mods.VortexHelper.name=Vortex Helper

# Attached Jump Thru
entities.VortexHelper/AttachedJumpThru.placements.name.wood=Attached Jump Through (Wood)
entities.VortexHelper/AttachedJumpThru.placements.name.dream=Attached Jump Through (Dream)
entities.VortexHelper/AttachedJumpThru.placements.name.temple=Attached Jump Through (Temple)
entities.VortexHelper/AttachedJumpThru.placements.name.templeB=Attached Jump Through (Temple B)
entities.VortexHelper/AttachedJumpThru.placements.name.cliffside=Attached Jump Through (Cliffside)
entities.VortexHelper/AttachedJumpThru.placements.name.reflection=Attached Jump Through (Reflection)
entities.VortexHelper/AttachedJumpThru.placements.name.core=Attached Jump Through (Core)
entities.VortexHelper/AttachedJumpThru.placements.name.moon=Attached Jump Through (Moon)
entities.VortexHelper/AttachedJumpThru.attributes.description.texture=Changes the appearance of the platform.
entities.VortexHelper/AttachedJumpThru.attributes.description.surfaceIndex=Footstep sound when walking on the platform.\nLeave at Default for game to decide automatically based on texture.

# Auto Falling block
entities.VortexHelper/AutoFallingBlock.placements.name.auto_falling_block=Auto Falling Block
entities.VortexHelper/AutoFallingBlock.attributes.description.tiletype=Changes the visual appearance of the falling block.

# Bowl Puffer
entities.VortexHelper/BowlPuffer.placements.name.normal=Bowl Puffer
entities.VortexHelper/BowlPuffer.placements.name.no_respawn=Bowl Puffer (No Respawn)
entities.VortexHelper/BowlPuffer.attributes.description.noRespawn=If ticked, the pufferfish will not respawn after it explodes until the room is reset.
entities.VortexHelper/BowlPuffer.attributes.description.explodeTimer=The time, in seconds, before the pufferfish will explode after touching a Puffer Barrier. Set to 0 for an instant explosion.

# Bubble Wrap Block
entities.VortexHelper/BubbleWrapBlock.placements.name.bubble_wrap_block=Respawning Dash Block
entities.VortexHelper/BubbleWrapBlock.attributes.description.canDash=Whether the player is able to break this block by dashing into it.
entities.VortexHelper/BubbleWrapBlock.attributes.description.respawnTime=The time in seconds that this block takes to respawn after breaking. 

# Color Switch
entities.VortexHelper/ColorSwitch.placements.name.all_cycle=Color Switch (All, Cycle)
entities.VortexHelper/ColorSwitch.placements.name.all_random=Color Switch (All, Random)
entities.VortexHelper/ColorSwitch.attributes.description.blue=Enables switch to BLUE through this Color Switch.
entities.VortexHelper/ColorSwitch.attributes.description.rose=Enables switch to ROSE through this Color Switch.
entities.VortexHelper/ColorSwitch.attributes.description.orange=Enables switch to ORANGE through this Color Switch.
entities.VortexHelper/ColorSwitch.attributes.description.lime=Enables switch to LIME through this Color Switch.
entities.VortexHelper/ColorSwitch.attributes.description.random=Makes this Color Switch randomly pick one of its enabled colors.

# Vortex Switch Gate
entities.VortexHelper/VortexSwitchGate.placements.name.crush=Custom Switch Gate (Crush)
entities.VortexHelper/VortexSwitchGate.placements.name.shatter=Custom Switch Gate (Shatter)
entities.VortexHelper/VortexSwitchGate.attributes.description.sprite=Changes the visual appearance of the switch gate.
entities.VortexHelper/VortexSwitchGate.attributes.description.behavior=Which custom behavior the block should use once activated.\n- Crush: The block accelerates toward its node like an Intro Crusher.\n- Shatter: The block destroys itself on the spot.
entities.VortexHelper/VortexSwitchGate.attributes.description.crushDuration=The time the block takes to reach its node in Crush mode, in seconds.\nThis value is clamped between 0.5s and 2s.

# Dash Bubble
entities.VortexHelper/DashBubble.placements.name.normal=Dash Bubble
entities.VortexHelper/DashBubble.placements.name.spiked=Dash Bubble (Spiked)
entities.VortexHelper/DashBubble.attributes.description.spiked=Adds spikes to the edge of this bubble, which kill the player if it isn't dashing.
entities.VortexHelper/DashBubble.attributes.description.singleUse=Makes this bubble usable only once.
entities.VortexHelper/DashBubble.attributes.description.wobble=Allows this bubble to wobble around its position, and to react to the player bouncing on it.

# Floor/Ceiling Booster
entities.VortexHelper/FloorBooster.placements.name.right=Floor Booster (Right)
entities.VortexHelper/FloorBooster.placements.name.left=Floor Booster (Left)
entities.VortexHelper/FloorBooster.placements.name.right_ceiling=Ceiling Booster (Right)
entities.VortexHelper/FloorBooster.placements.name.left_ceiling=Ceiling Booster (Left)
entities.VortexHelper/FloorBooster.attributes.description.left=Makes this Floor Booster push towards the left.
entities.VortexHelper/FloorBooster.attributes.description.ceiling=Whether the Floor Booster should attach to the ceiling. Only applies to Gravity Helper.
entities.VortexHelper/FloorBooster.attributes.description.iceMode=Whether the Floor Booster should ignore the current Core mode and default to ice variant.
entities.VortexHelper/FloorBooster.attributes.description.speed=The speed of this Floor Booster.
entities.VortexHelper/FloorBooster.attributes.description.noRefillOnIce=Whether the ice variant should prevent dash refills when stood on.
entities.VortexHelper/FloorBooster.attributes.description.notAttached=If ticked, the Floor Booster will forcibly not attach to moving platforms.

# Lilly
entities.VortexHelper/Lilly.placements.name.lilly=Lilly
entities.VortexHelper/Lilly.attributes.description.maxLength=The maximum distance at which this Lilly's arms can extend.
entities.VortexHelper/Lilly.attributes.description.spriteDir=Custom sprite path for this Lilly that leads to custom frames.\nThe frame count and image names must match the ones from the original skin.\nFor instance: face00.png, face01.png, face02.png, ..., arm00.png, arm01.png, etc.\nThe sprites must be located somewhere in the Gameplay atlas (somewhere in Graphics/Atlases/Gameplay/).\n\nExample: objects/myMap/myCustomLilly\n..should be valid if there exists files whose paths are Graphics/Atlases/Gameplay/objects/myMap/myCustomLilly/face00.png, etc.


# Puffer Barrier
entities.VortexHelper/PufferBarrier.placements.name.puffer_barrier=Puffer Barrier

# Purple Booster
entities.VortexHelper/PurpleBooster.placements.name.purple=Booster (Purple)
entities.VortexHelper/PurpleBooster.placements.name.lavender=Booster (Lavender)
entities.VortexHelper/PurpleBooster.attributes.description.lavender=Whether the booster should instead be lavender in color, and launch the player forward instead of arcing back.
entities.VortexHelper/PurpleBooster.attributes.name.QoL=Version 2
entities.VortexHelper/PurpleBooster.attributes.description.QoL=Enables Wallbouncing during the windup animation.\nFixes speedboost not applying when dashing early from booster.\nReduces Freeze Timer upon launch exit and ensures a shorter dashCooldownTimer.
entities.VortexHelper/PurpleBooster.attributes.description.legacyGravityHelper=Disables explicit support for Gravity Helper and reverts to the janky interactions while upside down.\nDon't enable this, ever. Really. PLEASE DON'T.

# Switch Block
entities.VortexHelper/SwitchBlock.placements.name.switch_block_0=Switch Block (0 - Blue)
entities.VortexHelper/SwitchBlock.placements.name.switch_block_1=Switch Block (1 - Rose)
entities.VortexHelper/SwitchBlock.placements.name.switch_block_2=Switch Block (2 - Orange)
entities.VortexHelper/SwitchBlock.placements.name.switch_block_3=Switch Block (3 - Lime)
entities.VortexHelper/SwitchBlock.attributes.description.index=Changes the index and color of this Switch Block.

# Vortex Custom Bumper
entities.VortexHelper/VortexCustomBumper.placements.name.green=Bumper (Green)
entities.VortexHelper/VortexCustomBumper.placements.name.orange=Bumper (Orange)
entities.VortexHelper/VortexCustomBumper.attributes.description.style=Alters the behavior and look of this bumper.\n-Green: Gives the player two dashes. Alternates between green bumper and deadly orange bumper with the current Core Mode.\n-Orange: Turns into a spiky bumper which kills the player, essentially making itself one use. 
entities.VortexHelper/VortexCustomBumper.attributes.description.notCoreMode=Whether this bumper's style should remain the same, independently of the current Core Mode.
entities.VortexHelper/VortexCustomBumper.attributes.description.wobble=Allows this bumper to wobble around and react to the player bouncing on it.
entities.VortexHelper/VortexCustomBumper.attributes.description.sprite=Custom sprite path for this bumper that leads to custom frames.\nThe frame count must match the one from the original skin, and the files need to have this bumper's style as their name (all lowercase), + the frame index.\nFor instance: green00.png, green01.png, green02.png, etc... given that this bumper uses the green style.\nThe sprites must be located somewhere in the Gameplay atlas (somewhere in Graphics/Atlases/Gameplay/).\n\nExemple: objects/myMap/myCustomBumper\n..should be valid if there exists files whose paths are Graphics/Atlases/Gameplay/objects/myMap/myCustomBumper/<style>00.png, etc... (<style> is this bumper's style).
entities.VortexHelper/VortexCustomBumper.attributes.description.useCustomParticleColors=Allows this bumper to use custom colors for its particle effects.
entities.VortexHelper/VortexCustomBumper.attributes.description.particleColor1=Custom primary color for particle effects.\nOnly used when "Use Custom Particle Colors" is checked.
entities.VortexHelper/VortexCustomBumper.attributes.description.particleColor2=Custom secondary color for particle effects.\nOnly used when "Use Custom Particle Colors" is checked.

# Color Switch Trigger
triggers.VortexHelper/ColorSwitchTrigger.placements.name.color_switch_trigger=Color Switch Trigger
triggers.VortexHelper/ColorSwitchTrigger.attributes.description.index=The target index (color) to switch to.
triggers.VortexHelper/ColorSwitchTrigger.attributes.description.oneUse=Makes this trigger remove itself after being used.
triggers.VortexHelper/ColorSwitchTrigger.attributes.description.silent=Turns off any sound made by this trigger.

# Kill Lightning Trigger
triggers.VortexHelper/KillLightningTrigger.placements.name.kill_lightning_trigger=Kill Lightning Trigger
triggers.VortexHelper/KillLightningTrigger.attributes.description.permanent=Kills all the lightning in the current level permanently. Makes this trigger one use only.
