
# ====== SYSTEM TEXTS ====== #

# titles
JPC2024_Chroma=Chroma
JPC2024=JPC2024

# subchapters
JPC2024_Chroma_mei_mei=Re: First Steps
JPC2024_Chroma_te_te=Edge of Nostalgia
JPC2024_Chroma_knk_te=Smuggling Citadel
JPC2024_Chroma_saburo_saburo_01=Hydrochloric
JPC2024_Chroma_elytra_tutorial=Sky Limit

# heart poems
poem_JPC2024_Chroma_A=Hue


# ====== CORE MESSAGES ====== #

# authors
JPC2024_mapper_mei=Mei Tokuta
JPC2024_mapper_te=te_79
JPC2024_mapper_knk=BS_KNK
JPC2024_mapper_saburo=saburo
JPC2024_artist_fuwamo=Fuwamo

# section prefaces
JPC2024_section_mei=
	Re: First Steps
	Designed by Mei Tokuta
JPC2024_section_te=
	Edge of Nostalgia
	Designed by te_79
JPC2024_section_knk=
	Smuggling Citadel
	Designed by BS_KNK
JPC2024_section_saburo=
	Hydrochloric
	Designed by saburo
JPC2024_section_elytra=
	Sky Limit
	Designed by BS_KNK

# assets rooms
JPC2024_section_fuwamo=
	Prologue, Epilogue
	Designed by Fuwamo
JPC2024_section_sound=
	Music
JPC2024_music_progress0=
	Progress 0
JPC2024_music_progress1=
	Progress 1
JPC2024_music_progress2=
	Progress 2
JPC2024_music_Prologue=
	Prologue
JPC2024_music_CP2=
	CP2
JPC2024_music_CP3=
	CP3
JPC2024_music_CP4=
	CP4
JPC2024_music_CP5=
	CP5
JPC2024_music_Epilogue=
	Epilogue
JPC2024_assets_gallery=
	Gallery >>


# ====== ENTITY DESCRIPTIONS ====== #

# te_79
JPC2024_te_switch=Visual Switch

# BS_KNK (theo)
JPC2024_knk_elevator=This elevator requires a dust bunny.


# ====== DIALOG ====== #

# Fuwamo (intro)

JPC2024_start=
	[MADELINE left distracted]
	Ugh, I got soaked.
	Maybe we've come to some kind of crazy place.

	[BADELINE right serious_alt]
	That's a rough start to a rough trip.
	Is there really such a thing as{n}an {~}{#FF7AFF}Instagrammable sight{#}{/~} in a place like this?
	The trail is a mess,{n}and all that's here are dead trees.
	That {#FF9523}Budding photographer{#} must be{n}very fond of such things.
	I can't believe this is a recommended spot.

	[MADELINE left distracted]
	It seems so.
	But rumor has it, the summit is spectacular.
	I hear it offers some of the best hiking.

	[MADELINE left sad]
	... However, I hear the road is quite steep.

	[BADELINE right worriedAlt]
	Hopefully this time it's easier.

	[BADELINE right Worried]
	I have a bad feeling about this.

	[MADELINE left normal]
	No worries, we can do it this time too!
	I just want to make sure it's a good trip.
	I promised {+theo} I would send him{n}{~}The Ultimate Selfie{/~}.
	...and...

	[BADELINE right upset]
	And?

	[MADELINE left together]
	I'm very{0.1}.{0.1}.{0.1}.{0.2} {~}{!}excited right now!{/!}{/~}

	[BADELINE right normal]
	Yeah, yeah, whatever.
	I know you can't stop yourself from going,{n}no matter what I say.

	[BADELINE right upset]
	But be careful.
	I have a feeling this {+MOUNTAIN} is not a simple one.

	[MADELINE left normal]
	We were able to climb {+CELESTE_MOUNTAIN} together.
	I think we can move past this.

	[BADELINE right scoff]
	Don't push your luck.
	Well, if you need anything,{n}you can always count on me.

	[BADELINE right normal]
	I'm always here for you.
	If you get in trouble,{n}call me from {#D0B0FF}{~}the pause menu{/~}{#}, alright?
	You know the rest.

	[MADELINE left distracted]
	{+thought}What's the pause menu...?{+endthought}

	[MADELINE left normal]
	Okay, I'm counting on you.

JPC2024_intro_credits=
	This map was created by BS_KNK, Fuwamo,{n}Mei Tokuta, saburo, and te_79.
	The gameplay for each screen was created by BS_KNK, Mei Tokuta, saburo, and te_79.
	The art, endscreen, and codes within the map were created by Fuwamo.
	Some rooms were made using tilesets included in Spooooky's Asset Pack.
	In addition to the Celeste OST, the music includes original songs created by Fuwamo, Mei Tokuta, and saburo.
	Some of the music includes remixes by saburo of songs composed by Aidan Gold (quadratic97).{n}Thanks for giving us permission to use the music.
	We had the help of touhoe for checking and correcting the English translation. Thanks for contribution.
	Playtesters are dare, Etis, hatark, hir35, Nerina, nisekurohatsu, niuez, socha, and sokudakun.

JPC2024_intro_tutorial=
	The expected difficulty of this map is {#D0B0FF}Grandmaster{#}.
	To clear this map, you will need to use various techniques that are not required in the Celeste{n}main story.
	If you are stuck, please refer to the gym and library of {#FFB0D0}Strawberry Jam Collab{#}, which is a different mod you can download.
	We recommend playing those first if possible.
	We also recommend setting a "Crouch Dash" bind in the settings menu in advance.


# Mei Tokuta

JPC2024_mei_tutorial=
	Once you grab a falling block, let go of the grab button and keep pressing the left or right buttons towards the falling block.
	If you input it correctly, you can smoothly{n}ride on the top of the falling block.
	If you have trouble riding,{n}you may have released the grab button too late.


# BS_KNK (elytra)

JPC2024_elytra_tutorial=
	It is recommended to go to Mod Settings in the menu and open Communal Helper>Button Settings
	and set the Deploy Elytra bind to the same button as the grab button.
	By pressing the button you set while in the air, the Elytra can be used, consuming 1 dash.{n}It cannot be used during dashing.
	{~}Happy Gliding{/~}


# Fuwamo (heart)

JPC2024_dultra_tutorial=
	[BADELINE left normal]
	Hmm? There’s something written here.

	[BADELINE left normal]
	{~}Hidden Technique: Delayed Ultra{/~}

	[BADELINE left normal]
	{~}When you perform a diagonal down dash and land,{n}your speed increases by 1.2x. This is the standard Ultra.{/~}

	[BADELINE left normal]
	{~}This 1.2x speed flag remains even after canceling{n}the dash through certain actions.{/~}

	[BADELINE left normal]
	{~}This technique, which cancels a diagonal down dash through some means to gain 1.2x speed later, is called a Delayed Ultra.{/~}

	[BADELINE left normal]
	{~}For example, canceling a down-left Ultra Dash{n}with a cornerboost.{/~}

	[BADELINE left normal]
	{~}If done correctly, the next landing after the cornerboost will give a 1.2x speed increase.{/~}

	[BADELINE left normal]
	That’s what it says. Got it?

	[MADELINE right normal]
	I understand that it sounds complicated.

	[BADELINE left serious_alt]
	Are you okay...?

JPC2024_rcb_tutorial=
	[BADELINE left normal]
	There’s something written here too.

	[BADELINE left normal]
	{~}Hidden Technique: Reverse Cornerboost{/~}

	[BADELINE left normal]
	{~}The Reverse Cornerboost is an advanced technique of the cornerboost.{/~}

	[BADELINE left normal]
	{~}It's where you grab and jump off a wall{n}in the opposite direction of your movement{n}to maintain speed.{/~}

	[BADELINE left normal]
	{~}Like the cornerboost, it cancels the dash,{n}so you can cancel the speed reset of{n}an up-diagonal dash.{/~}

	[BADELINE left normal]
	{~}In this screen, you cancel the dash by grabbing{n}and jumping off the left side of a one-way platform{n}as soon as you pass through it.{/~}

	[BADELINE left normal]
	{~}If you cancel a down-diagonal dash with a Reverse Cornerboost, a Delayed Ultra is also possible.{/~}

	[BADELINE left normal]
	That’s what it says. Never heard of this technique.{n}Got any idea how to do it?

	[MADELINE right normal]
	Yeah. I think we should create a dedicated bind,

	[MADELINE right normal]
	especially for the input to face the opposite direction,{n}like just for movement.

	[BADELINE left scoff]
	You already knew about this, didn’t you?


# ====== HINTS ====== #

# pause menu titles

JPC2024_hint_title_01=Talk to Badeline
JPC2024_hint_title_02=Help plz!
JPC2024_hint_title_03=Hey look, Badeline!
JPC2024_hint_title_04=Hey Badeline?


# Fuwamo (intro)

JPC2024_hint_a_start_04=
	[BADELINE left scoff]
	Since we are here,{n}why don't we enjoy some hiking?

	[BADELINE left normal]
	I'll lend a hand if I notice anything.


# Mei Tokuta

JPC2024_hint_mei_transition_in=
	[BADELINE left normal]
	Did you read the sign properly?{n}Such a detailed explanation{n}must be needed later.

JPC2024_hint_mei_mei=
	[BADELINE left scoff]
	Let me see what you're capable of.{n}Take it easy, okay?

JPC2024_hint_mei_knk_01=
	[BADELINE left upset]
	It's kind of a curious place.{n}Where are we headed?

JPC2024_hint_mei_knk_02=
	[BADELINE left angry]
	That big lift in the middle seems to be the key.{n}How can we get on top of it properly...?

JPC2024_hint_mei_te=
	[BADELINE left normal]
	The first lifts are tricky. Watch the signs carefully{n}and visualize your next move.

JPC2024_hint_mei_saburo=
	[BADELINE left upset]
	You know how to do a cornerboost, right?
	Get some speed, jump over the spikes,{n}and then quickly land on the platform.
	This one's pretty demanding.

JPC2024_hint_mei_transition_out=
	[BADELINE left angry]
	{~}Hmmm...{/~} I can see where this is going...


# te_79

JPC2024_hint_te_transition_in_01=
	[BADELINE left upset]
	...That was a hell of a blizzard.{n}I hope it's all right now.

JPC2024_hint_te_transition_in_02=
	[BADELINE left upset]
	It's kind of a different landscape.

	[BADELINE left normal]
	Let's just enjoy the scenery as we go.

JPC2024_hint_te_te=
	[BADELINE left normal]
	It's a tricky feeling to get used to.{n}Let's try to get a good grasp of it now.
	You also need to think carefully about where to dash.

JPC2024_hint_te_mei=
	[BADELINE left upset]
	When you try to grab a moving block,{n}its speed will get added to yours.
	So you might fly off in a strange direction.{n}Be careful.

JPC2024_hint_te_knk=
	[BADELINE left normal]
	You can do a super from inside a bubble{n}as long as you're touching the ground.

JPC2024_hint_te_saburo=
	[BADELINE left angry]
	There are blocks activated by switches, but...
	you'll need to be really quick to make it in time.{n}It's a tough spot.

JPC2024_hint_te_transition_out=
	[BADELINE left upset]
	Both the gondola and the church look quite old.{n}When were they built?

	[BADELINE left scoff]
	It would be a great place{n}for those {#FF9523}{~}who{/~}{#} love abandoned places.


# BS_KNK (theo)

JPC2024_hint_knk_transition_in_01=
	[BADELINE right concerned]
	It's kind of a spooky place.

	[BADELINE right simple_sigh]
	Are you...{0.2} {~}scared?{/~}

	[MADELINE left upset]
	I'm {~}NOT{/~} scared.

JPC2024_hint_knk_transition_in_02=
	[BADELINE left angryAlt]
	Don't panic, I think this is safe to touch.

	[BADELINE left upset]
	Let's take this with us.{n}It might be useful for something.

JPC2024_hint_knk_te=
	[BADELINE left scoff]
	In this room, the movement of successive{n}dreamgrabs is important.
	If you don't get used to this movement,{n}it'll be difficult to get through this place.

	[BADELINE left normal]
	I wonder, are there any signs{n}to throw or drop {#AF011C}{~}"THIS DUSTY"{/~}{#}?
	Like a glow in the background or something...

JPC2024_hint_knk_saburo=
	[BADELINE left angry]
	You know bubble hypers, right?
	You also need the tech of neutral dropping and{n}then regrabbing it by dashing. It seems tough.

JPC2024_hint_knk_mei=
	[BADELINE left normal]
	Are there any places you just can't reach?
	Take a closer look,{n}could you make better use of a {#DDEE55}moving dream block{#}?

JPC2024_hint_knk_knk=
	[BADELINE left upset]
	It's a tricky room that requires{n}some delicate technique.
	If you can't get the timing right,{n}you'll need ingenuities like reusing dream blocks.

	[BADELINE left normal]
	Also, it seems like the movement of some of the portals changes depending on the direction you enter.
	I wonder if there is any use for a barrier{n}to prevent {#AF011C}{~}"THIS DUSTY"{/~}{#}?

JPC2024_hint_knk_transition_out=
	[BADELINE left angry]
	Can we finally get out...?


# saburo

JPC2024_hint_saburo_transition_in=
	[BADELINE left normal]
	We're lost in an {#60FF60}amazing space{#}!

JPC2024_hint_saburo_saburo_01=
	[BADELINE left normal]
	Are you getting your head stuck{n}in an area with a line of bubbles?
	The trick is to remember the patterns{n}and keep up the tempo.
	You can play it as if it's a {!}rhythm game{/!}.

JPC2024_hint_saburo_mei=
	[BADELINE left angry]
	The area in the middle of this room is hard to read{n}at first glance. Try to picture how you should move.

	[BADELINE left scoff]
	And you didn't forget how to fastfall, did you?

JPC2024_hint_saburo_knk=
	[BADELINE left scoff]
	You're getting used to {#60FF60}the weird space{#}{n}and weird music.
	I have a feeling it's going to get even harder from here.{n}Also, the key to this room is the double block boost.

JPC2024_hint_saburo_saburo_02=
	[BADELINE left normal]
	Maybe you're finding that{n}last wavy lightning area impossible.
	Try dashing right after the wallbounce.{n}It'll {~}fluff you up{/~}. You'll know it when you do it.

JPC2024_hint_saburo_te=
	[BADELINE left normal]
	The beginning is pretty complicated.{n}Maybe starting with a jump is a good idea?
	After that, just let your fingers do the work.

JPC2024_hint_saburo_camera=
	[MADELINE left upset]
	No way.{n}I didn't know there were cameras in these places.

	[BADELINE right scoff]
	Well, let's take a shot.{n}This will be an eccentric selfie.

JPC2024_hint_saburo_transition_out=
	[BADELINE left normal]
	Heart! We did it.

	[BADELINE left worried]
	But... how do we get out of here?


# BS_KNK (elytra)

JPC2024_hint_elytra_transition_in=
	[BADELINE left normal]
	It looks like a paradise, but...{0.3} [BADELINE left upset]it seems there's{n}more to it. Have you read the stone monument?

JPC2024_hint_elytra_tutorial=
	[BADELINE left normal]
	Having trouble figuring out{n}the right time to deploy your elytra?
	Even when you can't use it, just keep holding down{n}the elytra button and you'll be able to deploy it{n}at the fastest possible timing.

JPC2024_hint_elytra_mei=
	[BADELINE left normal]
	There are various techniques to gain momentum.{n}To make good use of inertia, try something{n}like a bunny hop.

	[BADELINE left upset]
	And how do we get under that platform...?

JPC2024_hint_elytra_te_01=
	[BADELINE left normal]
	You can't get enough speed to break the blocks?
	While flying, inputting "up" reduces your speed.{n}So, you shouldn't press the up button too long.

	[BADELINE left upset]
	Also, it looks like you can't just{n}rely on elytra from here on out.
	It seems you'll need to ultra as well{n}to really get the momentum going.

JPC2024_hint_elytra_te_02=
	[BADELINE left normal]
	You can't get enough speed to break the blocks?
	While flying, inputting "up" reduces your speed.{n}So, you shouldn't press the up button too long.

	[BADELINE left upset]
	Also, it looks like you can't just{n}rely on elytra from here on out.
	It seems you'll need to ultra as well{n}to really get the momentum going.

	[BADELINE left scoff]
	{~}Isn't that the same advice as before,{/~} you ask?{n}Well, that happens sometimes.

JPC2024_hint_elytra_saburo=
	[BADELINE left normal]
	Having trouble with the distance?
	Try alternating between gliding{n}diagonally and horizontally.
	You'll be able to fly further in a {~}wavy pattern{/~}.

JPC2024_hint_elytra_knk=
	[BADELINE left normal]
	The movement before and after{n}hitting the big Kevin is the key.
	Let's try to find a way to get an ultra{n}on the crumble block in front of it.


# Fuwamo (heart)

JPC2024_hint_elytra_heart_01=
	[BADELINE right simple_sigh]
	Phew, we've climbed much higher.

	[BADELINE right upset]
	Is it time to summit?

JPC2024_hint_elytra_heart_02=
	[BADELINE right normal]
	Nice scenery.{n}I wish I could show {+GRANNY} this view.

	[MADELINE left peaceful]
	Let's take a little walk.

JPC2024_hint_elytra_heart_03=
	[BADELINE right normal]
	Wow, this is impressive.{n}It was worth coming all this way.

	[MADELINE left surprised]
	This is amazing!

	[MADELINE left normal]
	It was tough, but the rumors were true.
	It's {~}The Best Hike{/~} I've ever been on!

	[BADELINE right normal]
	Let's climb this tree.
	I'm sure we could get {~}The Ultimate Selfie{/~} from there.

	[BADELINE right scoff]
	Let's brag to that {#FF9523}budding photographer{#} about it!

JPC2024_hint_elytra_heart_04=
	[BADELINE right scoff]
	{~}"No Rain, No Rainbow"{/~} is a common saying.

	[BADELINE right upset flip]
	...I wonder what is at the foot of the rainbow.

