OutsideAction_Tear_thecheesefixer= Broken Machine
OutsideAction_Tear= Beyond
poem_OutsideAction_Tear_thecheesefixer_A= Fusing Box


map_specifics= 
This is not a normal map.
To play it the intended way, you will need to use an external map editor. 
That can be downloaded in your own Everest application as Lonn, or with the snowberry zip file, found in the Celeste Discord.
What you need to do in each screen is to find unintended strategies intentionally left off for the player to figure them out.
Then, run the map in your chosen map editor and fix them.
You can do this by unzipping the map's zip file and running the bin found in the "Maps" folder in the map editor.
The only arbitrary rules I will set for this are:
Don't mess with the tile structures;
Don't add any entities that aren't already in the map;
Don't delete entities that are absolutely fundamental for the solution;
Adding hazards, as well as trigger spikes and spiked jumpthrough is fair game for enforcing;
You may change the attributes of some entities to fix a few rooms;
Don't use timed trigger spikes and touch switches to enforce things. This isn't really a rule I just think it's lame and against the spirit of the map.
Anything other than that is fine.
I also want to clarify you don't need to follow any of these if you don't want to, the map is in your hands the moment this dialogue ends.
The map was made for mappers who would like to test and/or improve their decheesing abilities, but you can also just play it for the gameplay in it. 
The playback binoculars will show you the intended route to ease the experience.
Good luck.

 