# NOTES:
# The # Symbol at the start of a line counts as a Comment. To include in dialog, use a \#
# The . Symbol will cause a pause unless escaped with \. (ex: Mr. Oshiro has a pause, Mr\. Oshiro does not)
# Newlines automatically create a Page Break, unless there is an {n} command on the previous line
# Commands: Anything inside of curly braces {...} is a command and should not be translated.

# Inline Text Commands:
# {~}wavy text{/~}
# {!}impact text{/!}
# {>> x}changes speed at which characters are displayed{>>}
# {# 000000}this text is black{#} (uses HEX color values)
# {+MENU_BEGIN} inserts the dialog from the MENU_BEGIN value (in English, "CLIMB")
# {n} creates a newline, without a page break
# {0.5} creates a 0.5 second pause
# {big}this text is large{/big}

# Gameplay Control Commands (should never change)
# {trigger x} this triggers an in-game event
# {anchor} controls the visual position of the textbox in-game

# hennyburgr/celesteshuffled levelset
	
	hennyburgr_celesteshuffled= Celeste Shuffled
	hennyburgr_celesteshuffled_0_intro= Prologue
	hennyburgr_celesteshuffled_1_windycity= Cloudy City
		hennyburgr_celesteshuffled_1_windycity_b_01= Isolation
		hennyburgr_celesteshuffled_1_windycity_c_01= Hot Springs
		hennyburgr_celesteshuffled_1_windycity_b_00= Frostbitten
		hennyburgr_celesteshuffled_1_windycity_c_00= Crumbling Gorge
	hennyburgr_celesteshuffled_2_crystalruin= Crystaline Crypt
		hennyburgr_celesteshuffled_2_crystalruin_b_05= Summoning Room
		hennyburgr_celesteshuffled_2_crystalruin_d_01= Nobody Home
		hennyburgr_celesteshuffled_2_crystalruin_b_00= Chambers
	hennyburgr_celesteshuffled_3_ruinedresort= Hostile Hotel
	hennyburgr_celesteshuffled_4_fieryfootpath= Fiery Footpath
	hennyburgr_celesteshuffled_5_toweringtemple= Towering Temple
	hennyburgr_celesteshuffled_6_crystalcluster= Galactic Gemstones
	hennyburgr_celesteshuffled_7_meltymechanisms= Temperate Tunnels
	hennyburgr_celesteshuffled_8_summit= The Summit
	hennyburgr_celesteshuffled_9_manicmoonscape= Manic Moonscape
	hennyburgr_celesteshuffled_10_epilogue= Epilogue
	

	

# Crystal Hearts

	poem_hennyburgr_celesteshuffled_1_windycity_A= Nostalgic Memories
	poem_hennyburgr_celesteshuffled_1_windycity_B= Concrete Cliffside
	poem_hennyburgr_celesteshuffled_2_crystalruin_A= Missing Pieces
	poem_hennyburgr_celesteshuffled_2_crystalruin_B= Shattered Tower

# Opening Music Credits

	hennyburgr_celesteshuffled_1_windycity_remix= (Forsaken City: Sever the Skyline Mix)
	hennyburgr_celesteshuffled_1_windycity_remix_artist= Maxo
	hennyburgr_celesteshuffled_2_crystalruin_remix= (Old Site: Black Moonrise Mix)
	hennyburgr_celesteshuffled_2_crystalruin_remix_artist= Ben Prunty
# Dialog

	0_arrive=

		{1.0}

		[MADELINE left normal]

		I'm finally here!

		[MADELINE left sad]
		It's been a while since I've visited the {+MOUNTAIN}, But I need to figure out what made it change.

		[MADELINE left sadder]
		And what happened to {+Theo}...

	0_theo=

		[MADELINE left sad]
		About two weeks ago, {+Theo} decided to visit the {+MOUNTAIN} to get some pictures.
		He was only going to climb as far as the hotel, so I knew he would be safe.

		[MADELINE left sadder]
		He was going to call me from the phone near the ruins, but he never did...

		[MADELINE left panic]
		I was so worried that he had gotten injured, or worse...
	
	0_change=

		[MADELINE left sad]
		Several days later, I found out on the news that {+CELESTE_MOUNTAIN} changed dramatically.

		[MADELINE left distracted]
		Apparently, different areas were mixed with each other, and the geography has changed a lot.

		[MADELINE left sad]
		That's when I knew I had to return to the {+mountain} to find {+THEO}. 
		
		[MADELINE left sad]
		Whatever made the {+mountain} change did something to him, too.

		[Madeline left sadder]
		I just hope that I can still climb the {+mountain} when it's like this.

	0_doubt=

		{1.0}

		[MADELINE left distracted]
		But what if {+THEO} {~}isn't{/~} okay?

		[MADELINE left sadder]
		What if he's...{n}{~}gone forever...?{/~}

		[madeline left panic]
		And never coming back...?
		...

		[madeline left determined]
		No. It's not a coincidence that the {+mountain} changed.

		[madeline left sad]
		{+THEO} must be okay.

	0_end=

		[madeline left distracted]
		Wow...{0.5} Things really {~}have{/~} changed around here.

		[madeline left normal]
		Oh well. Now that I am closer to the {+mountain}, {+PART_OF_ME} should be able to-

		[madeline left sad]
		...
		I can't feel her anymore...
		
		[madeline left panic]
		{*}...She's gone, just like {+THEO}.{/*}
	1_theocamp=

		{0.5}

		[MADELINE right sad]
		This looks like {+THEO}'s old campsite...
		It looks like it hasn't been used in a long time, though.
		
		[MADELINE right distracted]
		So where {~}is{/~} he, then?

		{0.5}

		[MADELINE right sad]
		Maybe he took a different path, or stopped somewhere else.

		[MADELINE right sadder]
		I hope he's alright...this isn't normal.

	1_cold=

		[Madeline left distracted]
		{*}Why is it so cold in here?{/*}

	1_end=

		[Madeline left normal]
		Whew! I made it!
		
		[Madeline left sad]
		Still no sign of {+Theo} though...

		[Madeline left sad]
		But maybe {+PART_OF_ME} will be in the old ruins up ahead.

		[Madeline left distracted]
		I should rest here first, though. Today has been a long day.
		Maybe something will happen when I fall asleep...

	1_paint=

		[Madeline left normal]
		mmmmm paint

	2_start=

		{2.0}

		[madeline left peaceful]
		{~}Aaaahh...{/~} that was a nice nap.

		[madeline left distracted]
		...

		[madeline left sad]
		I'm definitely not dreaming...and {+PART_OF_ME} is still not here...

		[madeline left sadder]
		This isn't looking very good...

		[madeline left sad]
		But I shouldn't make assumptions.
		Maybe she's in the ruins. That's where we first{n} met after all.

		[madeline left determined]
		I can't give up hope yet.
		