#Example
INTcontest24_1_Submissions_example=mapname
INTcontest24_1_Submissions_example_author=by Author
INTcontest24_1_Submissions_example_postcard=
postcard
INTcontest24_1_Submissions_example_collabcreditstags=
tags (like first place etc)

#Lobby
INTcontest24_0_Lobbies= Intermediate Contest
INTcontest24_0_Lobbies_intcontlobby= Intermediate Contest Lobby
poem_INTcontest24_0_Lobbies_intcontlobby_A= Inter the Mediate

INTcontest24lobbycredits=
The Intermediate Contest was hosted by Ru and Donk, with additional judging by Banana23. The maps were compiled and bugfixed by Ru, and the lobby was mainly worked on by Donker19. We had a lot of fun putting together this little project, and we hope you have fun playing it! P.S. Only 22 mini hearts are required to complete the lobby.

INTcontest24lobbyogmo=Hi! I'm Ogmo!

#Giraffevibes
INTcontest24_1_Submissions_DashWave=DashWave
INTcontest24_1_Submissions_DashWave_author=by Giraffevibes
INTcontest24_1_Submissions_DashWave_collabcreditstags= Intermediate Technology #1

#Erou&Peja
INTcontest24_1_Submissions_erou_peja= Temple the Fogbound
INTcontest24_1_Submissions_erou_peja_author=by Erou & Peja
INTcontest24_1_Submissions_erou_peja_collabcredits=
Gameplay - Peja
Deco - erou
Assets - Crispybag, Mosscairn, Aronh, PowerAv, Juno, Spooooky, salt
Music - Stuart Ferguson - Foggy Mountaintops

INTcontest24_1_Submissions_erou_peja_collabcreditstags= Fog #1
Overall #2
Gameplay #1
Atmosphere #2 (Tie)



#SenselessSpirit
INTcontest24_1_Submissions_SenselessSpirit=
PATH OF RESISTANCE - Of most, of least

INTcontest24_1_Submissions_SenselessSpirit_author=by SenselessSpirit

INTcontest24_1_Submissions_SenselessSpirit_collabcreditstags= Complex Berry #1

INTcontest24_SenselessSpirit_Ultra=
Wavedash?

INTcontest24_SenselessSpirit_CheckpointA= Reverie
INTcontest24_SenselessSpirit_CheckpointB= Incantation

poem_INTcontest24_1_Submissions_SenselessSpirit_A= Beyond the Veil

INTcontest24_SenselessSpirit_CrossCompatibliltyA=
INTcontest24_SenselessSpirit_CrossCompatibliltyB=

INTcontest24_SenselessSpirit_ExteriorA=
{ph_trigger baddy_split -16 -12 true}
[MADELINE left sad] Remind me again what we're doing here?
[BADELINE left concerned] We're dreaming.
[BADELINE left concerned] Looks like our imagination's gotten way more vivid...
[BADELINE left worried] Since...
[BADELINE left worriedAlt] {+GRANNY} dying.
[BADELINE left worriedAlt] And... that whole situation.
[MADELINE left sadder] ...
[MADELINE left sad] Well, she wouldn't want to see us stuck like that again.
[MADELINE left distracted] Right?
[BADELINE left worried] Probably not.
[BADELINE left worriedAlt] Even if this place is just a dream,{n}we might as well explore...
[BADELINE left normal] Take our mind off things and just relax.
[MADELINE left distracted] Maybe.
[MADELINE left normal] Could be something cool here.
{ph_trigger baddy_vanish}
{ph_on_skip baddy_vanish}
INTcontest24_SenselessSpirit_ShowingOffA=
[MADELINE left deadpan] That was not neccesary.

INTcontest24_SenselessSpirit_ExteriorB=
{ph_trigger baddy_split -16 -12 true}
[MADELINE left sad] Another temple.
[MADELINE left distracted] Like the place with all the mirrors.
[MADELINE left normal] Now {~}there's{/~} a place that might have cool stuff.
[MADELINE left determined] Like strawberries...
[BADELINE left upset] Okay, I said to relax, but, dude.
[BADELINE left concerned] You're getting a little too invested here.
[BADELINE left scoff] What, are you pretending it's real here?
[MADELINE left deadpan] ...
[MADELINE left deadpan] Yes
[BADELINE left concerned] ...I was not expecting that reaction.
[MADELINE left normal] I mean, might as well, right?
[MADELINE left distracted] If the goal is chilling out.
[BADELINE left worried] You do have a point.
[BADELINE left normal] Let's keep going, then.
{ph_trigger baddy_vanish}
{ph_on_skip baddy_vanish}

INTcontest24_SenselessSpirit_EntrySign=
Temple of Autumn{n}The impartial and just Reaper
Its reach, the world's edge{n}Her goal, souls in their place
Show respect to Death,{n}and she will return it in kind
[MADELINE left sad] ...That's a little unsettling.

INTcontest24_SenselessSpirit_BerryDenial=
[MADELINE left upset] ...
[MADELINE left sad] You know what, that makes sense.
[MADELINE left distracted] Strawberries don't usually just sit out in the open.
[MADELINE left sad] Maybe I have to do something first...

INTcontest24_SenselessSpirit_01=
1.{n}A derelict archive{n}Fallen from grace
INTcontest24_SenselessSpirit_02=
2{n}Emptied of life{n}What's left of the place
INTcontest24_SenselessSpirit_03=
3{n}The heart rightly placed{n}A ghost of itself
INTcontest24_SenselessSpirit_04=
4{n}Lost souls, up in flames{n}Never to leave the shelf
INTcontest24_SenselessSpirit_05=
5.{n}Downright terrifying{n}The chaos {#ad7b22}she{#} wrought
INTcontest24_SenselessSpirit_06=
6{n}A rising force bent on{n}doing what's right
INTcontest24_SenselessSpirit_07=
7.{n}Quickly put under by{n}{#ad7b22}a lost, hollow soul{#}
INTcontest24_SenselessSpirit_08=
8{n}A {#ad7b22}monster{#} born of{n} what's left of a sibling
INTcontest24_SenselessSpirit_09=
9{n}Unfeeling and uncaring{n}Left up to fate
INTcontest24_SenselessSpirit_10=
10{n}A fall from grace{n}a descent into hate
INTcontest24_SenselessSpirit_11=
11{n}Down, down, down{n}The westerly menace
INTcontest24_SenselessSpirit_12=
12{n}All who opposed {#ad7b22}her{#} rose{n}As ash in the western winds
INTcontest24_SenselessSpirit_13=
13{n}The overhell {#ad7b22}she{#} made home{n}Putting down any life
INTcontest24_SenselessSpirit_14=
14{n}An unstoppable force of violence{n}Erasing any trace left of her past
INTcontest24_SenselessSpirit_15=
15{n}A {#ff00bb}woman{#} and her {#ad7b22}shadow{#}{n}Separated to form this downward spiral
INTcontest24_SenselessSpirit_16=
16{n}Tearing the {#ff00bb}good{#} from {#ad7b22}herself{#}{n}{#ad7b22}She{#} {#ff0000}fell{#} below redemption
INTcontest24_SenselessSpirit_17=
17{n}A paradoxical creature{n}Solely evil, incapable of what's right
INTcontest24_SenselessSpirit_18=
18.{n}Defiled and fractured{n}Only hell awaits {#ad7b22}her{#}
INTcontest24_SenselessSpirit_19=
19{n}Resistance is futile{n}Downright folly, even
INTcontest24_SenselessSpirit_20=
20{n}Up to {#ad7b22}her{#} own devices{n}{#ad7b22}The monster{#} will never know peace
INTcontest24_SenselessSpirit_21=
21{n}Heed the verses recited and recieve{n} the fruit of ancient knowledge

INTcontest24_SenselessSpirit_22=
22\. Dreams aren't real\. Unless...

INTcontest24_SenselessSpirit_MultiversePuzzle=
The key to this door is long gone.{n}You must evoke an artifact from another plane if you wish to restore it.
Align it with this place and witness the resulting transformation if you intend to progress.
This gate shall not open for mere tarnishable silver. Only the eternal value of gold can pave the path, and it has been removed from this place.
Should you restore it and give it up as offering, the way forward will be revealed.

#TART
FONT=tart_pauseAhead,64

INTcontest24_1_Submissions_tart= :P::A::U::S::E::SPACE::A::H::E::A::D:
INTcontest24_1_Submissions_tart_author=by tart
INTcontest24_1_Submissions_tart_postcard= Playing with Photosensitive mode turned off is HIGHLY recommended, but can be turned on if you dislike the CRT overlay
INTcontest24_1_Submissions_tart_collabcredits= Inspiration: PAUSE AHEAD by askiisoft
Music: Bill Kiley
Code: JaThePlayer, Viv, Earthwise
Playtesting: Yohan1044, woxens, Aron, Pazkallan, SenselessSpirit, touhoe

INTcontest24_1_Submissions_tart_collabcreditstags= So Retro #1
Overall #1
Gameplay #3
Atmosphere #1 (Only Perfect 10)
Fun #3 (Tie)

tart_pauseAhead_room1=

{anchor middle}
[TART left invisible]

{# FFFFFF}
\[Press CONFIRM to continue\]
I awake in a dark place.
The number '00' is{n}branded on my palm.
My thoughts are{n}not on how I arrived
But how I escape.
Perhaps Pressing{n}\[A\] or \[SPACE\] to jump
And pressing \[DOWN\] at the door.{#}



tart_pauseAhead_room2=

{anchor middle}
[TART left invisible]

{# FFFFFF}
Well, that didn't help much.
Looking at the{n}sheer drop, I realize
At least I won't{n}come this way again.{#}



tart_pauseAhead_room3=

{anchor middle}
[TART left invisible]

{# FFFFFF}
I feel a rush of deja vu
Not of memories,{n}but of past lives
Most of which{n}did not last long.{#}



tart_pauseAhead_room4=

{anchor middle}
[TART left invisible]

{# FFFFFF}
Whoever thought to keep me here
Is trying much too hard.{#}



tart_pauseAhead_room5=

{anchor middle}
[TART left invisible]

{# FFFFFF}
Bridging this gap{n}will require some rest.
Press \[GRAB\] to pause at any time.{#}



tart_pauseAhead_room6=

{anchor middle}
[TART left invisible]

{# FFFFFF}
Time and space in{n}this place are an illusion.
Perhaps matter can{n}be conquered as well.{#}



tart_pauseAhead_room7=

{anchor middle}
[TART left invisible]

{# FFFFFF}
Time here seems... malleable
But also more scarce.
I must spend it wisely.{#}



tart_pauseAhead_room8=

{anchor middle}
[TART left invisible]

{# FFFFFF}
All this commotion to bar my path.
It's quite flattering, really.{#}



tart_pauseAhead_room9_a=

{anchor middle}
[TART left invisible]

{# FFFFFF}
I'm impressed{n}you've made it this far
But my sojourn stops here.{#}



tart_pauseAhead_room9_b=

{anchor middle}
[TART left invisible]

{# FFFFFF}
This is a map you cannot win.{#}



tart_pauseAhead_room10=

{anchor middle}
[TART left invisible]

{# FFFFFF}
Think for a second...
Whose game are you playing?
Who built this world?
You die upon spikes. You die when time runs dry.
You return to life, time and time again.
You're playing by the ancient rules.{#}



tart_pauseAhead_room11=

{anchor middle}
[TART left invisible]

{# FFFFFF}
I hope you haven’t been fooled.
We are moving forward down a new path.
The maze was familiar, but it grows more distant.{#}



tart_pauseAhead_room12=

{anchor middle}
[TART left invisible]

{# FFFFFF}
It is fated that you will reach the end.
As long as your work is unfinished, you won't give up.
There really is no reason to stop now, is there?{#}



tart_pauseAhead_room13=

{anchor middle}
[TART left invisible]

{# FFFFFF}
The reward at the end of this journey...
It's not what it used to be.
It is now only one of many.
How many worlds do you plan on conquering?{#}



tart_pauseAhead_room14=

{anchor middle}
[TART left invisible]

{# FFFFFF}
The old journey is gone.
But its mechanics still echo through time.
Shredding it to bits.{#}



tart_pauseAhead_room15=

{anchor middle}
[TART left invisible]

{# FFFFFF}
Do you understand the nature of your reality?
The building blocks of your{n}world were not simply placed here.
They were ripped apart violently{n}and rearranged against their will.{#}



tart_pauseAhead_room16=

{anchor middle}
[TART left invisible]

{# FFFFFF}
Would it have been better to{n}leave the world exactly as it was?
To have completely revived the{n}preserved body of what used to be?
I don't think so.{#}



tart_pauseAhead_room17=

{anchor middle}
[TART left invisible]

{# FFFFFF}
I still wonder, though...
Is this enough?
The shape is novel, and is sprinkled{n}with things foreign and unfamiliar,
But the bricks themselves are unchanged.
Exactly as they were the day they were made.{#}



tart_pauseAhead_room18=

{anchor middle}
[TART left invisible]

{# FFFFFF}
To be truthful.
I don't have the answers.
I'm just as lost as you.
Maybe once you leave this world,{n}you might be able to help me find them.{#}


tart_pauseAhead_room19=

{anchor middle}
[TART left invisible]

{# FFFFFF}
Things are beginning to come to an end.
Pretty soon you'll get the heart, and you'll be gone.
For whatever reason you arrived here for, I hope...
You got what you came for.{#}



tart_pauseAhead_room20=

{anchor middle}
[TART left invisible]

{# FFFFFF}
Goodbye, {savedata Name}.{#}



tart_pauseAhead_roomfuck=

{anchor middle}
[TART left invisible]

{# FFFFFF}
have "fun"{#}

#Aronh
INTcontest24_1_Submissions_aronh= lightly saturated yellow
INTcontest24_1_Submissions_aronh_author= by Aronh
INTcontest24_1_Submissions_aronh_collabcredits=
Music - neo guilty by bastetrak
Playtesting - NotPhobos
INTcontest24_1_Submissions_aronh_collabcreditstags=Most Light #1 
Most Saturated #1
Most Yellow #1


aronh_INTcontest24_elongated_dash= elongated dash
aronh_INTcontest24_bunny_hopping= bunny hopping
aronh_INTcontest24_wallbounce_downdash= wallbounce downdash
aronh_INTcontest24_low_bounce= low bounce
aronh_INTcontest24_dash_indicator= Blink dots = dash indicators
aronh_INTcontest24_hyper_dash= hyper dash

#gamesword

Credsgammel=
[MADELINE right normal]
Hi.
[.. left normal]
...
Hello.
Have you thanked our {~}creators{/~} for our being.
[MADELINE right normal]
...
What?
[.. left normal]
The ones who formed us.
Shapes made of 1s and 0s.
[MADELINE right normal]
...
[.. left normal]
As the scriptures say...
The only reason we have changed formations.
The {~}creators{/~} of our flesh and fur.  
[MADELINE right normal]
...
This is getting creepy.
[.. left normal]
...
As the Prophecies foretold.
The creators placed this Heart.
They made our forms.
They made our fur.
As the scriptures say.
"gamesword107 had placed the world that we stand."
"gamesword107 shalt rise once more to place his crystal heart."
"We shall have our flesh become fur.     
"Ones who climb the mountain of the ultimate creators will have their flesh stay flesh yet feline they shall be."
"MelonOfDeWeek will create the fur of those who climb."   
He also shall experience the world firsthand.
He suffered many worlds to help fix ours. 
[MADELINE right normal]
...
What?
[.. left normal]
If you don't know, then I wish you good luck surviving the purgatory of the {*}TESTING WORLD{/*}
[MADELINE right normal]
...
...
...


creditsgamesword107=
[GRANNY left normal]
Help me.
[MADELINE left normal]
What?
[GRANNY left normal]
I cat.
[MADELINE left normal]
...
Haha...
[GRANNY left normal]
...
Help, everyone has turned into cats.
[MADELINE left surprised]
WAIT? YOU WERE SERIOUS?
[MADELINE left determined]
I will fix it!
[GRANNY left creepA]
How?
[MADELINE left determined]
I'm sure walking right will fix it.
[GRANNY left laugh]
Weird.
Well please help!
I hate feeling the constant urge to lick myself.
I want to be human again.

credits2gamesword107=
[OSHIRO right serious]
Madeline. Please help me.
[MADELINE left sad]
I'm trying. It's just a bit hard. 
[OSHIRO right sideworried]
We're {~}doomed{/~}.
[MADELINE left upset]
I can hear you.
[OSHIRO right nervous]
W-What?
[MADELINE left upset]
...
[OSHIRO right nervous]
...
[MADELINE left sad]
Why are you here anyway?
[OSHIRO right drama]
Its a long story...
...so basically I was at the supermark-
[MADELINE left normal]
Anyways I should get going!
[OSHIRO right nervous]
...
[OSHIRO right sidesuspicious]
I don't like her...
[MADELINE left upset]
...

TheoGamesword107=
[THEO right normal]
Hey Maddie.
[MADELINE left sad]
Yes?
[THEO right nailedit]
Do I look cool or what?
[MADELINE left sad]
...
You look like a cat.
[THEO right yolo]
Its so {~}awesome{/~}!
[THEO right excited]
I can do whatever I want!
Earlier today I jumped off a two story building.
It hurt a bit but I walked it off.
[MADELINE left sad]
Why are you jumping off buildings Theo?
[THEO right worried]
...
[THEO right nailedit]
Because I can!
[MADELINE left sadder]
I wish {~}I{/~} was a cat...
[THEO right wtf]
Why aren't you?
[MADELINE left distracted]
I don't know.
[THEO right thinking]
Well, it might have something to do with the {~}Heart{/~}.
Ever since it appeared we have turned into cats.
But I don't know though that might just be a coincidence. 
[MADELINE left upset]
Coincidence?
[MADELINE left angry]
People don't just turn into cats, Theo!
[THEO right wtf]
Chill.
The {~}Heart{/~} is just up ahead.
[MADELINE left normal]
Okay.
Bye Theo!

PetTHEOGAmesword=
[MADELINE left upset]
How did you get here?
[THEO right thinking]
Perk of being a cat.

HAHAgamesword107=
[BADELINE right normal]
Let's go.
I don't like being a cat.
[MADELINE left normal]
yeah.
well.
This place sure was a {~}Purring Promised Land.{/~}
[BADELINE right worried]
What?
[MADELINE left togetherzoom]
Laugh.
[BADELINE right angry]
...
[MADELINE left upset]
...
[MADELINE left normal]
Okay, lets go...

INTcontest24_1_submissions_gamesword107=
Purring Promised Land
INTcontest24_1_submissions_gamesword107_author=by gamesword107

INTcontest24_1_submissions_gamesword107_collabcreditstags= Meow Meow Meow Meow Meow #1

#Peter
INTcontest24_1_Submissions_CurvySwervyTemple= Curvy Swervy Temple
INTcontest24_1_Submissions_CurvySwervyTemple_author=by Peter Peladon

INTcontest24_1_Submissions_CurvySwervyTemple_collabcreditstags= Most Well-Rounded #1

#vagrant
INTcontest24_1_Submissions_vagrantxxi=INTcontest24_1_Submissions_vagrantxxi

INTcontest24_1_Submissions_vagrantxxi_collabcreditstags= Unnamed #1
#Molaide
INTcontest24_1_Submissions_Molaide= Upendwood
INTcontest24_1_Submissions_Molaide_author=by Molaide
INTcontest24_1_Submissions_Molaide_collabcreditstags= Color Palette #1

INTcontest24_Molaide_intro=

{ph_trigger look left}
{2.0}

[MADELINE left sad]
Alright, we should be close at the destination.
[BADELINE left normal]
It does seems like a nice stroll over there.
[BADELINE left normal]
Let's just waitin' after we're done with that{0.5}[BADELINE left scoff] {~}{#aaaaaa}Pity Talk{#}{/~}.
[MADELINE left distracted]
\.\.\.Its not like i step a pebble stone.
[BADELINE left upset]
Atleast{0.5} you got a break time.
[BADELINE left scoff]
{0.5}Sometimes you also need to touch the grass.
[MADELINE left deadpan]
{0.2}Whatever you say.
{0.5}
[MADELINE left sad]
Also, you didn't help me bring my phone.
[BADELINE left angryAlt]
\.\.\.
[BADELINE left normal]
Do it yourself.
[MADELINE left upset]
That helps alot.
[thetutorialcutsceneghostinthedialog]
Press Down to Continue.

INTcontest24_Molaide_intro2=

{ph_trigger look left}
{0.1}
{~ph_trigger player_animation walk start}
{ph_trigger walk 75}
{~ph_trigger player_animation idle start}
{0.1}

INTcontest24_Molaide_intro3=
[BADELINE right normal]
Well here we are.
[MADELINE left normal]
Oh hell yeah!
I love this sensation.
[MADELINE left peaceful]
Its very nice.
[BADELINE right scoff]
It does very cold {~}{#e46281}wimdy{#}{/~}.
[MADELINE left distracted]
{0.5}Do you have any jokes\.\.\. around?
[BADELINE right normal]
No.
I'll take it.

INTcontest24_Molaide_pages=
February 19 2012 {n}It seems those damned people are doing stupid things, making our roads not the "cleanest" as I said. The person may or may not be punished (Or maybe something else). But that leads to our condition. But for now, I think it's best to close our project here. It's such a shame, but that's the way we can do it. {n}- Our stupid contraption

INTcontest24_Molaide_pagesAgain=
[MADELINE right distracted]
\.\.\.
No wonder why they do that.
[BADELINE right scoff upsidedown]
Maybe they won't pay taxes anymore.
[MADELINE right determined]
{0.5}[MADELINE right distracted]May{0.1}\.{0.1}\.{0.1}\.{0.1}be?

INTcontest24_Molaide_theview=
[MADELINE left peaceful]
I need more {~}{#e46281}wind{#}{/~}.

INTcontest24_Molaide_end=
[MADELINE left distracted]
So this is it.
[BADELINE right normal]
Looks like we have another {#ff004d}Crystal Heart{#} over there.
[BADELINE right upset]
But, its smaller version.
[MADELINE left sad]
Just the look of it, this is the end of the road.
[BADELINE right serious]
Well that explains everything.
[BADELINE right upset]
\.\.\.
[BADELINE right normal]
Maybe we should take the {#ff004d}Crystal Heart{#}.
[MADELINE left normal]
Well yes!
Even though I really need to cuddle with {#ff004d}Them{#}.
[BADELINE right angryAlt]
What did you just say?
[MADELINE left peaceful]
{~}Nevermind{/~}

#Rilp
INTcontest24_1_Submissions_Rilp= Before it's too late
INTcontest24_1_Submissions_Rilp_author=by Rilp
INTcontest24_1_Submissions_Rilp_collabcredits=
Playtesters - aronh, waspie
Assets - spooooky, zen
Music - Aaron Cherof 

INTcontest24_1_Submissions_Rilp_collabcreditstags= Most Snow #1
Overall #3
Atmosphere #2 (Tie)
Fun #2


Rilp_Story_1= soak in the beauty...
Rilp_Story_2= ... of every moment.
Rilp_Story_3= acknowledge...
Rilp_Story_4= ... its impermanence.
Rilp_Story_5= understanding its temporary existence...
Rilp_Story_6= ... makes it all the more precious.
Rilp_Story_7= Discover yourself...
Rilp_Story_8= ... and what it means...
Rilp_Story_9= ... to exist
Rilp_Story_10= before it's too late.
Rilp_Story_11= ... the beauty within...
Rilp_Story_12= It's never too late.
Rilp_Secret= This character is called Lyst from the game 'Moment to Midnight'!
In fact, the music you are hearing is from the same game!
the game is free on itch and only about 20 minutes long, go play it! it's a banger.

#Nyan
INTcontest24_1_Submissions_Nyan= ALTITUDE DOWN
INTcontest24_1_Submissions_Nyan_author=by Nyan
INTcontest24_1_Submissions_Nyan_collabcredits=
Tilesets - kat, TheAdvertisement, Aronh
Spinners - spooooky
Guest Room - CrispyBag & Emie
Music - C418
Playtesting - CrispyBag & orchid
FMOD - CrispyBag
Special Thanks - Emie & orchid

INTcontest24_1_Submissions_Nyan_collabcreditstags= Intermediate #1 (Not!)

INTcontest24_Nyan_mirage=
{anchor middle}
{>> 0.1}why would something like this be down here

#adummy
INTcontest24_1_Submissions_TheVoid= The Void
INTcontest24_1_Submissions_TheVoid_author=by AdUMMY

INTcontest24_1_Submissions_TheVoid_collabcreditstags= Most Lights #1

maddywakeup=
   [MADELINE left panic]
    {0.9}{~}Aww my head{/~}
    {0.7}\.{0.7}\.[MADELINE left distracted]{0.7}\.
    Where am I{0.3}\.{0.3}\.{0.3}\.
   [THEO_MIRROR right serious]
    {+MADELINE} can you hear me?
   [MADELINE left surprised]
    Ahh! {+THEO} is that you?
   [THEO_MIRROR right excited]
    Ayy it works!{0.5}[THEO_MIRROR right serious] Ok {+MADELINE} remember why and where are you?
   [MADELINE left panic]
    My head is all spinny\.\.\. {0.6}Why I am here\.\.\. {0.6}What is this place\.\.\.
   [THEO_MIRROR right serious]
    Hey {+MADELINE} calm down. I'm gonna tell you everything\.
    You are in a place called {~}THE VOID{/~}\.
    We found a crystal heart not far away from you. It's glitching the substructure of this place\.
    Your task is to get to the crystal heart and stop it from breaking it\.
   [MADELINE left upset]
    You think im going to walk around some kind of {~}void{/~} without a flashlight? It's completely dark in here\.
    There's even a trigger what turns off my glow\.
   [THEO_MIRROR right excited] 
    Don't worry strawberry! There are torches around so you can see!
   [THEO_MIRROR right serious]
    I need to go now\. Don't get lost in here {+MADELINE}!
   [MADELINE left surprised]
    {+THEO} WAIT!
    {0.7}\.{0.7}\.{0.7}\.
   [MADELINE left upset]
    Nice now I'm all alone in here\.

beingcozyandcomfy=
   [MADELINE left normal]
    The state of a human-like being when it can relax and calm down :>

theowhy=
  [MADELINE left normal]
  {+THEO} ya here?
  [THEO_MIRROR right serious]
  What is it maddy?
  [MADELINE left normal]
  I have a question
  [THEO_MIRROR right serious]
  Go on
  [MADELINE left angry]
  WHY THIS ROOM IS SO JANKY?!
  [THEO_MIRROR right wtf]
  Don't blame it on me. The creator of the map was too lazy to make it consistant
  [MADELINE left normal]
  What a stupid little baboomba

ayootheendcutsceneidkhowtomake=
  [THEO left excited]
  {+MADELINE}?!
  [MADELINE right normal]
  {+THEO}!
  {ph_trigger walk -50}
  I think i did it!
  [THEO left normal]
  Yes strawberry you did it\.
  [MADELINE right distracted]
  {0.7}\.{0.7}\.{0.7}\.
  God that place is ugly\.\.\. and what happened to our shed\.\.\.
  [THEO left wtf]
  Yeah\.\.\. the energy to teleport you back destroied the machine\.\.\.. with the shed and part of the landscape
  Or the creator of the map was just to lazy to make the end room look nice\.\.\.
  [MADELINE right determinedclosed]
  At least I've gotten the heart

  

workbitch=
  [THEO_MIRROR right normal]
  speeb
  [MADELINE left normal]
  what
  [THEO_MIRROR right normal]
  speeb
  [MADELINE left normal]
  speeb
  [MADELINE]
  this room is fast
  get ready for blind ultras (they marked with dirt blocks) 

roomnotdone=
  [MADELINE]
  room not done cuz i was too lazy

#baconflake
INTcontest24_1_Submissions_BaconFlake007= Starry Mountainside
INTcontest24_1_Submissions_BaconFlake007_author=by BaconFlake007
INTcontest24_1_Submissions_BaconFlake007_birdlaunch= Hold right before hitting bumper
INTcontest24_1_Submissions_BaconFlake007_collabcreditstags= Bumpy Blocks #1
Fun #1

#Cybnis
INTcontest24_1_Submissions_Cybnis=
  Hop Forest

INTcontest24_1_Submissions_Cybnis_author= by Cybnis

INTcontest24_1_Submissions_Cybnis_collabcredits=
  Map by Cybnis
  Credits:
  Stylegrounds - Juno
  Tileset made by Aronh
  Music is Greenpath from Hollow Knight
  Hope you enjoy!

INTcontest24_1_Submissions_Cybnis_collabcreditstags= Never Skip Leg Day #1

Cybnis_HopForest_IntroDialog=
  [MADELINE left normal]
  Arrrgh, I just woke up and got lost in another forest again\.
  I just did leg day yesterday, hope I do not have to jump a lot\.\.\.

Cybnis_HopForest_TutorialDialog=
  [MADELINE left deadpan]
  Great\.
  [MADELINE left normal]
  I will just jump as much as I needed\.\.\.
  []
  {# 777777}For this map, sometimes you do not need to jump as far as possible. Have fun!{#}

#summitbadeline
INTcontest24_1_Submissions_SummitBadeline= Thulecite Ruins
INTcontest24_1_Submissions_SummitBadeline_author= by SummitBadeline
INTcontest24_1_Submissions_SummitBadeline_collabcredits=
Music: Klei Entertainment, LSPLASH
Graphics: Aronh, Spooooky
INTcontest24_SummitBadeline_comfleft=
	[madeline left peaceful]
	comf
INTcontest24_SummitBadeline_comfright=
	[madeline right peaceful]
	comf

INTcontest24_1_Submissions_SummitBadeline_collabcreditstags= Most Rocky #1

#alion
alion8me_permafrost_1=Ice blocks only hurt you when you move into them, so you can walljump off of them or climbjump up them while you're flush with them.
alion8me_permafrost_2=You can also wallbounce off of ice blocks.
alion8me_permafrost_3=(The flower looks as if it has been blown around by a strong wind.)
alion8me_permafrost_secret=[MADELINE left normal] where the hist am i?!?!?
[BADELINE right normal] hello madeline im alion8me
originally there wasnt going to be a secret room for this map but like right before the deadline shroom refills were finally made public
so i decided to create an unofficial sequel to the hit sj map "pyro kinetic"....
welcome to cryo kinetic!!!
also if you're not at least a gm player you probably want to turn back and touch the little flower to your left
there's no berry here its just a secret funny haha room
[MADELINE left normal] thank you alion 8 me.,, 
for gracing me with this ;room, .
alion8me_permafrost_secret2=[MADELINE left angry] i just spent all this effort getting over here and there's not even a funny decal or somthing?!!
also that room had nothing to do with the rest of the map,,, 0/10 on ganana
[GRANNY right laugh] Funny how we get attached to the struggle.
[MADELINE left normal] your right granny

INTcontest24_1_Submissions_alion8me=Permafrost
INTcontest24_1_Submissions_alion8me_author=by alion8me
INTcontest24_1_Submissions_alion8me_collabcredits=
Playtesters - shortnstrong, MAGICFAMILY100,
yellowtyper, Arvu, HunterBoy344

INTcontest24_1_Submissions_alion8me_collabcreditstags= Icy #1
Gameplay #2
Fun #3 (Tie)

#puggy
INTcontest24_1_Submissions_Puggyplayz= A short excursion with Bells and Kevins
INTcontest24_1_Submissions_Puggyplayz_author=by Puggyplayz
INTcontest24_1_Submissions_Puggyplayz_collabcreditstags= Ring Ring Ring #1

#beefwolf
beefleft= Climb + jump into the blocks!
beefhold= All jumps need to be full height jumps!{n}Take it slow!
beefopposite= Climb + jump{n}away from blocks!{n}It gives a lot more speed!{n}Make sure all jumps{n}are full height!
beefup= Climb + Jump + Up!{n}You won't break the blocks this way!
INTcontest24_1_Submissions_sideslammer= <-SIDESLAMMER->
ohwow= [MADELINE left peaceful] Huh. I wasn't expecting it to be over so soon.
INTcontest24_1_Submissions_sideslammer_author= by BEEFWOLF
INTcontest24_1_Submissions_sideslammer_collabcredits=
  Music - Electric Specter
  Tilesets - Juno
  Decals - bryse0n, Vexastrae
  Styleground Moon - citrea

INTcontest24_1_Submissions_sideslammer_collabcreditstags= Nintendo Remixes #1

#lostinnowhere
INTcontest24_1_Submissions_lostinnowhere= Starfruit Sands
INTcontest24_1_Submissions_lostinnowhere_author= by Lost in Nowhere
INTcontest24_1_Submissions_lostinnowhere_collabcredits=
	Tilesets - bryse0n, Juno, Spooooky, Aronh
	Decals and stylegrounds - nerferd_, the_gb, Spooooky, Maple, Lost in Nowhere
	Music - Lost in Nowhere
	Playtesting - Squibster, CoolBread, Nina

INTcontest24_1_Submissions_lostinnowhere_collabcreditstags= Bendiness #1

intcontest24_lostinnowhere_curvedash= Curve dash
INTcontest24_lostinnowhere_creditstree=
	A note is written on the tree:
	I'd like to give a few shout-outs to people who made this map possible:
	First, to the people who playtested this map: Squibster, CoolBread, and Nina.
	Second, to Kataiser for some helpful advice on mixing the music.
	And last, all of the artists who made really cool art that made its way here: nerferd_, the_gb, bryse0n, Juno, Aronh, Maple, and Spooooky.
	(And especially whoever coded the cloudscape styleground, that thing can make anything look gorgeous.)
	Hope you enjoy:)

#coolbread
INTcontest24_1_Submissions_coolbread= Hopscotch
INTcontest24_1_Submissions_coolbread_author=by CoolBread
INTcontest24_1_Submissions_coolbread_collabcreditstags= Avians #1
INTcontest24_1_Submissions_coolbread_collabcredits=
Assets - Aronh, Flagpole1up, snolls, Spooooky
Music - Penguin Cafe

#grog
INTcontest24_1_Submissions_grog=field of embers /|\ the fire of creativity
INTcontest24_1_Submissions_grog_author=by grog

INTcontest24_1_Submissions_grog_collabcreditstags= Literally a GM Map #1

INTcontest24_grog_notifyBH=Bounce Mode is now enabled

INTcontest24_1_Submissions_grog_postcard=
    This map makes full use of the mechanics of {#FF6600}Bounce Helper{#}. {n}For the best experience, ensure that you are comfortable with {#ff2200}downdashes{#} and the {#ff0022}Bounce Helper Jelly{#} before playing.{n}Consider consulting the {#00ff00}Bounce Helper Tech Compendium{#} for a refresher.

INTcontest24_1_Submissions_grog_collabcredits=
Music:
    - Kanons by Onefin
    - field of mirrors by AZALI
    - Flamewall by Camellia
Playtesting - Tear
Stylegrounds - Bissy, Citrea
Tilesets - Aronh, Aurora Acquir, Yoschachobi7

INTcontest24_GROG_SDD={~}{#ff0000}t{#}{#ff6600}h{#}{#66ff00}a{#}{#00ff00}t{#} {#00ff66}p{#}{#0066ff}r{#}{#0000ff}o{#}{#6600ff}j{#}{#ff0066}e{#}{#ff0000}c{#}{#ff6600}t{#}{/~}

INTcontest24_GROG_trollshiro=
    [JUPER left happy]
    A jelly super, or {#ff3300}{~}"juper"{/~}{#}, is a super easy technique involving a Bounce Helper jelly!
    [JUPER left normal]
        Step 1: Jelly dash down towards the player.
    [JUPER left happy]
        Step 2: Right after the jelly bounces off the floor, grab it and jump.
    Doing so should give you a large speed boost!
    {#ff0000}Common Problems{#}
    [JUPER left wahoo]
        Jumping {#ff0000}too early{#} with the jelly will cause you to bounce {#ff0000}with{#} it, which looks like this.
    [JUPER left sad]
        Jumping {#ff0000}too late{#} will cause the player to miss the grab entirely.
    {~}Happy Jupering!{/~}
    

INTcontest24_grog_tutorial_a_01=
    These white arrows indicate an area that you can bounce off of in midair.
    They essentially act as a solid block of sideways jump throughs.
    There are also colored arrows which indicate when it is intended to dash downwards.

INTcontest24_grog_introcutscene=
    [MADELINE right distracted]
        Hm?
        Oh, there's a new contest?
        ...
    [MADELINE right upset]
        Haven't we already done one of these?
    [MADELINE right normal]
        Oh well, it's been over a year since the last time someone hosted a major contest at this point.
        Might as well make a map for this.
    [MADELINE right distracted]
        But what should I make?

INTcontest24_grog_bhcutscene=
    [MADELINE left distracted]
        You know, ever since I played {#ff00ff}that map{#} I've had an itch to make a {#66ff00}Bounce Helper{#} map, but I'm not sure it would fit here.
        I can't really make input dense {#66ff00}BH{#} gameplay within the constraints of the contest.
    [MADELINE left upset]
        At least, I can't make it fun within the timeframe.
    [MADELINE left normal]
        Well, it's at least worth a shot.
        Who knows, maybe I can make it work.


INTcontest24_grog_midcp1cutscene=
    [MADELINE left upset]
        I may have overshot the difficulty a {~}tiny{/~} bit.
        I still think it's plausibly intermediate, but who knows.
        At least it's fun, but...
    [MADELINE left distracted]
        I kinda wish it was longer too.
        ...
    [MADELINE left upset]
        Who am I kidding, I probably can barely finish this with how long it is now.
        Ugh.
    [MADELINE left deadpan]
        Apologies for the kinda rushed pacing.

INTcontest24_grog_cp2intro_A=
    [MADELINE left surprised]
    {!}What was that??{/!}

INTcontest24_grog_cp2intro_A2=
    [MADELINE left angry]
    You!
    What do {*}you{/*} want?

INTcontest24_grog_cp2intro_B=
    [BADELINE right scoff]
        You know,{0.33} you still have {+INTcontest24_GROG_SDD} you need to finish.
    [MADELINE left angry]
        I'll get to it, I promise!
    [MADELINE left distracted]
        It's just...{0.5} {>> 0.5}on hold for now{>>}.
    [BADELINE right upset]
        Sure.
    [BADELINE right scoff]
        It's been {~}on hold{/~} for months now.
        Face it,{0.5} it's never getting finished.
        I mean,{0.33} who spends a year on a 10 room map?
    [MADELINE left angry]
        Shut up!
        I don't even have much left to do, I just have to decorate a few more rooms.
    [BADELINE right scoff]
        Right, and you {~}definitely{/~} haven't spent the last 4+ months decorating one room.
    [MADELINE left angry]
        Ok, and?
    [MADELINE left distracted]
        I've been really busy with everything lately, I haven't had time to work on it.
    [BADELINE right scoff]
        You sure have had time to work on {#00ff00}\#\#\#\#\#\#\#\#{#},{0.3} haven't you?
        {>> 0.75}It's about time you give up on {#ff0000}i{#}{#ff0066}t{#}, it'd be for the best{>>}.

INTcontest24_grog_cp2intro_C=
    [MADELINE left angry]
        You're not helping!

INTcontest24_grog_cp2intro_D=
    [MADELINE left angry]
        What does she know?

INTcontest24_grog_cp2intro_E=
    [MADELINE left angry]
        Does she think it's {*}fun{/*} decorating those rooms?
        It is the most {*}{!}monotonous{/*}{/!},{0.5} {*}{!}soul-crushing{/!}{/*} thing I've ever done in this game.
    [MADELINE left upset]
        {2.0}And that says a lot, considering some of the maps I've played.

INTcontest24_grog_cp2intro_F=
    [MADELINE left distracted]
        But what if she's right?
        I really don't want to work on that map anymore.
    [MADELINE left sad]
        What if it never gets done?
    [MADELINE left panic]
        What if I wasted all that time on it?

INTcontest24_grog_cp2intro_G=
    [MADELINE left distracted]
        Let's just get this map done and over with,{0.3} to get my mind off of things.

INTcontest24_grog_cp3intro_A0=
    [MADELINE left normal]
        It's honestly a shame not many people use the {#ff6666}Bounce Helper jelly{#}, there's so many cool setups you can make with it.
        I'm almost done with this map!
        Just one more section to go, then I can start decorating.
        And then I'll have another map finished, which means I can start another one!

INTcontest24_grog_cp3intro_A1=
    [MADELINE left distracted]
        ...
        Another map.
        Another...map.

INTcontest24_grog_cp3intro_A=
    [MADELINE left panic]
        Why do I keep doing this?
        I keep starting and finishing maps, trying to distract myself from {+INTcontest24_GROG_SDD}.
        {!}{*}Over{/!}{/*}, {!}{*}and over{/!}{/*}, and {!}{*}over{/!}{/*} again.
        It's not going to finish itself.

INTcontest24_grog_cp3intro_B=
    [MADELINE left sadder]
        But I just can't bring myself to finish it.
        Every time I think about working on it, I get the painful feeling of just... dread.
        I keep on thinking to myself, "Just ask someone for help, I'm sure there are people who would want to help you finish it".

INTcontest24_grog_cp3intro_C=
    [MADELINE left angry]
        But that's stupid.
        Why should someone else have to finish {*}my{/*} own work just because I'm too lazy to finish it myself?

INTcontest24_grog_cp3intro_D=
    [MADELINE left sadder]
        Why can't I just go back to when I was actually {*}excited{/*} to work on it!
        Where did all my creativity, all my energy go?
    [MADELINE left angry]
        Why can't I finish {!}{*}ONE.{/!}{/*}
        {!}{*}STUPID.{/!}{/*}
        {!}{*}MAP.{/!}{/*}

INTcontest24_grog_cp3intro_G=
    [MADELINE left determinedclosed]
        Breathe.
        It's not the end of the world.
        At the end of the day, I don't make maps so other people can play them.

INTcontest24_grog_cp3intro_G2=
    [MADELINE left determined]
        I make them out of a passion for the creative process.
        And if something genuinely hurts to work on, I am under no obligation to work on it.
    [MADELINE left peaceful]
        If one day I get the motivation to finally finish it off, or get someone to help me, or the map just stays in progress forever.
    [MADELINE left normal]
        That's all okay.

INTcontest24_grog_cp3intro_H=
    [MADELINE left normal]
        You know, I'm glad I got to theme this map the way I did.
        It's fun gameplay to make, good music, and it really helped me get over this guilt.
    [MADELINE left determined]
        Let's finish strong.

INTcontest24_grog_cp4int_A=
    [BADELINE right scoff]
        Glad to see you've finally come to your senses.
    [MADELINE left upset]
        Yeah, yeah, shut it.
        I still don't agree with you.
    [MADELINE left normal]
        It's getting finished eventually, but whether that's in a month or a year, I really don't care.
    [BADELINE right concerned]
        And you're fine with that?
        The trailer is out already, if it takes forever to finish nobody's going to play it.
    [MADELINE left distracted]
        But does it really matter?
        At the end of the day, what other people think of a map is only a small part of what makes modding this game fun.
        I'm not just going to force myself to suffer for the sole purpose of having slightly more people play it.
    [MADELINE left upset]
        To be honest, there's a lot wrong with that map.
        I'm not sure if the people who would play it would even like it.
    [MADELINE left normal]
        I'm perfectly ok with letting it sit unfinished until I feel I'm ready to finish it off.
    [BADELINE right concerned]
        If you say so.
    [MADELINE left normal]
        Here, why don't you give me a hand for these last couple rooms.
        It'll be fun!
    [BADELINE right normal]
        Sure.
        Hey, you can finally use that {~}one idea{/~}!
    [MADELINE left normal]
        That's like,
        75% of the reason I'm using this song.
        Of course I'm going to!
    [BADELINE right normal]
        Let's do this.

INTcontest24_grog_heart_A=
    {#ff0000}Is that it?

INTcontest24_grog_heart_B=
    {#ff0000}All that work, all for naught?

INTcontest24_grog_heart_C=
    {#ff00ff}I feel better not having to worry about it...

INTcontest24_grog_heart_D=
    {#ff0033}But I still feel so empty leaving it like that.

INTcontest24_grog_heart_E=
    {#ff0033}Well,

INTcontest24_grog_heart_F=
    {#ff00aa}It's better than the alternative.

INTcontest24_grog_heart_G=
    {#ff00aa}In the end, I had fun.

INTcontest24_grog_heart_H=
    {#ff0066}And I hope you did too.

INTcontest24_grog_cp1title=Part 1: Spark of Inspiration

INTcontest24_grog_cp2title=Part 2: Flicker of Doubt

INTcontest24_grog_cp3title=Part 3: Inferno

INTcontest24_grog_cinematic=Cinematic Mode

INTcontest24_grog_ldm=FG Particles
	

#chapelofroan
INTcontest24_1_Submissions_chapelofroan= A Night On Elysium Tower
INTcontest24_1_Submissions_chapelofroan_author=by Chapel of Roan

INTcontest24_1_Submissions_chapelofroan_collabcreditstags= Eevee's Helper #1

#Ultrabarkz
INTcontest24_1_Submissions_PyramidMap=
Pyramid of the Stars

INTcontest24_1_Submissions_PyramidMap_author=by Ultrabarkz

INTcontest24_1_Submissions_PyramidMap_collabcreditstags= Most Triangular #1

BARKZ_PYRAMID_DIALOGUE_1=
[MADELINE left sad]
Well, I'm here.
[MADELINE left determined]
This tomb's got nothing on {~}{!}Researcher {+MADELINE}!{!}{~}

BARKZ_PYRAMID_DIALOGUE_2=
[MADELINE left sad]
Huh?
There's something on the back.
[MADELINE left distracted]
"Thanks for playing through the map!"
"I hope you enjoyed it, despite the odd structure of this map."
"Thanks to everyone who gave support or simply provided assets for use."
"Thanks again for playing the level!"
...
[MADELINE left deadpan]
what
who wrote this

BARKZ_PYRAMID_DIALOGUE_3=
[MADELINE left together]
Anti-gravity? Who needs it?

BARKZ_PYRAMID_NOTE=
I have found that these strange vases appear to resist the gravitation fields.{n}
When their gravity is inverted, they appear lower than where they actually are, and eventually return to normal gravity after a certain time expires.{n}
More research is being done. . .{n}
I will let my colleagues know about this when I finish exploring.

BARKZ_PYRAMID_NOTE_AFTER=
[MADELINE left sad]
This looks ancient...
[MADELINE left normal]
Oh well! Back to tomb raiding!

BARKZ_PYRAMID_NOTE_2=
I've found a strange enscryption on these blocks. . .{n}{n}
"Despite our faces, our sides are not even.{n}
It's easier to push forward than it is to have us left behind."

BARKZ_PYRAMID_NOTE_3=
What could be the cause of all of this distortion?{n}{n}
I've searched throughout all of the Western corridors.{n}{n}
Perhaps the answer lies to the East...?

BARKZ_PYRAMID_NOTE_4=
The Eastern corridors provided no answers.{n}
Only scattered clues, with seemingly no connections. . .{n}{n}
I need to find the source of all of this.{n}{n}
The crypts below seem promising.

BARKZ_PYRAMID_NOTE_5=
I've searched everywhere.{n}
No signs of where this energy is coming from.{n}{n}
Darn this place.{n}{n}
I'll head to the tip of the pyramid.{n}
After that, I suppose I'll report back to base. . .

BARKZ_PYRAMID_NOTE_6=
I never did find a reason for all of this.{n}
No explanation.{n}{n}
But maybe that was never what I was looking for?{n}{n}
Maybe I just wanted a place to wonder. . .{n}
A place. . .{n}{n}
to send me through the stars. . .

#melon
INTcontest24_1_Submissions_melonofdeweek=Closed Beta
INTcontest24_1_Submissions_melonofdeweek_author=by MelonOfDeWeek
INTcontest24_1_Submissions_melonofdeweek_collabcredits=
Music - Zircon and thegur90 
Tilesets - ABuffZucchini
Decals - Spooooky's asset pack

Playtesters - gamesword107, alion8me, Mars Bars, Squibster

INTcontest24_1_Submissions_melonofdeweek_collabcreditstags= #1 Most Kevins

kevin_madeline_question= 
[MADELINE right upset]
How did I even drive to this place?
kevinsintro=
Ah, you're finally here!
Welcome to...
{big}{~}KEVINTECH!{/~}{/big}
[MADELINE left upset]
Yeah yeah...
Just tell me what to do so I can go back home.
[None]
Oh...
{>> 0.2}. . .{>> 1}
Okay then.
Welcome to the KevinTech testing facility!
Here you will be subjected to various tests of our brand new...
{big}{~}REVERSE KEVIN™{/big}
Unlike other Kevins, this guy will go AWAY from you!{/~}
Give it a try!
[MADELINE left upset]
Alright.
neathuh_kevin=
Neat huh?!
[MADELINE left normal]
Hey, you know what?
That actually is pretty cool!
[None]
R-Really!?
Thanks so much! 
But before we can put this new Kevin to market...
We need to do some more testing.
[MADELINE left normal]
That's where I come in right?
[None]
Yep! Just step on forward and I'll bring you to the testing rooms!
Just... mind the floor.
[MADELINE left upset]
Oh boy.

melvintime=
[MADELINE surprised left]
What was that?!
[None]
 {.3}That's never happened before.
Let me check the teleportation drive...

melvintime2=
[MADELINE surprised left]
Are you okay!?

melvintime3=
[None]
Yeah, I'm fine.
But something's very wrong with the testing chambers.
I'll need to teleport you out.
[MADELINE deadpan left]
As long as I still get paid.
[None]
Here goes!


melvintime4=
Small issue.
It's not working.
[MADELINE upset left]
Small issue?
[MADELINE angry left]
That seems pretty big to me!
[None]
Don't worry! All we need to do is{n}reset the teleportation drive!
It's just a few rooms up ahead.
[MADELINE distracted left]
Oh, that doesn't seem so bad.
[None]
Unfortunately the rooms up ahead are where we{n} keep our old prototypes.
And they're... well...
[MADELINE angry left] 
...
[None]
I'll see you on the other side!

melon_melvininfo=
PROTOTYPE INCIDENT #204
An early model of Reverse Kevin™ seems to have improper anger variables.
This causes the Reverse Kevin™ to attack on sight.
All faulty prototypes of Reverse Kevin™ are to be kept within underground storage.
Please keep this file available for staff.

melvin_hardroom=
{big}WARNING{/big}
THE FOLLOWING ROOM SHOULD NOT BE ACCESSED.
AKA...
THIS IS A BONUS ROOM. WITH NO REWARD.
AND VERY DIFFICULT.
TURN BACK.
Please keep this file available for gm players.

goback_melvin=
BACK

melon_secretinfo=
PROTOTYPE INCIDENT #217
Faulty prototypes of Reverse Kevin™ have breached the teleport drive.
Instability in testing chambers has been noted.
However, the boss will be very mad{n} if they hear about this.
Please keep this file available for staff.
(but not the boss)

melon_secretroom_info=
PROTOTYPE INCIDENT #3
I made these pinball bumper things, but they ended up being annoying.
We kept a few in this storage room but the rest I just threw out.
They landed in a pit by some {# 96EFFF}{~}Mountain{/~}{#}.
Hopefully that's not a problem.
[MADELINE upset left]
...
[Nada]
Please keep this file available for staff.

credits_melon=
PROTOTYPE INCIDENT #???
Thank you to all who helped in creating this map.
This is my first completed map, so I hope it was{n}
at least a little bit good??? Maybe???
Anyway, here are the credits.
Map by: MelonOfDeWeek
Music:{n}Dirt Devil by Zircon {n}Badededeline by Thegur90
Trees and other Decals from Spooooky's Asset Pack.
Improved SciFi tilesets by: ABuffZucchini
Playtested by: gamesword107, Mars Bars, Squibster and alion8me
Thanks for playing, and ENJOY THE REST OF{n}THE WONDERFUL INT CONTEST MAPS WHICH ARE{n}GONNA BE SOOOOOOOOO GOOOOOD!!!!!!
Please keep this file available for staff?



cashpls_melon=
[MADELINE upset left]
I was hoping for cash...

#AGCQT
INTcontest24_1_Submissions_AGCQT_postcard=
Beware, {+MADELINE}! this cave is purple and filled with {# b92176}creatures{#}!{n} The different species made different rooms, so have a {# b92176}keen{#} eye!
INTcontest24_1_Submissions_AGCQT=Pentafecta
INTcontest24_1_Submissions_AGCQT_Author=By ABuffZucchini, Crispybag, goose!, Quinnigan, & tobyaaa
INTcontest24_1_Submissions_AGCQT_collabcredits=
Gameplay: ABuffZucchini, Crispybag, goose!, Quinnigan, & tobyaaa
Decoration: ABuffZucchini, Crispybag, goose!, Quinnigan, & tobyaaa
Assets: Crispybag, goose!, ricky06
Music: Pedro Silva
Not Special Thanks: Nyan 
INTcontest24_1_Submissions_AGCQT_collabcreditstags= 180 Minutes Challenge #1
Atmosphere #3

INTcontest24_1_Submissions_AGCQT_endingdialogue=
It's a message written in what barely looks like English. It appears to have been written by the {# b92176}creatures{#}.
{# d1a0bc}"Hey there! Thanks for playing our map!
This whole thing was made by the five of us in approximately three hours, right before the end of the deadline.
We'd like to thank the Judges for this opportunity, and thank you once again for playing our map!
Many thanks, ABuffZucchini,{0.3} goose!,{0.3} Crispybag,{0.3} Quinnigan,{0.3} & tobyaaa."{#}

#evancrusher
INTcontest24_1_Submissions_evankrusher948_author=by evankrusher948
INTcontest24_1_Submissions_evankrusher948=maurice
INTcontest24_1_Submissions_evankrusher948_collabcreditstags= Spilled all the windex :( #1

INT24_maurice_Barriers=Light red barriers allow you to wavedash / super inside of them.

INT24_maurice_Slide=To get adequite speed while not in a red barrier, you must hold down to slide down a slope.

INT24_maurice_Locksmith=There is going to be multiple orange locks throughout this map, usually they have a number below which is the key requirement. (if theres none then assume 1)
The keys themselves should display however much you get at the bottom right corner, if theres an x infront of a number thats multiplication. (assuming the display works)

INT24_maurice_Fallingblocks=If a falling block (or any other solid object) crushes you while you're on a jump-through, you will get clipped under the jump through instead of dying.

INT24_maurice_Mario=If you dash into the underside of a slope, you will end up clipping onto the top side of a slope like a mario pipe.
Please note that this only works if you have the "sticky dash" option enabled on your slope. which is enabled for all slopes in this level.

INT24_maurice_Standing=Slopes and falling blocks have a weird interaction, when standing on a slope, a falling block will register the vertical position of where you're standing as ground.
However, this does not happen if you aren't standing on the slope.

INT24_maurice_Underclip=Another weird interaction: if you dash into the bottom of an object and you're on a slope, you will get clipped into the side of that object.
The side you end up on depends on what direction the object is moving.

INT24_maurice_Koralclip=This is not related to slopes but important here: when an object pushes you into the side of a screen not occupied by another room, you will be clipped into the object beyond the edge of the screen.
When an object starts moving back, you will get ejected into the screen due to the game wanting to keep you in the screen, and the object creates a similar situation to an underclip.\
If you're confused by my explanation, go to #celeste-technical and ask what a koral clip is.

INT24_maurice_nickels={anchor top} [MADELINE left normal] Quick animal facts: Most sharks do not go to church

INT24_maurice_elephant={anchor top} [MADELINE left normal] CYCLOPS SHARK WITH ONE EYE