# Tutorial

Destro_DTM_TrueMidairSuper= Groundless Super
PARTICLES_TUTORIAL= Green particles means Dashing won't activate blocks. {n} Red particles means dashing will activate blocks.
DTM_TUTORIAL_WAVEBUNNYHOP= Bunny Hop

# Postcard

Destro_DestroThemedMaps_3_Stunned_postcard=In this map's lore, this entire place is suppossed to be engurged in {#8D2336}silence,{#} so if you want to, please set your {#892235}sound volume to 0{#}, only leaving the music on. {n} {n}Enjoy the map!

# Dialog

Destro_DTM_ShD_Comfy= [Madeline right peaceful] obligatory 'Super secret comf'
DTM_FOTU_DemoUser= [Madeline left together]lol nice try

# Poems

poem_Destro_DestroThemedMaps_1_Supercluster_A= Cloudy Fish
poem_Destro_DestroThemedMaps_1_Supercluster_B= Clear Clouds
poem_Destro_DestroThemedMaps_1_Supercluster_C= Venomous
poem_Destro_DestroThemedMaps_1_Supercluster_C2= Fish
poem_Destro_Extras_1_SuperclusterD_A= Nocturnal Opal

poem_Destro_DestroThemedMaps_2_desolation_A= Failed Exploration 
poem_Destro_DestroThemedMaps_2_desolation_B= Messy Outcome

poem_Destro_DestroThemedMaps_3_Stunned_A= Crystaline Crest

# Level Names

Destro_DestroThemedMaps= DTM v2.2
Destro_Extras= DTM Extras
Destro_DestroThemedMaps_1_Supercluster= Supercluster
Destro_DestroThemedMaps_2_desolation= Desolation
Destro_DestroThemedMaps_3_Stunned= Shattered Depths
Destro_Extras_1_superclusterD= Supercluster D-Side


# Checkpoint Names

Destro_DestroThemedMaps_2_desolation_a_13= Elevator Ride
Destro_DestroThemedMaps_2_desolation_a_09= Broken Ride
Destro_DestroThemedMaps_3_Stunned_a_05= Pitfall Peril
Destro_DestroThemedMaps_3_Stunned_b_11= Altitude Rush
# Ch1 B= Cursed Aquifer
# Ch2 B= Crested Overlook

# Credits

Destro_DestroThemedMaps_1_supercluster_remix= ('Tinnitus')
Destro_DestroThemedMaps_1_supercluster_remix_artist= 404p
Destro_DestroThemedMaps_2_desolation_remix= ('Ghostly Universe')
Destro_DestroThemedMaps_2_desolation_remix_artist= 404p

# Achievement Stuff

Achievement_DestroThemedMaps_ModName= DTM v2.1
Achievement_DestroThemedMaps_Dangerous_Comfy_Name= Dangerous Comfy
Achievement_DestroThemedMaps_Dangerous_Comfy_Description= Find the comfy in Supercluster sky (A-Side)

Achievement_DestroThemedMaps_TheCat_Name= Cat Plant
Achievement_DestroThemedMaps_TheCat_Description= Reach him.

Achievement_DestroThemedMaps_The_Berry_Cat_Name= Strawberry Cat
Achievement_DestroThemedMaps_The_Berry_Cat_Description= Collect 14 Strawberries and pet the first cat.

Achievement_DestroThemedMaps_Thanks_Name= Thank you for playing!
Achievement_DestroThemedMaps_Thanks_Description= Collect all 25 Strawberries and pet the second cat.

Achievement_DestroThemedMaps_WOW_Name= WOW
Achievement_DestroThemedMaps_WOW_Description= Collect the Moon Berry

# Notes

Destro_ThemedMaps_secretNote= Full map unlocked after beating this one.

Destro_ThemedMaps_loreNote1= Daily Report 2/7 {n} {n}Our team found this abandoned site next to the city. Currently we're trying to figure out what these slimy blocks are. {n}The family members of the severely harmed people have been alerted. {n}They're likely in the hospital.
Destro_ThemedMaps_loreNote2= Daily Report 1/7 {n} {n}We made it. There seems to be something right ahead, but most of us made it. {n} {n}Some from our team unfortunately got severely harmed due to spikes and crystals, so we are trying our best to keep them safe until help arrives. 
Destro_ThemedMaps_loreNote3= Daily Report 3/7 {n} {n}These blocks aren't normal. Our team tried collecting some for examination, but once they touched it- they were gone. {n} {n}These blocks are like blackholes, and the crystals seems to have blocked our way out of here. 
Destro_ThemedMaps_loreNote4= Daily Report 4/7 {n} {n}After taking a week off to grieve our lost staff, we returned and tested hazmat suits using animals. They worked... I think? {n} {n}Nothing wrong seems to be happening to them at least. Maybe it'll work with us too.

Destro_ThemedMaps_loreNote5= Daily Report 5/7 {n} {n}No, this plane isn't ours. {n}We found some weird red bubbles around this area, alongside more of that black hole stuff. {n}It seems like hazmat suits were the go-to option all along, however... (...)
Destro_ThemedMaps_loreNote5p2= (...) some staff members have reported feeling surprisingly exhausted, body pain and nausea after doing practically nothing. {n}We opted to avoid them for now, we already have enough for research anyways. As for the research, (...)
Destro_ThemedMaps_loreNote5p3= (...) no other alive people were found so far, and we still have no idea what these blocks are made of. They seem to be a chemical reaction of some sort, but we have no idea how it works or what it is made of. {n}Damn, this log was a long one.

Destro_ThemedMaps_loreNote6= Daily Report 6/7 {n} {n}Something went wrong. While me and my team talked with the research team we hired, the blocks started making some weird noise. {n}At first we thought it was fine, but as it dragged on, it got harder to breath (...)
Destro_ThemedMaps_loreNote6p2= (...) and soon, we had to leave that place because we were almost passing out. {n} {n}I told them I think we should stop messing with these things. The exploration is already dangerous enough, we don't need some weird space jam to make it worse.

Destro_ThemedMaps_loreNote7= Daily Report 7/7 {n} {n} DO NOT TOUCH THIS BLOCK. Even with hazmat suits, one of the few survivors told us that he was warped into a giant pitfall. {n} {n}We didn't risk taking a camera through the other side, but just from their experience, (...)
Destro_ThemedMaps_loreNote7p2= (...) I can tell it was bad. This is the end of our exploration, we didn't find much, and we likely won't be back to this cursed place. Again, DO NOT TOUCH THIS BLOCK.

Destro_ThemedMaps_staffNote= I'm leaving this here not for our boss, but to whoever survivor finds this. {n}You can't go back without help. I'm sorry. If you have a phone or something, call this number: 
Destro_ThemedMaps_saffNoteback= (There's a phone number in the back.)

Destro_DTM_ShD_lore1= After being led here to investigate and hopefully find new resources in this shaft, we got lost. {n} {n}Our phones don't seem to work in this place, so right now we're following this wall that some other human must've placed. {n} {n}Another dead end, unfortunately.
Destro_DTM_ShD_lore2= My co workers think I'm going crazy, but I swear its getting harder to hear anything at all. Am I going deaf? No, I never had hearing issues, why would I have now? {n} {n}...Eitherway, we found some unbreakable crystals while we were mining. They looked grayed out, as if they had aged. Weird.
Destro_DTM_ShD_lore3= We resorted to speaking using a note book now. Seems like its not only me who can't hear anything anymore. {n} {n}This place is so weird, did someone really live here before? {n}Why did they place these walls? {n}What are these crystals? 

Destro_DTM_ShD_lostpaper1= you think this place is cursed? {n} {n} how else would these crystals be here?
Destro_DTM_ShD_lostpaper2= i'm gonna rest here {n} exhausted

Destro_DTM_ShD_lore4= We slept. Surprisingly, the floor isn't too cold. Very rough and horrible to sleep on, yes, but not cold. This part of the cave seems different, maybe we're getting closer to something?
Destro_DTM_ShD_lore5= Weird moving blocks. One of us almost got crushed into some crystals while walking around them. {n} {n} We decided to not walk near that anymore.

Destro_DTM_ShD_lostpaper3= leaving, if im not back when you're up im digging tunnels next to the last dead end we found
Destro_DTM_CompactSoon= Compact Sides of all chapters{n} coming soon as a standalone...