mods.ShroomHelper.name=Shroom Helper

# Attached Ice Wall
entities.ShroomHelper/AttachedIceWall.placements.name.attached_ice_wall_left=Attached Ice Wall (left)
entities.ShroomHelper/AttachedIceWall.placements.name.attached_ice_wall_right=Attached Ice Wall (Right)
entities.ShroomHelper/AttachedIceWall.attributes.description.left=Whether the entity attaches to the left wall or not.
entities.ShroomHelper/AttachedIceWall.attributes.description.spriteOffset=Offsets the sprite from the actual position. Positive moves it towards the attach point, negative moves it away from the attach point.

# Crumble Block on touch
entities.ShroomHelper/CrumbleBlockOnTouch.placements.name.crumble_block_on_touch=Crumble Block on Touch
entities.ShroomHelper/CrumbleBlockOnTouch.attributes.description.blendin=Blends the block with the walls it touches, making it less apparent.
entities.ShroomHelper/CrumbleBlockOnTouch.attributes.description.persistent=Once broken, the block will remain that way, even if the player dies.
entities.ShroomHelper/CrumbleBlockOnTouch.attributes.description.delay=How long until the block crumbles, in seconds.
entities.ShroomHelper/CrumbleBlockOnTouch.attributes.description.tiletype=Determines the visual appearance of the wall.
entities.ShroomHelper/CrumbleBlockOnTouch.attributes.description.destroyStaticMovers=Destroy attached entities when the block breaks.
entities.ShroomHelper/CrumbleBlockOnTouch.attributes.name.destroyStaticMovers=Destroy Attached

# Killer Heart Gate
entities.ShroomHelper/KillerHeartGate.placements.name.killer_heart_gate=Killer Heart Gate
entities.ShroomHelper/KillerHeartGate.attributes.description.triggerDistance=The distance from the heart gate the player needs to be before it starts closing, in pixels.
entities.ShroomHelper/KillerHeartGate.attributes.description.customColor=The hex color code of the heart gate.

# Reality Distortion Field
entities.ShroomHelper/RealityDistortionField.placements.name.reality_distortion_field=Reality Distortion Field
entities.ShroomHelper/RealityDistortionField.attributes.description.rippleAreaMultiplier=A multiplier for the intensity and size of the distortion effect.

# One Dash Winged Strawberry
entities.ShroomHelper/OneDashWingedStrawberry.placements.name.one_dash_winged_strawberry=One Dash Winged Strawberry
entities.ShroomHelper/OneDashWingedStrawberry.attributes.name.despawnFromSessionIfDashedTwiceInSameRoom=Remove Same-Room Lenience
entities.ShroomHelper/OneDashWingedStrawberry.attributes.description.despawnFromSessionIfDashedTwiceInSameRoom=If this option is checked, double-dashing in the same room as the berry will despawn it permanently. Otherwise, it will respawn on death.

# Shroom Dash Switch
entities.ShroomHelper/ShroomDashSwitch.placements.name.shroom_dash_switch_up=Shroom Dash Switch (Up)
entities.ShroomHelper/ShroomDashSwitch.placements.name.shroom_dash_switch_down=Shroom Dash Switch (Down)
entities.ShroomHelper/ShroomDashSwitch.placements.name.shroom_dash_switch_left=Shroom Dash Switch (Left)
entities.ShroomHelper/ShroomDashSwitch.placements.name.shroom_dash_switch_right=Shroom Dash Switch (Right)
entities.ShroomHelper/ShroomDashSwitch.attributes.description.side=The direction the switch is facing.
entities.ShroomHelper/ShroomDashSwitch.attributes.description.persistent=Once pressed, the switch will remain that way, even if the player dies.
entities.ShroomHelper/ShroomDashSwitch.attributes.name.refillDashOnCollision=Refill Dash
entities.ShroomHelper/ShroomDashSwitch.attributes.description.refillDashOnCollision=Whether the switch should refill the player's dash when pressed.
entities.ShroomHelper/ShroomDashSwitch.attributes.description.doubleDashRefill=Whether the switch will act as a double dash refill. Only applies if "Refill Dash On Collision" is checked.
entities.ShroomHelper/ShroomDashSwitch.attributes.description.isWindTrigger=If enabled, the switch will trigger a wind change on collision.
entities.ShroomHelper/ShroomDashSwitch.attributes.name.windPatternOnCollision=Wind Pattern
entities.ShroomHelper/ShroomDashSwitch.attributes.description.windPatternOnCollision=The wind pattern to change to when the switch is pressed. Only applies if "Is Wind Trigger" is checked.

# Shroom Book Interaction
entities.ShroomHelper/ShroomBookInteraction.placements.name.shroom_book_interaction=Shroom Book Interaction
entities.ShroomHelper/ShroomBookInteraction.attributes.description.assetKey=The image to display relative to Graphics/Atlases/Gui (do not include .png).
entities.ShroomHelper/ShroomBookInteraction.attributes.description.enableFlag=If specified, the entity will only load when the flag is True. Use ! prefix to invert.
entities.ShroomHelper/ShroomBookInteraction.attributes.description.readFlag=A flag to set when the player finishes reading. Use ! prefix to clear.

# Double Refill Booster
entities.ShroomHelper/DoubleRefillBooster.placements.name.double_refill_booster=Double Refill Booster

# Gradual Change Colorgrade Trigger
triggers.ShroomHelper/GradualChangeColorGradeTrigger.placements.name.gradual_change_colorgrade_trigger=Gradual Change Colorgrade Trigger
triggers.ShroomHelper/GradualChangeColorGradeTrigger.attributes.description.speed=The rate at which the color grade should change.
triggers.ShroomHelper/GradualChangeColorGradeTrigger.attributes.description.colorGrade=The color grade to fade to. Custom color grades are relative to Graphics/ColorGrading (do not include .png).

# Time Modulation Trigger
triggers.ShroomHelper/TimeModulationTrigger.placements.name.time_modulation_trigger=Time Modulation Trigger
triggers.ShroomHelper/TimeModulationTrigger.attributes.description.timeFrom=The starting value of the time modulation.
triggers.ShroomHelper/TimeModulationTrigger.attributes.description.timeTo=The ending value of the time modulation.
triggers.ShroomHelper/TimeModulationTrigger.attributes.description.destroyOnLeave=If checked, the trigger will be disabled when the player first leaves it.
triggers.ShroomHelper/TimeModulationTrigger.attributes.description.persistent=Remove the trigger permanently when the player first leaves it. Only applies if "Destroy On Leave" is set.
triggers.ShroomHelper/TimeModulationTrigger.attributes.description.positionMode=Determines which direction the time modulates towards.

# Multilayer Music Fade Trigger
triggers.ShroomHelper/MultilayerMusicFadeTrigger.placements.name.multilayer_music_fade_trigger=Multilayer Music Fade Trigger
triggers.ShroomHelper/MultilayerMusicFadeTrigger.attributes.description.P1=Name of the first parameter to be modified.
triggers.ShroomHelper/MultilayerMusicFadeTrigger.attributes.description.P1From=The starting value of P1.
triggers.ShroomHelper/MultilayerMusicFadeTrigger.attributes.description.P1To=The ending value of P1.
triggers.ShroomHelper/MultilayerMusicFadeTrigger.attributes.description.P1Direction=The direction of the fade for P1.
triggers.ShroomHelper/MultilayerMusicFadeTrigger.attributes.description.P2=Name of the second parameter to be modified.
triggers.ShroomHelper/MultilayerMusicFadeTrigger.attributes.description.P2From=The starting value of P2.
triggers.ShroomHelper/MultilayerMusicFadeTrigger.attributes.description.P2To=The ending value of P2.
triggers.ShroomHelper/MultilayerMusicFadeTrigger.attributes.description.P2Direction=The direction of the fade for P2.
triggers.ShroomHelper/MultilayerMusicFadeTrigger.attributes.description.P3=Name of the third parameter to be modified.
triggers.ShroomHelper/MultilayerMusicFadeTrigger.attributes.description.P3From=The starting value of P3.
triggers.ShroomHelper/MultilayerMusicFadeTrigger.attributes.description.P3To=The ending value of P3.
triggers.ShroomHelper/MultilayerMusicFadeTrigger.attributes.description.P3Direction=The direction of the fade for P3.
triggers.ShroomHelper/MultilayerMusicFadeTrigger.attributes.description.persistent=Remove the trigger permanently when the player first leaves it. Only applies if "Destroy On Leave" is set.
triggers.ShroomHelper/MultilayerMusicFadeTrigger.attributes.description.destroyOnLeave=If checked, the trigger will be disabled when the player first leaves it.
triggers.ShroomHelper/MultilayerMusicFadeTrigger.attributes.description.trackEvent=The event name for the music track. Leave blank to use the current event.

# Shroom Petals Effect
style.effects.ShroomHelper/ShroomPetals.name=Petals (Custom)
style.effects.ShroomHelper/ShroomPetals.description.color=The color of the petals.
