  <badeline_boss path="characters/badelineBoss/" start="idle">
    <Justify x="0.5" y=".64" />
    <Loop id="idle" path="idle" delay="0.06" frames="0-23"/>
    
    <Loop id="scaredIdle" path="scared" delay="0.06" frames="0-19"/>
    <Anim id="scaredTransition" path="scared" delay="0.1" frames="20-29" goto="calm"/>
    <Loop id="calm" path="scared" delay="0.06" frames="30"/>
    <Anim id="lookUp" path="scared" delay="0.08" frames="30-30" goto="lookingUp"/>
    <Loop id="lookingUp" path="scared" delay="0.08" frames="35"/>
    
    <Anim id="attack1Begin" path="shoot" delay="0.06" frames="0-5" goto="attack1Loop"/>
    <Anim id="attack1Loop" path="shoot" delay="0.06" frames="6-12" goto="attack1Loop"/>
    <Anim id="attack1Recoil" path="shoot" delay="0.06" frames="13-18" goto="idle"/>

    <Anim id="attack2Begin" path="charge" delay="0.06" frames="0-17" goto="attack2Aim"/>
    <Anim id="attack2Aim" path="charge" delay="0.06" frames="18-28" goto="attack2Aim"/>
    <Anim id="attack2Lock" path="charge" delay="0.06" frames="29-39" goto="attack2Lock"/>
    <Anim id="attack2Recoil" path="charge" delay="0.06" frames="40-45" goto="idle"/>
   
    <Anim id="getHit" path="hit" delay="0.06" frames="0-9" goto="star"/>
    <Loop id="star" path="hit" delay="0.06" frames="10-15"/>
    <Anim id="recoverHit" path="hit" delay="0.06" frames="16-19" goto="idle"/>
  </badeline_boss>

  <badeline_projectile path="characters/badelineBoss/" start="charge">
    <Justify x=".5" y=".5" />
    <Anim id="charge" path="projectile" delay="0.06" frames="0-3"  goto="loop"/>
    <Loop id="loop" path="projectile" delay="0.06" frames="4-12"/>
  </badeline_projectile>
  <badeline_beam path="characters/badelineBoss/" start="charge">
    <Justify x="0" y=".5" />
    <Loop id="charge" path="beam" delay="0.06" frames="0-13"/>
    <Anim id="lock" path="beam" delay="0.03" frames="14-25"/>
    <Anim id="shoot" path="beam" delay="0.04" frames="26-36"/>
  </badeline_beam>

  <badeline_beam_start path="characters/badelineBoss/" start="shoot">
    <Justify x="0" y=".5" />
    <Anim id="shoot" path="beamStart" delay="0.06"/>
  </badeline_beam_start>
