﻿# Notes Down :troll:

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# Translation Notice: Don't translate the notes.
# I really don't think anyone is gonna read them anyway.

# NOTES:
# The # Symbol at the start of a line counts as a Comment. To include in dialog, use a \#
# The . Symbol will cause a pause unless escaped with \. (ex: Mr. Oshiro has a pause, Mr\. Oshiro does not)
# Newlines automatically create a Page Break, unless there is an {n} command on the previous line
# Commands: Anything inside of curly braces {...} is a command and should not be translated.

# Inline Text Commands:
# {~}wavy text{/~}
# {!}impact text{/!}
# {>> x}changes speed at which characters are displayed{>>} Ie: {>> 2} 2x speed :troll: {>>}
# {# 000000}this text is black{#} (uses HEX color values)
# {+MENU_BEGIN} inserts the dialog from the MENU_BEGIN value (in English, "CLIMB")

# Further using this you can insert other dialog sequences instead of short names.
# You can use vanilla dialog IDs or your own as long as it matches:

# AMOngus_SuS=
# {~}my dialog{/~}
# [MADELINE left normal]
# More Dialog :3

# Dialog_Real=
# Hey look ITS {+AMOngus_SuS}

# {n} creates a newline, without a page break
# {0.5} creates a 0.5 second pause, Can use any amount (whole number or decimal)
# {big}this text is large{/big}

# Extra Inline Text Commands:
# {%}Spreadout Text{/%} used for the theo "NailedIt" cutscene in 4a
# {*}Shaky Text{/*} Used in 2a Chase
# Ex: {%}{*}N a i l e d    i t .{/*}{/%}
# {# F94A4A}Madeline Name Color{#}
# {# FFFF4C}InstaPix{#}
# {+thought}Oshiro Thought{+endthought}

# We'll be back after THESE short messages:

# ---------------------------
# UNPAID SPONSER:
# ---------------------------
# EXCLUSIVE TO "bits & bolts":
# Custom text sizes
# {^ 2} twice as big! {/^}
# {^ 0.5} 50% size :( {/^}
# {^ 4.5}AMONG US{/^}
# ---------------------------
# get bits & bolts at:
# https://gamebanana.com/mods/457887
# ---------------------------

# Back to our regularly scheduled program:

# Extra Non Vanilla Notes:
# Place a expresion midway in a dialog line to instantly change the expresion and contine the rest of the dialog as said expression. (does not work with multiple characters)
# Using [UNKNOWN] will remove all expressions, showing the black box with normal dialog. (4a, 6a)
# For Organizational reasons press "TAB" on your keyboard to create an indent (does not affect dialog)

# Gameplay Control Commands (should never change)
# {trigger x} this triggers an in-game event
# {anchor} controls the visual position of the textbox in-game

# Names
#	THEO=				{# FF9523}Theo{#}
#	THEO_UNDER_STARS=	{# FFFF4C}TheoUnderStars{#}
#	MIXMASTER_THEO=		{# FF9523}Mix Master Theo{#}

# sometimes vanilla celeste uses {+theo} instead of {+THEO} dk why
# ex:
# CH5_FOUND_THEO=
#		[MADELINE left normal]
#		{+theo}! I finally found you.

#	MOM=				{# 339CC7}Mom{#}

#	MROSHIRO=			{# 7BD838}Mr\. Oshiro{#}
#	OSHIRO=				{# 7BD838}Oshiro{#}
#	ELCREEPO=			{# 7BD838}El Creepo{#}

#	MADELINE=			{# F94A4A}{savedata Name}{#}
#	MS_MADELINE=		{# F94A4A}Ms\. {savedata Name}{#}

#	RESORT=				{# b864be}Celestial Resort{#}

#	THOUGHT=			{# 696a6a}{~}(
#	ENDTHOUGHT=			){/~}{#}

#	MOUNTAIN=			{# 96EFFF}Mountain{#}
#	CELESTE_MOUNTAIN=	{# 96EFFF}Celeste Mountain{#}

#	PART_OF_ME=			{# d678db}{~}Part of Me{/~}{#}
#	PART_OF_YOU=		{# d678db}{~}Part of You{/~}{#}

#	ST_BAD=				{# d678db}{~}
#	END_BAD=			{/~}{#}

#	GRANNY=				{# 66ea3a}Granny{#}
#	PART_OF_HER=		{# 66ea3a}{~}Part of Her{/~}{#}
#	PART_OF_GRANNY=		{# 66ea3a}{~}Part of Granny{/~}{#}

# Everest Wiki Doc
# https://github.com/EverestAPI/Resources/wiki/Character-Dialogues
# https://github.com/EverestAPI/Resources/wiki/Adding-Custom-Dialogue

# Tutorial
# https://www.youtube.com/watch?v=bZUnfYFqB9w
# (Doesn't mention [MADELINE dir peaceful]) at end of farewell

# Lua Cutscene Doc
# https://max480.ovh/lua-cutscenes-documentation/index.html
# https://github.com/Cruor/LuaCutscenes
# https://github.com/EverestAPI/ModResources/wiki/Lua-Cutscenes-Recipe-Book

# https://gamebanana.com/mods/360435
# Custom dialog tags, for adding movement and effects to cutscenes without Lua or C# scripts
# Prismatic Helper
# https://github.com/l-Luna/PrismaticHelper/blob/master/DOCUMENTATION.md
# https://github.com/l-Luna/PrismaticHelper/issues

# Dialog List - If your map adds custom dialog please list here.

# Generally capitalize the path of a character ex: [MADELINE right normal] with the direction being lowercase and the expression is case sensitive.

# Characters like Theo and Madeline have many paths that still have the same expressions. Those are also listed next to their name, again allways capital letters.

# ----Madeline
#path: madeline or madeline_mirror
#actual range: 1-11

#normal
#distracted
#sad
#deadpan
#determined, determinedclosed
#surprised
#upset
#angry
#panic
#sadder
#peaceful

# ----Theo
#path: theo or theo_mirror or webcam_theo
#actual range: 1-8

#excited
#nailedit
#normal
#serious
#thinking
#worried
#wtf
#yolo

# ----Badeline
#path: badeline
#actual range: 1-11

#angry
#freakA, freakB, freakC, freakC_cont, freakBAlt, freakCAlt
#normal
#sad
#scoff
#Serious, serious_alt
#upset
#Worried, worriedAlt
#yell
#concerned
#angryAlt

# ----Granny
#path: granny
#actual range: 1-3

#normal
#laugh
#mock

# ----Oshiro
#path: oshiro
#actual range: 1-9

#drama
#lostcontrol
#nervous
#normal
#serious
#sidehappy
#sidesuspicious
#sideworried
#worried

# ----Mom
#path: mom
#actual range: 1-2

#normal
#concerned

# ----Ex
#path: ex

#normal

# If you have any other notes I can add to this dialog DM me

#                                                          |
#                                                          V

# If anyone Reading this who either is part of Rotation Collab or not please feel free to DM @z_e_n_. on discord for info about dialog and lua cutscenes :3



RotationCollab_RotationCollab=Rotation Collab
# this string is displayed in a stupid way and we're limited by the length
endscreen_collabname_RotationCollab=RotationCollab

RotationCollab_0_Lobbies=Rotation Collab
maddiehelpinghand_chapternumber_RotationCollab_0_Lobbies_1_Lobby=Lobby

RotationCollab_0_Lobbies_1_Lobby=One Stop Moon Shop





# ***Lobby***

AREACOMPLETE_RCLOBBY=Lobby Complete






RotationCollab_Lobby_A=
[MADELINE left distracted]
This is taking forever…{0.3} {+THEO} said its only 47 Celectomiles.
[MADELINE left sad]
I would call {+THEO} but…{0.2} the reception out here is not great.

RotationCollab_Lobby_B=
[MADELINE left distracted]
I'm starting to wonder if this place is just a myth…{0.4}, I mean… {0.2}{+THEO} said the place has been around since {0.1}forever.

RotationCollab_Lobby_C=
[MADELINE left determined]
Ya'know {0.2}I'm starting to believe the rumors{0.1} may have been true{0.1} after all.

RotationCollab_Lobby_D=
[MADELINE left normal]
Looks like I've arrived, {0.4} time to find out what all the hype is about.

RotationCollab_Lobby_E=
[MADELINE left distracted]
I almost feel as if I {0.1}like… {0.2}recognize this porta potty.


RotationCollab_Lobby_F=
[MADELINE left deadpan]
omg wait {0.1}sherk toilet.

RotationCollab_Lobby_Baddy_A=
[MADELINE left distracted]
{+THEO} said he would meet me outside the {0.2}{~}"Moon Mall"{/~}{0.2} or {0.1}something…

RotationCollab_Lobby_Baddy_B=
[MADELINE left surprised]
Wha… {0.2} {big}WHAT{/big}
[BADELINE right scoff flip]
{~}Guess who's back dear!…{/~}
[MADELINE left panic]
How did {0.2}{~}you{/~} find me up {0.1}here?…
[BADELINE right serious flip]
I'm {+PART_OF_YOU} darling… {0.3}I'm always with you, {0.2}Twenty{0.2}Four/{0.2}Seven.
[MADELINE left sad]
H-… {0.2}How did you manifest {~}all{/~}{0.4} the way {0.2}out here…?
[BADELINE right sigh flip]
Did you like…{0.3} {big}really{/big}{0.1} think that the {+MOUNTAIN} was special{0.1} {+MADELINE}?
[BADELINE right serious flip]
It's not {+MADELINE}…, {0.7}every rearview mirror has a reflection…
[MADELINE left distracted]
Well {0.2}like… {0.5}duh…
[MADELINE left sad]
But… {0.3}why are you even up here?…
[BADELINE right scoff flip]
I've decided to take your ever-so… precious {0.3}"Crystal Heart" for myself…{0.8} thought it'd sell well on… {0.1}{big}Etsy{/big}.
[MADELINE left panic]
But{0.2} why?…
[BADELINE right upset flip]
I, {0.2}like {0.1}just said that…
[MADELINE left sad]
Oh…
[MADELINE left distracted]
Wait… where's {+THEO}?
[BADELINE right scoff flip]
IDK ask him.
[MADELINE left sad]
???

RotationCollab_Lobby_Baddy_C=
[BADELINE right angry flip]
I have a stop I don't{0.3} want to miss so{0.1}.{0.1}.
[BADELINE right scoff flip]
I'll see {~}you{/~} later.

RotationCollab_Lobby_Baddy_D=
[MADELINE left angry]
There is {~}no{/~} way i'm letting {0.1}THAT happen.

RotationCollab_Lobby_Baddy_E=
[MADELINE left surprised]
{big}WAIT!! COME BACK{/big}

RotationCollab_Lobby_Car_A=
[MADELINE left surprised]
{%}{*}{big}OH CRA--p--!!{/big}{/*}{/%}

RotationCollab_Lobby_Car_B=
[MADELINE left sad]
Even on overdrive… {0.2}[MADELINE left sadder]{0.3}I can't beat that {~}damn{0.3} {+PART_OF_ME}{/~}……

RotationCollab_Lobby_Car_C=
[MADELINE left sadder]
…[MADELINE left sad]
[MADELINE left determinedclosed]
The least{0.1} I can do is meet up with {+THEO}.

RotationCollab_Lobby_Car_D=
[MADELINE left sad]
{+THEO} said he'd be right outside{0.3} waiting for me,{0.5} maybe he got lost?
[MADELINE left sadder]
How…{0.3} how{0.2} do you even get lost in a such a {0.3}{*}tiny{/*} mall?
[MADELINE left angry]
None of this makes any sense!!

RotationCollab_Lobby_KrisGetInTheCarA=
[MADELINE left distracted]
Well… {0.3}[MADELINE left normal]Time to meet up with {+THEO}…

RotationCollab_Lobby_Badeline_Where_Heart=
[BADELINE left angry]
The heart should be here! {0.2} Where is it?
RotationCollab_Lobby_Intruder_Alert=
[bald right normal]
WARNING. Theft Alert. Lockdown initiated. Please shelter in place. Police will arrive in {~}30{/~} minutes.
RotationCollab_Lobby_Badeline_Shut_Up=
[BADELINE left angry]
Shut up!
RotationColla_Lobby_Badeline_Trapped=
[BADELINE left angry]
Great. I'm now trapped here... These gates actually look solid. My laser barely even burned the tile...
[BADELINE left upset]
I think I can get out... if I demanifest... but if I do before I find the heart, then {+MADELINE} will definitely get to it first. 

RotationCollab_Lobby_Theo_Semi_Final=
[THEO right excited]
Oh, hi {+MADELINE}, how's it going
[MADELINE left surprised]
{+THEO}! There you are! I was hopping to find you around. This place has so much to offer. The courses are all pretty cool too...
[MADELINE left upset]
but {+PART_OF_ME} came through and was looking to steal the heart and sell it on ebay or something... and now the mall is locked down...
[THEO right thinking]
Well...{0.5} I may have happened to steal the crystal first...
[MADELINE left deadpan]
Really? I didn't expect you to go for that.
[THEO right normal]
I heard {+PART_OF_YOU} coming, and I figured you would want it.

RotationCollab_Lobby_Theo_Final=
[THEO right normal]
Here you go!
[MADELINE left surprised]
Thank you!
[THEO right normal]
You're welcome! Now take it before {+PART_OF_YOU} or the police find us!

poem_RotationCollab_0_Lobbies_1_Lobby_A= Thanks for playing
# ***Heartside***

poem_RotationCollab_1_Lobby_ZZ_HeartSide_A={s}



RotationCollab_1_Lobby_ZZ_Heartside=Proceed To Checkout

RotationCollab_Map_Play_Purchase=Purchase

RotationCollab_Heartside_Theo_A=
[MADELINE left surprised]
{+THEO}?
[MADELINE left angry]
You {0.3}said you'd {0.1}meet me outside!

RotationCollab_Heartside_Theo_B=
[THEO right excited]
{+MADELINE}!,{0.3} what took you so long?
[MADELINE left upset]
{+PART_OF_ME}…
[THEO right worried]
{+PART_OF_YOU}?{0.2} what {0.2}exactly{0.1} happened {+MADELINE}?
[MADELINE left upset]
{>> 2}Well for starters my ship blew up on my way here, {+PART_OF_ME} has decided to steal my crystal heart, and…{>>}
[THEO right worried]
Sounds like you have a lot on your plate at this minute.{0.3}[THEO right serious]{0.2} We should take more notice of our {0.1}surroundings.
[MADELINE left upset]
And why is that?

RotationCollab_Heartside_Theo_C=
[THEO right serious flip]
Well from what{0.2} I can see that {0.2}{+PART_OF_YOU} hasn't arrived yet…

RotationCollab_Heartside_Theo_D=
[MADELINE left distracted]
But… {0.2}I could've sworn she was like {0.2}just here…

RotationCollab_Heartside_Theo_OPT_A=
[THEO left wtf]
So…{0.2} whats the deal with this place anyway?
[MADELINE right distracted]
I mean…{0.3} you did kind of{0.2} bring me all the way out here.
[THEO left serious]
I guess,{0.3} I should've shown it to you {0.2}sooner.
[MADELINE right sad]
I'd{0.3} never even heard about it until you {0.3}[MADELINE right distracted]wanted me to come up here with you.
[THEO left thinking]
They called it an {0.7}{~}"eternal home"{/~}, {0.9}whatever that means…
And as far as I know that shouldn't have changed really,{0.9}[THEO left serious] maybe this could mean…{0.6} something?
It was quite the place back when I first visited
[MADELINE right sad]
47 Celectomiles is quite the journey though.{0.5}[MADELINE right distracted] Could be anything from{0.1} lack of resources,{0.2} to time dilation.
[THEO left thinking]
How long could it have even been?

# Theo Gets Phone

RotationCollab_Heartside_Theo_OPT_B=
[THEO left thinking]
{# ffff9b}\#ItCantBeThatLong{#}
[MADELINE right sad]
.{0.3}.{0.3}.

# Theo Gives Phone And Madeline Walks Back

RotationCollab_Heartside_Theo_OPT_C=
[MADELINE right surprised]
28 YEARS??
[THEO left thinking]
And 12 minutes…
[THEO left serious]
Nothing ages like this back at home, except beyond the time barrier.
But when beyond the barrier, some places are affected by time very much like this.
[THEO left thinking]
At the very least my {# FFFF4C}InstaPix{#} followers will eat this up

# Theo Returns Phone To Pocket

RotationCollab_Heartside_Theo_OPT_D=
[MADELINE right sad]
Well… I sure hope no time has pased back home.
[THEO left serious]
Theres no need to doubt the barrier.
[MADELINE right distracted]
Your right,{0.1} I guess.

# 2ND Interaction

RotationCollab_Heartside_Theo_OPT_E=
[THEO left normal]
So, {+MADELINE} what have you been doing?
[MADELINE right sad]
Not much.
[MADELINE right distracted]
I've just stayed at home for the most part.
Played a video game or two…
[THEO left normal]
Sounds like you've been enjoying that.
[MADELINE right normal]
Yeah I Guess I have.

RotationCollab_Heartside_Theo_OPT_F=
[THEO left serious]
Well you have places to be.
[MADELINE right distracted]
.{0.1}.{0.1}.{0.1}{>> 0.7} Oh right{>>}.
[MADELINE right upset]
{+PART_OF_ME}.
[THEO left thinking]
{>> 1.3}Do you know what that means?{>>}
[MADELINE right togetherZoom]
Yep!

RotationCollab_Heartside_Theo_OPT_G=
[THEO left yolo]
{big}{~}Y{>> 0.5}OLO{>> 0.2}OOOOOOOO!!{>>}{/~}{/big}

RotationCollab_Heartside_Theo_OPT_H=
[MADELINE right distracted flip]
Guess I'll head out.

# ***Gym***


RotationCollab_0_Gyms_1_Lobby=MoonGym
RotationCollab_0_Gyms_1_Lobby_collabcredits=
Assets/Dialog by: Zen, bit
Gameplay by: bit
Code by: bit, gregovin
Theo Player Sprites by: Guizs
Music by: WISHVOLO

RotationCollab_gym_wait={} Wait {}
RotationCollab_gym_hold={} Hold {}

RotationCollab_DreamBlocks_Title=Dream Blocks
RotationCollab_DreamBlocks_Subtitle=Dream Jumping and Grabbing
RotationCollab_gym_dream_bird1=Dream Grab
RotationCollab_gym_dream_bird2=Dream Jump

RotationCollab_gym_dream_tut1=
[bald right normal]
{*}w h a t{/*}

RotationCollab_gym_dream_tut2=
[bald right normal]
A {~}dream jump{/~} is a way to get significant distance from dream blocks. Enter the dream block normally with a horizontal dash, and hold jump as you exit!

RotationCollab_gym_dream_tut3=
[bald right normal]
You can also perform this exercise when you enter a dream block with a diagonal dash

RotationCollab_BumperBoosting_Title=Bumper Boosting
RotationCollab_gym_bumper_bird1=Bumper Boost

RotationCollab_gym_bumper_tut1=
[bald right normal]
A {~}bumper boost{/~} is a way to get a significant distance boost from bumpers.
Hit the bumper normally, {~}but{/~} immediately after, hold the opposite direction (in this case, right).
That's it lol.

RotationCollab_gym_bumper_tut2=
{anchor bottom}
[bald right normal]
You can also perform this exercise when dashing into bumpers. Do the same thing after hitting the bumper.


RotationCollab_fastfall_Title=Fast Falling
RotationCollab_gym_fastfall_bird1=Fast Fall

RotationCollab_gym_fastfall_tut1=
{anchor bottom}
[bald right normal]
Hold down while falling to fall faster.
That's all folks.


RotationCollab_Super_Title=Super Dashing

RotationCollab_gym_super_bird1=Super Dash
RotationCollab_gym_super_bird2=Extended Super
RotationCollab_gym_super_tut1=
[bald right normal]
Super Dashing: {0.4}{n}A Complete Guide.
To begin this exercise start by lining yourself up with the platform infront.
A Super is when you dash horizontally on ground and then jumping whilst holding the direction you wish to go.
A Super is classified by its {0.1}{~}medium height gain{/~}, and {0.1}{~}medium speed{/~}.
During a super you get exactly the same height than a regular jump,{n}{0.3} if you need to go fast and don't care about height, {0.2}then redirect yourself to the "Hyper Dash" training room.

RotationCollab_gym_super_tut2=
[bald right normal]
By timing the super correctly you can get your dash back while still on the ground. This is known as an {~}extended super{/~}.
How its done:{0.6}{n}Begin by starting a Sujper as normal, {0.3}{~}but…{/~}{0.2} a key detail is that you have to {0.2}delay the jump out of the super.
Try to time your jump the moment your hair turns white, which is a horizontal distance of about 4 tiles.
If you {0.1}{~}aren't{/~} regaining your dash back, {0.3}delay it longer.{n}If you {0.1}{~}don't{/~} get the speed from the super, {0.3}jump earlier.
{# 696a6a}{>> 1.2}(YOO!!{>>}{>> 0.7} {~}First try{/~}.){>>}{#}

RotationCollab_gym_super_tut3= You can also {~}super dash{/~} even if you don't start on the ground. This allows you to super off the block to the right and regain your dash.

RotationCollab_hyper_Title=Hyper Dashing
RotationCollab_hyper_Subtitle=Hypers and Wave Dashing

RotationCollab_gym_hyper_bird1a=Hyper Dash
RotationCollab_gym_hyper_bird1b=Alternative
RotationCollab_gym_hyper_bird2=Extended Hyper
RotationCollab_gym_hyper_bird3=Wave Dash

RotationCollab_gym_hyper_tut1=
[bald right normal]
Hyper Dashing: {0.4}{n}A Complete Guide.
To begin this exercise start by lining yourself up with the platform infront,{n} {0.3}you may also press {0.1}{~}Retry{/~} from the pause menu.
{# 696a6a}{>> 0.7}(Do note that there is a holographic projection for more visual learners.){>>}{#}
A Hyper is when you dash down-diagonally towards to the ground from the ground and then jumping whilst holding the direction you wish to go.
A Hyper is classified by its {0.1}{~}low height gain{/~}, and {0.1}{~}fast speed{/~}.
During a Hyper you get much less height than a regular jump,{n}{0.3} if you need to get high whilst gaining speed, {0.2}then redirect yourself to the "Super Dash" training room.
{# 696a6a}{>> 0.7}(Wait why did you say "{~}you need to get high whilst gaining speed{/~}"? Wtf.){>>}{#}

RotationCollab_gym_hyper_tut2=
[bald right normal]
By timing the hyper correctly you can get your dash back while still on the ground. This is known as an {~}extended hyper{/~}.
How its done:{0.6}{n}Begin by starting a Hyper as normal, {0.3}{~}but…{/~}{0.2} a key detail is that you have to {0.2}delay the jump out of the hyper.
Try to time your jump the moment your hair turns white, which is a horizontal distance of about 4 tiles.
If you {0.1}{~}aren't{/~} regaining your dash back, {0.3}delay it longer.{n}If you {0.1}{~}don't{/~} get the speed from the hyper, {0.3}jump earlier.
{# 696a6a}{>> 1.2}(YOO!!{>>}{>> 0.7} {~}First try{/~}.){>>}{#}

RotationCollab_gym_hyper_tut3=
{anchor bottom}
[bald right normal]
w h a t

RotationCollab_gym_hyper_tut4=
[bald right normal]
Similar to doing extended hypers, you can also do {~}extended wave dashes{/~}.
The process is almost the same:{.6}{n}Do the wave dash, then when you touch the floor, jump.
It's {~}key{/~} that your wave dash starts far enough away from the platform. You should be starting the wave dash about 4 tiles above the platform.
If you {0.1}{~}aren't{/~} regaining your dash, {0.3}start the wave dash higher up. If you {0.1}{~}don't{/~} get the speed, {0.3}start lower.

RotationCollab_gym_hyper_tut5=
{anchor bottom}
[bald right normal]
Although both a wave dash and hyper give the same height and distance, some situations may require one or the other due to obstacles.
Wavedashes can't easily be performed in areas with low ceilings, and extended hypers usually need a long solid surface {0.4}{# 696a6a}(if you want to regain your dash).{#}


RotationCollab_wounce_Title=Wall Bouncing
RotationCollab_wounce_Subtitle=Also Known as a Wounce

RotationCollab_gym_wounce_bird1=Wall Bounce

RotationCollab_gym_wounce_tut1=
[bald right normal]
To perform a {~}Wall Bounce{/~} or {~}Wounce{/~} for short, you dash up and jump near a vertical wall. This gives you a large upward momentum and decent momentum away from the wall, allowing very high jumps.

RotationCollab_gym_wounce_tut2=
{anchor bottom}
[bald right normal]
You can hold away from the wall while performing a Wounce to move further from it.

RotationCollab_gym_wounce_tut3=
{anchor bottom}
[bald right normal]
You can do this both ways

RotationCollab_gym_wounce_tut4=
{anchor bottom}
[bald right normal]
You can also hold towards the wall to stay close to it. If you do this for long enough enough you can end up above where you started.


RotationCollab_bubble_Title=Bubble Tech
RotationCollab_bubble_Subtitle=Fast Bubble and Bubble Dashing


RotationCollab_Reverse_Title=Reverse Dash Tech
RotationCollab_Reverse_Subtitle=Reversing Hypers, Supers, and Wavedashes
RotationCollab_gym_reverse_tut1=
[bald right normal]
The direction a super goes is only determined by what direction you are pressing when you jump. This means that you can super to the right by dashing left and pressing right and jump before the dash ends.
The timing for this exercise can be a bit tricky, but it is consistent

RotationCollab_neutrals_Title=Neutral Jumping


RotationCollab_blockboosts_Title=Block Boosts


RotationCollab_midair_Title=Mid-air Supers



RotationCollab_Gym_PA_Elevators_Are_ExpensiveA=
[bald right normal]
Our elevator network is {~}temporarily{/~} out of service! {1.0}{n}{# 696a6a}{>> 1.3}(All equipment has been moved to a supply room. Sure glad ADA isn't in space.){>>}{#}
The building has been constructed around a zero-G environment! Allowing {0.3}{!}YOU{/!}{0.3} and your workout friends to freely float around in our lobby.
Members are reminded that the major training areas are not constructed in zero-G. {n}{# 696a6a}{>> 1.3}(Please be aware of this! So many lawsuits…){>>}{#}
RotationCollab_Gym_PA_Elevators_Are_ExpensiveB=
[bald right normal]
{# 696a6a}{>> 1.3}(What do you {0.3}{~}mean{/~} by {0.3}"no concerns" I just stated that!{0.5} "turn off the PA"? {0.3}oh {0.2}a…)…{>>}{#}

RotationCollab_Gym_Sign_IntroA=
[bald right normal]
Welcome to the {0.4}{~}"Moon Gym™"{/~}, {1.4}{n}{# 696a6a}{>> 0.7}(Lifting made easy by zero-G){>>}{#}
Each exercise is made {0.3}{!}EASY{/!}, {0.3}{!}SIMPLE{/!}, and {# 696a6a}{>> 0.5}(more importantly){>>}{#}{0.3} {!}DIGESTABLE{/!}{1.0} for your convenience.
Our specialized 8 part program can teach you {0.3}{!}EVERYTHING{/!}{0.2} you may need to know in just a few minutes.
Each part is split into {0.4}6 segments{0.2} to teach {0.3}{!}YOU{/!} {0.3}the many usecases of our exercises.
To your right each exercise is shown in order, {0.3}and to your left is a blank wall.
In each segment there will be useful information presented in this manner.
{# 696a6a}{>> 0.7}(Most of our previous students have disregarded this and instead learned via trial and error!){>>}{#}
All of this provided at {!}NO{/!} cost to you!

RotationCollab_Gym_Sign_IntroB=
[bald right normal]
{# 696a6a}{>> 2}(Many injuries ranging from Mild to Fatal have been caused by many things in this program if you are aware of the concerns and dislike the probability of injury from this program, please speak with a lawyer.){>>}{#}


# large gap so i can find this dialog :trolledge:


# h


RotationCollab_Gym_Theo_A=
[MADELINE left surprised]
{+THEO}!?
[WEBCAM_THEO right excited]
Yoo {+MADELINE} whats up?
[MADELINE left upset]
I thought you were going to meet me at the {~}Mall{/~}…
[WEBCAM_THEO right wtf]
Well… I stil {~}am{/~},{0.3}[WEBCAM_THEO right normal] I connected to the Gym via the mobile app.
[MADELINE left distracted]
So you're still at the {~}Mall{/~}?
[WEBCAM_THEO right serious]
Yeah… the new subscription plan is {~}{*}terrible{/*}{/~}.
[bald right normal]
Notice: Eating 10 million bananas WILL cause you to die of radiation poisoning, {0.3}please refrain from asking the staff about this.
[WEBCAM_THEO right serious]
And that stupid PA system keeps saying random stuff.
It's getting in my head.
[MADELINE left sad]
You shouldn't worry about it {~}too{/~} much.
[WEBCAM_THEO right serious]
If you listen closely the announcer speaks to someone in the background.
[MADELINE left distracted]
Yeah I've heard it a few times…
[WEBCAM_THEO right thinking]
Strangely enough theres no wires or anything, they don't go anywhere.
[MADELINE left upset]
{0.2}You're connected digitally.
[WEBCAM_THEO right thinking]
Or that-
[bald right normal]
Modifing "Extended Variants" while inside of the training rooms {~}may{/~} result in unintended side effects!{0.3} Staff have reported loss of 5 Members going missing after reversing their camera!
[MADELINE left normal]
I guess I'll see you at the {~}Mall{/~}.
[WEBCAM_THEO right yolo]
See you soon!





# this is some nonsense choice dialog!






RotationCollab_Gym_Theo_AB=
[WEBCAM_THEO right normal]
Back so soon {0.1}{+MADELINE}?

A02_THEODIALOG_RACE=
[MADELINE left distracted]
{+thought}Should I challenge {+THEO} to a race?{+endthought}

A02_THEODIALOG_RACE_YES=
[MADELINE left normal]
I would like to commit crimes in space!

A02_THEODIALOG_RACE_YES_SAY=
[MADELINE left normal]
Hey {~}{+THEO}{/~}, would you… {0.7}{~}like to break into the staff room with me?{/~}
[WEBCAM_THEO right wtf]
What do you mean by that? {0.7}Also ew…
[MADELINE left distracted]
I mean… would you like to race against me in the staff room?
[WEBCAM_THEO right thinking]
I mean this {# FFFF4C}InstaPix{#} star totally beat you in anything…
But your in no state to race me right now,{0.3} {~}{# F94A4A}Dust Eater{#}{/~}

A02_THEODIALOG_RACE_NO=
[MADELINE left distracted]
Pass…

A02_THEODIALOG_RACE_NO_SAY=
[WEBCAM_THEO right serious]
Were you gonna say something {0.2}{# F94A4A}Strawberry{#}?
[MADELINE left distracted]
I {0.1}{~}was{/~}{0.2} but I thought better of myself.


A02_THEODIALOG_RACE_YES_AGAIN=
[MADELINE left together]
I agree to the terms and conditions!

A02_THEODIALOG_RACE_YES_AGAIN_SAY=
[MADELINE left deadpan]
You have {0.1}{~}no{/~} idea what I'm capable of {+THEO}…
[WEBCAM_THEO right wtf]
What do you mean by that?{0.3}[WEBCAM_THEO right thinking]{0.3} {+thought}{+MADELINE} emo arc?{+endthought}
[WEBCAM_THEO right serious]
{+MADELINE} are you a TASbot?
[MADELINE left sad]
No? {0.3}{+thought}Wtf is that?{+endthought}
[WEBCAM_THEO right serious]
Are you {0.2}{~}sure{/~}{0.1} you want to challenge me?

A02_THEODIALOG_RACE_NO_AGAIN=
[MADELINE left sad]
Fine, you win!

A02_THEODIALOG_RACE_NO_AGAIN_SAY=
[MADELINE left angry]
Fine…{0.3} I'll go train…
[WEBCAM_THEO right thinking]
Common {+THEO} W.


A02_THEODIALOG_RACE_NO_AGAIN_2=
[MADELINE left angry]
Fine, I give up!

A02_THEODIALOG_RACE_NO_AGAIN_2_SAY=
[MADELINE left angry]
Fine, I give up!
[WEBCAM_THEO right thinking]
Another {+THEO} W.
[MADELINE left deadpan]
...

A02_THEODIALOG_RACE_YES_AGAIN_2=
[MADELINE left together]
I will crush you!

A02_THEODIALOG_RACE_YES_AGAIN_2_SAY=
[MADELINE left together]
You're gonna eat my dust.
[WEBCAM_THEO right thinking]
Sure I am {0.2}{# F94A4A}Strawberry{#}


## teleport to race


A02_THEODIALOG_MISC=
[MADELINE left distracted]
How are you working out while connected digitally?

A02_THEODIALOG_MISC_SAY=
[MADELINE left distracted]
How are you even working out whilst connected digitally?
[WEBCAM_THEO right thinking]
Well, I found this old milk carton.
[MADELINE left upset]
Thats {0.2}{~}gotta{/~} be a health and safty risk!
[WEBCAM_THEO right wtf]
It's not electronic cereal? Are you mad?
[MADELINE left upset]
Yeah I'm {0.2}{~}super{/~} upset you attached your phone to an {0.2}{~}expired{/~} milk carton.
[MADELINE left upset]
You could say I'm jealous even!
[WEBCAM_THEO right wtf]
{1}[WEBCAM_THEO right thinking]Well this gym app is decent in VR.

A02_THEODIALOG_END=
[MADELINE left distracted]
{+thought}Whoops! I didn't mean to bother you!{+endthought}








# down









# **Theo Plan/Idea/IDFK**
# Theo is in gym storage room, talks about mobile app.
# after clearing one of the gym maps: has new dialog?? (balls cave)
# after clearing all of the non final gym maps: in lobby center (challenges madeline to race) (then 3a/3b oshiro door opens??) < this this this please
# after clearing the race (the race also has theo dialog???) he is back in lobby centre and there is funny new cutscene where madeline dares theo to sip the water (then do like a cutaway (like the grimace shake trend), also have the death orbs and sound NO GLITCH TRIGGER I SWEAR TO FUCK) then cut back to lobby and theo goes to vending machine and has a voucher moment, (real) lemonade is like 19.99$ or smth, (blud rage quits ok, he disconects (badeline vanish??)) EI: the following?

# Madeline: smth smth I triple dog dare you to try the gym water!
# A
# Bald announcer: the moon gym is having its 785th anniversary today! Or smth
# Theo: happy anniversary moon gym takes a sip
# Theo: it’s not that bad kinda tastes like uhm..
# *hard cut to a dark scene of Theo chained up the walls of the mall as translucent blue liquid pours down the screen
# (Idk I’m having 4am thoughts again)
# (Todo: get real drunk and finish writing this)

# i need theo grimace shake cutscene please!!


#THIS DIALOG IS WHEN MADELINE HAS COMPLETED ABOUT 50% OF THE GYM ROOMS

RotationCollab_Gym_Theo_Bcall=
[WEBCAM_THEO left normal]
Hey {+MADELINE}! could you meet me at the{0.2} so called{0.2}{~}Cursed{/~} Water cooler?

RotationCollab_Gym_Theo_BcallA=
[WEBCAM_THEO right normal]
Hey {+MADELINE}! could you meet me at the{0.2} so called{0.2}{~}Cursed{/~} Water cooler?

RotationCollab_Gym_Theo_B=
[MADELINE right normal]
Hey {0.1}{+THEO}.
[WEBCAM_THEO left normal]
Whats up with you {0.2}{# F94A4A}Strawberry{#}?

RotationCollab_Gym_Theo_Ba=
[MADELINE right normal]
{0.1}{^ 1.5}The ceiling.{/^}
[WEBCAM_THEO left wtf]
{0.3}.{0.3}.{0.3}.{0.3}
[MADELINE right sad]






# ONE OF THE REQUIREMENTS FOR FLAG: "Theo_MovedA" SHOULD BE TALKING TO THE FIRST THEO!!



# VERY IMPORTANT ^^^


RotationCollab_Gym_Theo_Bb=
[WEBCAM_THEO left normal]
Well, {0.1}[WEBCAM_THEO left thinking]{0.2}I was wondering if you'd be up to having a race against me in one of the spare gym rooms.
[MADELINE right normal]
Yeah sure! that sounds actually awesome compared to the rest of the gym. {0.5}{+thought}Using locked off rooms is my {0.1}favorite staff annoying activity!{+endthought}
[WEBCAM_THEO left excited]
I {0.1}knew you'd be up for it! {0.3}after all whats better than messing with the gym staff?
[MADELINE right sad]
{+thought}Wtf {0.1}he's a mind reader?{+endthought}
[WEBCAM_THEO left thinking]
Its almost as if I can like {0.3}{~}Read Minds{/~} because of how I {0.3}{*}just knew{/*} {0.1}that you'd be up for that.
[MADELINE right deadpan]
{1}[MADELINE right normal]Well im glad I have {0.2}{~}something{/~} to look foward to in this gym.
[MADELINE right normal]
Though {+THEO} I might need a {0.3}{~}little{/~} bit more time to work on my skills.
[WEBCAM_THEO left normal]
Well I'm still gonna be {0.3}right here, so take all the time you need {# F94A4A}Strawberry{#}.


RotationCollab_Gym_Theo_Bc=
[WEBCAM_THEO left normal]
Well, {0.1}[WEBCAM_THEO left thinking]{0.2}I was wondering if you're still up to having a race against me in the staff room.
[MADELINE right deadpan]
I will crush you…
[MADELINE right normal]
Though {+THEO} I might need a {0.3}{~}little{/~} bit more time to work on my skills.
[WEBCAM_THEO left normal]
Well I'm still gonna be {0.3}right here, so take all the time you need {# F94A4A}Strawberry{#}.


RotationCollab_Gym_Drink=
[madeline left distracted]
Even if I was {0.3}{~}given{/~} a {0.3}million dollars, there is {0.3}{~}no{/~} way I'd touch that {~}water{/~}.
[madeline left sad]
There's even gunk floating in it?

RotationCollab_Gym_PA_Random_1=
[bald right normal]
Any perception of {~}"Convenience"{/~} or {~}"Generosity"{/~} by our staff is merely an accident.
Don't accept it as intentional, and report staff providing such {~}convenience{/~} to the nearest HR office for a {0.3}{!}FREE{/!} {0.3}{!}$5{0.3}{/!} voucher on your next drink.
{# 696a6a}{>> 2}(Minimum $20 purchase, conditions may apply){>>}{#}

RotationCollab_Gym_PA_Random_2=
[bald right normal]
Members are {# 696a6a}{>> 2}(begrudgingly){>>}{#} {>> 1.2}reminded under 413.2 of the International Space Code that their presence here{0.1}…{>>}
{>> 1.2}is under constant visual and thermal surveillance to gauge the effectivity of our third-party marketing partners, which supports your {~}{0.5}{!}FREE{/!}{/~} membership.{>>}
{# 696a6a}{>> 0.9}({#}{# DC9EC2}Jim{#}{# 696a6a} I asked for a different job can I just--)-fine-{>>}{#}
Members may opt-out of this by filling out the 413.19 opt-out form and hand-delivering it to 1414 Lunar Bvld, coordinate 160.183, -552.167, Sector 19:4fe.
Announcement: {0.7}Sector 19:4fe is currently 13.1 million Celectomiles from the current location.
Thank you for your continued patronage. {# 696a6a}{>> 0.9}({#}{# DC9EC2}Jim{#}{# 696a6a} I swear if you make me do more of these-)--{>>}{#}

RotationCollab_Gym_PA_Random_3=
[bald right normal]
Staff are reminded to transfer any members requesting a "413.19 opt-out Form" to their {~}Supervisor{/~} for the member's {0.5}immediate termination.
Failure to do so may result in pay cuts or promotion to a {~}"Customer"{/~}.

RotationCollab_Gym_PA_Random_4=
[bald right normal]
Staff are reminded that anyone showing concern about the building's "Safety" should record the member's name, address, and SSN…
then promptly eject the person from the premises and contact legal.
Note: people claiming to be a so called {0.3}{~}"{0.1}Safety Inspector{0.1}"{/~} are {0.2}{~}not{/~} exempt from this process.

RotationCollab_Gym_PA_Random_5=
[bald right normal]
Vomit cleanup in the Wavedash exercise room requested.
Someone chained a few too many Ultras and got a really bad case of motion sickness.
{# 696a6a}{>> 0.8}(Do we even have cleaning staff anymore? Thought we fired all of them…){>>}{#}

RotationCollab_Gym_PA_Random_6=
[bald right normal]
Urgent staff notice: {0.3}{>> 1.2}The PA system is for business purposes {!}{~}ONLY{/~}{/!}.{>>}
Please refrain from using it to play {~}"Ultra Duper Smash Bros"{/~} during your allotted 5 minute breaks!.

RotationCollab_Gym_PA_Random_7=
[bald right normal]
Attention maintenance: {0.3}Spinner sharpening requested in the Wounce training room. Some members have reporting they've been not dying on them.

RotationCollab_Gym_PA_Random_8=
[bald right normal]
A special offer is now available on the MoonGym App:{n}{0.3}{!}FREE{/!} dash refills are being offered in room 56 for the next 20 minutes!
Enjoy, courtesy of the Moon Gym Sta-
{# 696a6a}{>> 1.5}(Hey {#}{# 838DE2}{~}David{/~}{#}{# 696a6a} what did I tell you about offering refills-)--{>>}{#}

RotationCollab_Gym_PA_Random_9=
[bald right normal]
Attention maintenance: your presence is requested in lobby for a member who managed to {0.3}"Debug Teleport" themselves into the ceiling.
Bring a ladder and a few chisels.


RotationCollab_Gym_PA_Random_10=
[bald right normal]
If you or someone else notices cracks in our {~}Carbon Fibre{/~} exterior retaining walls please {0.3}{!}{~}DO NOT{/~}{/!} bring it to our attention!
Our legal team has enough to deal with as is!

RotationCollab_Gym_PA_Random_11=
[bald right normal]
{# 696a6a}{>> 1.5}(How {~}do{/~} I turn off the PA?--)-{>>}{#}

RotationCollab_Gym_PA_Random_12=
[bald right normal]
Please remember to take your belongings with you when you leave!.
Some poor sucker forgot their {~}Note{/~} behind… {0.3}sorta torn in half; we'll let you all decipher it!
Don't forget the…{n}RUDLUR…{n}… and then it just cuts off?
Who knows what that means? We're not sure. Maybe it's the key to their Crypto wallet? {# 696a6a}{>> 2}(In which case let us know and we'll be taking our {~}Finders Royalty{/~}){#}{>>}
# R,U,DL,UR,D,L,R,UL,D,U


# ***Rotation Collab Maps***


# ***One***
RotationCollab_1_Lobby_One= Temple of Dusk


# ***Two***
RotationCollab_1_Lobby_Two= Viridian Crypt


# ***Three***
RotationCollab_1_Lobby_Three=Gotta Go Fast
RotationCollab_three_speed_bubble= Preserve Speed
RotationCollab_three_fastfall= Fastfall


# ***Four***
RotationCollab_1_Lobby_Four=Hazardous Corporation

RotationCollab_0_Tmp_Four_DogeRoom=
[baldA right normal]
Did you know: Colored regions such as the one to your right, modify your dash count, speed, and length?

RotationCollab_0_Tmp_Four_UpNDown=
i did modify this ending :peaceline:

RotationCollab_0_Tmp_Four_hyperspeedTutorial=
[baldA right normal]
Did you know: When you have the power of superdashing, if you spam down-left dashes, you gain alot of speed? Try it!

RotationCollab_0_Tmp_Four_danger=
[MADELINE left distracted]
I'm in danger, aren't I?

RotationCollab_0_Tmp_Four_TheoBoss=
[emotheo right serious flip]
…
Well{0.1} well{0.1} well…{0.3} if it isn't the new part-timer.
I've been meaning to speak to you about our profits…

RotationCollab_0_Tmp_Four_TheoBossCont=
[emotheo right serious flip]
Profits, {0.4}They've been {0.2}{^ 1.13}below standard{/^}.

RotationCollab_0_Tmp_Four_TheoBossCont2=
[emotheo right serious flip]
Since your arrival our business has been negatively affected.
We're not sure firing you will be enough, {0.9}so I'll have to deal with you myself…

# really overly emo ass dialog

RotationCollab_0_Tmp_Four_TheoBossCont3=
[MADELINE left surprised pop]
{^ 1.50}{+theo}?!{/^}
[MADELINE left surprised]
{^ 1.25}What in the {+CELESTE_MOUNTAIN} are you doing?!{/^}


RotationCollab_0_Tmp_Four_TheoBossCont4=
e

RotationCollab_0_Tmp_Four_GrannyBeingDumb=
[GRANNY left laugh]
i fukin hate trees
[baldA right normal]
wtf did you say to me?
im litterally dr bob from the lorax!!
[GRANNY left mock]
clorox


# ***Five***
RotationCollab_1_Lobby_Five=Spikes On Da Moon


# ***Six***
RotationCollab_1_Lobby_Six=A Starry Climb
RotationCollab_Six_birdmomentum= Momentum
RotationCollab_Six_birdslowfall= Slowfall
RotationCollab_Six_birddonot= Don't
RotationCollab_1_Lobby_Six_postcard=
	{#FF0000}Warning!{#}{n} This map is at least GM+1, likely even with in-map assists. Beating it is not required to complete the collab. If you still wish to attempt this challenge, good luck.

RotationCollab_Six_gberry={>> 10}Grabless berry got! You cannot enter the Assist Area now. Restart chapter to remove the flag.{4}{>>}
RotationCollab_Six_gassist={>> 10}Assist / Variant Area! You cannot get the grabless berry now. Restart chapter to remove the flag.{4}{>>}
RotationCollab_Six_gsilver={>> 10}Silver got! You cannot enter the Assist Area, or get the grabless berry now. Restart chapter to remove the flag.{4}{>>} Not that the berry matters but…

RotationCollab_Six_assist=Assist / Variant Area
RotationCollab_Six_assistwarning=
Due to the difficulty of the map, there are many assists that exist.
There was talk about removing the save states from the Speedrun Tool mod. It might have been possible, but for the difficulty, it is still possible to save state.
Press the "Restart Chapter" button in the pause menu to remove the flag that prevents you from collecting the berries.

RotationCollab_Six_addeathoncurrentscreen=Safety: Current Room
RotationCollab_Six_adeathoncurrentscreen= 
This assist puts a respawn at each room This essentially removes most of the "getting over it" vibes the map has.
This will make the map significantly easier.

RotationCollab_Six_addeathonpreviousscreen=Safety: Previous Room
RotationCollab_Six_adeathonpreviousscreen=
This assist puts a respawn at the SECOND highest room you have reached. Example: highest room is 2, respawn is at 1.
This will make the map much easier, but still maintains some difficulty.

RotationCollab_Six_vbinvertcontrolls=Invert Controls
RotationCollab_Six_vinvertcontrolls=
This is a VARIANT! The right ones are assists.
This variant inverts your controls. This used to be forced, but it was annoying.

RotationCollab_Six_vddarkness=Nothing…?
RotationCollab_Six_vdarkness=
This is a VARIANT! The right ones are assists.
This does… nothing? I'm not sure what it does.



RotationCollab_Six_pit1=
[birb left normal]
Wait… Forgot to add collision there! It's just a happy, little accident.

RotationCollab_Six_screen1=
[birb left normal]
…
Finally someone made it out of the hole. Don't even know how many people have fallen into there.
You're probably wondering where your crystal is, and good news! It's just at the top of this tower.
Just make sure you have the determination to climb the tower though.
Oh right! You know how much strain your body gets when underwater through a extended amount of time.
Don't expect that you will get your strength back to climb. Maybe you'll get something back, though.
Good luck.

RotationCollab_Six_screen2=
[birb left normal]
Woa! A second floor visitor? That has never happened. 
I found out how to make water float! Don't ask how, okay? Actually, do ask. I might have broken physics in order for this to be possible.
What? It's not my fault!

RotationCollab_Six_screen3=
[birb left normal]
I made it so you actually have options!
Further up, though. 

RotationCollab_Six_screen4=
[birb left normal]
Honestly, I have no idea what to say about this one.
You will just have to find out. 
…Or you look at the map, then it's just there.

RotationCollab_Six_birdcrouchjump=Crouch Jump

RotationCollab_Six_screen4_DISCLAMER=
There's a note on the ground. It reads;
"Hello, Overcast here. This is the final non-heartside rotation for this collab.
So I'm working on my starting map now! And finding out a lot of the rooms needed to be reworked…
By reworked, I mean remake. Nearly all of the rooms made were impossible with a certain berry, and without a easy way to make it possible.
…Is this reverse mapping?
Anyways, all the rooms that (I think) were remade/reworked were;
Smashkey, TnT_go_bang, Aurora Aquir, Yoshachobi7, CoolBread, gregovin, and Bit. 
They made rooms or balance changes that, unfortunately, are not in this version. 
Personally, I blame myself on this. The map is horrible to playtest. Over 25+ hours have been spent on my end to playtest this, and I suppose a lot of people… did not want to do something like that for their room.
Honestly, that's fair. 
And a lot of the nerfs were… promptly removed when I found them, for what I found to be a 'smoother' difficulty curve.
…Not sure if I should have picked this concept.
Now, though, the map's basically done. And the map is horribly hard. Too hard. 
…
Kosei has started to truely polish this map.
I'm not sure if they will type something here, but I wish them luck."
The writing continues on the ground.
"Good luck to you, too. Also, I'm going to predict this, you are using save states or an assist. Honestly, fair enough."
[MADELINE left upset]
Even written text can predict my actions…

RotationCollab_Six_screen5= 
[birb left normal]
You know, I had no idea that there could be wind up here.
Well, not my problem!

RotationCollab_Six_screen6=
[birb left normal]
I, uh…
Had NO idea how much determination you have…
Well, you are very close. You don't have nerves, right?
Anyways, I made floating bubbles! Well they act more like shields, but close enough!

RotationCollab_Six_screen7=
[birb left normal]
You, uh, really do not want to give up, huh?
Well the top is within sight, but there's still more to climb.
There's just some clouds left before…
…

RotationCollab_Six_screen8_lua_1={anchor bottom}[birb left normal]Well, you made it.
There's just this left.{n}
{# 777777}{>> 0.3}Sigh…{#}{>>}
I had never thought anyone would want to climb this high.
Just… please do not fall the wrong way.

RotationCollab_Six_screen8_lua_2=[birb left normal] {>> 0.2}…Good luck.

RotationCollab_Six_lastjump=
[birb left normal]
Well, here we are. 
This is the single hardest trick here.
…
Well, just do it.

RotationCollab_Six_end=
[birb left normal]
Incredible.
…But aren't you going to pet the cat? Get the Grabless berry, and climb up.

RotationCollab_Six_screen9=
[birb left normal]
There is a cat up there!
…I forgot to mention that there's another section to this tower, did I?

RotationCollab_Six_screen9end=
[birb left normal]
Well, here's your cat. It's been waiting for about nine years on someone getting this high.
There is one more area left. It houses the berry I got from the moon!
…You won't get it, will you?

RotationCollab_Six_screen10_beginning=
Birb can't actually breathe up here, so I'll be covering for them!
This screen actually consists of mostly old jumps that were either too confusing, or too difficult.
I really don't recommend that you take on this, but here you are.
Moonberry is up ahead. Good luck, Grand Master… or was it Celestial? I keep on hearing different names for difficulties.

RotationCollab_Six_screen10_1=
Exhibit A; Water Tower, full turnaround jump.
I decided to not include this little challenge due to it being the second room.
This isn't actually very difficult, though it was annoying to do.
I think I saw this as "consistent", and kept it in… 
Okay, it actually is, but…

RotationCollab_Six_screen10_1e=
Easy, right?
Maybe buy yourself a new controller or keyboard after this, though.
Or don't. You know.
Anyways, moving on…

RotationCollab_Six_screen10_2=
Exhibit B; Windy Skies' challenge jump.
When you played it, this likely wasn't that hard. 
It really wasn't. I nerfed it by exactly one tile.
So let's see how hard it really is, if the landing platform is one tile further.
(Though it still isn't actually very hard.)

RotationCollab_Six_screen10_2e=
Now that I look at it, this is really easy…
Or, at least to all the things you have climbed so far.
Next up…

RotationCollab_Six_screen10_3=
Exhibit C; Windy Skies' momentum jump.
This jump is bad. Really bad.
Although literally no one decided to playtest this map, I thought it was too hard to route, especially that high up.
The change was to give the portals extra speed so you only needed to do the loop once. 
Without the speed, it got too janky to put in due to various factors.

RotationCollab_Six_screen10_3e=
This is too much of a difficulty spike…
Even the finale wasn't that hard compared to this jump.
Let's continue.

RotationCollab_Six_screen10_4=
Exhibit D; Finale's cloud and shield section.
This isn't hard. It's just janky beyond belief.
Also inconsistent. I couldn't find a strat for it, so the section got a rework.
The things you can do with no air friction…

RotationCollab_Six_screen10_4e=
Wow. Either nice luck, or good strat.
There's only one left.
A jump so hard that I had did it twice.
Do you remember?

RotationCollab_Six_screen10_5=
Exhibit E; Momentum's final jump.
This was once the final jump of the first screen. I nerfed it promptly when I have spent over 15 minutes to do once.
This honestly might as well be TAS-Only. 
I wonder what your nerves are right now.
This is the last thing here. Not the last you will see from this map, though. {n}
{# 444444}{>> 0.3}Hint; heartside… but it's actually advanced gameplay.{#}{>>}

RotationCollab_Six_trueend={anchor bottom}
This message is for someone.
I wonder who it is?
…
Congratulations.
Here is your well deserved prize.
Thank you for playing.
Please, play something else for a change. 

# ***Seven***
rotationcollab_1_Lobby_7=literally anarchy
rotationcollab_7_d1_bird=Dream Hyper Dumbass
rotationcollab_7_HiGreg=
Hi Greg (Gregovin) :)
Sorry I'm a bit late this time and wasn't able to make a room last time :(
I hope this one was fun though ~Crispy


# ***Eight***
RotationCollab_1_Lobby_eight= Reversal Hell
RotationCollab_eight_tutorial_sign= Tutorial
RotationCollab_eight_gameplay= Gameplay
RotationCollab_eight_invert_dahses= The Red fields invert your dash direction. Thus, to get passed this gap you must hold right in the field and dash to go left, and then hold left after the dash
RotationCollab_eight_invert_hypers= In red fields, you can preform a inverted reverse extended hyper or wavedash by holding up-left, dashing, and jumping with extended hyper timing.
RotationCollab_eight_invert_movement= The blue fields invert your movement, but not your dashes. Thus, to get passed this section, you must jump, left dash at the peak of your jump, and hold right to go left
RotationCollab_eight_invert_climb= The blue fields also invert up and down. Thus, to climb this wall you must hold down and grab
RotationCollab_eight_other_inv_hypers= In blue fields you can preform a inverted reverse extended hyper or wavedash by holding down right, dashing, and jumping with extended hyper timing.
You will want to start holding left as soon as you leave the field.
RotationCollab_eight_invert_grab= The yellow fields invert grab. So, to climb this wall, just hold up against the wall while facing it
RotationCollab_eight_invert_let_go= To drop down the 1 tile gap, press grab to stop grabbing
RotationCollab_eight_invert_grab_trolls= Be sure to pay attention! Sometimes invert grab might troll you!
RotationCollab_eight_purple_feild= The purple fields invert both normal and dash direction! So, for example, you can preform a wallbounce here by dashing "down" and jumping "right"
RotationCollab_eight_orange_feilds= The orange fields invert dashes and grabs. For example, you can dash "down" and not press grab to climb to the bubbler to the left
RotationCollab_eight_green_feilds= The green fields invert normal directions and grabs. You can take the path above by dashing up , holding down to climb, holding "right", and then grabbing to drop
RotationCollab_eight_white_feilds= The white fields invert everything all at once. Here, you need to do a wallbounce while holding right, then climb up and go left, and drop


# ***Nine***
RotationCollab_1_Lobby_nine= Driftwood


# ***Ten***
RotationCollab_1_Lobby_ten= Forgotten Caverns
RotationCollab_ten_comfy= Comfy!


RotationCollab_AMONGUS={^ 4.5}AMONG US{/^}

RotationCollab_0_Misc_credits= Credits
RotationCollab_credits={^ 1.75}{# FED2DE}Rotation Collab
{^ 1.25}Credits{#}{/^}
{n}

{^ 0.9}{# 696a6a}MAPPERS & DECORATORS{#}{/^}
{^ 0.75}Aurora Aquir
bit
CoolBread
crispybag
gregovin
grene
0vercast
SmashKey
tnt_go_bang
Yoshachobi7{/^}
{n}

{^ 0.9}{# 696a6a}GUEST MAPPERS{#}{/^}
{^ 0.75}Kosei
Paulio
CadenGS
shadowRo
Plixona
adenator | hi?
{# 696a6a}Tnt_go_bang{#}{/^}
{n}


{^ 0.9}{# 696a6a}STARRY CLIMB TASERS{#}{/^}
{^ 0.75}gregovin
mr_rabbit215{/^}
{n}

{^ 0.9}{# 696a6a}ARTISTS{#}{/^}
{^ 0.75} Aurora Aquir
Aronh
Crispybag
gregovin
Kosei
Overcast
Yoshachobi7
Zen{/^}
{n}

{^ 0.9}{# 696a6a}CODE & CUTSCENES{#}{/^}
{^ 0.75}bit
gregovin
Zen{/^}
{n}

{^ 0.9}{# 696a6a}MUSICIANS{#}{/^}
{^ 0.75}Aurora Aquir
CoolBread
crispybag
Gabi
Kosei
Protogen Posting
SmashKey
WISHVOLO{/^}
{n}


{^ 0.9}{# 696a6a}ONE: TEMPLE OF DUSK{#}{/^}
{^ 0.75}CoolBread
grene
crispybag
gregovin
bit
0vercast
Kosei
Aurora Aquir
cellularAutomaton
Aronh{/^}
{n}

{^ 0.9}{# 696a6a}TWO: VIRIDIAN CRYPT{#}{/^}
{^ 0.75}Yoshachobi7
CoolBread
grene
crispybag
gregovin
bit
gongo
Aurora Aquir{/^}
{n}

{^ 0.9}{# 696a6a}THREE: GOTTA GO FAST{#}{/^}
{^ 0.75}Aurora Aquir
Yoshachobi7
Kosei
grene
crispybag
gregovin
bit
Overcast
Kosei{/^}
{n}

{^ 0.9}{# 696a6a}FOUR: HAZARDOUS CORPORATION{#}{/^}
{^ 0.75}tnt_go_bang
Aurora Aquir
Yoshachobi7
CoolBread
crispybag
gregovin
bit
Overcast
Kosei
gongo
Zen
Scroogle{/^}
{n}

{^ 0.9}{# 696a6a}FIVE: SPIKES ON THE MOON{#}{/^}
{^ 0.75}SmashKey
Tnt_go_bang
Aurora Aquir
Yoshachobi7
CoolBread
grene
crispybag
gregovin
bit
Overcast
Kosei{/^}
{n}

{^ 0.9}{# 696a6a}SIX: A STARY CLIMB{#}{/^}
{^ 0.75}0vercast
SmashKey
Tnt_go_bang
Aurora Aquir
bit
Yoshachobi7
CoolBread
bit
0vercast {# 696a6a}x like 7{#}{/^}
{n}

{^ 0.9}{# 696a6a}SEVEN: LITERALLY ANARCHY{#}{/^}
{^ 0.75}bit
0vercast
SmashKey
{*}Paulio{/*}
Aurora Aquir
Yoshachobi7
CoolBread
Crispybag
gregovin{/^}
{n}

{^ 0.9}{# 696a6a}EIGHT: REVERSAL HELL{#}{/^}
{^ 0.75}gregovin
bit
0vercast
SmashKey
Aurora Aquir
Yoshachobi7
CoolBread
Crispybag{/^}
{n}

{^ 0.9}{# 696a6a}NINE: DRIFTWOOD{#}{/^}
{^ 0.75}crispybag
gregovin
bit
0vercast
SmashKey
Tnt_go_bang
Aurora Aquir
Yoshachobi7
CoolBread{/^}
{n}

{^ 0.9}{# 696a6a}TEN: FORGOTTEN CAVERNS{#}{/^}
{^ 0.75}grene
crispybag
gregovin
Kosei
0vercast
Kosei {# 696a6a}x2{#}
Aurora Aquir
Yoshachobi7
CoolBread{/^}
{n}


{^ 0.9}{# 696a6a}LOBBY{#}{/^}
{^ 0.75}Zen
bit
gregovin{/^}
{n}

{^ 0.9}{# 696a6a}UNUSED WORK{#}{/^}
{^ 0.75}bit
Zen
grene
WISHVOLO{/^}
{n}

{^ 0.9}{# 696a6a}HELPER MODS{#}{/^}
{^ 0.75}Adventure Helper
Alt Sides Helper
Anon Helper
Aurora's Helper
bits & bolts
Bounce Helper
Brokemia Helper
Cherry Helper
Collab Utils 2
Colored Lights
Communal Helper
Contort Helper
Crystalline Helper
DJ Map Helper
Eevee Helper
Everest
Extended Variant Mode
Factory Helper
Fancy Tile Entities
Femto Helper
Flaglines and Such
Frost Helper
Gravity Helper
Honly Helper
Jungle Helper
Lua Cutscenes
Lunatic Helper
Max Helping Hand
More Dasheline
Nerd Helper
Pandora's Box
Prismatic Helper
Safe Respawn Crumble
Shroom Helper
Sorbet Helper
Style Mask Helper
Viv Helper
Vortex Helper
Xaphan Helper{/^}
{n}

{^ 0.9}{# 696a6a}SPECIAL THANKS{#}{/^}
{^ 0.75}Anuken - Mindustry Music
Asgord - Tiles
butcherberries - Decals
Esteb74 - Decals
Fearofdark - Music
Guizs - Theo Sprites
PowerAV - Tiles
worldwaker2 - Decals
Esteb74 - Decals
nerferd_ - Stylegrounds
Aronh - Stylegrounds

Bub
Alex21
Dzhake - for the trolling :trol:

tntgobang - Celeste Community Direct Trailer

ABuffZucchini - Emotional Support
{n}
And everyone who got this far :3{/^}

{^ 0.9}{# 696a6a}"Also" Counter:{#}{/^}
{^ 0.75}
Also - 944
Alsp - 3
Als0 - 1
Als9 - 1
Total - 949
{/^}

{^ 0.9}{# 696a6a}"btw" Counter:{#}{/^}
{^ 0.75}
btw - 121 
by the way - 3
Total - 124 {/^}
{n}{n}{n}{n}{n}{n}{n}{n}{n}{n}{n}{n}

{^ .95}{~}So long, and thanks for all the fish{/~}{/^}
