# Attached Ice Wall
placements.entities.ShroomHelper/AttachedIceWall.tooltips.left=Whether the entity attaches to the left wall or not.
placements.entities.ShroomHelper/AttachedIceWall.tooltips.spriteOffset=Offsets the sprite from the actual position. Positive moves it towards the attach point, negative moves it away from the attach point.

# Crumble Block on Touch
placements.entities.ShroomHelper/CrumbleBlockOnTouch.tooltips.delay=How long until the block crumbles, in seconds.
placements.entities.ShroomHelper/CrumbleBlockOnTouch.tooltips.blendin=Blends the block with the walls it touches, making it less apparent.
placements.entities.ShroomHelper/CrumbleBlockOnTouch.tooltips.persistent=Once broken, the block will remain that way, even if the player dies.
placements.entities.ShroomHelper/CrumbleBlockOnTouch.tooltips.tiletype=Determines the visual appearance of the wall.
placements.entities.ShroomHelper/CrumbleBlockOnTouch.tooltips.destroyStaticMovers=Destroy attached entities when the block breaks.
placements.entities.ShroomHelper/CrumbleBlockOnTouch.names.destroyStaticMovers=Destroy Attached

# Killer Heart Gate
placements.entities.ShroomHelper/KillerHeartGate.tooltips.triggerDistance=The distance from the heart gate the player needs to be before it starts closing, in pixels.
placements.entities.ShroomHelper/KillerHeartGate.tooltips.customColor=The hex color code of the heart gate.

# Reality Distortion Field
placements.entities.ShroomHelper/RealityDistortionField.tooltips.rippleAreaMultiplier=A multiplier for the intensity and size of the distortion effect.

# Shroom Book Interaction
placements.entities.ShroomHelper/ShroomBookInteraction.tooltips.assetKey=The image to display relative to Graphics/Atlases/Gui (do not include .png).
placements.entities.ShroomHelper/ShroomBookInteraction.tooltips.enableFlag=If specified, the entity will only load when the flag is True. Use ! prefix to invert.
placements.entities.ShroomHelper/ShroomBookInteraction.tooltips.readFlag=A flag to set when the player finishes reading. Use ! prefix to clear.

# Shroom Dash Switch
placements.entities.ShroomHelper/ShroomDashSwitch.tooltips.side=The direction the switch is facing.
placements.entities.ShroomHelper/ShroomDashSwitch.tooltips.persistent=Once pressed, the switch will remain that way, even if the player dies.
placements.entities.ShroomHelper/ShroomDashSwitch.names.refillDashOnCollision=Refill Dash
placements.entities.ShroomHelper/ShroomDashSwitch.tooltips.refillDashOnCollision=Whether the switch should refill the player's dash when pressed.
placements.entities.ShroomHelper/ShroomDashSwitch.tooltips.doubleDashRefill=Whether the switch will act as a double dash refill. Only applies if "Refill Dash On Collision" is checked.
placements.entities.ShroomHelper/ShroomDashSwitch.tooltips.isWindTrigger=If enabled, the switch will trigger a wind change on collision.
placements.entities.ShroomHelper/ShroomDashSwitch.names.windPatternOnCollision=Wind Pattern
placements.entities.ShroomHelper/ShroomDashSwitch.tooltips.windPatternOnCollision=The wind pattern to change to when the switch is pressed. Only applies if "Is Wind Trigger" is checked.

# One Dash Winged Strawberry
placements.entities.ShroomHelper/OneDashWingedStrawberry.names.despawnFromSessionIfDashedTwiceInSameRoom=Remove Same-Room Lenience
placements.entities.ShroomHelper/OneDashWingedStrawberry.tooltips.despawnFromSessionIfDashedTwiceInSameRoom=If this option is checked, double-dashing in the same room as the berry will despawn it permanently. Otherwise, it will respawn on death.

# Gradual Color Grade Change Trigger
placements.triggers.ShroomHelper/GradualChangeColorGradeTrigger.tooltips.speed=The rate at which the color grade should change.
placements.triggers.ShroomHelper/GradualChangeColorGradeTrigger.tooltips.colorGrade=The color grade to fade to. Custom color grades are relative to Graphics/ColorGrading (do not include .png).

# Multilayer Music Fade Trigger
placements.triggers.ShroomHelper/MultilayerMusicFadeTrigger.tooltips.P1=Name of the first parameter to be modified.
placements.triggers.ShroomHelper/MultilayerMusicFadeTrigger.tooltips.P1From=The starting value of P1.
placements.triggers.ShroomHelper/MultilayerMusicFadeTrigger.tooltips.P1To=The ending value of P1.
placements.triggers.ShroomHelper/MultilayerMusicFadeTrigger.tooltips.P1Direction=The direction of the fade for P1.
placements.triggers.ShroomHelper/MultilayerMusicFadeTrigger.tooltips.P2=Name of the second parameter to be modified.
placements.triggers.ShroomHelper/MultilayerMusicFadeTrigger.tooltips.P2From=The starting value of P2.
placements.triggers.ShroomHelper/MultilayerMusicFadeTrigger.tooltips.P2To=The ending value of P2.
placements.triggers.ShroomHelper/MultilayerMusicFadeTrigger.tooltips.P2Direction=The direction of the fade for P2.
placements.triggers.ShroomHelper/MultilayerMusicFadeTrigger.tooltips.P3=Name of the third parameter to be modified.
placements.triggers.ShroomHelper/MultilayerMusicFadeTrigger.tooltips.P3From=The starting value of P3.
placements.triggers.ShroomHelper/MultilayerMusicFadeTrigger.tooltips.P3To=The ending value of P3.
placements.triggers.ShroomHelper/MultilayerMusicFadeTrigger.tooltips.P3Direction=The direction of the fade for P3.
placements.triggers.ShroomHelper/MultilayerMusicFadeTrigger.tooltips.persistent=Remove the trigger permanently when the player first leaves it. Only applies if "Destroy On Leave" is set.
placements.triggers.ShroomHelper/MultilayerMusicFadeTrigger.tooltips.destroyOnLeave=If checked, the trigger will be disabled when the player first leaves it.
placements.triggers.ShroomHelper/MultilayerMusicFadeTrigger.tooltips.trackEvent=The event name for the music track. Leave blank to use the current event.

# Time Modulation Trigger
placements.triggers.ShroomHelper/TimeModulationTrigger.tooltips.timeFrom=The starting value of the time modulation.
placements.triggers.ShroomHelper/TimeModulationTrigger.tooltips.timeTo=The ending value of the time modulation.
placements.triggers.ShroomHelper/TimeModulationTrigger.tooltips.positionMode=Determines which direction the time modulates towards.
placements.triggers.ShroomHelper/TimeModulationTrigger.tooltips.destroyOnLeave=If checked, the trigger will be disabled when the player first leaves it.
placements.triggers.ShroomHelper/TimeModulationTrigger.tooltips.persistent=Remove the trigger permanently when the player first leaves it. Only applies if "Destroy On Leave" is set.

# Shroom Petals Effect
placements.effects.ShroomHelper/ShroomPetals.tooltips.color=The color of the petals.