# NOTES:
# The # Symbol at the start of a line counts as a Comment. To include in dialog, use a \#
# The . Symbol will cause a pause unless escaped with \. (ex: Mr. Oshiro has a pause, Mr\. Oshiro does not)
# Newlines automatically create a Page Break, unless there is an {n} command on the previous line
# Commands: Anything inside of curly braces {...} is a command and should not be translated.

# Inline Text Commands:
# {~}wavy text{/~}
# {!}impact text{/!}
# {>> x}changes speed at which characters are displayed{>>}
# {# 000000}this text is black{#} (uses HEX color values)
# {+MENU_BEGIN} inserts the dialog from the MENU_BEGIN value (in English, "CLIMB")
# {n} creates a newline, without a page break
# {0.5} creates a 0.5 second pause
# {big}this text is large{/big}

# Gameplay Control Commands (should never change)
# {trigger x} this triggers an in-game event
# {anchor} controls the visual position of the textbox in-game

# Language (id,label)
	LANGUAGE=english,English
	ICON=Icons/canadian-english.png
	ORDER=0

# Font (Face, Base Size)
# Use BMFONT to generate the .fnt and image files
	FONT=Renogare,64

# Done loading Meta Data
	BEGIN=true

# Auto-Saving
	AUTOSAVING_TITLE_NS=
		This game features Auto Saving
	AUTOSAVING_DESC_NS=
		Do not turn off the console
		when this icon is displayed
	AUTOSAVING_TITLE_PS4=
		This game features Auto Saving
	AUTOSAVING_DESC_PS4=
		Do not turn off the console
		when this icon is displayed
	AUTOSAVING_TITLE_XB1=
		This game features Auto Saving
	AUTOSAVING_DESC_XB1=
		Do not turn off your console
		when this icon is displayed
	AUTOSAVING_TITLE_PC=
		This game features Auto Saving
	AUTOSAVING_DESC_PC=
		Do not turn off your computer
		when this icon is displayed

# Main Menu
	MENU_DEBUG=		~DEBUG~
	MENU_BEGIN=		CLIMB
	MENU_PICO8=		PICO-8
	MENU_OPTIONS=	Options
	MENU_CREDITS=	Credits
	MENU_EXIT=		Exit

# Options
	OPTIONS_TITLE=			OPTIONS
	OPTIONS_CONTROLS=		CONTROLS
	OPTIONS_RUMBLE_PC=		Rumble
	OPTIONS_RUMBLE_PS4=		Vibration
	OPTIONS_RUMBLE_XB1=		Vibration
	OPTIONS_RUMBLE_NS=		Rumble
	OPTIONS_RUMBLE_ON=		100%
	OPTIONS_RUMBLE_HALF=	50%
	OPTIONS_RUMBLE_OFF=		OFF
	OPTIONS_GRAB_MODE=		Grab Mode
	OPTIONS_CROUCH_DASH_MODE=	Crouch Dash Mode
	OPTIONS_BUTTON_PRESS=	Press
	OPTIONS_BUTTON_HOLD=	Hold
	OPTIONS_BUTTON_INVERT=	Invert
	OPTIONS_BUTTON_TOGGLE=	Toggle
	OPTIONS_KEYCONFIG=		Keyboard Config
	OPTIONS_BTNCONFIG=		Controller Config

	OPTIONS_VIDEO=			VIDEO
	OPTIONS_FULLSCREEN=		Fullscreen
	OPTIONS_WINDOW=			Window Scale
	OPTIONS_VSYNC=			Vertical Sync
	OPTIONS_VIEWPORT_NS=	Adjust Screen Size
	OPTIONS_VIEWPORT_PS4=	Adjust Screen Size
	OPTIONS_VIEWPORT_XB1=	Adjust Screen Size
	OPTIONS_VIEWPORT_PC=	Adjust Screen Size
	OPTIONS_DISABLE_FLASH=	Photosensitive Mode
	OPTIONS_DISABLE_SHAKE=	Screen Shake Effects

	OPTIONS_AUDIO=			AUDIO
	OPTIONS_MUSIC=			Music
	OPTIONS_SOUNDS=			Sounds

	OPTIONS_GAMEPLAY=		GAMEPLAY
	OPTIONS_SPEEDRUN=		Speedrun Clock
	OPTIONS_SPEEDRUN_CHAPTER=Chapter
	OPTIONS_SPEEDRUN_FILE=	File
	OPTIONS_DASHES=			Dash Counter
	OPTIONS_LANGUAGE=		Language
	OPTIONS_ON=				ON
	OPTIONS_OFF=			OFF

# KEYBOARD CONFIG
	KEY_CONFIG_TITLE=		Keyboard Config
	KEY_CONFIG_GAMEPLAY=	GAMEPLAY
	KEY_CONFIG_LEFT=		Left
	KEY_CONFIG_RIGHT=		Right
	KEY_CONFIG_UP=			Up
	KEY_CONFIG_DOWN=		Down
	KEY_CONFIG_JUMP=		Jump
	KEY_CONFIG_DASH=		Dash
	KEY_CONFIG_GRAB=		Grab
	KEY_CONFIG_TALK=		Talk
	KEY_CONFIG_MENUS=		MENU
	KEY_CONFIG_CONFIRM=		Confirm
	KEY_CONFIG_CANCEL=		Cancel
	KEY_CONFIG_PAUSE=		Pause
	KEY_CONFIG_JOURNAL=		Journal
	KEY_CONFIG_QUICKRESTART=Quick Restart
	KEY_CONFIG_RESET=		Reset All to Defaults
	KEY_CONFIG_CHANGING=	PRESS KEY FOR
	KEY_CONFIG_MOVE_ONLY=	FOR MOVEMENT ONLY
	KEY_CONFIG_DASH_ONLY=	FOR DASHING ONLY

# CONTROLLER CONFIG
	BTN_CONFIG_TITLE=		Controller Config
	BTN_CONFIG_INFO=		PRESS | TO ADD A BUTTON, | TO CLEAR BUTTONS
	BTN_CONFIG_CHANGING=	PRESS BUTTON TO ADD FOR
	BTN_CONFIG_NOCONTROLLER=Please Attach a Controller

# ADDITIONAL OPTIONS FOR V1.4.0.0
	KEY_CONFIG_DEMO=		Crouch Dash
	KEY_CONFIG_ADVANCED=	ADVANCED
	KEY_CONFIG_MENU_NOTICE= EACH ACTION REQUIRES 1 UNIQUE BIND

# PICO-8
	PICO8_UNLOCKED=			Now playable from the Main Menu
	PICO8_PAUSE_TITLE=		PAUSED
	PICO8_PAUSE_CONTINUE=	Resume
	PICO8_PAUSE_RESTART=	Reset PICO-8
	PICO8_PAUSE_QUIT=		Exit PICO-8

# FILE MENU
	FILE_DEFAULT=		Madeline
	FILE_CORRUPTED=		Corrupted :(
	FILE_FAILEDTOLOAD=	Failed to Load
	FILE_NEWGAME=		Start New Game!
	FILE_CONTINUE=		Continue
	FILE_DELETE=		Delete
	FILE_BEGIN=			Begin
	FILE_ASSIST_OFF=	Assist Mode : OFF
	FILE_ASSIST_ON=		Assist Mode : ON
	FILE_VARIANT_OFF=	Variant Mode : OFF
	FILE_VARIANT_ON=	Variant Mode : ON
	FILE_RENAME=		Rename
	FILE_DELETE_REALLY=	Are you sure?
	FILE_DELETE_NO=		Cancel
	FILE_DELETE_YES=	Delete
	FILE_DELETE_FAILED=	Failed to Delete File!

# Assist Mode
	ASSIST_MODE_0=
		{# 44adf7}Assist Mode{#} allows you to modify{n}
		the game's rules to fit your specific needs.		
	ASSIST_MODE_1=
		This includes options such as slowing the game speed,{n}
		granting yourself invincibility or infinite stamina,{n}
		and skipping chapters entirely.
	ASSIST_MODE_2=
		Celeste is intended to be a challenging and rewarding experience.{n}
		If the default game proves inaccessible to you, we hope that{n} 
		you can still find that experience with {# 44adf7}Assist Mode{#}.
	ASSIST_ASK=		Would you like to play with {# 44adf7}Assist Mode{#}?
	ASSIST_YES=		Yes
	ASSIST_NO=		No
	ASSIST_SKIP=	Assist{n}Skip

# File Naming
	NAME_LETTERS=
		ABCDEFGHI abcdefghi
		JKLMNOPQR jklmnopqr
		STUVWXYZ  stuvwxyz
		1234567890+=:~!@$%
		^&*_-#"'()<>/\.,|`

	NAME_SPACE=			space
	NAME_BACKSPACE=		backspace
	NAME_ACCEPT=		ACCEPT
	NAME_BACK=			CANCEL

# Xbox One Stuff
	XB1_MENU_SWITCH_PROFILE=	Switch Profile
	XB1_SIGN_OUT_MESSAGE=		A sign-in change has occured. Please sign back in or exit to the title screen.
	XB1_SIGN_IN=				Sign-in
	XB1_RECONNECT_CONTROLLER=	Please reconnect your controller to continue.

# Intro Vignette
	INTRO_VIGNETTE_RESUME=	Continue
	INTRO_VIGNETTE_SKIP=	Skip
	INTRO_VIGNETTE_QUIT=	Quit

# Overworld
	OVERWORLD_START=			Start
	OVERWORLD_NORMAL=			CLIMB
	OVERWORLD_INTERLUDE=		BEGIN
	OVERWORLD_REMIX=			B-SIDE
	OVERWORLD_REMIX2=			C-SIDE
	OVERWORLD_REMIX_UNLOCKED=	B-Side Unlocked!
	OVERWORLD_REMIX_UNLOCKED2=	C-Side Unlocked!

# Chapter Titles
	AREA_CHAPTER=	Chapter {x}
	AREA_0=			Prologue
	AREA_1=			Forsaken City
	AREA_2=			Old Site
	AREA_3=			Celestial Resort
	AREA_4=			Golden Ridge
	AREA_5=			Mirror Temple
	AREA_6=			Reflection
	AREA_7=			The Summit
	AREA_8=			Epilogue
	AREA_9=			Core
	AREA_10=		Farewell

# Checkpoints
	CHECKPOINT_1_0=		Crossing
	CHECKPOINT_1_1=		Chasm

	CHECKPOINT_2_0=		Intervention
	CHECKPOINT_2_1=		Awake

	CHECKPOINT_3_0=		Huge Mess
	CHECKPOINT_3_1=		Elevator Shaft
	CHECKPOINT_3_2=		Presidential Suite

	CHECKPOINT_4_0=		Shrine
	CHECKPOINT_4_1=		Old Trail
	CHECKPOINT_4_2=		Cliff Face

	CHECKPOINT_5_0=		Depths
	CHECKPOINT_5_1=		Unravelling
	CHECKPOINT_5_2=		Search
	CHECKPOINT_5_3=		Rescue

	CHECKPOINT_6_0=		Lake
	CHECKPOINT_6_1=		Hollows
	CHECKPOINT_6_2=		Reflection
	CHECKPOINT_6_3=		Rock Bottom
	CHECKPOINT_6_4=		Resolution

	CHECKPOINT_7_0=		500 M
	CHECKPOINT_7_1=		1000 M
	CHECKPOINT_7_2=		1500 M
	CHECKPOINT_7_3=		2000 M
	CHECKPOINT_7_4=		2500 M
	CHECKPOINT_7_5=		3000 M

	CHECKPOINT_8_0=		Into the Core
	CHECKPOINT_8_1=		Hot and Cold
	CHECKPOINT_8_2=		Heart of the Mountain

	CHECKPOINT_9_0=		Singular
	CHECKPOINT_9_1=		Power Source
	CHECKPOINT_9_2=		Remembered
	CHECKPOINT_9_3=		Event Horizon
	CHECKPOINT_9_4=		Determination
	CHECKPOINT_9_5=		Stubbornness
	CHECKPOINT_9_6=		Reconciliation
	CHECKPOINT_9_7=		Farewell

# B-Side Checkpoints
	CHECKPOINT_1H_0=	Contraption
	CHECKPOINT_1H_1=	Scrap Pit

	CHECKPOINT_2H_0=	Combination Lock
	CHECKPOINT_2H_1=	Dream Altar

	CHECKPOINT_3H_0=	Staff Quarters
	CHECKPOINT_3H_1=	Library
	CHECKPOINT_3H_2=	Rooftop

	CHECKPOINT_4H_0=	Stepping Stones
	CHECKPOINT_4H_1=	Gusty Canyon
	CHECKPOINT_4H_2=	Eye of the Storm

	CHECKPOINT_5H_0=	Central Chamber
	CHECKPOINT_5H_1=	Through the Mirror
	CHECKPOINT_5H_2=	Mix Master

	CHECKPOINT_6H_0=	Reflection
	CHECKPOINT_6H_1=	Rock Bottom
	CHECKPOINT_6H_2=	Reprieve

	CHECKPOINT_7H_0=	500 M
	CHECKPOINT_7H_1=	1000 M
	CHECKPOINT_7H_2=	1500 M
	CHECKPOINT_7H_3=	2000 M
	CHECKPOINT_7H_4=	2500 M
	CHECKPOINT_7H_5=	3000 M

	CHECKPOINT_8H_0=	Into the Core
	CHECKPOINT_8H_1=	Burning or Freezing
	CHECKPOINT_8H_2=	Heartbeat

# Postcards
	POSTCARD_AREA_1=
		Select {#ff1144}Save and Quit{#} from the pause menu at any time to take a break. You'll resume from the same screen and you won't lose any progress!

	POSTCARD_AREA_2=
		{#ff1144}Strawberries{#} will impress your friends, but that's about it. Only collect them if you really want to!

	POSTCARD_AREA_3=
		Be proud of your {#ff1144}Death Count{#}!{n}The more you die, the more you're learning.{n}Keep going!

	POSTCARD_AREA_4=
		{# F94A4A}Climbing Tip!{#}{n}Low on energy in a pinch?{n}{n}Jumping away from walls{n}doesn't consume stamina!

	POSTCARD_AREA_5=
		{# F94A4A}Did You Know?{#}{n}Most climbing mishaps{n}occur due to exhaustion.{n}{n}Remember to take regular breaks!

	POSTCARD_AREA_6=
		{# F94A4A}Did You Know?{#}{n}{n}It is impossible to{n}outrun your own reflection.

	POSTCARD_CSIDES=
		Ready for a real challenge?{n}{n}{# F94A4A}C-Sides{#} have been unlocked, and{n}{# dbb63f}Golden Strawberries{#} have appeared{n}at the start of every chapter!{n}{n}Good luck, {+MADELINE}!

	POSTCARD_VARIANTS=
		Wow, you did it!{n}{n}{# 9B3FB5}Variants{#} are now accessible from the File Select Menu.

# Journal
	JOURNAL_OF=
	JOURNAL_PROGRESS=				PROGRESS
	JOURNAL_SPEEDRUNS=				RECORDS:{n}SPEEDRUNS
	JOURNAL_DASHES=					RECORDS:{n}FEWEST DASHES
	JOURNAL_DEATHS=					RECORDS:{n}FEWEST DEATHS
	JOURNAL_POEM=					CRYSTAL HEARTS
	JOURNAL_MODE_NORMAL=			CLEAR
	JOURNAL_MODE_NORMAL_FULLCLEAR=	FULL CLEAR
	JOURNAL_MODE_BSIDE=				B-SIDE
	JOURNAL_MODE_CSIDE=				C-SIDE
	JOURNAL_TOTALS=					TOTALS
	JOURNAL_GRANDTOTAL=				GRAND TOTAL

# Stats
	STATS_TITLE=			Global Steam Stats
	STAT_BERRIES=			Strawberries
	STAT_DEATHS=			Deaths
	STAT_DASHES=			Dashes
	STAT_GOLDBERRIES=		Golden Berries
	STAT_PICO_BERRIES=		PICO-8 Strawberries
	STAT_PICO_DEATHS=		PICO-8 Deaths
	STAT_PICO_COMPLETES=	PICO-8 Completes

# Saving / Loading Failed
	SAVEFAILED_TITLE=	UNABLE TO SAVE
	SAVEFAILED_RETRY=	Try Again
	SAVEFAILED_IGNORE=	Continue Without Saving
	LOADFAILED_TITLE=	UNABLE TO LOAD
	LOADFAILED_GOBACK=	Go Back
	LOADFAILED_IGNORE=	Continue Without Saving

# Tutorial
	TUTORIAL_CLIMB=		CLIMB
	TUTORIAL_HOLD=		HOLD
	TUTORIAL_DASH=		DASH
	TUTORIAL_DREAMJUMP=	JUMP
	TUTORIAL_CARRY=		CARRY

# Area Complete
	AREACOMPLETE_NORMAL=				Chapter Complete
	AREACOMPLETE_NORMAL_FULLCLEAR=		Chapter Clear
	AREACOMPLETE_BSIDE=					B-Side Complete
	AREACOMPLETE_CSIDE=					C-Side Complete
	MOUNTAIN_COMPLETE_NORMAL=			Complete
	MOUNTAIN_COMPLETE_NORMAL_FULLCLEAR=	Clear
	MOUNTAIN_COMPLETE_BSIDE=			B-Side Complete
	MOUNTAIN_COMPLETE_CSIDE=			C-Side Complete

# Game Paused
	MENU_PAUSE_TITLE=			PAUSED
	MENU_PAUSE_RESUME=			Resume
	MENU_PAUSE_SKIP_CUTSCENE=	Skip Cutscene
	MENU_PAUSE_RETRY=			Retry
	MENU_PAUSE_ASSIST=			Assist Options
	MENU_PAUSE_VARIANT=			Variants
	MENU_PAUSE_OPTIONS=			Options
	MENU_PAUSE_RESTARTAREA=		Restart Chapter
	MENU_PAUSE_SAVEQUIT=		Save and Quit
	MENU_PAUSE_RETURN=			Return to Map
	MENU_PAUSE_RESTARTDEMO=		Restart Demo
	MENU_RETURN_TITLE=			RETURN TO MAP?
	MENU_RETURN_CONTINUE=		Yes
	MENU_RETURN_CANCEL=			Cancel
	MENU_RETURN_INFO=			Returning to Map will save your progress{n}
								but you must restart at the last checkpoint
	MENU_RESTART_TITLE=			RESTART CHAPTER?
	MENU_RESTART_CONTINUE=		Yes
	MENU_RESTART_CANCEL=		Cancel

# Assist UI
	MENU_ASSIST_TITLE=					ASSIST MODE
	MENU_ASSIST_SUBTITLE=				Assists
	MENU_ASSIST_GAMESPEED=				Game Speed
	MENU_ASSIST_INVINCIBLE=				Invincibility
	MENU_ASSIST_AIR_DASHES=				Air Dashes
	MENU_ASSIST_DASH_ASSIST=			Dash Assist
	MENU_ASSIST_AIR_DASHES_NORMAL=		Default
	MENU_ASSIST_AIR_DASHES_TWO=			2
	MENU_ASSIST_AIR_DASHES_INFINITE=	Infinite
	MENU_ASSIST_INFINITE_STAMINA=		Infinite Stamina

# Variant UI
	MENU_VARIANT_TITLE=					VARIANTS
	MENU_VARIANT_SUBTITLE=				Variants
	MENU_VARIANT_MIRROR=				Mirror Mode
	MENU_VARIANT_360DASHING=			360 Dashing
	MENU_VARIANT_INVISMOTION=			Invisible Motion
	MENU_VARIANT_PLAYASBADELINE=		Other Self
	MENU_VARIANT_NOGRABBING=			No Grabbing
	MENU_VARIANT_LOWFRICTION=			Low Friction
	MENU_VARIANT_SUPERDASHING=			Super Dashing
	MENU_VARIANT_HICCUPS=				Hiccups

# Misc UI
	UI_CUTSCENE_SKIP=	Skip
	UI_REMIX_UNLOCKED=	B-Side Unlocked
	UI_CANCEL=			Back
	UI_CONFIRM=			Confirm
	UI_QUICK_RESTART_TITLE=Quick Restart: 
	UI_QUICK_RESTART_HOLD=Hold
	UI_QUICK_RESTART_PRESS=Press

# B SIDES
	REMIX_BY=			Music by
	REMIX_ALBUM=		Celeste B-Sides

	AREA_1_REMIX=		(Sever the Skyline Mix)
	AREA_2_REMIX=		(Black Moonrise Mix)
	AREA_3_REMIX=		(Good Karma Mix)
	AREA_4_REMIX=		(Golden Feather Mix)
	AREA_5_REMIX=		(Mirror Magic Mix)
	AREA_6_REMIX=		(Center of the Earth Mix)
	AREA_7_REMIX=		(No More Running Mix)
	AREA_9_REMIX=		(Say Goodbye Mix)

# Credits
	CREDITS_THANKYOU=	Thanks for playing :)

# Names
	THEO=				{# FF9523}Theo{#}
	THEO_UNDER_STARS=	{# FFFF4C}TheoUnderStars{#}
	MIXMASTER_THEO=		{# FF9523}Mix Master Theo{#}
	MOM=				{# 339CC7}Mom{#}
	MROSHIRO=			{# 7BD838}Mr\. Oshiro{#}
	OSHIRO=				{# 7BD838}Oshiro{#}
	ELCREEPO=			{# 7BD838}El Creepo{#}
	MADELINE=			{# F94A4A}{savedata Name}{#}
	MS_MADELINE=		{# F94A4A}Ms\. {savedata Name}{#}
	RESORT=				{# b864be}Celestial Resort{#}
	THOUGHT=			{# 696a6a}{~}(
	ENDTHOUGHT=			){/~}{#}
	MOUNTAIN=			{# 96EFFF}Mountain{#}
	CELESTE_MOUNTAIN=	{# 96EFFF}Celeste Mountain{#}
	PART_OF_ME=			{# d678db}{~}Part of Me{/~}{#}
	PART_OF_YOU=		{# d678db}{~}Part of You{/~}{#}
	ST_BAD=				{# d678db}{~}
	END_BAD=			{/~}{#}
	GRANNY=				{# 66ea3a}Granny{#}
	PART_OF_HER=		{# 66ea3a}{~}Part of Her{/~}{#}
	PART_OF_GRANNY=		{# 66ea3a}{~}Part of Granny{/~}{#}

# Theo sister name
# if the player name is the same as this one, theo's sister name becomes the ALT_NAME
	THEO_SISTER_NAME=		Alex
	THEO_SISTER_ALT_NAME=	Maddy
	ALEX=					{# F94A4A}{savedata TheoSisterName}{#}

Zasterly_LucentCavern= Lucent Cavern
Zasterly_LucentCavern_LucentCavern= Lucent Cavern
poem_Zasterly_LucentCavern_LucentCavern_A= Discovery
LucentCavern_Zasterly_LucentCavern_Start=Start
lore=
[MADELINE left sad]
{>> 0.25}Cavern of secrets...{0.4} shrine of mirrors...{>>}
[MADELINE left upset]
I came here for a {!}{# 1a50f5}Crystal Heart{#}{/!}, not for {~}Lore{/~}.

introcar=
[MADELINE left surprised]
Intro Car!
[MADELINE left upset]
How original.

sure=
[MADELINE left normal]
Sticks and stone make break my bones.
But spinners never hurt me.

mirror=
[MADELINE left sad]
This...
[MADELINE left panic]
This isn't right...

sass=
[MADELINE left upset]
...
Why does this screen transition even exist?

no=
[MADELINE left normal]
no.

saveable=
[MADELINE left normal]
savable...

moonberry=
[MADELINE left normal]
{big}I {~}knew{/~} it!{/big}

granny=
[GRANNY right normal]
Let me guess.
You did a bunch of chained ultras thinking you'd get a strawberry, or some nifty secret.
[GRANNY right mock]
Or that you'd get to pet a cat.
[GRANNY right normal]
Sorry, it's not going to be that easy.
You're still missing {# 949899}{~}something{/~}{#}
[MADELINE left upset]
...
Those blocks were poorly spaced, does the mapper even know what they're doing?
[GRANNY right normal]
Nope.
[GRANNY right laugh]
Good luck getting back now.
{trigger 0 laugh}

granny2=
[GRANNY right laugh]
You actually brought the {# 949899}Silver{#}.
[GRANNY right normal]
I didn't think you'd figure it out.

thanks=
[THEO left normal]
A huge thank you to {~}clutterArranger{/~} and {~}intricate{/~} for playstesting this map.
The first thing that each of them did was check for a secret here...
[THEO left excited]
Now there is one!
