KyaruMod
by AAA1459

UpdateRecords

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Version 1.4.6 (current version)
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Fixed the tired animation inconsistency for kyaru


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Version 1.4.5
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Fixed the animations for XaphanHelper
Added animations for AQUA and Kelper
Some sprite adjustments for kyaru



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Version 1.4.4
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[Optimization] Changed Kyaru Boss's trails to purple.




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Version 1.4.3
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[Optimization] Remove some obtrusive the black transition-line when hair flowing.
[Optimization] Smoother kyarus lantern duck sprites
[Adjustment] Adjustment idle anim of kyarus backpackless lantern.
[Optimization] Better kyaru side-collar color (not kiruya)




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Version 1.4.2
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[Bugfix] fixed "HonlyHelper_CatPetter" of xmls of kyarus




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Version 1.4.0
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[Addition] Offer new hair color for kyaru and kiruya
[Optimization] some cutscenes sprites of kyarus
[Addition] Added animation "elytra fly" of CommunalHelper for kyarus
[Addition] Added "Bad Kyaru Boss" as badelineBoss skin
I lost KyaruMod's source code, now let using KyaruMod with SkinModHelperPlus.




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Version 1.3.3
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[Bugfix] fixed "kyaru can't run sj's lobby"
[Addition] Addition player animations of HonlyHelper and XaphanHelper and CollabUtils2 for kyaru



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Version 1.3.2
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[Addition] Compatible or synchronized with CelesteNet
[Bugfix] Fixed a little issue with Kyaru's startStarFlyWhite
[Addition] "stop Kyaru from using Lookout" option:
    when you enable KyaruMod and have "lookout / telescope" conflicts with other Skin-Mods,
    you can use this option to protect your game from crashing.
    (Of course you can also disabled other Skin-Mods instead of use this option)


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Version 1.3.1
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[Addition] payphone's role distinction
[Addition] compatible with EmoteMod
[Addition] Practical application of kyaru's startStarFlyWhite
[Bugfix] fix After entering the map, the kyaru bangs caused by opening KyaruMod for the first time are lost
[Adjustment] modified some sprites
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Added the following motion sprites for KyaruMod:
"Tpose"
"croak"



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Version 1.3.0
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[Amendment] Corrected "Real Kyaru" in game text to "Kiruya Momochi"
[Addition] Added functionality compatible with JungleHelper and WorldMapHelper
[Addition] Added roll action with backpack version
[Adjustment] modified some sprites
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Added the following motion sprites for KyaruMod:
"boost"
"bangeline"
"maddyplant"  
"tripeline"
"clapeline"
"AquaShrine"
(they require EmoteMod to use)



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Version 1.2.7
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[Amendment] Fixed visual effect almost all about 'kiruya'



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Version 1.2.5
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[Adjustment] fix sprite of "dash" and "dreamDash"
[Adjustment] kiruya/edge_back Sprite Adjustment



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Version 1.2.3
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[Amendment] modified some sprites, and "flip"



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Version 1.2.2
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[Amendment] fix sprite of "pickup" and "throw"



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Version 1.2.1
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[Adjustment] fix sprite of "flip"



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Version 1.2.0
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[Addition] role sprite option
    (Added "Kiruya Momochi" role)
[Addition] no_backpack/halfWakeUp Sprite addition


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Version 1.1.4
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[Overhaul] Remade most textures



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Version 1.1.3
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[Adjustment] redrew `bubble`
[Adjustment] modified some sprites



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Version 1.1.2
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[Addition] sprite supplement for most of `Kyaru_no_backpack` except those with theo
[Addition] sprite supplement for `payphone`
[Adjustment] modified some sprites



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Version 1.1.1
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[Addition] kyarumod switch
    (simultaneously No longer need "Other Self" Variant to use kyaru skin)
[Addition] backpack option
[Addition] Kyaru_playback Sprite addition
[Addition] Kyaru_no_backpack/dreamDash Sprite addition
[Amendment] fixed hair direction of edge_back



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Version 1.0.2
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[Adjustment] modified some sprites



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Version 1.0.1
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[Amendment] fix sprite of jumpFast02



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Version 1.0.0
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KyaruMod is launched






The code before 1.3 is provided by WEGFan, and the code 1.3 and after is written by AAA1459



