# NOTES:
# The # Symbol at the start of a line counts as a Comment. To include in dialog, use a \#
# The . Symbol will cause a pause unless escaped with \. (ex: Mr. Oshiro has a pause, Mr\. Oshiro does not)
# Newlines automatically create a Page Break, unless there is an {n} command on the previous line
# Commands: Anything inside of curly braces {...} is a command and should not be translated.

# Inline Text Commands:
# {~}wavy text{/~}
# {!}impact text{/!}
# {>> x}changes speed at which characters are displayed{>>}
# {# 000000}this text is black{#} (uses HEX color values)
# {+MENU_BEGIN} inserts the dialog from the MENU_BEGIN value (in English, "CLIMB")
# {n} creates a newline, without a page break
# {0.5} creates a 0.5 second pause
# {big}this text is large{/big}

# Gameplay Control Commands (should never change)
# {trigger x} this triggers an in-game event
# {anchor} controls the visual position of the textbox in-game

toadw1=
[MADELINE left normal]
Hello, {0.24}{# FF8080}Toad{# FFFFFF}!
[]
I'm sorry, {0.2}{# FF8080}Madeline{# FFFFFF}, {0.2}{# FFFFFF}but your princess is in another castle!
[MADELINE left sadder]
That's too bad...
[MADELINE left together]
{~}Oh well...{/~}{n}That just means I have to keep going forward!

toadw2=
[MADELINE left normal]
Hello once again, {0.24}{# FF8080}Toad{# FFFFFF}!
[]
I'm sorry, {0.2}{# FF8080}Madeline{# FFFFFF}, {0.2}but your princess is in another castle!
[MADELINE left sad]
Again?
[]
...
[MADELINE left sad]
Well, {0.3}do you know where she is?
[]
...
[MADELINE left upset]
You're not much of a talker,{0.4} are you?

toadw3=
[MADELINE left normal]
Alright,{0.2} I made it! {0.8}Is she here?
[]
I'm sorry, {0.2}{# FF8080}Madeline{# FFFFFF}, {0.2}but your princess is in another castle!
[MADELINE left deadpan]
...
[MADELINE left determined]
Is she in the next castle?
[]
...

toadw4=
[MADELINE left deadpan]
Should I even ask?
[]
I'm sorry, {0.2}{# FF8080}Madeline{# FFFFFF}, {0.2}but your princess is in another castle!
[MADELINE left sadder]
Sometimes I wish I could be in another castle.

toadw5=
[]
Welcome, {0.2}{# FF8080}Madeline{# FFFFFF}!
[MADELINE left surprised]
You can talk!? {0.3}Why haven't the other {# FF8080}toad{# FFFFFF}s talked!?
[]
I'm a union {# FF8080}toad{# FFFFFF}.
[MADELINE left determined]
{# FF8080}Toad{# FFFFFF}s have a union?
[]
Anything can have a union if you try hard enough.
[MADELINE left distracted]
I suppose that's true{0.3}.{0.3}.{0.3}.
[MADELINE left normal]
Since you're the first toad to speak to me, can you stay and chat for a while?
[]
...
I'm sorry, {0.2}{# FF8080}Madeline{# FFFFFF}, {0.2}but your princess is in another castle!



poem_jokerfactor_smb1_world1_A= Another Castle
poem_jokerfactor_smb1_world2_A= Peaches, Peaches, Peaches
poem_jokerfactor_smb1_world3_A= Backwards Long Jump
poem_jokerfactor_smb1_world4_A= Warp Zone
poem_jokerfactor_smb1_world5_A= Oh yeah, Madeline time
jokerfactor_smb1_world1_1_2a= 1-2
jokerfactor_smb1_world1_1_3= 1-3
jokerfactor_smb1_world1_1_4= 1-4
jokerfactor_smb1_world1= World 1
jokerfactor_smb1= Super Maddy Bros.
jokerfactor_smb1_world2= World 2
jokerfactor_smb1_world3= World 3
jokerfactor_smb1_world4= World 4
jokerfactor_smb1_world5= World 5
jokerfactor_smb1_world2_2_2pipe= 2-2
jokerfactor_smb1_world2_2_3= 2-3
jokerfactor_smb1_world2_2_4= 2-4
modname_SuperMarioBros= Super Maddy Bros.
jokerfactor_smb1_world3_3_2main= 3-2
jokerfactor_smb1_world3_3_3main= 3-3
jokerfactor_smb1_world3_3_4main= 3-4
jokerfactor_smb1_world4_4_2start= 4-2
jokerfactor_smb1_world4_4_3= 4-3
jokerfactor_smb1_world4_4_4= 4-4
jokerfactor_smb1_world5_5_2= 5-2
jokerfactor_smb1_world5_5_3= 5-3
jokerfactor_smb1_world5_5_4= 5-4