Mini Hearts --
the cracked hearts all use this for the sprite path
gamesword-***cracked
the *** is the first three characters of the difficulty such as
gamesword-begcracked - beginner cracked
gamesword-intcracked - intermediate cracked
gamesword-advcracked - advanced cracked
gamesword-expcracked - expert cracked
                                                Anything gm or above doesn't do this.
gamesword-gmcracked - grandmaster cracked
gamesword-gm+cracked -grandmaster + cracked
gamesword-gm+ - the grandmaster + heart
The hearts require collabutils2

Spinners --
copy this for gem

{
    {
        _editorLayer = 0,
        _fromLayer = "entities",
        _id = 24,
        _name = "FrostHelper/IceSpinner",
        _type = "entity",
        attachGroup = -1,
        attachToSolid = false,
        bloomAlpha = 0,
        bloomRadius = 0,
        borderColor = "000000",
        collidable = true,
        dashThrough = false,
        debrisCount = 8,
        destroyColor = "b0eaff",
        directory = "danger/spinners/gamesword107/AssetPack/Gems",
        drawOutline = true,
        moveWithWind = false,
        rainbow = false,
        singleFGImage = false,
        spritePathSuffix = "_cgem",
        tint = "ffffff",
        x = 606,
        y = 144
    }
}

Copy this for strawberry

{
    {
        _editorLayer = 0,
        _fromLayer = "entities",
        _id = 5,
        _name = "FrostHelper/IceSpinner",
        _type = "entity",
        attachGroup = -1,
        attachToSolid = false,
        bloomAlpha = 0,
        bloomRadius = 0,
        borderColor = "000000",
        collidable = true,
        dashThrough = false,
        debrisCount = 8,
        destroyColor = "b0eaff",
        directory = "danger/spinners/gamesword107/AssetPack/Funny",
        drawOutline = true,
        moveWithWind = false,
        rainbow = false,
        singleFGImage = false,
        spritePathSuffix = "_sbs",
        tint = "ffffff",
        x = 628,
        y = 101
    }
}

Copy This for Coral

{
    {
        _editorLayer = 0,
        _fromLayer = "entities",
        _id = 28,
        _name = "FrostHelper/IceSpinner",
        _type = "entity",
        attachGroup = -1,
        attachToSolid = false,
        bloomAlpha = 0,
        bloomRadius = 0,
        borderColor = "000000",
        collidable = true,
        dashThrough = false,
        debrisCount = 8,
        destroyColor = "b0eaff",
        directory = "danger/spinners/gamesword107/AssetPack/Col",
        drawOutline = true,
        moveWithWind = false,
        rainbow = false,
        singleFGImage = false,
        spritePathSuffix = "_Bou",
        tint = "ffffff",
        x = 2007,
        y = 39
    }
}





The spinners require frost helper

decals --

You can find my decals
by putting in
gamesword107/AssetPack/
Then you can put the following
-Animals      -cats
-assetasset   - test asset
-Dungom       - torch and books 
-Fire         - torch
-Gems         - gems and pedestals
-Journals     - more books
-LEVELPED     - more pedestals

stylegrounds-
You can use any of my stylegrounds :)

tilestes-
you can copy this into your xml along with the tileset
 <Tileset id="?" copy="z" path="RedDirt" sound="3"/>
 <Tileset id="?" copy="z" path="BlueDirt" sound="3"/>
 <Tileset id="?" copy="z" path="OrangeDirt" sound="3"/>
 <Tileset id="?" copy="z" path="YellowDirt" sound="3"/>
 <Tileset id="?" copy="z" path="PurpleDirt" sound="3"/>
 <Tileset id="?" copy="z" path="GreenDirt" sound="3"/>
 <Tileset id="?" copy="z" path="BlueCement" sound="1"/>
 <Tileset id="?" copy="z" path="BlueCliff" sound="23"/>
 <Tileset id="?" copy="z" path="BlueGrass" sound="33"/>
 <Tileset id="?" copy="z" path="BlueSummit" sound="4"/>
 <Tileset id="?" copy="z" path="GreenCement" sound="1"/>
 <Tileset id="?" copy="z" path="GreenCliff" sound="23"/>
 <Tileset id="?" copy="z" path="GreenSummit" sound="4"/>
 <Tileset id="?" copy="z" path="OrangeCement" sound="1"/>
 <Tileset id="?" copy="z" path="OrangeCliff" sound="23"/>
 <Tileset id="?" copy="z" path="OrangeGrass" sound="33"/>
 <Tileset id="?" copy="z" path="OrangeSummit" sound="4"/>
 <Tileset id="?" copy="z" path="PurpleCement" sound="1"/>
 <Tileset id="?" copy="z" path="PurpleGrass" sound="33"/>
 <Tileset id="?" copy="z" path="RedCement" sound="1"/>
 <Tileset id="?" copy="z" path="RedCliff" sound="23"/>
 <Tileset id="?" copy="z" path="RedGrass" sound="33"/>
 <Tileset id="?" copy="z" path="RedSummit" sound="4"/>
 <Tileset id="?" copy="z" path="YellowCement" sound="1"/>
 <Tileset id="?" copy="z" path="YellowCliff" sound="23"/>
 <Tileset id="?" copy="z" path="YellowGrass" sound="33"/>
 <Tileset id="?" copy="z" path="YellowSummit" sound="4"/>

you can replace the ? with a unicode charecter.

Gui-
You can use the Gui if you credit me.
to use the icons just put them in as the titel banner icon.
for the level scarf / hovers, you need the subfolder after your name in areas than rename the hovers to the level name. you can find more about this in the metadata github.