modname_SpringCollab2020=Spring Collab 2020

endscreen_collabname_SpringCollab2020= SC2020

SpringCollab2020_0_Lobbies=Spring Collab 2020
SpringCollab2020_1_Beginner=Collab - Beginner
SpringCollab2020_2_Intermediate=Collab - Intermediate
SpringCollab2020_3_Advanced=Collab - Advanced
SpringCollab2020_4_Expert=Collab - Expert
SpringCollab2020_5_Grandmaster=Collab - Grandmaster

SpringCollab2020_0_Lobbies_0_Prologue=Prologue
SpringCollab2020_0_Lobbies_1_Beginner=Beginner Lobby
SpringCollab2020_0_Lobbies_2_Intermediate=Intermediate Lobby
SpringCollab2020_0_Lobbies_3_Advanced=Advanced Lobby
SpringCollab2020_0_Lobbies_4_Expert=Expert Lobby
SpringCollab2020_0_Lobbies_5_Grandmaster=Grandmaster Lobby

SpringCollab2020_0_Lobbies_1_Beginner_journal=Beginner Difficulty
SpringCollab2020_0_Lobbies_2_Intermediate_journal=Intermediate Difficulty
SpringCollab2020_0_Lobbies_3_Advanced_journal=Advanced Difficulty
SpringCollab2020_0_Lobbies_4_Expert_journal=Expert Difficulty
SpringCollab2020_0_Lobbies_5_Grandmaster_journal=Grandmaster Difficulty

SpringCollab2020_0_Gyms_1_Beginner=Beginner Gym
SpringCollab2020_0_Gyms_2_Intermediate=Intermediate Gym
SpringCollab2020_0_Gyms_3_Advanced=Advanced Gym
SpringCollab2020_0_Gyms_4_Expert=Expert Gym
SpringCollab2020_0_Gyms_5_Grandmaster=Grandmaster Gym

SpringCollab2020_1_Beginner_CANADIAN=Azurite Ascent
SpringCollab2020_1_Beginner_hennyburgr=Badeline Block Belt
SpringCollab2020_1_Beginner_Flagpole1up=Blast Processing
SpringCollab2020_1_Beginner_Thegur90=Chillout Mountain
SpringCollab2020_1_Beginner_Skeleton=Cirque Maderano
SpringCollab2020_1_Beginner_Cookie=Crystal Enigma
SpringCollab2020_1_Beginner_Bissy=Desolate Spire
SpringCollab2020_1_Beginner_DanTKO=Electric Stratosphere
SpringCollab2020_1_Beginner_Rue=Heaven's Outer Space
SpringCollab2020_1_Beginner_Abby=Heavenly Altitudes
SpringCollab2020_1_Beginner_Snas=Into the Storm
SpringCollab2020_1_Beginner_itsabrody=Mossy Caverns
SpringCollab2020_1_Beginner_Cat_in_Box_01=Seeker Temple
SpringCollab2020_1_Beginner_Cruor=Space Jam Fever Dream
SpringCollab2020_1_Beginner_Lichtbaulb=Starjump
SpringCollab2020_1_Beginner_iamdadbod=Temple of the Kevins
SpringCollab2020_1_Beginner_Ghajestis=The Singularity
SpringCollab2020_1_Beginner_IsaGoodFriend=Thoughtful Dreams

SpringCollab2020_1_Beginner_CANADIAN_author=by CANADIAN
SpringCollab2020_1_Beginner_hennyburgr_author=by hennyburgr
SpringCollab2020_1_Beginner_Flagpole1up_author=by Flagpole1up
SpringCollab2020_1_Beginner_Thegur90_author=by Thegur90
SpringCollab2020_1_Beginner_Skeleton_author=by Skeleton
SpringCollab2020_1_Beginner_Cookie_author=by Cookie
SpringCollab2020_1_Beginner_Bissy_author=by Bissy
SpringCollab2020_1_Beginner_DanTKO_author=by DanTKO
SpringCollab2020_1_Beginner_Rue_author=by Rue
SpringCollab2020_1_Beginner_Abby_author=by Abby
SpringCollab2020_1_Beginner_Snas_author=by Snas
SpringCollab2020_1_Beginner_itsabrody_author=by itsabrody
SpringCollab2020_1_Beginner_Cat_in_Box_01_author=by Cat_in_Box_01
SpringCollab2020_1_Beginner_Cruor_author=by Cruor
SpringCollab2020_1_Beginner_Lichtbaulb_author=by Lichtbaulb
SpringCollab2020_1_Beginner_iamdadbod_author=by iamdadbod
SpringCollab2020_1_Beginner_Ghajestis_author=by Ghajestis
SpringCollab2020_1_Beginner_IsaGoodFriend_author=by IsaGoodFriend

SpringCollab2020_1_Beginner_CANADIAN_collabcredits=
	Decoration: Skeleton
	Music: wuchta
	Spriting: IsaGoodFriend, Vicente Nitti
	
SpringCollab2020_1_Beginner_hennyburgr_collabcredits=
	Custom Mechanic: Brokemia
	Music: Cephx
	
SpringCollab2020_1_Beginner_Flagpole1up_collabcredits=
	Coding: Cruor
	Music: Tortoise
	Spriting: Flagpole1up
	feat. Adventure Helper, Pandora's Box
	
SpringCollab2020_1_Beginner_Thegur90_collabcredits=
	Decoration: Linj, Thegur90
	Music: Thegur90
	
SpringCollab2020_1_Beginner_Skeleton_collabcredits=
	Custom Mechanic: maddie480
	Music: Tortoise
	Spriting: Maildropfolder
	
SpringCollab2020_1_Beginner_Cookie_collabcredits=
	Coding: maddie480
	feat. DJ Map Helper, Frost Helper, Extended Variants
	
SpringCollab2020_1_Beginner_Bissy_collabcredits=
	Custom Mechanic: maddie480
	Music: Marshall H
	Spriting: _sleepie, Bissy, IsaGoodFriend
	Stylegrounds: Linj
	feat. Extended Variants
	
SpringCollab2020_1_Beginner_DanTKO_collabcredits=
	Coding: maddie480
	Spriting: Maildropfolder
	Dark Theme: DanTKO
	
SpringCollab2020_1_Beginner_Rue_collabcredits=
	Coding: dog, maddie480
	Music: Thegur90
	feat. Adventure Helper
	
SpringCollab2020_1_Beginner_Abby_collabcredits=
	Custom Mechanic: maddie480, Natalie
	Decoration: Skeleton
	Music: Cephx
	feat. Frost Helper
	
SpringCollab2020_1_Beginner_Snas_collabcredits=
	Map Polish: Bissy
	
SpringCollab2020_1_Beginner_itsabrody_collabcredits=
	Custom Mechanic: dog, maddie480
	Decoration: Cookie
	Music: Cephx
	feat. Frost Helper, Pandora's Box
	
SpringCollab2020_1_Beginner_Cat_in_Box_01_collabcredits=
	Decoration: Bissy, Linj
	Spriting: Bissy
	
SpringCollab2020_1_Beginner_Cruor_collabcredits=
	Custom Mechanic: Cruor
	Moral Support: Twitch Chat
	Music: Tortoise
	feat. Lua Cutscenes, Pandora's Box
	
SpringCollab2020_1_Beginner_Lichtbaulb_collabcredits=
	Decoration: Linj
	
SpringCollab2020_1_Beginner_iamdadbod_collabcredits=
	Custom Portrait: snowii
	Decoration: Mün
	Music: Thegur90
	Spriting: Slife
	Tileset XML: Maildropfolder
	feat. Cavern Helper
	
SpringCollab2020_1_Beginner_Ghajestis_collabcredits=
	Map Polish: Bissy
	
SpringCollab2020_1_Beginner_IsaGoodFriend_collabcredits=
	Translation into Ahorn & Decoration: Bissy

SpringCollab2020_2_Intermediate_aleph_null=Abandoned and Ruined
SpringCollab2020_2_Intermediate_aridai=Ancient Engine
SpringCollab2020_2_Intermediate_SilverStar=Another Summit
SpringCollab2020_2_Intermediate_hennyburgr=Circular Platform Clutter
SpringCollab2020_2_Intermediate_Donker19=City of Tears
SpringCollab2020_2_Intermediate_Oppen_Heimer=Claustrophobia
SpringCollab2020_2_Intermediate_Evilleafy=Dark Side of the Moon
SpringCollab2020_2_Intermediate_Rocketguy2=Desecration
SpringCollab2020_2_Intermediate_Bonicle=Electrified Resort
SpringCollab2020_2_Intermediate_Bissy=Flooded Waterways
SpringCollab2020_2_Intermediate_phant=Heavenly
SpringCollab2020_2_Intermediate_GG19=Hot and Cold Cavern
SpringCollab2020_2_Intermediate_Clover=Jots & Scribbles
SpringCollab2020_2_Intermediate_TheAdvertisement=Madelina Jones and the Temple of Zoom
SpringCollab2020_2_Intermediate_Skeleton=Möbius Temple
SpringCollab2020_2_Intermediate_Lichtbaulb=Overgrown City
SpringCollab2020_2_Intermediate_Thegur90=Serene Skydive
SpringCollab2020_2_Intermediate_Noax=Sizzling Citadel
SpringCollab2020_2_Intermediate_Goat=Spirit Spire
SpringCollab2020_2_Intermediate_iamdadbod=Stratcour Summit
SpringCollab2020_2_Intermediate_Hallow=The Game
SpringCollab2020_2_Intermediate_ProXas=Water and Ice

SpringCollab2020_2_Intermediate_aleph_null_author=by aleph_null
SpringCollab2020_2_Intermediate_aridai_author=by aridai
SpringCollab2020_2_Intermediate_SilverStar_author=by SilverStar
SpringCollab2020_2_Intermediate_hennyburgr_author=by hennyburgr
SpringCollab2020_2_Intermediate_Donker19_author=by Donker19
SpringCollab2020_2_Intermediate_Oppen_Heimer_author=by Oppen_heimer
SpringCollab2020_2_Intermediate_Evilleafy_author=by Evilleafy
SpringCollab2020_2_Intermediate_Rocketguy2_author=by Rocketguy2
SpringCollab2020_2_Intermediate_Bonicle_author=by Bonicle
SpringCollab2020_2_Intermediate_Bissy_author=by Bissy
SpringCollab2020_2_Intermediate_phant_author=by phant
SpringCollab2020_2_Intermediate_GG19_author=by GG19
SpringCollab2020_2_Intermediate_Clover_author=by snowii
SpringCollab2020_2_Intermediate_TheAdvertisement_author=by TheAdvertisement
SpringCollab2020_2_Intermediate_Skeleton_author=by Skeleton
SpringCollab2020_2_Intermediate_Lichtbaulb_author=by Lichtbaulb
SpringCollab2020_2_Intermediate_Thegur90_author=by Thegur90
SpringCollab2020_2_Intermediate_Noax_author=by Noax
SpringCollab2020_2_Intermediate_Goat_author=by Goat
SpringCollab2020_2_Intermediate_iamdadbod_author=by iamdadbod
SpringCollab2020_2_Intermediate_Hallow_author=by Hallow
SpringCollab2020_2_Intermediate_ProXas_author=by ProXas

SpringCollab2020_2_Intermediate_aleph_null_collabcredits=
	Decoration: Lizardreus
	Music: wuchta
	Spriting: Lizardreus, TheAdvertisement
	
SpringCollab2020_2_Intermediate_aridai_collabcredits=
	Gameplay Polish: CANADIAN
	Music: Thegur90
	Spriting: Flagpole1up, Lizardreus
	feat. ClutterHelper, DJ Map Helper
	
SpringCollab2020_2_Intermediate_SilverStar_collabcredits=
	Custom Mechanic: JaThePlayer
	Decoration: iamdadbod, Linj
	Gameplay Polish: Bissy
	Camera Polish: Soloiini

SpringCollab2020_2_Intermediate_hennyburgr_collabcredits=
	Custom Mechanic: maddie480
	feat. Pandora's Box
	
SpringCollab2020_2_Intermediate_Donker19_collabcredits=
	Music: Marshall H
	Spriting: Linj, Maildropfolder
	SFX: abinadimeza
	
SpringCollab2020_2_Intermediate_Oppen_Heimer_collabcredits=
	Custom Mechanic: maddie480
	Music: Marshall H
	Spriting: IsaGoodFriend
	feat. Frost Helper, Factory Helper,
	Adventure Helper, Outback Helper, Extended Variants
	
SpringCollab2020_2_Intermediate_Evilleafy_collabcredits=
	Decoration: Linj, Skeleton
	Music: Cephx
	
SpringCollab2020_2_Intermediate_Rocketguy2_collabcredits=
	Decoration: Linj
	Music: Thegur90
	Spriting: Flagpole1up
	feat. Adventure Helper, Factory Helper
	
SpringCollab2020_2_Intermediate_Bonicle_collabcredits=
	Decoration: Bonicle, RadleyMcTuneston
	
SpringCollab2020_2_Intermediate_Bissy_collabcredits=
	Custom Mechanics: dog, maddie480
	Music: Cephx
	Spriting: ansimuz, Bissy,
	Flagpole1up, IsaGoodFriend, Maildropfolder
	feat. Pandora's Box
	
SpringCollab2020_2_Intermediate_phant_collabcredits=
	Custom Mechanic: Brokemia
	Music: Cephx
	Spriting: Maildropfolder, Flagpole1up
	feat. Frost Helper
	
SpringCollab2020_2_Intermediate_GG19_collabcredits=
	Decoration: Bissy, GG19
	Gameplay Polish: Bissy, Holly, Skeleton
	Spriting: Maildropfolder

SpringCollab2020_2_Intermediate_Clover_collabcredits=
	Gameplay Polish: iamdadbod
	Music: Tortoise
	Spriting: Maildropfolder
	feat. Frost Helper

SpringCollab2020_2_Intermediate_TheAdvertisement_collabcredits=
	Coding: maddie480
	Decoration: DanTKO
	Music: Cephx
	Spriting: _sleepie, DanTKO, Jesse Munguia
	feat. Extended Variants, Frost Helper, Pandora's Box
	
SpringCollab2020_2_Intermediate_Skeleton_collabcredits=
	Music: Two Skies Apart

SpringCollab2020_2_Intermediate_Lichtbaulb_collabcredits=
	Decoration: Lichtbaulb, Linj
	Music: Two Skies Apart
	Spriting: snowii
	feat. DJ Map Helper, Adventure Helper
	
SpringCollab2020_2_Intermediate_Thegur90_collabcredits=
	Coding: maddie480
	Decoration: Ezel
	Music: Thegur90
	feat. Extended Variants

SpringCollab2020_2_Intermediate_Noax_collabcredits=
	Decoration: Skeleton
	Music: Tortoise
	Spriting: TheAdvertisement

SpringCollab2020_2_Intermediate_Goat_collabcredits=
	Coding: maddie480, PenguinOwl
	Decoration: Cookie
	Gameplay Polish: CANADIAN
	Music: Zachary Talis
	Spriting: Cookie, Maildropfolder
	feat. Frost Helper
	
SpringCollab2020_2_Intermediate_iamdadbod_collabcredits=
	Decoration: Mün
	Camera Polish: Soloiini
	feat. DJ Map Helper, Frost Helper
	
SpringCollab2020_2_Intermediate_Hallow_collabcredits=
	Gameplay Polish: Bissy, iamdadbod
	feat. DJ Map Helper, Frost Helper, Pandora's Box
	
SpringCollab2020_2_Intermediate_ProXas_collabcredits=
	Spriting: TheAdvertisement

SpringCollab2020_3_Advanced_JaThePlayer=Nice Doppelgänger
SpringCollab2020_3_Advanced__sleepie=Above Celeste's Peak
SpringCollab2020_3_Advanced_Thegur90=Booster in Orbit
SpringCollab2020_3_Advanced_Cookie=Crimson Night
SpringCollab2020_3_Advanced_Tortoise=Crumbling Castle
SpringCollab2020_3_Advanced_Spoopy=Cave-in Cavern
SpringCollab2020_3_Advanced_taco360=Dreamy Bluffs
SpringCollab2020_3_Advanced_iamdadbod=Ferocious Sanctuary
SpringCollab2020_3_Advanced_Galaksyz=Lucid Caverns
SpringCollab2020_3_Advanced_LinjKarma=Mural Skies
SpringCollab2020_3_Advanced_Bissy=Northern Lights
SpringCollab2020_3_Advanced_NeoKat=nyoom
SpringCollab2020_3_Advanced_Ezel=Rhythm Realm
SpringCollab2020_3_Advanced_BeefyUncle=Satellite
SpringCollab2020_3_Advanced_Dozing=Space Garden
SpringCollab2020_3_Advanced_Percussive=String
SpringCollab2020_3_Advanced_Holly=The Climb
SpringCollab2020_3_Advanced_orbittwz=The Correlation
SpringCollab2020_3_Advanced_RealVet=The Dark Core
SpringCollab2020_3_Advanced_Rufus=Toxic Sewers

SpringCollab2020_3_Advanced_JaThePlayer_author=by JaThePlayer
SpringCollab2020_3_Advanced__sleepie_author=by _sleepie
SpringCollab2020_3_Advanced_Thegur90_author=by Thegur90
SpringCollab2020_3_Advanced_Cookie_author=by Cookie
SpringCollab2020_3_Advanced_Tortoise_author=by Tortoise
SpringCollab2020_3_Advanced_Spoopy_author=by SpoopySoup
SpringCollab2020_3_Advanced_taco360_author=by taco360
SpringCollab2020_3_Advanced_iamdadbod_author=by iamdadbod
SpringCollab2020_3_Advanced_Galaksyz_author=by Galaksyz
SpringCollab2020_3_Advanced_LinjKarma_author=by LinjKarma
SpringCollab2020_3_Advanced_Bissy_author=by Bissy
SpringCollab2020_3_Advanced_NeoKat_author=by NeoKat
SpringCollab2020_3_Advanced_Ezel_author=by Ezel
SpringCollab2020_3_Advanced_BeefyUncle_author=by Marshall H
SpringCollab2020_3_Advanced_Dozing_author=by Dozing
SpringCollab2020_3_Advanced_Percussive_author=by Percussive
SpringCollab2020_3_Advanced_Holly_author=by Holly
SpringCollab2020_3_Advanced_orbittwz_author=by orbittwz
SpringCollab2020_3_Advanced_RealVet_author=by RealVet
SpringCollab2020_3_Advanced_Rufus_author=by Rufus

SpringCollab2020_3_Advanced__sleepie_collabcredits=
	Gameplay Polish: Holly
	Music: Two Skies Apart
	Spriting: _sleepie
	
SpringCollab2020_3_Advanced_Thegur90_collabcredits=
	Custom Mechanic: JaThePlayer
	Decoration: _sleepie
	Music: Thegur90
	Spriting: _sleepie

SpringCollab2020_3_Advanced_Spoopy_collabcredits=
	Music: Cephx

SpringCollab2020_3_Advanced_Cookie_collabcredits=
	Coding: dog
	Music: Thegur90
	Spriting: Cookie
	feat. Adventure Helper,
	DJ Map Helper, Outback Helper
	
SpringCollab2020_3_Advanced_Tortoise_collabcredits=
	Coding: PenguinOwl, maddie480
	Music: Tortoise
	Spriting: Eder Müniz, Tortoise, Szadi art
	feat. DJ Map Helper
	
SpringCollab2020_3_Advanced_taco360_collabcredits=
	Music: Two Skies Apart
	Spriting: Maildropfolder
	
SpringCollab2020_3_Advanced_iamdadbod_collabcredits=
	Music: Thegur90
	feat. DJ Map Helper, Frost Helper
	
SpringCollab2020_3_Advanced_Galaksyz_collabcredits=
	Music: Thegur90
	
SpringCollab2020_3_Advanced_LinjKarma_collabcredits=
	Music: Thegur90
	Spriting: Bissy

SpringCollab2020_3_Advanced_JaThePlayer_collabcredits=
	feat. Frost Helper, Pandora's Box
	
SpringCollab2020_3_Advanced_Bissy_collabcredits=
	Coding: maddie480
	Custom Mechanics: JaThePlayer
	Music: Two Skies Apart
	SFX: Thegur90
	Spriting: Bissy, Maildropfolder
	feat. More Dasheline, Isa's Grab Bag of Mechanics
	
SpringCollab2020_3_Advanced_NeoKat_collabcredits=
	Coding: maddie480
	Dark Theme: NeoKat
	Decoration: NeoKat, Thegur90
	Music: Thegur90
	Spriting: Goat, NeoKat
	feat. Frost Helper, Pandora's Box
	
SpringCollab2020_3_Advanced_Ezel_collabcredits=
	Coding: maddie480
	feat. DJ Map Helper,
	Frost Helper, Pandora's Box
	
SpringCollab2020_3_Advanced_BeefyUncle_collabcredits=
	Music: Marshall H
	feat. Frost Helper
	
SpringCollab2020_3_Advanced_Dozing_collabcredits=
	Music: Thegur90
	
SpringCollab2020_3_Advanced_Percussive_collabcredits=
	Music: Marshall H
	Decoration: Linj
	
SpringCollab2020_3_Advanced_Holly_collabcredits=
	Music: Marshall H
	Spriting: Holly, Zerex
	feat. DJ Map Helper, Extended Variants
	
SpringCollab2020_3_Advanced_RealVet_collabcredits=
	Coding: maddie480
	Light Theme: Linj
	feat. DJ Map Helper
	
SpringCollab2020_3_Advanced_Rufus_collabcredits=
	Music: AarroHTL
	Decoration: Bissy, Linj
	feat. Frost Helper, Pandora's Box

SpringCollab2020_4_Expert_Zerex=Blank Dreams
SpringCollab2020_4_Expert_DeathKontrol=Cycle Madness
SpringCollab2020_4_Expert_CANADIAN=Electric Exuberance
SpringCollab2020_4_Expert_RadleyMcTuneston=High Voltage
SpringCollab2020_4_Expert_Kube=Ligament
SpringCollab2020_4_Expert_Mineman=Major Malfunction
SpringCollab2020_4_Expert_Thegur90=New Jank City
SpringCollab2020_4_Expert_iamdadbod=Olden Tower Ruins
SpringCollab2020_4_Expert_Bissy=Starlit Grotto
SpringCollab2020_4_Expert_deskilln=Subterranean Exploration
SpringCollab2020_4_Expert_ChaotiC=Switchback Station
SpringCollab2020_4_Expert_LethargicDoggo=Thunder Temple
SpringCollab2020_4_Expert_Mun=Trenches of Jellies
SpringCollab2020_4_Expert_dahlukeh=Ultra Sandwich
SpringCollab2020_4_Expert_Indecx=Watertown

SpringCollab2020_4_Expert_Zerex_author=by Zerex
SpringCollab2020_4_Expert_DeathKontrol_author=by DeathKontrol
SpringCollab2020_4_Expert_CANADIAN_author=by CANADIAN
SpringCollab2020_4_Expert_RadleyMcTuneston_author=by RadleyMcTuneston
SpringCollab2020_4_Expert_Kube_author=by Kube
SpringCollab2020_4_Expert_Mineman_author=by Minemah
SpringCollab2020_4_Expert_Thegur90_author=by Thegur90
SpringCollab2020_4_Expert_iamdadbod_author=by iamdadbod
SpringCollab2020_4_Expert_Bissy_author=by Bissy
SpringCollab2020_4_Expert_deskilln_author=by deskilln
SpringCollab2020_4_Expert_ChaotiC_author=by ChaotiC
SpringCollab2020_4_Expert_LethargicDoggo_author=by LethargicDoggo
SpringCollab2020_4_Expert_Mun_author=by Mün
SpringCollab2020_4_Expert_dahlukeh_author=by dahlukeh
SpringCollab2020_4_Expert_Indecx_author=by Indecx

SpringCollab2020_4_Expert_Zerex_collabcredits=
	Dark Theme: Linj
	Music: Marshall H
	Spriting: Lizardreus, phant
	
SpringCollab2020_4_Expert_DeathKontrol_collabcredits=
	feat. Lua Cutscenes
	
SpringCollab2020_4_Expert_CANADIAN_collabcredits=
	Decoration Polish: ChaotiC
	Music: Thegur90
	Spriting: Maildropfolder, Luis Zuno
	
SpringCollab2020_4_Expert_RadleyMcTuneston_collabcredits=
	Gameplay Polish: Bissy
	Music: AarroHTL
	Spriting: Maildropfolder, RadleyMcTuneston
	
SpringCollab2020_4_Expert_Kube_collabcredits=
	Music: Zachary Talis
	feat. FrostHelper, DJ Map Helper
	
SpringCollab2020_4_Expert_Mineman_collabcredits=
	Decoration: ChaotiC
	Spriting: Flagpole1up
	feat. DJ Map Helper, Frost Helper, Extended Variants
	
SpringCollab2020_4_Expert_Thegur90_collabcredits=
	Custom Mechanic: Brokemia
	Decoration: dog
	Spriting: Bissy, Flagpole1up, Mün
	Music: Thegur90
	
SpringCollab2020_4_Expert_iamdadbod_collabcredits=
	Music: Cephx
	Decoration: Mün
	Camera Polish: Bissy, Soloiini
	feat. DJ Map Helper, FrostHelper
	
SpringCollab2020_4_Expert_Bissy_collabcredits=
	Decoration: Mün
	Music: Thegur90
	
SpringCollab2020_4_Expert_deskilln_collabcredits=
	Music: Zachary Talis
	feat. DJ Map Helper
	
SpringCollab2020_4_Expert_ChaotiC_collabcredits=
	Custom Mechanic: KaydenFox
	Music: Marshall H
	Level Design Help: Maildropfolder
	feat. Adventure Helper
	
SpringCollab2020_4_Expert_LethargicDoggo_collabcredits=
	Music: Thegur90
	Spriting: Flagpole1up,
	TheAdvertisement, Maildropfolder
	Decoration: _sleepie
	feat. DJ Map Helper, Frost Helper
	
SpringCollab2020_4_Expert_Mun_collabcredits=
	Music: Marshall H
	Spriting: Mün
	
SpringCollab2020_4_Expert_dahlukeh_collabcredits=
	Coding: JaThePlayer, maddie480

SpringCollab2020_4_Expert_Indecx_collabcredits=
	feat. Lunatic Helper

SpringCollab2020_4_Expert_Mineman_postcard=
	:sc2020_warning: {big}Warning{/big} :sc2020_warning:{n}This map contains flashing images.{n}You can disable these by turning on {# 44adf7}Photosensitive mode{#} in the settings.

SpringCollab2020_5_Grandmaster_dog=Aquatic Underground
SpringCollab2020_5_Grandmaster_Bissy=Crypt of the Kevins
SpringCollab2020_5_Grandmaster_Hydro0=Error 418
SpringCollab2020_5_Grandmaster_Cyber=Fish Hell
SpringCollab2020_5_Grandmaster_iamdadbod=Forest of the Ancients
SpringCollab2020_5_Grandmaster_CANADIAN=Heart of the Storm
SpringCollab2020_5_Grandmaster_fishtank_overflow=KoKoDoKo?
SpringCollab2020_5_Grandmaster_TheDavSmasher=Temporal Tower
SpringCollab2020_5_Grandmaster_DeathKontrol=Gem Garden
SpringCollab2020_5_Grandmaster_Thegur90=TheHeck90
SpringCollab2020_5_Grandmaster_1nkFa1c0n=Theo Hell
SpringCollab2020_5_Grandmaster_Problemstrol=Tripeak Trail
SpringCollab2020_5_Grandmaster_BobDole=Ultra Difficult

SpringCollab2020_5_Grandmaster_dog_author=by dog
SpringCollab2020_5_Grandmaster_Bissy_author=by Bissy
SpringCollab2020_5_Grandmaster_Hydro0_author=by Hydro0
SpringCollab2020_5_Grandmaster_Cyber_author=by Cyber
SpringCollab2020_5_Grandmaster_iamdadbod_author=by iamdadbod
SpringCollab2020_5_Grandmaster_CANADIAN_author=by CANADIAN
SpringCollab2020_5_Grandmaster_fishtank_overflow_author=by fishtank_overflow
SpringCollab2020_5_Grandmaster_TheDavSmasher_author=by TheDavSmasher
SpringCollab2020_5_Grandmaster_DeathKontrol_author=by DeathKontrol
SpringCollab2020_5_Grandmaster_Thegur90_author=by Thegur90
SpringCollab2020_5_Grandmaster_1nkFa1c0n_author=by 1nkFa1c0n
SpringCollab2020_5_Grandmaster_Problemstrol_author=by Problemstrol
SpringCollab2020_5_Grandmaster_BobDole_author=by Bob Dole

SpringCollab2020_5_Grandmaster_dog_collabcredits=
	Music: Cephx
	Spriting: Lizardreus
	
SpringCollab2020_5_Grandmaster_Bissy_collabcredits=
	Decoration: Linj
	Music: Thegur90
	Spriting: Slife
	Third Room's First Half: CANADIAN
	Tileset XML: Maildropfolder

SpringCollab2020_5_Grandmaster_Hydro0_collabcredits=
	Custom Mechanic: maddie480
	Music: Zachary Talis
	Spriting: Maildropfolder, SilverStar
	Stylegrounds: Linj
	feat. Outback Helper, Extended Variants
	
SpringCollab2020_5_Grandmaster_Cyber_collabcredits=
	Decoration: Mün
	Music: Thegur90
	feat. DJ Map Helper
	
SpringCollab2020_5_Grandmaster_iamdadbod_collabcredits=
	Decoration: Mün
	Music: Two Skies Apart
	Spriting: EderMuniZz
	Camera Polish: Bissy, Soloiini
	Gameplay Polish: Lily
	feat. DJ Map Helper, Frost Helper,
	Cavern Helper, Pandora's Box
	
SpringCollab2020_5_Grandmaster_CANADIAN_collabcredits=
	Coding: dog
	Decoration: dog
	Music: Marshall H
	Spriting: Maildropfolder
	
SpringCollab2020_5_Grandmaster_fishtank_overflow_collabcredits=
	Coding: maddie480
	Hints: Cyber
	feat. Adventure Helper,
	Canyon Helper, DJ Map Helper
	
SpringCollab2020_5_Grandmaster_TheDavSmasher_collabcredits=
	Decoration: Mün
	Invisible Tileset: Maildropfolder
	Music: Aerospec
	Spriting: Flagpole1up
	Camera Polish: Bissy, Soloiini
	feat. Adventure Helper,
	DJ Map Helper, Lua Cutscenes
	
SpringCollab2020_5_Grandmaster_DeathKontrol_collabcredits=
	Custom Mechanic: dog
	Decoration Help: Linj
	
SpringCollab2020_5_Grandmaster_Thegur90_collabcredits=
	Music: Thegur90
	Decoration: ChaotiC, Linj
	feat. Frost Helper
	
SpringCollab2020_5_Grandmaster_1nkFa1c0n_collabcredits=
	Decoration: RadleyMcTuneston
	feat. DJ Map Helper
	
SpringCollab2020_5_Grandmaster_Problemstrol_collabcredits=
	Decoration: Hydro0
	
SpringCollab2020_5_Grandmaster_BobDole_collabcredits=
	Coding: maddie480
	Decoration: Linj
	Gameplay Polish: CANADIAN, Cyber
	Spriting: Maildropfolder
	Music: Frozen Hot Sauce (by Lifeformed)
	feat. DJ Map Helper, Isa Grab Bag

SpringCollab2020_1_Beginner_ZZ_HeartSide=Beginner Heart Side
SpringCollab2020_2_Intermediate_ZZ_HeartSide=Intermediate Heart Side
SpringCollab2020_3_Advanced_ZZ_HeartSide=Advanced Heart Side
SpringCollab2020_4_Expert_ZZ_HeartSide=Expert Heart Side
SpringCollab2020_5_Grandmaster_ZZ_HeartSide=Old Grandmaster Heart Side
SpringCollab2020_5_Grandmaster_ZZ_NewHeartSide=Grandmaster Heart Side

poem_SpringCollab2020_1_Beginner_ZZ_HeartSide_A=Climb to the Moon
poem_SpringCollab2020_2_Intermediate_ZZ_HeartSide_A=Far Beyond Sundown
poem_SpringCollab2020_3_Advanced_ZZ_HeartSide_A=Live in the Light
poem_SpringCollab2020_4_Expert_ZZ_HeartSide_A=New Day is Dawning
poem_SpringCollab2020_5_Grandmaster_ZZ_HeartSide_A=Farewell
poem_SpringCollab2020_5_Grandmaster_ZZ_NewHeartSide_A=Thank You for Playing

SpringCollab2020_1_Beginner_ZZ_HeartSide_author= by the Beginner Mappers
SpringCollab2020_2_Intermediate_ZZ_HeartSide_author= by the Intermediate Mappers
SpringCollab2020_3_Advanced_ZZ_HeartSide_author= by the Advanced Mappers
SpringCollab2020_4_Expert_ZZ_HeartSide_author= by the Expert Mappers
SpringCollab2020_5_Grandmaster_ZZ_HeartSide_author= by the Grandmaster Mappers
SpringCollab2020_5_Grandmaster_ZZ_NewHeartSide_author= by the Grandmaster Mappers

SpringCollab2020_5_Grandmaster_ZZ_HeartSide_collabcredits=
	Chapter Complete Stamp: SpoopySoup

SpringCollab2020_1_Beginner_ZZ_HeartSide_postcard=
	This is the {# F94A4A}final challenge{#}!{n}{n}Remember to {# 339CC7}take breaks{#} if you get frustrated. This is significantly harder than anything else in this difficulty.{n}{n}You can do this!

SpringCollab2020_2_Intermediate_ZZ_HeartSide_postcard=
	This is the {# F94A4A}final challenge{#}!{n}{n}Remember to {# 339CC7}take breaks{#} if you get frustrated. This is significantly harder than anything else in this difficulty.{n}{n}You can do this!

SpringCollab2020_3_Advanced_ZZ_HeartSide_postcard=
	This is the {# F94A4A}final challenge{#}!{n}{n}Remember to {# 339CC7}take breaks{#} if you get frustrated. This is significantly harder than anything else in this difficulty.{n}{n}You can do this!

SpringCollab2020_4_Expert_ZZ_HeartSide_postcard=
	This is the {# F94A4A}final challenge{#}!{n}{n}Remember to {# 339CC7}take breaks{#} if you get frustrated. This is significantly harder than anything else in this difficulty.{n}{n}You can do this!

SpringCollab2020_5_Grandmaster_ZZ_NewHeartSide_postcard=
	This is the {# F94A4A}final challenge{#}!{n}{n}Remember to {# 339CC7}take breaks{#} if you get frustrated. This is significantly harder than anything else in this difficulty.{n}{n}You can do this!

# === Prologue
collab2020_memorial=
	THE CELESTE {n}~2020 SPRING COLLABORATION~ {n}THANK YOU FOR PLAYING {n}AND HAVE FUN

sc2020_bridgescene2=
	[MADELINE right peaceful]
	I can do this.
	
# === Beginner / iamdadbod

collabdadbod_0_dadbod_totk_collab_almostdied=
	[MADELINE left surprised]
	I...{0.5} I didn't die!?

sc2020_kevin_intro=
	{anchor bottom}
	[KEVIN right Kevin]	
	Thank {# 801b41}{~}Great Kevin{/~}{#} you're here!
	
	{anchor bottom}
	[MADELINE left surprised]
	Me!?
	
	{anchor bottom}
	[MADELINE left distracted]
	I just stumbled across this temple by accident...
	
	{anchor bottom}
	[KEVIN right Kevin]
	Your purpose is to save us, {# e02d53}Kevins{#}.
	
	{anchor bottom}
	[MADELINE left sad]
	What's wrong with you... {0.5} {# e02d53}{>> 0.275}Kevins{>>}{#}?
	
	{anchor bottom}
	[KEVIN right Kevin]
	Spikes hurt us.{n}They are everywhere.
	{# e02d53}Kevins{#} are in pain.{n}{# 801b41}{~}Great Kevin{/~}{#} needs your help.
	{# 82acb8}{~}Cavern Crystals{/~}{#} can break spikes.{n}Get one for us all.
	We will help you save us.
	
	{anchor bottom}
	[MADELINE left distracted]
	Where are these {# 82acb8}{~}Cavern Crystals{/~}{#} you're talking about?
	
	{anchor bottom}
	[KEVIN right Kevin]
	Further within the {# cf6c63}{~}Temple of the Kevins{/~}{#}.
	
	{anchor bottom}
	[MADELINE left togetherZoom]
	Yeah, okay.{0.5} Let's do it!

sc2020_great_kevin=
	{anchor bottom}
	[KEVIN right Kevin]
	{big}{*}{>> 0.75}Greetings, little one.{>>}{/*}{/big}
	{big}{*}{>> 0.75}I am the{n}{# 801b41}{~}Great Kevin{/~}{#}!{>>}{/*}{/big}
	
	{anchor top}
	[MADELINE left sad]
	Are you hurt?
	
	{anchor bottom}
	[KEVIN right Kevin]
	{big}{*}{>> 0.75}Tremendously.{>>}{/*}{/big}
	
	{anchor top}
	[MADELINE left sadder]
	I haven't been able to find any {# 82acb8}{~}Cavern Crystals{/~}{#}...
	
	{anchor bottom}
	[KEVIN right Kevin]
	{big}{*}{>> 0.75}There is one close.{>>}{/*}{/big}
	{big}{*}{>> 0.75}Keep going forward.{>>}{/*}{/big}
	{big}{*}{>> 0.75}We {# e02d53}Kevins{#} thank you.{>>}{/*}{/big}
	
	{anchor top}
	[MADELINE left normal]
	Don't worry. I'm going to save you.

sc2020_greatest_kevin=
	{anchor bottom}
	[KEVIN right Kevin]
	Thank you for saving us {# e02d53}Kevins{#}!
	The {# cf6c63}{~}Temple of the Kevins{/~}{#} is now free!
	
	{anchor bottom}
	[MADELINE left normal]
	It was nothing.
	
	{anchor bottom}
	[KEVIN right Kevin]
	The {# 801b41}{~}Great Kevin{/~}{#} has lent you treasure — a {# e2fcd9}{~}{>> 0.2}Mini Heart{>>}{/~}{#}.

	{anchor bottom}
	[MADELINE left surprised]
	A {# e2fcd9}{~}Mini Heart{/~}{#}!?
	
	{anchor bottom}
	[MADELINE left normal]
	Thank you!
	
	{anchor bottom}
	[KEVIN right Kevin]
	The {# 801b41}{~}Great Kevin{/~}{#} has also allowed{n}{!}you{/!} to enter the second floor.
	It is the {# 405e70}{*}{%}{>> 0.1}Crypt of the Kevins{>>}{/%}{/*}{#}...
	
	{anchor bottom}
	[MADELINE left distracted]
	Huh? Did you say something?
	
	{anchor bottom}
	[KEVIN right Kevin]
	Ah, nevermind.
	Please, enjoy the treasure!
	
# === Beginner / Cookie

CookieCyclone_deathhint1=
	[Theo right normal]
	No need to feel bad about failing, as long as you analyze and learn from your mistakes.

CookieCyclone_deathhint1v2=
	[Theo right thinking]
	{~}Hmm,{/~} buttons seem to open the closest doors to them. Maybe you could use that to your advantage?

CookieCyclobe_deathhint1b=
	[Theo right thinking]
	I wonder if there's a way to tell which button will open which gate...

CookieCyclone_deathhint2= 	
	[Theo right thinking]
	I'm pretty sure the solution to this room doesn't involve dying...

CookieCyclone_deathhint3a=
	[Theo right worried]
	Remember, you can always {~}{# FF0000}retry{/~}{#} a puzzle if things go south.{1}{n} Don't worry about experimenting...

CookieCyclone_deathhint3=
	[Theo right thinking]
	{+MADELINE}, {~}I'm here{/~} you know. Let me think and see if I can help you somehow. 
	
CookieCyclone_deathhint3b=
	[Theo right normal]
	Okay, after thinking for a while, I have come to the conclusion that I'm just really bad at puzzles!

CookieCyclone_berryroom1=
	[Madeline left determined]
	I can smell the jank coming from a mile away.

# === Beginner / Cruor

SpringCollab2020Cruor_dream_dash_tutorial=
	Dude, I'm a bird...

SpringCollab2020Cruor_dream_dash_tutorial_dialog=
    [MADELINE right distracted flip]
    Haven't seen this before...

SpringCollab2020Cruor_dream_dash_speedup_tutorial=
	Gotta Go Fast

SpringCollab2020Cruor_cruor_03_bp_cassette=
    [MADELINE right surprised]
    What just happened?

SpringCollab2020Cruor_what_are_you_doing_1=
    [MADELINE left distracted flip]
    Why did I even think there would be something here...

SpringCollab2020Cruor_what_are_you_doing_2=
    [MADELINE left angry flip]
    Guess I'm stuck here {~}forever{/~}

SpringCollab2020Cruor_what_are_you_doing_3=
    [MADELINE right distracted flip]
    I have a bad feeling about dashing upwards...

SpringCollab2020Cruor_atmosphere_1=
    [Madeline left normal]
    What a nice view.

SpringCollab2020Cruor_top_path_pb_1=
    [BADELINE left worried]
    I have a bad feeling about this, {+MADELINE}...

SpringCollab2020Cruor_top_path_pb_2=
    [BADELINE left worried]
    Maybe we should turn back, they clearly don't want us here.

SpringCollab2020Cruor_top_path_pb_3=
    [BADELINE left yell]
    I'm getting some very weird feelings about this {+MADELINE}, we really should stay out!

SpringCollab2020Cruor_opening_pandoras_box_1=
    [MADELINE right normal]
    Shinies.

    [BADELINE left yell]
    DON'T DO IT LARL!

SpringCollab2020Cruor_opening_pandoras_box_2=
    [MADELINE right determined]
    Larl wants shiny.

    [BADELINE left yell]
    STAY AWAY FROM SHINY LARL!

    [BADELINE left yell]
    YOU DON'T KNOW WHAT WILL HAPPEN!

SpringCollab2020Cruor_opening_pandoras_box_3=
    [BADELINE left yell]
    LOOK WHAT YOU HAVE DONE!

    [MADELINE right sad]
    I just wanted to collect the shiny...

SpringCollab2020Cruor_blocked_path=
    [MADELINE right distracted]
    Looks like I have to find a different path.

# === Bissy / All

Bissy_Haha=
	haha

# === DanTKO / Beginner

DanTKO_Electric_Stratosphere_A=
	[MADELINE left surprised]
	{!}Wow!{/!} {0.7}This view is incredible!
	
	[MADELINE left normal]
    We're so high up that the {# 96EFFF}Mountain{#}{n}looks like an anthill from up here.
	
	[BADELINE right scoff]
    Come on{0.8}, it's not {~}that{/~} impressive!
	
	[MADELINE left upset]
	{1.0}You just had to ruin the moment, didn't you?

DanTKO_Dark_Theme=
       Dark Theme

DanTKO_Normal_Theme=
       Normal Theme

# === aridai / Intermediate

aridai_mess=
	[MADELINE left distracted]
	Wow, this place is a mess... {# 939393}Scrap{#}, {# dbb63f}electricity{#}, {# FFFF00}blocks{#}... 
	
	[MADELINE left determined]
	Alright, {+MADELINE}. Time for another cleaning session.

aridai_creepee_statue=
	[MADELINE left determined]
	Why is it so dark here?

aridai_lds_explainer=
	[MADELINE left surprised]
	Woah!

	[MADELINE left sad]
	Well, guess that was the {# dbb63f}main power switch...{#}

	[MADELINE left normal]
	I wonder what {# FFFF00}new paths{#} opened up?

# === Goat / Intermediate

goatSC2020_1=
	This is MY tower! No trespassing!
	Anyone caught entering will be charged.
	
goatSC2020_2=
	{anchor bottom}
	[MADELINE left normal]
	Oshiro! What are you doing here?
	
	[OSHIRO right normal]
	Oh! Madeline! It's you!
	
	[OSHIRO right normal]
	This is my tower.
	
	[MADELINE left sad]
	Oh.. 
	
	[MADELINE left distracted]
	Uhh..
	
	[OSHIRO right normal]
	Oh don't worry, I already calculated the bill.
	
	[OSHIRO right normal]
	I expect my payment by the end of the week.
	
	[OSHIRO right normal]
	Or else you'll be staying in this graveyard longer than you might like.

# === Hallow / Intermediate

HallowTB1=
	[BADELINE right serious]
	{s 4}I'm bored,{0.1} {+MADELINE}.[BADELINE right serious_alt]{0.4} Let's do something.

	[MADELINE left distracted]
	What do you have in mind?

	[BADELINE right normal]
	Let's play a game.

	[MADELINE left normal]
	Okay...{0.25} like what?

	{trigger 2 Badeline starts laughing}
	
	[BADELINE right scoff]
	You'll see.

	{trigger 3 Badeline stops laughing}

HallowTB2=
	[BADELINE right scoff]
	Wasn't that fun?

	[MADELINE left upset]
	{s 4}No.

# === GG19 / Intermediate

GG19collab_Candy=
	[MADELINE left normal]
	Huh!{0.5} A candy bar!

	[UNKNOWN]
	Its brand is a "{~}{# E019FF}SPEEN BAR!{#}{/~}" and on the bottom right it says: "{# 45F21B}Now with 20% more spike!{#}"

	[MADELINE left sad]
	Weird. 

GG19collab_SidewaysL=
	[MADELINE left surprised]
	How is the lava even flowing like this?!

# === Clover / Intermediate

HyperCollab2020_Comf=
	[MADELINE left normal]
	Comfy... Oh wait...

# === Noax / Intermediate

noax_mem_text=
	May those who sought the power to
	elude death rest here in peace

# === Oppen_Heimer / Intermediate

oppensc2020_map_notes=
	16 challenges you must face{n}
	Else this tomb you'll be encased
	Have you skill to be set free?{n}
	hee hee hee, hee hee, hee hee...
	(The switch above is not permanent but{n}
	 every other switch that looks like this is)

oppensc2020_boss_notes=
	A final challenge blocks your way{n}
	Beat you must to see the day
	Earn two keys to then proceed{n}
	Rid this tomb of all your greed

oppensc2020_crow_control=
	Welcome to Crow Control. Survive for 20 seconds.{n}
	P.S. Turn on photosensitive mode.

oppensc2020_tutorial_block=
	Crate Hover

oppensc2020_boss_one=
	These springs don't give your dash back

oppensc2020_throw=
	Throw

# === ProXas / Intermediate

ProXas_SECRET=
	{portrait none}
    {# c47474}Hello there.{#}

    [MADELINE left normal]
    Hi!
	
	{portrait none}
    {# 6a99bd}Pink hair,{0.5} {n} you remind me of {~}her{/~}...{#}

    [MADELINE left sad]
    Umm... What? {0.5} It's red.

	{portrait none}
    {# c47474}Don't worry, this gal can be weird sometimes.{#}
    {# c47474}But you should stay sharp young lady.{#}

    [MADELINE left sad]
    Ok...

	{portrait none}
    {# c47474}Hope we meet again.{#}

ProXas_END=
	[MADELINE left normal]
	hi

	{portrait none}
	{# 6a99bd}... I see{#}

	{portrait none}
	{# c47474}We meet again{#}
	{# c47474}So, how is it going?{#}

	[MADELINE left distracted]
	This place is a bit weird.

	[MADELINE left sad]
	Things floating like that, their behavior,{0.5} {n}its not normal.

	{portrait none}
	{# c47474}Yeah.{n}It's not safe to stay here any longer.{#}

	{portrait none}
	{# 6a99bd}...{#}

	{portrait none}
	{# c47474}Very soon, You should find an exit.{#}
	{# c47474}It's not too far away from here{#}

	[MADELINE left normal]
	That's good to know.{n}Wanna tag along?

	{portrait none}
	{# c47474}Unfortunately,{0.5} we have some {~}work{/~} left to do here.{#}
	{# c47474}Don't worry, we'll catch up to you.{n} We have that confidence in ourselves.{#}

	{portrait none}
	{# 6a99bd}just need to...{0.5}{n}double dash...{0.5}{n}fast.{#}

	[MADELINE left sad]
	what?

	{portrait none}
	{# c47474}Ahaha, its nothing.{#}
	{# c47474}You should make haste now{#}

	[MADELINE left normal]
	ok, see you guys outside then.

	{portrait none}
	{# c47474}yeah, let's meet again.{#}

proxas_bird_waterj=
	Water Jump

proxas_bird_waterb=
	Water Boost

# === TheAdvertisement / Intermediate

THEADVERTISEMENT_SPRING2020_MEMORIAL=
	-- INTRUDERS BEWARE --
	Our temple shall not be disgraced.
	May the wrath of the jungle be brought down
	upon all who dare seek our treasure!

THEADVERTISEMENT_SPRING2020_TEMPLETRAP=
	Intruder...
	Why do you persist...
	The treasure belongs to us...
	You fool
	Your greed will be the end of you.
	Now you must face our beasts...

THEADVERTISEMENT_SPRING2020_CRYSTAL=
	[MADELINE left surprised]
	The crystal!

THEADVERTISEMENT_SPRING2020_SKELETON=
	[GRANNY left mock]
	Did you fall in the trap too?

	[MADELINE right distracted]
	Yeah...

	[MADELINE right normal]
	I didn't expect to find anyone else down here.

	[GRANNY left laugh]
	You're not the only one who's tried to steal the {# 2d8feb}treasure{#} kid!

	[MADELINE right sad]
	Do you...{0.2} know if there's a way out of here?

	[GRANNY left normal]
	Nope.

	[GRANNY left creepB]
	I've been trapped down here for {~}40 years.{/~}

	[MADELINE right surprised]
	...

THEADVERTISEMENT_SPRING2020_HINT=
	When a fiery inferno rages behind
	And the danger rises ever higher
	The march of time may be kind
	If you stand within a box of fire
		
# === JaThePlayer / Advanced

DB2020_JaThePlayer_Clone=
	[MADELINE left surprised]
	What??! Badeline!?
	
	[BADELINE right worried]
	This mountain has some crazy powers... Do we have to go here?
	...
	Well I guess I need to help you so we can get out of here.

DB2020_JaThePlayer_1=
	[BADELINE right normal]
	Alright, now turn off that lever so I don't die to spinners.

DB2020_JaThePlayer_Clone_Died=
	[BADELINE right yell]
	{+MADELINE}, be careful!!

DB2020_JaThePlayer_JoinRight=
	[BADELINE right yell]
	Look right!

# === Cookie / Advanced

CookieCycloneCollab_1=
	(1/5)

CookieCycloneCollab_2=
	(2/5)

CookieCycloneCollab_3=
	(3/5)

CookieCycloneCollab_4=
	(4/5)

CookieCycloneCollab_5=
	(5/5)

CookieCycloneCollab_Key1=
	{anchor bottom} 
	You found an old page on the ground. It reads:
	It's been several years since I've visited the Mountain, and it certainly has changed ever since.
	Thoughts of it has been plaguing my dreams as of late. I've come here to find out why. 
	
CookieCycloneCollab_Key2=
	You found an old page on the ground. It reads:
	Coming here was a mistake.
	I can't go outside of the cave. All I have is my own words to keep me company.
	But it's all in vain. I've been stuck here for days. My thoughts are becoming hazy.
	I just want to go home.

CookieCycloneCollab_Key4=
	You found an old page on the ground. It reads:
	I saw a figure looming over a cliff. 
	Letting my curiosity get the best of me, I decided to get a closer look.
	But without warning, it started chasing me. Why is this place so hostile now?
	At least it won't find me here, but I have to stay alert.

CookieCycloneCollab_Key5=
	{anchor bottom} 
	You found an old page on the ground, it reads:
	The power of this mountain reflects your inner self.    
	But this power went loose. It became, in a sense, corrupt. 
	It's manifesting the hardships of all those who perished on the climb. 
	I don't know why, or how, but I'm going to find out.
	
CookieCycloneCollab_SecretPhone=
	...
	
	[Madeline left sad]
	Please pick up...
	
	[Noise left]
	The number you are trying to reach is currently unavailable, please leave a message after hearing the tone.
	
	[madeline left sadder] 
	...
	
	[Madeline left distracted]
	I just wanted to say that I came back to the mountain after it kept reappearing in my dreams.
	
	[Madeline left sad]
	I know it sounds crazy, but I'm sure you've had similar dreams as well.
	
	[Madeline left sad]
	Something is obviously wrong, but I'm getting closer to the {#FF0000}source{#} behind this.
	
	[Madeline left determined]
	Don't worry, I will be safe.
	
	[Madeline left distracted]
	So, umm... See you soon! Hopefully...
	
	[Noise left] 
	*Click*

CookieCycloneCollab_Incubator=
	...
	
	[Madeline left sad]
	So this is what's causing this mess?
	
	[Madeline left upset]
	It looks like a heart, but I feel very uneasy around it.

CookieCycloneCollab_Ending=	
	[Madeline left distracted]
	...
	
	[Madeline left distracted]
	I hope that was the right thing to do.

# === Holly / Advanced

2020_Collab_Holly_View=
	[Madeline left determined]
	{big}{~}...{/~}{/big}

# === Linj / Advanced

Linjsc2020outlines_on=
	Normal
	
Linjsc2020outlines_off=
	Dark
	
Linjsc2020outlines_off_other=
	Theme

# === NeoKat / Advanced

sc2020_nyoom_modetoggle=
	Use these switches to dim the visuals if the map is too bright for your eyes. Won't look as good though. :nk_arbf:

# === Spoopy / Advanced

spp_nomorecar=
	[MADELINE left distracted]
	Oh, huh. Cozy.
	
spp_sweem=
	[MADELINE left normal]
	A great time for a swim! {0.5} ...{0.5}Wait.
	
spp_apalap=
	[MADELINE left peaceful]
	{0.5} Splatoon,,,
	
spp_dottxt=
	[MADELINE left upset]
	7.8/10 Too much water.
	
spp_badjoke=
	{anchor bottom}
	[BADELINE right scoff]
	A little secret finder now are you? 
	Well, it wasn't that hard... {0.5} {n}and this dance is pretty dated.
	
	[BADELINE right upset]
	At least its not intro car.

# === taco360 / Advanced

t360_collabcomfy=
	[MADELINE left normal]
	Comfy!

t360_collabmemorial=
	-- DREAMY BLUFFS --
	This memorial dedicated to those
	Who remained lost forever
	
t360_collabadelie=
	Noot noot

# === orbittwz / Advanced

orbittwz_collab_text=
	[MADELINE left surprised]
	Theo!{0.3} What are you doing here?

	[THEO right normal]
	Hey {+MADELINE}!{0.3} Not doing much, just chilling in the scenery here.

	[THEO right normal]
	I think I'm here because I was invited by the community.

	[MADELINE left distracted]
	I wasn't... Where's my invite?

	[THEO right thinking]
	You probably need to earn it.{0.3} Just like me.

	[MADELINE left sad]
	Ugh, {0.3} does it mean I am going to traverse the entire area?

	[THEO right thinking]
	Yeah... You should've guessed that by now.

	[THEO right wtf]
	It's gonna be a {0.2}{~}biiit{/~} more difficult than you think though.

	[MADELINE left upset]
	{!}orbittwz{/!}?!{0.3} Oh boy... here we go again.

orbittwz_collab_text2=
	[THEO right normal]
	Just keep going, you'll do fine.

	[MADELINE left upset]
	Easy for you to say.{0.3} You got invited.

	[THEO right yolo]
	{~}YOLOOOOOOOO!{/~}

orbittwz_collab_text3=
	[MADELINE left deadpan]
	Well this is fun!

orbittwz_collab_text4=
	[MADELINE left distracted]
	Hmm... something is not right here!

# === Tortoise / Advanced

SC2020Tortoise_Weak=
	[MADELINE left surprised]
	What is this?!

SC2020Tortoise_Climb0=
	{!}Exploration Point 1 of 10{/!} - {0.6}Natural Born Climber

SC2020Tortoise_Priest=
	{# 99AA33}Turn back now child.{#}

	[MADELINE left angry]
	I'm not a child.
	
	[None]
	{# 99AA33}Eh, so you say, kiddo. 
	But be wary, {0.4}this castle is ruled by a {!}Demon!{/!}{#}
	
	[MADELINE left distracted]
	I'm sure I've seen worse.

	[None]
	{# 99AA33}It houses hideous {!}Monsters!{/!}{#}

	[MADELINE left normal]
	And?

	[None]
	{# 99AA33}Erm, it has a curse of {!}Weakness!{/!}{#}

	[MADELINE left distracted]
	Yeah, I noticed.
	[MADELINE left normal]
	But I can handle it.
	

SC2020Tortoise_Break=
	{# 3388AA} I'm trying to fix this dump. If people could just {0.2}.{0.2}.{0.2}.{0.5}{n}{big}Stop Breaking Things! {/big}{#}
	

SC2020Tortoise_Really=
	{# 3388AA}{big}{!} Really?!{/big}{/!}{#}

SC2020Tortoise_Climb1=
	{!}Exploration Point 2 of 10{/!} - {0.6}Easter Eggs

SC2020Tortoise_BubbleDash=
	Bubble Dash

SC2020Tortoise_HyperBubble=
	Hyper Bubble

SC2020Tortoise_Climb2=
	{!}Exploration Point 3 of 10{/!} - {0.6}Seed Storage

SC2020Tortoise_Climb3=
	{!}Exploration Point 4 of 10{/!} - {0.6}The Hatchery

SC2020Tortoise_Cave1=
	{# 4444CC}Welcome to my Cozy Cavern, you can solve my puzzles, or you can use the tunnel of shame to quit.{#}


SC2020Tortoise_Cave2=
	{# 4444CC}Careful there, if you pick the wrong order, you'll have to start over.{#}

SC2020Tortoise_Cave3=  
	{# 4444CC}Say Hello to the Master for me!{#}

SC2020Tortoise_Climb4=
	{!}Exploration Point 5 of 10{/!} - {0.6} Sleepy Beast

SC2020Tortoise_Climb5=
	{!}Exploration Point 6 of 10{/!} - {0.6} And they told me I'd never amount to anything.

SC2020Tortoise_Cube1=
	{# FF334C}Slow down, Destructo. Nothing gets past my cubes.{#}

SC2020Tortoise_Cube2=
	{# FF334C}My Cubes!!!{#}

SC2020Tortoise_Climb6=
	{!}Exploration Point 7 of 10{/!} - {0.6}Nope, Nope, Nope.

SC2020Tortoise_Climb7=
	{!}Exploration Point 8 of 10{/!} - {0.6}Right off the Bat.

SC2020Tortoise_Climb8=
	{!}Exploration Point 9 of 10{/!} - {0.6}Forbidden Pie

SC2020Tortoise_Climb9=
	{!}Exploration Point 10 of 10{/!} - {0.6}You ran out of Map!

SC2020Tortoise_Climb10=
	{!}Exploration Point 11 of 10{/!} - {0.6}Giving 110%

SC2020Tortoise_Master1=
	{# 77AA33} {big} RETURN! {0.2}.{0.2}.{0.2}.JOIN US! {/big}{#}

SC2020Tortoise_Master2=
	[MADELINE left determinedclosed]
	Nuh

# === RealVet / Advanced

Vetsc2020normaltext=
	Normal
	
Vetsc2020lighttext=
	Brighter
	
Vetsc2020visualstext=
	Visuals

# === CANADIAN / Expert

canadian_zoom=
	Don't worry about the cassette block transition timings, just find the path and go fast.

# === LethargicDoggo / Expert

LethDogWhat=
	What did you gain from this?

# === DeathKontrol / Expert

DEATHKONTROL_00_INTRO=
	[Madeline right sadder]
	oh jeez i got a bad feelin about this...

DEATHKONTROL_01_OSHIRO=
	[Oshiro left normal]
	i see u messed up my crib again....

	[Madeline right upset]
	man u trippin

	[Oshiro left nervous]
	ur gonna pay for this....

	[Madeline right togetherZoom]
	{0.5}come at me tho

DEATHKONTROL_99_SLEEP=
	[Madeline right surprised]
	WTF?!!

	[Oshiro left sidesuspicious]
	i'll get u next time....

# === deskilln / Expert

DESKILLNEASTEREGGRANNY= 
	{anchor top}

	[MADELINE left normal]
	{0.5} {>> 0.3} Ummmm... {>>}{0.2} hi?

	[GRANNY right normal]
	You're almost there.{n}It's just across the bridge.

	{trigger 1 Madeline walks to the right of the house, turns left}
	
	[MADELINE left angry]
	Not this again...

	{trigger 2 Granny laughs}

	[GRANNY left laugh]
	If my {>> 0.3}"driveway"{>>}{0.2} almost did you in,{n}the {+mountain} might be a bit much for you.

	{trigger 3 Laugh Continues}

	[MADELINE right upset]
	You're not even in the right custom map.

	[GRANNY left normal]
	Suit yourself.

	[GRANNY left normal]
	But you should know,{n}{+CELESTE_MOUNTAIN} is a strange place.

	[MADELINE right angry]
	You're a strange place.

	[GRANNY left creepA]
	You might see things.

	[GRANNY left creepB]
	Things you ain't ready to see.

	{trigger 6 pan to Maddy}

	[MADELINE right upset]
	I expected more from this easter egg.

# === Zerex / Expert

Zerexsc2020normal_text=
	Normal
	
Zerexsc2020dark_text=
	Dark
	
Zerexsc2020theme_text=
	Theme

# === 1nkFa1c0n / Grandmaster

1nkFa1c0n_nocoremechanics=
	[MADELINE left distracted]
	Hmmm... I seem to be getting my dash back after touching the ground. Weird.
	
1nkFa1c0n_strawberryroom=
	[THEO right thinking]
	Ok, maybe this one may not be {~}impossible{/~} per se, but let's just get out of here. This isn't worth it.
	
1nkFa1c0n_strawberryroom2=
	[MADELINE left determined]
	{+ theo}, let's just do it. We've already gotten this far. Besides, how hard could it {~}possibly{/~} be?
	
1nkFa1c0n_ending=
	[MADELINE left normal]
	Finally, we made it out!{0.5} Why is my car here?
	
	[MADELINE left normal]
	I wonder where Badeline is. She should be out here somewhere, right?{0.5}
	
	[MADELINE left normal]
	I'll probably see her in my dreams again anyway. So how are we going to get you out of that crystal, {+ theo}?
	
	[THEO right wtf]
	Do you think that you could fit me in your car?
	
	[MADELINE left normal]
	Probably not. I could ram you with my car?{0.5} Maybe the crystal might break?
	
	[THEO right wtf]
	I doubt it. How about you just go get somebody to help us, and I'll try not to die of heatstroke in here.
	
	[MADELINE left sad]
	Alright then. Good luck. I'll see you in 2-3 hours.

# === CANADIAN / Grandmaster

canadian_intro_tutorial=
	This requires a jelly ultra. Throw the Jelly backwards then do an ultra (diagonal down dash) as fast as possible. The smoother / faster this is done the more speed you get.
	
canadian_cb=
	Cornerboost
	
ultra_hell_coyote=
	Coyote frames exist shortly after Madeline walks off an edge.  We can utilize these by jumping during these frames after ultra dashing into the ground.
	
ultra_hell_distance=
	If you dash at a distance too far to get a wave dash and too close to get an ultra dash you will lose all momentum like this.  
	
ultra_hell_early=
	If you buffer the jump while in mid air too early you will not get the speed boost upon hitting the ground.  Press jump just as you hit the ground for a perfect ultra.
	
ultra_hell_perfect=
	The sooner after jumping that you do your ultra dash the more speed you will build.  This continues to be true while chaining ultras.
	
canadian_chaining_ultras=
	Chaining Ultras

sc2020_canadian_hold=
	HOLD

sc2020_canadian_until_last_ultra=
	until last ultra

sc2020_canadian_nice_view=
	A Nice View

# === Bob Dole / Grandmaster
boblight=
	Light

bobdefault=
	Default

# === DeathKontrol / Grandmaster

DEATHKONTROL_00_BADDIE=
	[Madeline left sad]
	I know she's in there...

	[Madeline left sad]
	I've made it this far...

	{trigger 0}
	{1.5}

	[Madeline left sadder]
	I guess it's time to face my fears.

DEATHKONTROL_01_BERRY=
	[Madeline left sad]
	There's supposed to be a berry here...

	[Madeline left distracted]
	But since I dashed up-diagonal, it flew away.

	[Madeline left upset]
	I wasn't paying attention{n}to the theme of this map.

	[Madeline left upset]
	There was a code a few screens ago{n}telling me what to do.

	[Madeline left upset]
	It was so obvious,{n}a blind man could see it.

	[Madeline left sad]
	Oh well, I guess I can retry{n}if I want to go for the berry.

DEATHKONTROL_99_FLAG=
	[MADELINE left distracted]
	Wow, that was tough.

	[MADELINE left sad]
	But I'm glad I did it.

	{trigger 0}
	{1.75}

	[MADELINE left deadpan]
	I need a break.

# === fishtank_overflow / Grandmaster

fishtank_2020_spring_collab_intro=
	[THEO_MIRROR right normal]
	This is a puzzle map. I'll provide hints if you're stuck.
	
	[MADELINE left normal]
	A Grandmaster difficulty puzzle map, huh.

fishtank_2020_spring_collab_hint_blockbubble=
	[THEO_MIRROR right normal]
	Lemme give you a hint.
	
	[THEO_MIRROR right serious]
	Normally, you need to dash out of the red bubble to stop it. 
	But that way you lose a dash.
	Try to use something to block the bubble so that you can exit the bubble without dashing.

fishtank_2020_spring_collab_hint_blockfallingblock=
	[THEO_MIRROR right normal]
	Lemme give you a hint.
	
	[THEO_MIRROR right serious]
	Normally, when falling blocks fall, they just fall all the way down until they disappear.
	But you can prevent that.
	Try to use something to block the falling block so that you can use it again.

fishtank_2020_spring_collab_surprise=
	[THEO_MIRROR right normal]
	This room looks hard.
	I gotta go now. Still have homework to do.
	Have fun puzzling.

fishtank_2020_spring_collab_cyberhint=
	[THEO_MIRROR right normal]
	Okay, I'm back.
    Hmm.. this room is a bit {~}devious{/~}. Let me give you two hints this time.

    [THEO_MIRROR right serious]
    Uno:{0.5} You should definitely go through the bubble before it respawns.
    Dos:{0.5} You gotta prevent the falling block from falling by {~}jumping{/~} off it when in the bubble.

fishtank_2020_spring_collab_cold_water=
	[MADELINE left upset]
	Get me out of this cold water.
	
	[MADELINE left sad]
	I'm practically soaked wet.

# === Problemstrol / Grandmaster

PROBLEMSTROL_HYPER_TUTORIAL=
	Hyper

PROBLEMSTROLL_ULTRA_TURORIAL=
	Ultra
 
# === Beginner Gym

collab_gym_dreamgrab=
	As you leave a dream block, hold grab in the direction towards the dream block. When done correctly, Madeline will not die to the spikes in this section.

collab_gym_dreamjump=
	As you leave a dream block, press jump. This will make Madeline leap out from the block while retaining her dash.

collab_gym_fastbubble=
	While inside a bubble (Green or red), press the dash button to make Madeline leave the bubble early.
	To do this section, you will need to fast bubble. Spikes will come in from the left once you enter the bubble.

collab_gym_bunnyhop=
	The best way to conserve speed is to repeatedly do small jumps, known as "bunny hopping."
	Since jumping also adds a little speed, this is helpful for going faster in dashless scenarios.

collab_gym_beginner_dream=Dream
collab_gym_beginner_jump=Jump
collab_gym_beginner_grab=Grab
collab_gym_beginner_fast=Fast
collab_gym_beginner_bubble=Bubble
collab_gym_beginner_bunny=Bunny
collab_gym_beginner_hopping=Hopping

# === Intermediate Gym

collab_gym_theojellywall=
	Throw Theo or a jelly onto the wall. Afterwards, dash up and grab the jelly or Theo. This will cause you to get a vertical boost.

collab_gym_hyper=
	Dash diagonally down into the ground, and then quickly follow it up with a jump. This will result in a long, fast jump. {~}However{/~},{0.5} this will not give you much height.

collab_gym_exhyper=
	Dash diagonally down into the ground. Wait a bit before you follow it up with a jump. This will result in a long, fast jump. {~}However{/~},{0.5} this will not give you much height.

collab_gym_wavedash=
	Jump into the air then dash diagonally onto the ground and then jump. This will result in a long, fast jump. {~}However{/~},{0.5} this will not give you much height.

collab_gym_super=
	Dash horizontally on the ground and immediately press jump and hold forward. This will result in a longer and faster version of a regular jump.

collab_gym_exsuper=
	Dash horizontally on the ground and wait a second then press jump and hold forward. This will result in a longer and faster version of a regular jump.

collab_gym_wallbounce=
	Dash upwards while next to a wall. Follow it up by a {~}jump{/~}. {n}This will result in a {!}huge{/!} upwards boost.

collab_gym_delaywallbounce=
	Dash upwards while next to a wall. After a bit, follow it up by a {~}jump{/~}. {n}This will result in a {!}huge{/!} upwards boost.
	
collab_gym_jellydiagonal=
	Throw a jelly into the air and then dash diagonally into it while holding grab. This will cause you to cancel your momentum and get a diagonal boost.

collab_gym_fastfall=
	Hold the down button while you're falling. This will make you fall much faster at the cost of midair control. {n} {~}Fastfall{/~} here to {!}catch up{/!} to the falling block!

collab_gym_int_throwable=Throwable
collab_gym_int_hovers=Hovers
collab_gym_int_hyper=Hyperdashes
collab_gym_int_fastfall=Fastfalling
collab_gym_int_wallbounce=Wallbounces
collab_gym_int_melee_thing=Wavedashes
collab_gym_int_super=Superdashes
collab_gym_int_jelly=Jelly
collab_gym_int_regrabs=Regrabs

# === Advanced Gym

collab_gym_neutral=
	When next to a wall, tap and hold jump without inputting any direction to kick up the {n}wall without using stamina.
	To climb on completely flat surfaces, you must steer yourself back to the wall after neutral kicking off of it.

collab_gym_crouchjump=
	To fit into smaller gaps, you can hold down and then jump to move through the air while crouching.

collab_gym_crouchclimb=
	You can even keep your crouch while climbing.{n}As long as you're constantly moving upward, Madeline will not un-crouch.

collab_gym_bubble=
	Wavedashes, Supers, and Wallbounces can be done with bubbles.{n}Just jump when your bubble lands on solid ground.

collab_gym_reverse=
	To reverse the direction of your dash cancel, jump to the opposite direction you dashed.
	This can be done with any dash type; Supers, Hypers, Wavedashes, etc.{n}Hitting a wall doesn't affect the timing window.
	Remember: Dash left, jump right{n}(and vice versa for reversing the other direction)

collab_gym_neutraldrop=
	With any grabbable object, you can drop it in place while on the ground or in the air. {n}To do this, hold down as you let go of grab.
	Dropping objects is different than throwing. When you drop an object successfully, it will fall right beneath Madeline.

collab_gym_supersuper=
	When dashing over a small ledge, press jump.{n}With good timing, this will give super momentum and give you your dash back.
	
collab_gym_advanced_neutral=Neutral
collab_gym_advanced_climb=Climb
collab_gym_advanced_crouch=Crouch
collab_gym_advanced_reverse=Reverse
collab_gym_advanced_dashing=Dashing
collab_gym_advanced_objdrop=Object Drops
collab_gym_advanced_midair=Mid-Air
collab_gym_advanced_supers=Supers

# === Expert Gym

collab_gym_ultra= To understand how ultras work, we need to outline a few things first.
	Everytime Madeline down-diagonal dashes, she gains a 1.2x speed boost upon landing on the ground.{n}Everytime Madeline dashes, it lasts 0.25s before ending.
	{anchor bottom}Top: If you land on the ground and jump before your dash ends, Madeline will do a wavedash.{n}(resetting all built up speed).
	{anchor bottom}Middle: If you land on the ground and jump after your dash ends, Madeline will grind to a halt.
	{anchor top}Bottom: If you land on the ground after your dash ends, Madeline will gain the 1.2x speed boost and have a normal height jump.
	
collab_gym_cornerboost=
	Dash horizontally at the top of an edge, hold grab, and jump when you collide with the tile. This will make you span a larger distance horizontally once you leap off from the tile.

collab_gym_cloudjump=
	Clouds with spikes beneath them are only deadly if you stay on them. Jump on a cloud with spikes underneath it, then instantly jump up again.
	This will make the cloud trigger its animation, and it will bounce back up. You can land on its surface as it finishes its animation, giving you the boost you need to go up without dying.
	You can also do this with wavedashes or supers; try it on this first cloud!

collab_gym_dreamhyper=
	When you exit a dream block, the game acts as if you are standing on ground for a couple of frames.
	Take advantage of this small frame gap to do the inputs of a hyper the moment you leave the dream block. Properly executing this will make you hyper out of the dream block.
	If you end up jumping out of the space jam instead, you will go higher up and cover less distance horizontally. Jumping here will make you die to the spinners.

collab_gym_vator=
	While holding a Theo or Jelly, jump into the air. While airborne, hold down, and then stop holding Theo/Jelly.
	This is called a neutral drop, and when executed right, you will drop the object straight down rather than throwing it.
	To do a Jellyvator or Theovator, immediately dash up and regrab the object to go straight up.
	
collab_gym_maxdistance=
	Hold the direction away from pufferfishes or bumpers when colliding with their bounce radius. This will make you get a bigger boost from them, letting you go farther.

collab_gym_5jump=
	While grabbing the top of a wall, jump straight up while holding grab, and when you fall back down, jump again while still holding grab.
	Doing so makes you jump up from the wall at a higher position. When done correctly, you'll be able to span across 5 spiked tiles (which is why they're called 5 jumps).

collab_gym_hyperbhop=
	To get the speed of a hyper with the height of a normal jump, do a short hyper followed by a jump.

collab_gym_hyperbhop2=
	A hyper bunnyhop can also be used to get a double boost from moving blocks.

collab_gym_expert_cornerboosts=Cornerboosts
collab_gym_expert_spiked=Spiked
collab_gym_expert_clouds=Clouds
collab_gym_expert_ultras=Ultras
collab_gym_expert_theojelly=Theo / Jelly
collab_gym_expert_vator=Vator
collab_gym_expert_dream=Dream
collab_gym_expert_hyper=Hyper
collab_gym_expert_5jumps=5 Jumps
collab_gym_expert_maxdistance=Bumper & Puffer
collab_gym_expert_boost=Boost
collab_gym_expert_bunnyhop=Bunnyhop

# === Grandmaster Gym

collab_gym_corehyper=
	For a few frames after a core block breaks, you can input a hyper to get launched from the block at a high velocity.

collab_gym_coresuper=
	Alternatively, you can input a Superdash to get flung high up into the air.

collab_gym_doubleultraboost=
	Ultra dash quickly after gaining momentum from some source eg zip mover, kevin block, etc. to get an extra speed boost.

#collab_gym_hyperbhop=
#	Perform a minimum height hyper dash and then buffer a jump to bunny hop as you land for increased distance and height compared to an extended hyper.
# Conflicts with the name collab_gym_hyperbhop which was added to the expert gym

collab_gym_chainedultra=
	After performing an ultra immediately do another ultra as fast as possible for maximum speed.{n}The faster you do this, the more speed you gain.
	If you press jump before hitting the ground, you will gain no speed boost upon jumping off the platform, and you will not hear Madeline's "footstep sounds".
	You can hold the diagonal direction for the entire chain. 
	Releasing the down press before the last jump of the ultra chain may be advisable in certain situations, as it will otherwise result in a duck jump, which cannot grab throwables.

collab_gym_demodash=
	In midair perform a down dash but immediately release down. With no direction input you demodash the direction you're facing. You will have a smaller hitbox.

collab_gym_spikejump1=
	Left: While moving towards a corner, jump as soon as you clip around to seemingly wallkick off spikes.
	Right: As you dash under a ledge, if you hold away from the wall and press jump, you will wallbounce without the spikes killing you

collab_gym_spikejump3=
	Press grab jump or wall kick when above the edge to perform a jump before spikes can kill you.

collab_gym_theodistance=
	This will teach you how to get the maximum possible distance with Theo or any other throwable object.
	First, you must: 1. Throw Theo 2. Hyper or Wavedash through the air 3. Grab Theo for an upwards boost 4. Throw theo upright, then dash into Theo to land on the platform.

collab_gym_theoregrab=
	While throwing theo immediately buffer a diagonal dash in order to regrab as fast as possible.

collab_gym_gultra=
	While moving at high speed, downright dash into the ground to get a speed boost.{n}This is known as a Grounded Ultra.
	Grabbing objects stops Madeline from losing this extra speed when the dash ends.
	Follow a Hyperdash with an immediate Ultra, grab the jellyfish, and jump.

collab_gym_demo=
	Spinners' hitboxes are not as big as they seem. When madeline crouches or down-diagonal dashes into the ground, she slides along with her crouched hitbox.
	Try to downright dash through these spikes while standing on the floor.

collab_gym_demo2=
	This is where it becomes a little bit tricky.{n}It's possible to dash horizontally with a crouched hitbox, but you must press down and dash at the same time, then let go of down immediately.
	This is known as a Demodash; Stand on the ledge right before the spinners, make a full-height jump, then perform a Demodash.

collab_gym_demo3=
	Demodashing over platforms and jumping gives you hyper momentum, instead of the usual superdash.{n}This is known as a Demohyper.

collab_gym_wallboost=
	Climb jump, then press away from the wall shortly afterwards. The climb jump will be converted into a wall jump and stamina will be refunded.
	This trick can be used to gain height without consuming stamina. It can also be used to cancel momentum boosts from moving blocks.

collab_gym_gm_chained=Chained
collab_gym_gm_double=Double
collab_gym_gm_blockboosts=Block Boosts
collab_gym_gm_throw=Throwable
collab_gym_gm_objects=Objects
collab_gym_gm_spike=Spike
collab_gym_gm_jumps=Jumps
collab_gym_gm_core=Core
collab_gym_gm_hypers=Hypers
collab_gym_gm_demo=Demo
collab_gym_gm_wall=Wall
collab_gym_gm_boosts=Boosts
collab_gym_gm_tech=Tech
collab_gym_gm_jail=
	Welcome
	 To Jail

# === Museum

collab_credits_AarroHTL=
	Hi, I'm AarroHTL. I made music for two maps: Rufus's Toxic Sewers and RadleyMcTuneston's High Voltage.

collab_credits_Aero=
	Hey, I'm Aero. I made the soundtrack for TheDavSmasher's Grandmaster, Temporal Tower.

collab_credits_Akri=
	Hello I'm Akri, I got times for a lot of Beginner maps

collab_credits_alephnull=
	hi im aleph i lowered the golden speedberry time of thoughtful dreams by 10 seconds :)
	and also timed 4 others i guess

collab_credits_Axyraandas=
	...Oh, hey there! I'm Axyraandas. I helped playtest quite a lot in the Beginner difficulty! And helped with some decision making that would affect the format of the collab.

collab_credits_beefyuncle=
	Hey, I'm Marshall H! As a {# 9c73be}Music Captain{#}, I made a total of 13 soundtracks for a variety of lobbies and maps in the collab. I also made the Beginner Lobby layout.

collab_credits_Benjamanian=
	Hi im Blairiam, I ran 5 maps. Northern Lights, Electrified Resort, Nyoom, The Game and Starlit Grotto. I'm also not sorry about the setupless demos :)

collab_credits_Bissy=
	Hey, I'm Bissy. I was one of the administrators of the collab; I mainly managed the day-to-day activities of the mappers.
	I was a large part of the quality control, including being the Captain of the {# 59f03f}Beginner{#} and {# f8513d}Expert{#} difficulties, which meant I supervised all maps involved.
	I'm using my credits to say thank you to Soloiini, who helped me redo a lot of the camera in various maps after release!

collab_credits_Brokemia=
	I'm Brokemia. I helped around in the modding scene by picking up various requests such as springs that only activate when you dash and very floaty blocks.

collab_credits_CANADIAN=
	I'm CANADIAN.  I was a {# ebb9ff}Playtesting Captain{#}, and for me that meant playtesting every single map in the collab.  I especially stressed a lot about fixing camera.
	As a 9D survivor, I worked hard together with Bob Dole on his map, the most difficult in the collab.

collab_credits_Cephx=
	Hey there! I'm Cephx. I helped compose a total of 9 soundtracks for the collab, including all the water-themed ones (it's my thing).

collab_credits_Chaotic=
	Hello there, I'm ChaotiC. I helped decorate Electric Exuberance, Major Malfunction and Theheck90.

collab_credits_Cookie_Playtesting=
	Heyo, I am Cookie! I helped with playtesting quite a bit, especially in the Advanced and Expert categories.

collab_credits_Cookie_Decoration=
	Heyo, I am Cookie! I decorated all of Mossy Caverns and Spirit Spire, and also decorated the Advanced Lobby and all its map entrances! I also did a bit of spriting.

collab_credits_CookieMonster=
	Hi I'm cookie monster, I speedran some of the easier maps and set gold times I can't get myself :snowmadeline:

collab_credits_Cruor=
	\.-\. I'm Cruor. I am the main developer of Ahorn{0.2} -- the unofficial mapping tool for Celeste{0.2} -- and I also made the helper mods Pandora's Box and Lua Cutscenes.
	I also helped make the lobbies lag less and did PR reviews on collab.

collab_credits_Cyber=
	I'm Cyber. As one of the two {# fc49b4}Grandmaster Captains{#}, I primarily focused on polishing up the hardest maps in the collaboration because I have a high pain tolerance.

collab_credits_dahlukeh=
	Hey folks, I'm dahlukeh and I managed the tassing (while also contributing some myself) as the {# d3ff00}TAS Captain{#}. Huge thanks to everyone that helped out, and I hope you enjoy watching it :) 

collab_credits_DanTKO=
	Sup, I'm DanTKO! I helped furnish and beautify some of the maps, including Madelina Jones and the Temple of Zoom, and the Intermediate and Expert lobbies.
	Huge thanks to this community for letting me be a part of this wild ride!

collab_credits_DeathKontrol=
	I'm DeathKontrol, I helped with playtesting with a focus on Grandmaster and Expert.

collab_credits_Ezel_Playtesting=
	Hey, I'm Ezel. I playtested a lot of maps, especially in the Advanced category.

collab_credits_Ezel_Decoration=
	Hey, I'm Ezel. I decorated Thegur's Intermediate map, Serene Skydive.

collab_credits_fishmcmuffins=
	I'm fishmcmuffins. I made a TAS for two maps -- Chillout Mountain and Möbius Temple.

collab_credits_Flagpole=
	Heya, I'm Flagpole1up! As a {# 7ec1ff}Spriter Captain{#} I was in charge of managing and making a lot of custom sprites, including nearly everything in the Intermediate Lobby!
	Huge shoutouts to all the talented artists that helped with the frankly insane amount of things people wanted!

collab_credits_flash=
	Heya, I'm flash, I speedran various times across Beginner through Grandmaster, such as Cycle Madness or Heart of the Storm, and playtested performance for lower end devices

collab_credits_fsvgm=
	Hey, fsvgm777 here. I helped playtest a ton of maps ranging from Beginner to Advanced difficulty, with both pictures and videos!

collab_credits_gliperal_TAS=
	Hey, I'm Gliperal! I made a TAS for a total of 15 maps in the collab.

collab_credits_gliperal_Speedrunning=
	Hey, I'm Gliperal! I routed and ran Mural Skies and a few of the other advanced/expert maps.

collab_credits_Goat=
	Hi!! I'm Goat, I playtested some maps and also helped make the gyms early on

collab_credits_Habbedaz=
	Hey! I’m Habbedaz. I helped playtest maps in the Expert and Grandmaster difficulties and worked most closely with DeathKontrol on Cycle Madness and Gem Garden.

collab_credits_Holly=
	Hey Henlo, I'm Holly! As the {# fa8f44}Advanced Captain{#}, I made sure every Advanced map is as good as it can get through playtesting and mapping advice, and I made the layout of the Advanced Lobby.

collab_credits_Hydro=
	Hey hi yes hello. I'm hydro and I was a {# ebb9ff}Playtesting Captain{#}; I playtested a few higher end maps and made the Grandmaster lobby's layout.
	I also timed 25 maps across all difficulties, notably KoKoDoKo, Forest of the Ancients and some other spicy Grandmaster picks.

collab_credits_iamdadbod=
	Good Evening Everybody iamdadbod! I was the person who started the collab and managed the big picture stuff.
	As a {# ebb9ff}Playtesting Captain{#}, I playtested and helped out nearly every map, and also consistently worked on the collab to help out anyone who needed assistance.

collab_credits_Indecx=
	Hey, I'm Indecx. I helped decorate and create some of the map entrances in the Intermediate Lobby.

collab_credits_IsaGoodFriend=
	Hey there! I'm IsaGoodFriend, and I helped sprite some things like a sand tileset, the entities in the Intermediate Lobby, and a variety of other things.
	
collab_credits_jade=
	Hi, I'm Jade, you may or may not know me from Everest. As a {# 99fff2}Modding Captain{#}, I helped coordinate the coders early on, built the infrastructure, reviewed most of the code and did some hard things.
	The main thing I've done in the collab was building the foundations of the lobby system by making the teleportation devices you can find inside them.

collab_credits_JaThePlayer=
	JaThePlayer here. I helped develop speed berries and made custom entities like static bumpers and customizable springs.
	I also am the creator of two helpers used in the collab, FrostHelper and MoreDasheline.

collab_credits_Lanvilla=
	Heyo, I'm Lanvilla and I addicted to TAS and did 11 maps so far. Fun fact: about ten seconds of TAS gameplay takes an hour to do.

collab_credits_Layla=
	Hello, I'm Layla! I helped time for Heavenly Altitudes and Satellite.

collab_credits_Lev=
	Hey, I'm Lev. I helped speedrun Chaotic's Expert map, Switchback Station.

collab_credits_Linj=
	I'm Linj ^^{0.25} As the {# 9985ff}Decoration Captain{#}, I was the quality control of all the decoration in the map entries, helping or entirely decorating 10 maps.
	These maps were String, Toxic Sewers, Seeker Temple, Chillout Mountain, Crypt of the Kevins, Ultra Difficult, Overgrown City, Dark Side of the Moon, Desecration & Another Summit.
	I was also in charge of all the lobbies and helped create all five of them, including most of the stylegrounds for the map entrances and all decoration in the Beginner Lobby.

collab_credits_Lizardreus_Spriting=
	I'm Lizardreus, I helped make some sprites like the scrap tileset in Ancient Engine and everything in Blank Dreams. I also made the Advanced Lobby icon!

collab_credits_Lizardreus_Decoration=
	I'm Lizardreus, and I decorated aleph_null's Intermediate, Abandoned and Ruined.

collab_credits_Luna=
	Hello, I'm Luna! I playtested a lot in the early parts of the collab by playing easy maps and streaming it to the map creator so they got live feedback. :)

collab_credits_Maildropfolder=
	Heya! Name's Maildropfolder. As a {# 7ec1ff}Spriting Captain{#}, I made a lot of tilesets and sprites for various things, including the speed berry explosion and gym signs. I also made the Gym and Prologue icons!

collab_credits_marlin_Playtesting=
	I'm Marlin. I mainly playtested some Expert maps.

collab_credits_marlin_TAS=
	I'm Marlin. I helped TAS 2 maps, which were Forest of the Ancients, and Abandoned and Ruined.

collab_credits_max480=
	Hey, I'm maddie480 :glad:. As a {# 99fff2}Modding Captain{#}, I did the majority of the coding and modding in the collab and integrated all the maps together.
	I also completed any requests that came my way, such as lots of triggers, new entities, and anything from my helper, Maddie's Helping Hand.

collab_credits_maxthepotato=
	I'm Max The Potato. I playtested lots of midranged difficult maps like Advanced and Expert.

collab_credits_mlseg_Playtesting=
	Hey, I'm mlseg. I was very active in playtesting and I must've given feedback to almost all the Beginner through Advanced maps at some point.

collab_credits_mlseg_TAS=
	Hello, I'm mlseg and I really enjoyed TASing for the collab. TASing in collaboration with other people was a new experience for me and I am glad I chose to be a part of it.
	I have TASed a total of 13 maps; I have also helped optimize a few TASes by other people.

collab_credits_Mun=
	hi, Mün here. As one of the two {# fc49b4}Grandmaster Captains{#} I playtested some of the harder maps.
	I also decorated a total of 7 maps in the collab, namely 4 of iamdadbod's maps, Starlit Grotto, Fish Hell and Temporal Tower.

collab_credits_natalie=
	*bleat*{0.25} Hi, I'm natalie! I helped around in the collab during its early development and made 3 custom entities used throughout a few maps.

collab_credits_Oppenheimer=
	Hi I'm Oppen_heimer. As a {# ebb9ff}Playtesting Captain{#}, I playtested every map in Beginner-Advanced, and some in Expert, and made sure they were fun to play.
	I also speedran a couple maps and made sure many maps had reasonable times for the different tiers of speed.

collab_credits_RadleyMcTuneston=
	hi this is the radley one. I decorated Electrified Resort and Theo Hell (and even helped draw a sprite or two!)

collab_credits_RichConnor=
	Hi I'm RichConner, and I've made a TAS for 4 maps.

collab_credits_RubyDragon=
	Hey, I'm Rubydragon. I timed the Speedberry times for "City of Tears" and "Madelina Jones and the Temple of Zoom."

collab_credits_sashabell=
	I'm sashabell. I made a TAS for the map TheHeck90.

collab_credits_Silverstar=
	Hey, I'm Silverstar. I made some sprites in Error 418, the early looks of the Speedberry, crystals in Trenches of Jellies, and plants in Aquatic Underground.

collab_credits_Skeleton=
	Hello, I'm Skeleton! I was the {# f3f546}Intermediate Captain{#}, which meant I was in charge of helping playtest and polish all Intermediate maps.
	I also decorated 4 maps; Heavenly Altitudes, Azurite Ascent, Dark Side of the Moon & Sizzling Citadel.

collab_credits_sleepie_Spriting=
	Hey there, I'm _sleepie! I sprited for Thegur90's advanced map, Booster in Orbit, and my own! I also made the tileset for the Advanced Lobby!! :)

collab_credits_sleepie_Decoration=
	Hey there, I'm _sleepie! I helped decorate (and sprite!) for Thegur90's advanced map, Booster in Orbit, and LethargicDoggo's map, Thunder Temple! :)

collab_credits_SoggyMilk=
	Hi, I am Two Skies Apart. I made music for six maps, including _sleepie's Advanced, Skeleton's Intermediate and iamdadbod's Grandmaster.

collab_credits_Spoopy=
	Hi hi! I'm SpoopySoup. I did nearly all the digital art, including four Lobby icons (excluding Advanced), difficulty meter icons, skull icons, lobby maps, and the official album art!

collab_credits_Stephen=
	I'm Stephen, and I playtested some maps in the easier difficulties.

collab_credits_taco=
	Hey there! I'm taco360. I made the entire layout of the Expert Lobby from scratch, and also did a bit of playtesting here and there.

collab_credits_TGH=
	Hey, I'm TGH. I got the times for Dark Side of the Moon, Ancient Engine, and Above Celeste's Peak.

collab_credits_TheAdvertisement=
	Hey, I'm TheAdvertisement. I made sprites for various maps, including LethargicDoggo's decals, ProXas's sign decal, aleph_null's Key Door, and a wood tileset used through some maps.
	I also made sprites for my own Intermediate map!

collab_credits_thegur=
	I'm Thegur90, one of the {# 9c73be}Music Captains{#}, and the one responsible for all things FMOD, whether it's teaching other musicians how to use it or tackling some of the more challenging applications.
	oh and I made 20 tracks lol

collab_credits_Theta=
	Hey there, I'm Theta! I joined pretty late into the collab, but I helped a lot with playtesting for specific, very hard maps.

collab_credits_tofu=
	hi i'm tofu i pressured hydro into doing gm maps and if you find mün's times to be too hard feel free to yell at me
	also i did times for like 15 maps

collab_credits_Tortoise_Music=
	Hello! I'm Tortoise, and I made 7 soundtracks for the collab in total, such as my own in Crumbling Castle, Blast Processing and Cirque Maderano.

collab_credits_Tortoise_Playtesting=
	Hello! I'm Tortoise, and I playtested around 6 maps that weren't getting as much recognition as other maps so that all maps could still get some feedback.

collab_credits_Vamp_Playtesting=
	Hey! I'm Vamp. I set up the custom overworld, made a couple of the gyms, and helped make some of the finishing touches & tweaks. Whether it be camera work, finishing up the lobbies, or fixing bugs in maps.
I hope you'll have as much fun as i did!

collab_credits_Vamp_TAS=
	i'm vamp and i am insane. i have made a tas for twenty eight maps.

collab_credits_woofwoofdoggo_Coding=
	woof
	Hey, dog here. I coded for my own map, and also made some specific requests asked for by mappers.

collab_credits_woofwoofdoggo_Decoration=
	woof
	Hey, dog here. I decorated all of New Jank City and Heart of the Storm.

collab_credits_Vexatos=
	Hi, I'm Vexatos. I'm the other developer of Ahorn{0.2} (the unofficial map maker of Celeste). I also helped with some important decisions in the collab.

collab_credits_Wuchta=
	Hello, I'm Wuchta. I made the songs for Azurite Ascent and Abandoned and Ruined.

collab_credits_Yamsworth_Playtesting=
	Hey! I'm Yamsworth! I playtested the heck out of most of the maps in this collab (Grandmasters have left me damaged for life). 
	Thank you very much to the 2020 Collab group for allowing me to be a part of this!

collab_credits_Yamsworth_Speedrunning=
	Hey! I'm Yamsworth! I speedran Space Jam Fever Dream, Another Summit, and Rhythm Realm.
	Thank you very much to the 2020 Collab group for allowing me to be a part of this!

collab_credits_Zachary=
	Hiya, I'm Zachary Talis. As a {# 9c73be}Music Captain{#}, I made 6 soundtracks and I also managed the official album for the Spring Collab!

collab_credits_Zoe=
	Hello, I'm Zoe! I helped give feedback for a lot of Beginner maps near the beginning of the collab.

# === Hall of Fame Credits

collab_credits_bv=
	Hello, I am bv.
	I decided to take on every deathless berry and get the gold time for every speedberry.
	I wish any future attempter of this feat good luck. Try to keep having fun!

collab_credits_Nat=
	Hi I'm Natalie
	I was the first person to get all 277 berries :3

# === Other Credits

collab_museum_artists=
	Artists

collab_credits_other_Artists=
	There was so much custom art made for the collab; here are the credits for everyone else who made art for the collab!
	DanTKO made the sprites for the Mini Hearts. Both DanTKO and RadleyMcTuneston made the sprite for the Rainbow Berry.
	Bissy made some sprites throughout Seeker Temple, New Jank City, and four of the lobbies.
	ansimuz made the stylegrounds for Flooded Waterways.
	Sniba helped make the scribbles tileset in Jots & Scribbles, and the tutorial sign in Dreamy Bluffs.
	snowii helped make stylegrounds for Overgrown City.
	Zerex made a tutorial sign for The Climb; Holly made all other sprites for The Climb.
	NeoKat made the dash spring sprite, and the bunny sprite in their own map, nyoom.
	Mr.Who's skyboxes were used for the mountains in the overworld.
	CANADIAN uses free sprites from both Vicente Nitti and Luis Zuno's art for his stylegrounds.
	iamdadbod uses a free sprite from EderMuniZz for his Grandmaster styleground.
	And Tortoise uses free sprites from both EderMuniZz and Szadi art.
	Oh, and Bissy made (almost) all the faces here.
	Thank you everyone who helped make art for the collab!

collab_museum_coders=
	Coders

collab_credits_other_Coding=
	Coding was an essential part of the collab, not just to set up the utilities like our custom collectibles and lobbies, but also for the many gameplay requests that were made.
	Here are the credits for everyone else who coded for the collab!
	aridai and deskilln coded for their own maps in order to implement their own mechanics.
	PenguinOwl made a crumble block with a variable timer before it crumbles.
	We also ended up using a lot of helper mods made by various people! Thank you KaydenFox for AdventureHelper & FactoryHelper, DemoJameson for DJMapHelper...
	JaThePlayer for FrostHelper & MoreDasheline, Exudias for OutbackHelper & CavernHelper, Cruor for PandorasBox & LuaCutscenes, maddie480 for ExtendedVariantMode...
	IsaGoodFriend for IsaGrabBag, Brokemia for ClutterHelper, mün for LunaticHelper, and Maildropfolder for memorialHelper.
	Thank you everyone who coded for the collab, or even just let us use your mod as a helper for this!

collab_museum_decorators=
	Decorators

collab_credits_other_Decoration=
	Decoration is a long process for some maps, and offering to help decorate other people's maps and establish a theme for them can take a lot of dedication.
	Here are the credits for everyone else who decorated other people's maps!
	Bissy decorated some of Toxic Sewers, Seeker Temple, and all of Thoughtful Dreams.
	Hydro0 decorated Problemstrol's Grandmaster, Tripeak Trail.
	iamdadbod helped decorate Another Summit.
	And Thegur90 helped decorate parts of NeoKat's map, nyoom.
	Finally, whenever a map does not specify who decorated it, that means that the mapmaker decorated their own map.
	Thank you everyone who decorated for someone else's map, or even just your own!

collab_museum_musicians=
	Musicians

collab_museum_playtesters=
	Playtesters

collab_credits_other_Playtesting=
	There were so, so many people that playtested. Potentially over 1000 hours was dedicated purely to playtesting and polishing the maps that were made in the collab.
	ProXas, BV502, Cat_in_Box_01, DanTKO, Forgotten Warrior, JoyConBoi, Lichtbaulb, Mastar Music, metagloria, Noax, RubyDragon, Vexatos, and so many others would pick up maps and help polish them.
	Not to mention people like flash who helped test out the lag for lower end laptops to help us identify how to make gameplay lag less.
	And of course, all the mappers who listened to feedback and worked with their playtesters, collaborating together to try and make a better product.
	Thank you everyone who helped playtest!

collab_museum_speedrunners=
	Speedrunners

collab_credits_other_Speedrunning=
	Speedrunning was important to help time the Speedberries that appear in every map.
	Here are the credits for everyone who helped speedrun other people's maps!
	Chaikitty timed Blank Dreams, Geodoc timed the gold for Sizzling Citadel & mlseg timed Seeker Temple.
	Max The Potato timed Trenches of Jellies and Marlin timed Temple of the Kevins.
	ProXas timed both his map, Water and Ice, and phant's map, Heavenly.
	Cookie, Cyber, DanTKO, DeathKontrol, deskilln, Goat, Hydro, Kube, Oppen_heimer, NeoKat, phant, Thegur90 & Tortoise also all timed their own maps.
	Thank you everyone who helped speedrun times!

collab_museum_TASers=
	TASers

collab_credits_other_TASers=
	The TAS is finished! Keep in mind that all credits below are outdated, and several more people have worked on the TAS since the collab's release.
	To find a complete list of work on the TAS, check it out online!

# === Heartside Credits

collab_credits_BeginnerHeartside=
	The Beginner Heartside was primarily made by Bissy, who polished it and made 8 sections for the mappers who couldn't make their own.
	Thank you hennyburgr, DanTKO, Skeleton, iamdadbod, itsabrody, Cookie, Cat_in_Box_01 & Cruor (with the help of Flagpole1up) who all made their own!
	The stylegrounds were made by Linj, and decoration was done by Skeleton, Bissy and a variety of others who helped chip in.
	The music was made by Marshall H. Rigorous playtesting was done by many, most notably Axyraandas who helped Bissy throughout its creation.
	Speedrun times were gathered by Cookie Monster (rooms 1-3) and flash (rooms 4-6).
	But most importantly, this map came to fruition due to the efforts of all the Beginner Mappers.{0.5} We hope you enjoy it.

collab_credits_IntermediateHeartside=
	The Intermediate Heartside had a ton of work done on it by many people, but the true MVP of it all was Skeleton, who pushed through and helped stitch everything together.
	Skeleton made 6 sections, Oppen_heimer made 3 sections, Vamp made 2 sections, iamdadbod made 3 sections, CANADIAN made 4 sections, and Bissy took over and worked on all the sections.
	Thank you also to snowii, hennyburgr, ProXas & Thegur90 who made their own sections.
	The stylegrounds were made by Flagpole1up, and decoration was done by Skeleton, Cookie, DanTKO and Bissy.
	The music was made by Zachary Talis. Playtesting was done by a variety of people such as The Cookie Monster, Vamp, mlseg & fsvgm777.
	Speedrun times were gathered by aleph_null (room 1), tofu (room 2), Cookie Monster (room 3), flash (room 4) and Hydro (room 5).
	The Intermediate Heartside was able to exist because of all the Intermediate Mappers.{0.5} Thank you all for working so hard on the maps, and we hope you enjoy this final challenge!

collab_credits_AdvancedHeartside=
	The Advanced Heartside was primarily made by Holly, who decorated it almost in its entirety, polished it and made 13 sections (Tortoise, Ezel, iamdadbod, Cookie & Bissy made their own).
	Mün helped design taco360's section, taco360 helped design Rufus's section, and JaThePlayer helped design their own section.
	The music, including work done in Ezel's, was made by Thegur90. Many people helped playtest, especially Bissy, CANADIAN, Cookie Monster & Theta.
	Speedrun times were gathered by flash (room 1), tofu (room 2), Layla (room 3) and Cookie Monster (room 4).
	But let's not forget the mappers who made the original Advanced maps that inspired this.{0.5} It was an honour. We hope you enjoy this.
	
collab_credits_ExpertHeartside=
	The Expert Heartside was made almost singlehandedly by CANADIAN, who polished it and made 10 sections (dahlukeh, DeathKontrol, RadleyMcTuneston & Indecx made their own).
	The stylegrounds were made by Linj, and decoration was mainly done by Skeleton, with Bissy, DanTKO, Mün and a variety of others chipping in.
	The music was made by Marshall H. Rigorous playtesting was done by many, including dog, Theta and Habbedaz.
	Speedrun times were gathered by Hydro (rooms 1, 3, 5 & 7) and flash (rooms 2, 4, 6 & 7).
	But most importantly, this was possible because of all of the Expert mappers.{0.5} Good luck; this will be difficult!

collab_credits_GrandmasterHeartside=
	The Grandmaster Heartside had lots of hands going into it.
	The Grandmaster Captains (Cyber and Mün) and iamdadbod made four extra parts for those who couldn't make their own, and Cyber stitched all those parts together into a cohesive product.
	Thank you 1nkFa1c0n, Bob Dole, CANADIAN, Cyber, DeathKontrol, dog, fishtank_overflow, iamdadbod and Problemstrol who made their own parts!
	The stylegrounds were created by Mün, and next to all decoration was done by Hydro.
	Cyber, Theta, iamdadbod, and Hydro all played a large part in the massive amount of playtesting and polish that went into this final challenge.
	Thegur90 made the music, and maddie480 created the custom speed-based music trigger that makes the track more intense the faster you are going. Cruor also helped with all the extra coding in the map.
	Speedrun times were gathered by flash (rooms 1 & 3) and Hydro (rooms 2 & 4).
	Huge thanks to all the Grandmaster mappers for making this possible,{1} and good luck to everyone brave enough to attempt this challenge!

collab_credits_NewGrandmasterHeartside=
	The New Grandmaster Heartside had lots of hands going into it.
	First and foremost, we give thanks to Cyber and the rest of the team behind the original GMHS. Our work would have been significantly harder without you.
	The Grandmaster Heartside remake was captained by DeathKontrol, who handled logistics and assembled the parts.
	Special thanks to Etpio and Luma, who helped immensely with mapping and decorating,
	and to Renatotheflowey for continuous playtesting.
	Three sections from the original GMHS were kept: Tripeak Trail by Problemstrol, Gem Garden by DeathKontrol, and Temporal Tower by Cyber. Further mapping credits go to:
	Etpio for Fish Hell and Heart of the Storm, as well as intro and end sections,
	Luma for Error 418, Forest of the Ancients and the ending,
	DeathKontrol for TheHeck90 and the first half of Crypt of the Kevins,
	Donker19 for the second half of Crypt of the Kevins and Ultra Difficult,
	1nkFa1c0n for Theo Hell, dog for Aquatic Underground, and fishtank for KoKoDoKo.
	Deco was done by Etpio, Luma, Cookie, dog, taco360, DanTKO, Mün, DeathKontrol, and Linj.
	The vast majority of playtesting was done by Renatotheflowey, DeathKontrol, Etpio, and Luma. Some minor playtesting was also done by Habbedaz, Ezel, flash, bv and Theta.
	Speedrun times were determined by DeathKontrol, Etpio, flash, Luma, and Renatotheflowey. Modding help was provided by maddie480.
	Thegur90 made the music, which is from the original GMHS.
	Huge thanks to all the Grandmaster mappers for making this possible,{1} and good luck to everyone brave enough to attempt this challenge!

