Deepsea88_FarewellHell= Farewell Hell

Deepsea88_FarewellHell_FarewellHell_a_00= Singular

Deepsea88_FarewellHell_FarewellHell_c_00= Power Source

Deepsea88_FarewellHell_FarewellHell_e_00z= Remembered

Deepsea88_FarewellHell_FarewellHell_f_door= Event Horizon

Deepsea88_FarewellHell_FarewellHell_h_00b= Determination

Deepsea88_FarewellHell_FarewellHell_i_00= Stubbornness

Deepsea88_FarewellHell_FarewellHell_j_00= Reconciliation

Deepsea88_FarewellHell_FarewellHell_j_16= Farewell


Deepsea88_FarewellHell_FarewellHell= Farewell Hell



# NOTES:
# The # Symbol at the start of a line counts as a Comment. To include in dialog, use a \#
# The . Symbol will cause a pause unless escaped with \. (ex: Mr. Oshiro has a pause, Mr\. Oshiro does not)
# Newlines automatically create a Page Break, unless there is an {n} command on the previous line
# Commands: Anything inside of curly braces {...} is a command and should not be translated.

# Inline Text Commands:
# {~}wavy text{/~}
# {!}impact text{/!}
# {>> x}changes speed at which characters are displayed{>>}
# {# 000000}this text is black{#} (uses HEX color values)
# {+MENU_BEGIN} inserts the dialog from the MENU_BEGIN value (in English, "CLIMB")
# {n} creates a newline, without a page break
# {0.5} creates a 0.5 second pause
# {big}this text is large{/big}

# Gameplay Control Commands (should never change)
# {trigger x} this triggers an in-game event
# {anchor} controls the visual position of the textbox in-game

# Language (id,label)
	LANGUAGE=english,English
	ICON=Icons/canadian-english.png
	ORDER=0

# Font (Face, Base Size)
# Use BMFONT to generate the .fnt and image files
	FONT=Renogare,64

# Done loading Meta Data
	BEGIN=true

# Auto-Saving
	AUTOSAVING_TITLE_NS=
		This game features Auto Saving
	AUTOSAVING_DESC_NS=
		Do not turn off the console
		when this icon is displayed
	AUTOSAVING_TITLE_PS4=
		This game features Auto Saving
	AUTOSAVING_DESC_PS4=
		Do not turn off the console
		when this icon is displayed
	AUTOSAVING_TITLE_XB1=
		This game features Auto Saving
	AUTOSAVING_DESC_XB1=
		Do not turn off your console
		when this icon is displayed
	AUTOSAVING_TITLE_PC=
		This game features Auto Saving
	AUTOSAVING_DESC_PC=
		Do not turn off your computer
		when this icon is displayed

# Main Menu
	MENU_DEBUG=		~DEBUG~
	MENU_BEGIN=		CLIMB
	MENU_PICO8=		PICO-8
	MENU_OPTIONS=	Options
	MENU_CREDITS=	Credits
	MENU_EXIT=		Exit

# Options
	OPTIONS_TITLE=			OPTIONS
	OPTIONS_CONTROLS=		CONTROLS
	OPTIONS_RUMBLE_PC=		Rumble
	OPTIONS_RUMBLE_PS4=		Vibration
	OPTIONS_RUMBLE_XB1=		Vibration
	OPTIONS_RUMBLE_NS=		Rumble
	OPTIONS_RUMBLE_ON=		100%
	OPTIONS_RUMBLE_HALF=	50%
	OPTIONS_RUMBLE_OFF=		OFF
	OPTIONS_GRAB_MODE=		Grab Mode
	OPTIONS_CROUCH_DASH_MODE=	Crouch Dash Mode
	OPTIONS_BUTTON_PRESS=	Press
	OPTIONS_BUTTON_HOLD=	Hold
	OPTIONS_BUTTON_INVERT=	Invert
	OPTIONS_BUTTON_TOGGLE=	Toggle
	OPTIONS_KEYCONFIG=		Keyboard Config
	OPTIONS_BTNCONFIG=		Controller Config

	OPTIONS_VIDEO=			VIDEO
	OPTIONS_FULLSCREEN=		Fullscreen
	OPTIONS_WINDOW=			Window Scale
	OPTIONS_VSYNC=			Vertical Sync
	OPTIONS_VIEWPORT_NS=	Adjust Screen Size
	OPTIONS_VIEWPORT_PS4=	Adjust Screen Size
	OPTIONS_VIEWPORT_XB1=	Adjust Screen Size
	OPTIONS_VIEWPORT_PC=	Adjust Screen Size
	OPTIONS_DISABLE_FLASH=	Photosensitive Mode
	OPTIONS_DISABLE_SHAKE=	Screen Shake Effects

	OPTIONS_AUDIO=			AUDIO
	OPTIONS_MUSIC=			Music
	OPTIONS_SOUNDS=			Sounds

	OPTIONS_GAMEPLAY=		GAMEPLAY
	OPTIONS_SPEEDRUN=		Speedrun Clock
	OPTIONS_SPEEDRUN_CHAPTER=Chapter
	OPTIONS_SPEEDRUN_FILE=	File
	OPTIONS_DASHES=			Dash Counter
	OPTIONS_LANGUAGE=		Language
	OPTIONS_ON=				ON
	OPTIONS_OFF=			OFF

# KEYBOARD CONFIG
	KEY_CONFIG_TITLE=		Keyboard Config
	KEY_CONFIG_GAMEPLAY=	GAMEPLAY
	KEY_CONFIG_LEFT=		Left
	KEY_CONFIG_RIGHT=		Right
	KEY_CONFIG_UP=			Up
	KEY_CONFIG_DOWN=		Down
	KEY_CONFIG_JUMP=		Jump
	KEY_CONFIG_DASH=		Dash
	KEY_CONFIG_GRAB=		Grab
	KEY_CONFIG_TALK=		Talk
	KEY_CONFIG_MENUS=		MENU
	KEY_CONFIG_CONFIRM=		Confirm
	KEY_CONFIG_CANCEL=		Cancel
	KEY_CONFIG_PAUSE=		Pause
	KEY_CONFIG_JOURNAL=		Journal
	KEY_CONFIG_QUICKRESTART=Quick Restart
	KEY_CONFIG_RESET=		Reset All to Defaults
	KEY_CONFIG_CHANGING=	PRESS KEY FOR
	KEY_CONFIG_MOVE_ONLY=	FOR MOVEMENT ONLY
	KEY_CONFIG_DASH_ONLY=	FOR DASHING ONLY

# CONTROLLER CONFIG
	BTN_CONFIG_TITLE=		Controller Config
	BTN_CONFIG_INFO=		PRESS | TO ADD A BUTTON, | TO CLEAR BUTTONS
	BTN_CONFIG_CHANGING=	PRESS BUTTON TO ADD FOR
	BTN_CONFIG_NOCONTROLLER=Please Attach a Controller

# ADDITIONAL OPTIONS FOR V1.4.0.0
	KEY_CONFIG_DEMO=		Crouch Dash
	KEY_CONFIG_ADVANCED=	ADVANCED
	KEY_CONFIG_MENU_NOTICE= EACH ACTION REQUIRES 1 UNIQUE BIND

# PICO-8
	PICO8_UNLOCKED=			Now playable from the Main Menu
	PICO8_PAUSE_TITLE=		PAUSED
	PICO8_PAUSE_CONTINUE=	Resume
	PICO8_PAUSE_RESTART=	Reset PICO-8
	PICO8_PAUSE_QUIT=		Exit PICO-8

# FILE MENU
	FILE_DEFAULT=		Madeline
	FILE_CORRUPTED=		Corrupted :(
	FILE_FAILEDTOLOAD=	Failed to Load
	FILE_NEWGAME=		Start New Game!
	FILE_CONTINUE=		Continue
	FILE_DELETE=		Delete
	FILE_BEGIN=			Begin
	FILE_ASSIST_OFF=	Assist Mode : OFF
	FILE_ASSIST_ON=		Assist Mode : ON
	FILE_VARIANT_OFF=	Variant Mode : OFF
	FILE_VARIANT_ON=	Variant Mode : ON
	FILE_RENAME=		Rename
	FILE_DELETE_REALLY=	Are you sure?
	FILE_DELETE_NO=		Cancel
	FILE_DELETE_YES=	Delete
	FILE_DELETE_FAILED=	Failed to Delete File!

# Assist Mode
	ASSIST_MODE_0=
		{# 44adf7}Assist Mode{#} allows you to modify{n}
		the game's rules to fit your specific needs.		
	ASSIST_MODE_1=
		This includes options such as slowing the game speed,{n}
		granting yourself invincibility or infinite stamina,{n}
		and skipping chapters entirely.
	ASSIST_MODE_2=
		Celeste is intended to be a challenging and rewarding experience.{n}
		If the default game proves inaccessible to you, we hope that{n} 
		you can still find that experience with {# 44adf7}Assist Mode{#}.
	ASSIST_ASK=		Would you like to play with {# 44adf7}Assist Mode{#}?
	ASSIST_YES=		Yes
	ASSIST_NO=		No
	ASSIST_SKIP=	Assist{n}Skip

# File Naming
	NAME_LETTERS=
		ABCDEFGHI abcdefghi
		JKLMNOPQR jklmnopqr
		STUVWXYZ  stuvwxyz
		1234567890+=:~!@$%
		^&*_-#"'()<>/\.,|`

	NAME_SPACE=			space
	NAME_BACKSPACE=		backspace
	NAME_ACCEPT=		ACCEPT
	NAME_BACK=			CANCEL

# Xbox One Stuff
	XB1_MENU_SWITCH_PROFILE=	Switch Profile
	XB1_SIGN_OUT_MESSAGE=		A sign-in change has occured. Please sign back in or exit to the title screen.
	XB1_SIGN_IN=				Sign-in
	XB1_RECONNECT_CONTROLLER=	Please reconnect your controller to continue.

# Intro Vignette
	INTRO_VIGNETTE_RESUME=	Continue
	INTRO_VIGNETTE_SKIP=	Skip
	INTRO_VIGNETTE_QUIT=	Quit

# Overworld
	OVERWORLD_START=			Start
	OVERWORLD_NORMAL=			CLIMB
	OVERWORLD_INTERLUDE=		BEGIN
	OVERWORLD_REMIX=			B-SIDE
	OVERWORLD_REMIX2=			C-SIDE
	OVERWORLD_REMIX_UNLOCKED=	B-Side Unlocked!
	OVERWORLD_REMIX_UNLOCKED2=	C-Side Unlocked!

# Chapter Titles
	AREA_CHAPTER=	Chapter {x}
	AREA_0=			Prologue
	AREA_1=			Forsaken City
	AREA_2=			Old Site
	AREA_3=			Celestial Resort
	AREA_4=			Golden Ridge
	AREA_5=			Mirror Temple
	AREA_6=			Reflection
	AREA_7=			The Summit
	AREA_8=			Epilogue
	AREA_9=			Core
	AREA_10=		Farewell

# Checkpoints
	CHECKPOINT_1_0=		Crossing
	CHECKPOINT_1_1=		Chasm

	CHECKPOINT_2_0=		Intervention
	CHECKPOINT_2_1=		Awake

	CHECKPOINT_3_0=		Huge Mess
	CHECKPOINT_3_1=		Elevator Shaft
	CHECKPOINT_3_2=		Presidential Suite

	CHECKPOINT_4_0=		Shrine
	CHECKPOINT_4_1=		Old Trail
	CHECKPOINT_4_2=		Cliff Face

	CHECKPOINT_5_0=		Depths
	CHECKPOINT_5_1=		Unravelling
	CHECKPOINT_5_2=		Search
	CHECKPOINT_5_3=		Rescue

	CHECKPOINT_6_0=		Lake
	CHECKPOINT_6_1=		Hollows
	CHECKPOINT_6_2=		Reflection
	CHECKPOINT_6_3=		Rock Bottom
	CHECKPOINT_6_4=		Resolution

	CHECKPOINT_7_0=		500 M
	CHECKPOINT_7_1=		1000 M
	CHECKPOINT_7_2=		1500 M
	CHECKPOINT_7_3=		2000 M
	CHECKPOINT_7_4=		2500 M
	CHECKPOINT_7_5=		3000 M

	CHECKPOINT_8_0=		Into the Core
	CHECKPOINT_8_1=		Hot and Cold
	CHECKPOINT_8_2=		Heart of the Mountain

	CHECKPOINT_9_0=		Singular
	CHECKPOINT_9_1=		Power Source
	CHECKPOINT_9_2=		Remembered
	CHECKPOINT_9_3=		Event Horizon
	CHECKPOINT_9_4=		Determination
	CHECKPOINT_9_5=		Stubbornness
	CHECKPOINT_9_6=		Reconciliation
	CHECKPOINT_9_7=		Farewell

# B-Side Checkpoints
	CHECKPOINT_1H_0=	Contraption
	CHECKPOINT_1H_1=	Scrap Pit

	CHECKPOINT_2H_0=	Combination Lock
	CHECKPOINT_2H_1=	Dream Altar

	CHECKPOINT_3H_0=	Staff Quarters
	CHECKPOINT_3H_1=	Library
	CHECKPOINT_3H_2=	Rooftop

	CHECKPOINT_4H_0=	Stepping Stones
	CHECKPOINT_4H_1=	Gusty Canyon
	CHECKPOINT_4H_2=	Eye of the Storm

	CHECKPOINT_5H_0=	Central Chamber
	CHECKPOINT_5H_1=	Through the Mirror
	CHECKPOINT_5H_2=	Mix Master

	CHECKPOINT_6H_0=	Reflection
	CHECKPOINT_6H_1=	Rock Bottom
	CHECKPOINT_6H_2=	Reprieve

	CHECKPOINT_7H_0=	500 M
	CHECKPOINT_7H_1=	1000 M
	CHECKPOINT_7H_2=	1500 M
	CHECKPOINT_7H_3=	2000 M
	CHECKPOINT_7H_4=	2500 M
	CHECKPOINT_7H_5=	3000 M

	CHECKPOINT_8H_0=	Into the Core
	CHECKPOINT_8H_1=	Burning or Freezing
	CHECKPOINT_8H_2=	Heartbeat

# Postcards
	POSTCARD_AREA_1=
		Select {#ff1144}Save and Quit{#} from the pause menu at any time to take a break. You'll resume from the same screen and you won't lose any progress!

	POSTCARD_AREA_2=
		{#ff1144}Strawberries{#} will impress your friends, but that's about it. Only collect them if you really want to!

	POSTCARD_AREA_3=
		Be proud of your {#ff1144}Death Count{#}!{n}The more you die, the more you're learning.{n}Keep going!

	POSTCARD_AREA_4=
		{# F94A4A}Climbing Tip!{#}{n}Low on energy in a pinch?{n}{n}Jumping away from walls{n}doesn't consume stamina!

	POSTCARD_AREA_5=
		{# F94A4A}Did You Know?{#}{n}Most climbing mishaps{n}occur due to exhaustion.{n}{n}Remember to take regular breaks!

	POSTCARD_AREA_6=
		{# F94A4A}Did You Know?{#}{n}{n}It is impossible to{n}outrun your own reflection.

	POSTCARD_CSIDES=
		Ready for a real challenge?{n}{n}{# F94A4A}C-Sides{#} have been unlocked, and{n}{# dbb63f}Golden Strawberries{#} have appeared{n}at the start of every chapter!{n}{n}Good luck, {+MADELINE}!

	POSTCARD_VARIANTS=
		Wow, you did it!{n}{n}{# 9B3FB5}Variants{#} are now accessible from the File Select Menu.

# Journal
	JOURNAL_OF=
	JOURNAL_PROGRESS=				PROGRESS
	JOURNAL_SPEEDRUNS=				RECORDS:{n}SPEEDRUNS
	JOURNAL_DASHES=					RECORDS:{n}FEWEST DASHES
	JOURNAL_DEATHS=					RECORDS:{n}FEWEST DEATHS
	JOURNAL_POEM=					CRYSTAL HEARTS
	JOURNAL_MODE_NORMAL=			CLEAR
	JOURNAL_MODE_NORMAL_FULLCLEAR=	FULL CLEAR
	JOURNAL_MODE_BSIDE=				B-SIDE
	JOURNAL_MODE_CSIDE=				C-SIDE
	JOURNAL_TOTALS=					TOTALS
	JOURNAL_GRANDTOTAL=				GRAND TOTAL

# Stats
	STATS_TITLE=			Global Steam Stats
	STAT_BERRIES=			Strawberries
	STAT_DEATHS=			Deaths
	STAT_DASHES=			Dashes
	STAT_GOLDBERRIES=		Golden Berries
	STAT_PICO_BERRIES=		PICO-8 Strawberries
	STAT_PICO_DEATHS=		PICO-8 Deaths
	STAT_PICO_COMPLETES=	PICO-8 Completes

# Saving / Loading Failed
	SAVEFAILED_TITLE=	UNABLE TO SAVE
	SAVEFAILED_RETRY=	Try Again
	SAVEFAILED_IGNORE=	Continue Without Saving
	LOADFAILED_TITLE=	UNABLE TO LOAD
	LOADFAILED_GOBACK=	Go Back
	LOADFAILED_IGNORE=	Continue Without Saving

# Tutorial
	TUTORIAL_CLIMB=		CLIMB
	TUTORIAL_HOLD=		HOLD
	TUTORIAL_DASH=		DASH
	TUTORIAL_DREAMJUMP=	JUMP
	TUTORIAL_CARRY=		CARRY

# Area Complete
	AREACOMPLETE_NORMAL=				Chapter Complete
	AREACOMPLETE_NORMAL_FULLCLEAR=		Chapter Clear
	AREACOMPLETE_BSIDE=					B-Side Complete
	AREACOMPLETE_CSIDE=					C-Side Complete
	MOUNTAIN_COMPLETE_NORMAL=			Complete
	MOUNTAIN_COMPLETE_NORMAL_FULLCLEAR=	Clear
	MOUNTAIN_COMPLETE_BSIDE=			B-Side Complete
	MOUNTAIN_COMPLETE_CSIDE=			C-Side Complete

# Game Paused
	MENU_PAUSE_TITLE=			PAUSED
	MENU_PAUSE_RESUME=			Resume
	MENU_PAUSE_SKIP_CUTSCENE=	Skip Cutscene
	MENU_PAUSE_RETRY=			Retry
	MENU_PAUSE_ASSIST=			Assist Options
	MENU_PAUSE_VARIANT=			Variants
	MENU_PAUSE_OPTIONS=			Options
	MENU_PAUSE_RESTARTAREA=		Restart Chapter
	MENU_PAUSE_SAVEQUIT=		Save and Quit
	MENU_PAUSE_RETURN=			Return to Map
	MENU_PAUSE_RESTARTDEMO=		Restart Demo
	MENU_RETURN_TITLE=			RETURN TO MAP?
	MENU_RETURN_CONTINUE=		Yes
	MENU_RETURN_CANCEL=			Cancel
	MENU_RETURN_INFO=			Returning to Map will save your progress{n}
								but you must restart at the last checkpoint
	MENU_RESTART_TITLE=			RESTART CHAPTER?
	MENU_RESTART_CONTINUE=		Yes
	MENU_RESTART_CANCEL=		Cancel

# Assist UI
	MENU_ASSIST_TITLE=					ASSIST MODE
	MENU_ASSIST_SUBTITLE=				Assists
	MENU_ASSIST_GAMESPEED=				Game Speed
	MENU_ASSIST_INVINCIBLE=				Invincibility
	MENU_ASSIST_AIR_DASHES=				Air Dashes
	MENU_ASSIST_DASH_ASSIST=			Dash Assist
	MENU_ASSIST_AIR_DASHES_NORMAL=		Default
	MENU_ASSIST_AIR_DASHES_TWO=			2
	MENU_ASSIST_AIR_DASHES_INFINITE=	Infinite
	MENU_ASSIST_INFINITE_STAMINA=		Infinite Stamina

# Variant UI
	MENU_VARIANT_TITLE=					VARIANTS
	MENU_VARIANT_SUBTITLE=				Variants
	MENU_VARIANT_MIRROR=				Mirror Mode
	MENU_VARIANT_360DASHING=			360 Dashing
	MENU_VARIANT_INVISMOTION=			Invisible Motion
	MENU_VARIANT_PLAYASBADELINE=		Other Self
	MENU_VARIANT_NOGRABBING=			No Grabbing
	MENU_VARIANT_LOWFRICTION=			Low Friction
	MENU_VARIANT_SUPERDASHING=			Super Dashing
	MENU_VARIANT_HICCUPS=				Hiccups

# Misc UI
	UI_CUTSCENE_SKIP=	Skip
	UI_REMIX_UNLOCKED=	B-Side Unlocked
	UI_CANCEL=			Back
	UI_CONFIRM=			Confirm
	UI_QUICK_RESTART_TITLE=Quick Restart: 
	UI_QUICK_RESTART_HOLD=Hold
	UI_QUICK_RESTART_PRESS=Press

# B SIDES
	REMIX_BY=			Music by
	REMIX_ALBUM=		Celeste B-Sides

	AREA_1_REMIX=		(Sever the Skyline Mix)
	AREA_2_REMIX=		(Black Moonrise Mix)
	AREA_3_REMIX=		(Good Karma Mix)
	AREA_4_REMIX=		(Golden Feather Mix)
	AREA_5_REMIX=		(Mirror Magic Mix)
	AREA_6_REMIX=		(Center of the Earth Mix)
	AREA_7_REMIX=		(No More Running Mix)
	AREA_9_REMIX=		(Say Goodbye Mix)

# Credits
	CREDITS_THANKYOU=	Thanks for playing :)

# Names
	THEO=				{# FF9523}Theo{#}
	THEO_UNDER_STARS=	{# FFFF4C}TheoUnderStars{#}
	MIXMASTER_THEO=		{# FF9523}Mix Master Theo{#}
	MOM=				{# 339CC7}Mom{#}
	MROSHIRO=			{# 7BD838}Mr\. Oshiro{#}
	OSHIRO=				{# 7BD838}Oshiro{#}
	ELCREEPO=			{# 7BD838}El Creepo{#}
	MADELINE=			{# F94A4A}{savedata Name}{#}
	MS_MADELINE=		{# F94A4A}Ms\. {savedata Name}{#}
	RESORT=				{# b864be}Celestial Resort{#}
	THOUGHT=			{# 696a6a}{~}(
	ENDTHOUGHT=			){/~}{#}
	MOUNTAIN=			{# 96EFFF}Mountain{#}
	CELESTE_MOUNTAIN=	{# 96EFFF}Celeste Mountain{#}
	PART_OF_ME=			{# d678db}{~}Part of Me{/~}{#}
	PART_OF_YOU=		{# d678db}{~}Part of You{/~}{#}
	ST_BAD=				{# d678db}{~}
	END_BAD=			{/~}{#}
	GRANNY=				{# 66ea3a}Granny{#}
	PART_OF_HER=		{# 66ea3a}{~}Part of Her{/~}{#}
	PART_OF_GRANNY=		{# 66ea3a}{~}Part of Granny{/~}{#}

# Theo sister name
# if the player name is the same as this one, theo's sister name becomes the ALT_NAME
	THEO_SISTER_NAME=		Alex
	THEO_SISTER_ALT_NAME=	Maddy
	ALEX=					{# F94A4A}{savedata TheoSisterName}{#}

	CH9_GRAVESTONE=
		[MADELINE left sad]
		{+GRANNY}...
		[MADELINE left sadder]
		I can't believe you're gone, you old bat.

		[MADELINE left distracted]
		Well,{0.2} I guess I can.

		[MADELINE left sadder]
		It sounded like you were saying goodbye{n}in the last letter you sent me.

		{silent_trigger 0 Step Forward}
		
		[MADELINE left sadder]
		This isn't fair. I need you.

		[MADELINE left angry]
		You didn't prepare me for any of this.

		{trigger 1 Badeline Appears}

		[BADELINE left scoff]
		What do you want her to do, apologize?

		[BADELINE left upset]
		She's gone.

		[BADELINE left angry]
		And you didn't even go to the funeral.

		{trigger 2 Sit Down}

		[MADELINE left distracted]
		I know, I just... couldn't.

		[MADELINE left sadder]
		I fell apart.

		[MADELINE left sadder]
		I'm so sorry, {+GRANNY}.

		[BADELINE left angry]
		{~}Sorry{/~} won't bring her back.

		[MADELINE left sadder]
		You're right.

		[MADELINE left sad]
		It was selfish of me to come here.

	CH9_FLYING_TO_THE_MOON=
		[BADELINE right concerned]
		Where are we going, {+MADELINE}?

		[MADELINE left sad]
		We have to follow that bird.
		It's {+PART_OF_GRANNY}, just like you're {+PART_OF_ME}.
    
		[BADELINE right worried]
		I thought it was just her pet or something...

		[MADELINE left distracted]
		It {~}has{/~} to be more than that.

		[MADELINE left sad]
		That bird was always looking out for me{n}on the {+MOUNTAIN}, just like {+GRANNY} did.

		[BADELINE right concerned]
		{+MADELINE}... I hate to say it, but...

		[BADELINE right worriedAlt]
		You're in denial.

		[BADELINE right worried]
		It's just a bird.
    
		[MADELINE left upset]
		Just shut up and help me for once, okay?

	CH9_LANDING=
		[BADELINE left worried]
		Uh... we're really high up.

		{trigger 0 Badeline turns}

		[BADELINE left worriedAlt flip]
		The mountain looks like a molehill from here.

		{trigger 0 Badeline turns}

		[BADELINE left worried]
		We should really turn back.

		[MADELINE right upset]
		We don't have time to argue about this.

		[BADELINE left concerned]
		How are you even breathing up here?

		[MADELINE right sad]
		{+GRANNY} wants us to follow her.

		[MADELINE right distracted]
		We can't let her down again.

		[BADELINE left angryAlt]
		{~}...it's a bird,{/~} {+MADELINE}.

		[BADELINE left angry]
		{+GRANNY} is gone.

		[MADELINE right angry]
		You {*}really{/*} think that's just a regular bird?

		[MADELINE right sad]
		It's {+PART_OF_HER}, and it's still here somehow.

		[MADELINE right distracted]
		Maybe there's a way to bring her back.

		[MADELINE right sad]
		I have to do... something.

		[BADELINE left angryAlt]
		...
		I can't help you with this.

		[MADELINE right angry]
		Then {*}leave!{/*}

		{trigger 1 Badeline Vanishes}

		[MADELINE left determined]
		Don't worry, {+GRANNY}.
		I won't lose you.

	CH9_FAKE_HEART=
		[MADELINE left distracted]
		Wait, no...

		[MADELINE left sad]
		This can't be the end.

	CH9_KEEP_GOING=
		[MADELINE left sadder]
		{+GRANNY} is still out there somewhere.

		{trigger 0 Step Forward}

		[MADELINE left determined]
		Which means I need to keep going.

	CH9_MISS_THE_BIRD=
		[MADELINE left angry]
		{~}Hey!{/~}
		Don't you want me to help you?

		[MADELINE left sadder]
		...don't you want to see me again, {+GRANNY}?

		{trigger 0 stand up, face left }

		[MADELINE left sad flip]
		I don't understand.

		[MADELINE left distracted flip]
		Are you testing me?
		Are you just afraid to ask for help?

		[MADELINE left sadder flip]
		Maybe {+PART_OF_ME} was right.{n}Maybe it {~}is{/~} just a bird.
		...

		{trigger 1 take a step left}

		[MADELINE left sad flip]
		Unless...

		{trigger 2 take a step right}

		[MADELINE left surprised]
		The bird doesn't want me to save {+GRANNY}.
		
		{trigger 3 black hole flickers }

		[MADELINE left sadder]
		It's trying to stop me, just like {+PART_OF_ME}.
		I'm alone up here.

		{trigger 4 black hole flickers more, tiles to crack into the sci-fi one}

		[MADELINE left angry]
		Well, we don't need their help, right {+GRANNY}?

		[MADELINE left together]
		Don't worry, I won't give up on you!
		I'll catch that stupid bird and set you free.

	CH9_HELPING_HAND=
		[MADELINE left upset]
		I didn't ask for your help.
		
		[BADELINE right angryAlt]
		I know, but come on {+MADELINE}...
		Think this through.

		[BADELINE right angry]
		What's your endgame here?
    
		{trigger 0 Madeline faces away}

		[MADELINE left determined flip]
		All that matters is finding {+GRANNY}.
		Then maybe I can bring her home...

		[MADELINE left sadder flip]
		Even if the whole universe is against me.
		
		[BADELINE right worriedAlt]
		...

		[BADELINE right worried]
		Aren't you worried about getting lost up here?

		[MADELINE left angry flip]
		I'll figure it out.

		[BADELINE right worriedAlt]
		...

		[BADELINE right worried]
		Look, {+MADELINE}...

		[BADELINE right worriedAlt]
		We're in {~}space{/~} chasing a {~}mysterious bird{/~}.

		[BADELINE right upset]
		None of this is real.

		[BADELINE right concerned]
		You're dreaming.

		[MADELINE left sadder flip]
		...

		[BADELINE right concerned]
		...she's gone.

		[BADELINE right upset]
		It's time to wake up now.
		
		[MADELINE left sadder flip]
		But if we wake up, we'll never see {+GRANNY} again...

		{trigger 1 Madeline faces towards badeline}
		
		[MADELINE left angry]
		I can't believe you want her to disappear forever!
		You're always so {*}selfish{/*}.    

		[BADELINE right angry]
		...
		
		[BADELINE right angryAlt]
		First of all, it's a {~}bird{/~}.
		We don't {~}know{/~} that it's her.
		
		[BADELINE right yell]
		And {*}second{/*} of all...
		...

		[BADELINE right sigh]
		...we need to take a step back here.
		
		{trigger 2 Madeline steps towards badeline}

		[MADELINE left angry]
		No, {!}{*}you{/*}{/!} need to take a step back.
		{*}I'm doing this.{/*}

		[MADELINE left sad]
		With or without you. 
		I'm done letting you hold me back.

		[MADELINE left sadder]
		{+GRANNY} needs me.
		
		[BADELINE right simple_sigh]
		Okay.
		Good luck.
		
	CH9_CATCH_THE_BIRD=
		[MADELINE left surprised]
		Got you! Finally!

		[MADELINE left angry]
		Now where's {+GRANNY}!?

		{trigger 0 bird looks hurt}

		[MADELINE left angry]
		...

		[MADELINE left surprised]
		Oh no. 
		Are you okay?

		{trigger 1 bird squaks}
		
		[MADELINE left sad]
		I'm sorry, I didn't mean to hurt you.
		
		{trigger 2 approach bird, it moves away}
		
		[MADELINE left sad]
		Wait! Please don't leave.
		
		{trigger 3 bird flys out of the camera}
		
		[MADELINE left sadder]
		At least tell me...
		You're {+PART_OF_GRANNY}, right?
		If you have to go, then...

		[MADELINE left sad]
		Take me with you.
		
		{trigger 4 badeline appears}
    
		[BADELINE right yell]
		{+MADELINE}, stop!

		[BADELINE right concerned]
		You can't go with her.
		
		[MADELINE left angry]
		Shut up!
		You couldn't force me to give up on the {+MOUNTAIN}.
		And you can't force me to give up on {+GRANNY}.

		[MADELINE left sadder]
		{*}Go away.{/*}
		
		[BADELINE right concerned]
		...

		[BADELINE right worried]
		I'm not forcing you.

		[BADELINE right concerned]
		I'm asking you.

		{trigger 5 Wait a beat}

		[BADELINE right worriedAlt]
		I miss {+GRANNY} too.
		She meant a lot to both of us.

		[MADELINE left sad]
		Then why is it so easy for you to leave her behind?

		[BADELINE right worriedAlt]
		It's {~}not{/~} easy.

		[BADELINE right worried]
		Maybe I pushed us to get over it too quickly...

		[BADELINE right concerned]
		But this isn't healthy either.
		I just want us to survive this.

		{trigger 6 Madeline sits}
		
		[MADELINE left sadder flip]
		...
		I know she's gone.
		And this is just a dream.
		Catching this bird won't bring her back.
		
		{trigger 7 badeline hugs madeline}
		
		[BADELINE left concerned]
		I'm so sorry, {+MADELINE}.
		
		[BADELINE left concerned]
		Let's wake up, and we'll face this together.
		
		[MADELINE right sadder]
		...

		[MADELINE right distracted]
		No.

		[MADELINE right sad]
		Not yet.

		{trigger 8 stand up}

		[MADELINE right sad]
		I want to set things right first.
    
		[BADELINE left upset]
		What do you mean?
		
		[MADELINE right sad]
		The bird, it's trapped here because of me.
		
		{trigger 9 shift camera over to the bird}
		
		[MADELINE right sad flip]
		We need to help it escape before we leave.
		{+GRANNY} wouldn't want it to be stuck like this.
		
		[BADELINE left concerned]
		You're right. 

		[BADELINE left normal]
		Let's do it.

		[BADELINE left upset]
		But as soon as we’re done,{n}we need to wake up.

		[BADELINE left worried]
		This place is so {*}weird{/*}.{n}I want to go home.

	CH9_LAST_ROOM=
		[BADELINE right normal]
		This is it! We're almost out of here.

		[MADELINE left determined]
		Let's do this, for {+GRANNY}.

	CH9_LAST_ROOM_ALT=
		[BADELINE right concerned]
		Are you alright, {+MADELINE}?

		[MADELINE left sad]
		We're so close, but it feels impossible...

		[BADELINE right upset]
		Come on, just a few more tries.

		[BADELINE right normal]
		We can do this.

	CH9_LAST_BOOST=
		[BADELINE right normal]
		Say goodbye to her for me.

	CH9_FAREWELL=
		[MADELINE left normal]
		{+GRANNY}!

		[GRANNY right normal]
		Hey there, kiddo.
		
		[MADELINE left normal]
		It's so great to see you.
		I didn't know what to do without you.

		[MADELINE left sad]
		...
		But you aren't real...

		[MADELINE left sadder]
		This is just a dream.
		
		[GRANNY right normal]
		So what?
		That didn't stop you from coming all this way.
		You finally found me, and {~}now{/~}{n}you care that it's just a dream?
		
		[GRANNY right mock]
		Quit making excuses and{n}say what you need to say.
		
		[MADELINE left sad]
		...

		[MADELINE left distracted]
		I'm sorry that I didn't come to your funeral.

		[MADELINE left sadder]
		I couldn't do it... I just shut down.
		
		{silent_trigger 0 laugh}

		[GRANNY right laugh]
		Heh, that sounds familiar.
		
		[MADELINE left upset]
		...

		{silent_trigger 1 stop laughing}
		
		[GRANNY right normal]
		Hey, what do I care who showed up to that thing?

		{silent_trigger 0 laugh}

		[GRANNY right laugh]
		I'm dead!

		{silent_trigger 1 stop laughing}

		[GRANNY right mock]
		Funerals are for all you suckers{n}stuck living without me.
		
		{trigger 2 take a step forward}

		[MADELINE left normal]
		Thank you for looking out for me on the {+MOUNTAIN}.

		[MADELINE left distracted]
		You helped me so much, and...

		[MADELINE left sadder]
		I really miss you.

		{trigger 3 granny fades away}
		
		[MADELINE left sadder]
		What am I supposed to do now?
		Just keep going, like nothing happened?

		{silent_trigger 4 fade to white}

		[MADELINE left panic]
		Like you aren't... gone forever?

	CH9_END_CINEMATIC=
		{anchor bottom}

		[WEBCAM_THEO right excited]
		There she is!

		[WEBCAM_THEO right normal]
		Long time no see, {# F94A4A}Strawberry{#}.

		[MADELINE left sad]
		Hey {+THEO}.
		
		[WEBCAM_THEO right normal]
		It's been forever!

		[WEBCAM_THEO right thinking]
		You went off the grid!{n}What happened to you?
		
		[MADELINE left sad]
		Yeah, sorry for not responding to your messages...

		[MADELINE left distracted]
		...or answering your calls...
		...
		...or replying to your emails.

		[MADELINE left sad]
		I kind of had a breakdown when {+GRANNY} died.

		[MADELINE left distracted]
		And then I felt weird messaging you.
		I thought maybe you were{n}mad at me for disappearing.

		[MADELINE left sad]
		It snowballed from there.
		
		[WEBCAM_THEO right thinking]
		Yeah yeah, I know you.

		[WEBCAM_THEO right normal]
		I figured the funeral might've{n}triggered your anxiety, NBD.

		[WEBCAM_THEO right thinking]
		Next time, {~}at least{/~} just let me know you're still alive.

		[WEBCAM_THEO right normal]
		You feeling any better?
		
		[MADELINE left sad]
		Yeah...

		[MADELINE left distracted]
		I'm finally starting to come to terms with it.

		[MADELINE left sad]
		When I first met {+GRANNY},{n}I thought she was crazy.

		[MADELINE left distracted]
		But then I got to know her...

		[MADELINE left upset]
		...and I thought she was mean.

		[MADELINE left sad]
		But she knew what I needed to hear,{n}and she really helped me.

		[MADELINE left sadder]
		I miss her a lot.
		
		[WEBCAM_THEO right normal]
		Yeah, me too.

		[WEBCAM_THEO right thinking]
		I honestly thought she'd live forever.

		[WEBCAM_THEO right excited]
		Oh! That reminds me!{n}I have to show you something.
		
		[MADELINE left normal]
		Oh?
		
		[WEBCAM_THEO right excited]
		Remember how I told you my grandpa went{n}to {+CELESTE_MOUNTAIN} when he was younger?

		[WEBCAM_THEO right normal]
		Well, I was going through{n}some of his old stuff with {+ALEX}...
		And check out this photo I found.
     
 		{trigger 0 Shows the photo of Theo's grandpa with Granny at Celeste Mountain.}
 		
 		[MADELINE left surprised]
		Is that {+GRANNY}!? With your grandpa?

		[MADELINE left normal]
		{+THEO}, that's amazing!
		It looks like they were friends.
		
		[WEBCAM_THEO right excited]
		Just like us!

		[WEBCAM_THEO right thinking]
		It really sucks that they're gone.

		[WEBCAM_THEO right normal]
		But it's nice to know that we{n}shared the {+MOUNTAIN} with them.
		
		[MADELINE left normal]
		Yeah...

		[MADELINE left peaceful]
		{>> 0.3}That {~}is{/~} nice.{>>}

# Crystal Hearts

	POEM_FC=	Pointless machines
	POEM_FCR=	Sever the skyline

	POEM_OS=	Resurrections
	POEM_OSR=	Black moonrise

	POEM_CR=	Scattered and lost
	POEM_CRR=	Good karma

	POEM_CS=	Eye of the storm
	POEM_CSR=	Golden feather

	POEM_T=		Quiet and falling
	POEM_TR=	Mirror magic

	POEM_TF=	Heavy and frail
	POEM_TFR=	Center of the earth

	POEM_TS=	Pink sunrise
	POEM_TSR=	No more running

	POEM_MC=	Heart of the mountain
	POEM_MCR=	Say goodbye

	POEM_FW=	Empty Space
	
# Wavedash Tutorial
	
	WAVEDASH_DESKTOP_MYPC=			My Mountain
	WAVEDASH_DESKTOP_POWERPOINT=	wavedash.ppt
	WAVEDASH_DESKTOP_RECYCLEBIN=	Recycle Bin
	WAVEDASH_DESKTOP_STARTBUTTON=	BerryOS

	WAVEDASH_PAGE1_TITLE=			Wavedashing and You
	WAVEDASH_PAGE1_SUBTITLE=		A practical solution for catching birds in space

	WAVEDASH_PAGE2_TITLE=			Can't|Catch|That|Bird?
	WAVEDASH_PAGE2_LIST=
		-Fact: Birds are hard to catch{n}
		-Wow. It's fast!{n}
		-Also, it can fly{n}
		-And {+PART_OF_YOU} won't help{n}
		-(she's the worst)

	WAVEDASH_PAGE2_IMPOSSIBLE=		IMPOSSIBLE???
	
	WAVEDASH_PAGE3_TITLE=			Introducing... Wavedashing!!
	WAVEDASH_PAGE3_INFO=			With Wavedashing, you can jump very far{n}and regain your dash {~}at the same time!{/~}
	WAVEDASH_PAGE3_EASY=			It's "easy!"

	WAVEDASH_PAGE4_TITLE=			How It's Done
	WAVEDASH_PAGE4_LIST=
		-Jump{n}
		-Dash diagonally down to the ground{n}
		-Immediately jump again and hold forward{n}
		-{~}You did it!{/~}{n}
		-(go you)
	
	WAVEDASH_PAGE5_TITLE=			Trouble in Paradise?
	WAVEDASH_PAGE5_INFO1=			{#ff0000}If you don't regain your dash{#}{n}you're starting {~}too low{/~} to the ground.
	WAVEDASH_PAGE5_INFO2=			{#ff0000}If you don't get much distance{#}{n}you're starting {~}too far{/~} from the ground.

	WAVEDASH_PAGE6_TITLE=			Happy Wavedashing!