# NOTES:
# The # Symbol at the start of a line counts as a Comment. To include in dialog, use a \#
# The . Symbol will cause a pause unless escaped with \. (ex: Mr. Oshiro has a pause, Mr\. Oshiro does not)
# Newlines automatically create a Page Break, unless there is an {n} command on the previous line
# Commands: Anything inside of curly braces {...} is a command and should not be translated.

# Inline Text Commands:
# {~}wavy text{/~}
# {!}impact text{/!}
# {>> x}changes speed at which characters are displayed{>>}
# {# 000000}this text is black{#} (uses HEX color values)
# {+MENU_BEGIN} inserts the dialog from the MENU_BEGIN value (in English, "CLIMB")
# {n} creates a newline, without a page break
# {0.5} creates a 0.5 second pause, or alternatively more or less, it depends on how you set the number to be
# {big}this text is large{/big}

# if you type something and you follow up with this {+MADELINE} , it will make the text special
# name list: 
# THEO
# THEO_UNDER_STARS
# MIXMASTER_THEO
# MOM
# MROSHIRO
# OSHIRO
# ELCREEPO
# MADELINE
# MS_MADELINE
# RESORT
# THOUGHT
# ENDTHOUGHT
# MOUNTAIN
# CELESTE_MOUNTAIN
# PART_OF_ME
# PART_OF_YOU
# ST_BAD
# END_BAD
# GRANNY
# PART_OF_HER
# PART_OF_GRANNY
# THEO_SISTER_NAME
# THEO_SISTER_ALT_NAME
# ALEX

_dan_celery_bday_celery_bday=Celery Birthside
_dan_celery_bday=Celery Birthday
_dan_celery_bday_ending_text=ggs

#Prompts
maddy_name=For: Maddy
maddy_prompt=Prompt: Dashless Mocelike
rei_name=For: Rei
rei_prompt1=Prompt:
rei_prompt2=Avian Ascension...
rei_prompt3=but freaky...
barrel_name=For: Barrel
barrel_prompt=Prompt: Ultra techspam

rei_stall=Stall?

TUTORIAL_REVERSE_ULTRA=Reverse Ultra

maddy_cutscene=
[a]
gggggg
this cutscene is a replacement for the ending cutscene that used to be here
i do not know whether this will stay but it's here for now
genuinely if you cleared maddy's room i would actually like to know what you thought
if you wouldn't mind dming me (_dan77) i'd like to hear about it
cuz the room seems like really messed up but it's hard to know
also 100% dm me if you find 0fs i am still trying to remove those
thanksss

rei_cutscene=
ggs
im very happy with this room, it took a while to make but i like how it turned out
i hope you had some fun with it
i dont have much else to say here maybe i'll add more later
gl next room

barrel_cutscene=
[a]
gg!
i hope you had fun on the three rooms!
there's a good few now, it's starting to feel like more of a full map to me
im not gonna add like a heart until i've finished all the rooms of the map (like a year from now)
so uh
look forward to the next room!
byee
