently from normal rooms, however, on these you can leave any time you want if you don't want to clear them, just jump in the green light.
But if you want one of the moon berries...  
... good luck!

Destro_Strawberry_Moonberry_dica= The start of this room uses a multiboost that ends with a down diagonal dash.