	#Mod
Tech_Emporium= Tech Emporium
Tech_Emporium_Tech_Emporium= Tech Emporium

#Labels
#_______________________________________________________________________________________________________
Dashless_Label= Dashless
Dashfull_Label= Dashfull
Entity_Label= Entity
Lobby_Label= Lobby

#Dashless
#_______________________________________________________________________________________________________
Cornerboost_Label= Cornerboost
Cornerjump_Label= Cornerjump
Spike_Label= Spike 
Playground_Label= Playground
CPop_Label= CPop
Neutral_Label= Neutral
Wallboost_Label= Wallboost
Double_Label= Double 
Block_Boost_Label= Block Boost
5Jump_Label= 5Jump
Double_Walljump_Label= Double Walljump
Wallboost_Challenge_Label= Wallboost Challenges
Wallboost_Practice_Label= Practice

#Cornerkick
Cornerkick_Label= Cornerkick
Grounded_Cornerkick_Label= Grounded Cornerkick
Short_Cornerkick_Label= Short Cornerkick
Short_Double_Cornerkick_Label= Short Double Cornerkick
Double_Cornerkick_Label= Double Cornerkick
Jump_Through_Cornerkick_Label= Jump Through Cornerkick

Walljump_Label= Walljump
Jump_Through_Label= Jump Through
Short_Label= Short
Double_Label= Double

#Dashfull
#_______________________________________________________________________________________________________
Wavedash_Label= Wavedash
Reverse_Label= Reverse
Infinite_Label= Infinite
Bunnyhop_Label= Bunnyhop
Super_Label= Superdash
Ultra_Label= Ultra
Ultras_Label= Ultras
7Ultras_Label= 7 Ultras
Multi_Ultra_Label= Multi Ultra

#Entity
#_______________________________________________________________________________________________________
Jelly_Label= Jelly
Theo_Label= Theo
Basics_Label= Basics
Theo_Climb_Label= Theo Climb
Jelly_Climb_Label= Jelly Climb
Climb_Label= Climb

Puffer_Boost_Label= Puffer Boost
Bumper_Boost_Label= Bumper Boost
Puffer_Label= Puffer
Bumper_Label= Bumper
Boost_Label= Boost


#Basic
#_______________________________________________________________________________________________________
Back_Label= Back
Easy_Label= Easy
Medium_Label= Medium
Hard_Label= Hard
Fast_Label= Fast
Precise_Label= Precise
Slow_Label= Slow
Slower_Label= Slower
Right_Label= Right
Left_Label= Left
Right_Arrow_Label= --->
Left_Arrow_Label= <---
Toggle_Stamina_Label= Toggle Stamina
Challenges_Label= Challenges
Multi_Label= Multi
Small_Label= Small
Big_Label= Big

1_Label= 1
2_Label= 2
3_Label= 3
4_Label= 4
5_Label= 5
6_Label= 6
7_Label= 7
8_Label= 8
9_Label= 9
10_Label= 10
11_Label= 11
12_Label= 12
13_Label= 13
14_Label= 14
15_Label= 15
Jump_Label= Jump!

#Text
#_______________________________________________________________________________________________________
Welcome= Welcome to the Tech Emporium! This is a museum type map where you can learn and practice Celeste tech as well as beat hard challenges utilizing the tech.
	My goal with this map is to contain every single tech that is known in Celeste.
	There are three sections each with their own lobby. Dashless, Dashfull, and Enity.
	A lot of the tech showcased in this map I learned about from the Celeste Wiki and from the gyms in the Winter 2021 Collab, and the Strawberry Jam Collab so a big thank you to them!
	Thank you for playing!

#Dashless
#______________________________________________________________________________________________________
Cornerboost= Cornerboost:
	If Madeline is moving into a wall the game stores her speed. If you are no longer blocked by the wall within 5 frames your speed can be refunded.
	If you climbjump on a wall it will give you 40 horizontal speed. If you move into the corner of a wall with speed you can climbjump over it getting your speed refunded and gaining more speed.
	Try using the Booster to dash into the wall, climbjump, and launch yourself.
Cornerboost_2= Try doing a cornerboost from the ground to get over this 6Jump.
Cornerboost_3= You can cornerboost multiple times to build up more speed. Corner boost off both of the corners to build up enough speed.
	You can bind multiple buttons to jump. You can use those to jump multiple times in quick succession.
Cornerboost_4= Here you have to get a bunch of cornerboosts to build up speed.
	Bind two buttons to jump and use two fingers to rappidly tap them to build up enough speed.

CPop= CPop:
	Align yourself with the bottom pixel of a wall, then press down and towards the wall and jump quickly after. You should be able to jump while under the wall and give yourself some extra distance.
	CPops are very hard and require extremely precise subpixel alignment to get consistently.

Cornerkick= Corner Kick:
	If you jump into the corner of a wall you can reach the other side and jump off it.
	This works even the wall has spikes on it.
Walljump= Jump off the wall and quickly turn around to grab the wall above you.
Jump_Through_Cornerkick= This jump through has been moved half a tile upward.

5Jump= 5Jump:
	You are able to jump while you are a few pixel above the wall. If you jump at the top of a wall you can jump again to gain more height.
6Jump= 6Jump:
	You need to use a cornerboost to clear this jump. Get speed moving towards the corner of that block and then climbjump.
	You can neutral, run, or walljump into the corner to get more speed.
7Jump= 7Jump:
	With precise positioning you can cornerboost twice on the same wall. Use that to clear the 7Jump.
8Jump= 8Jump:
	You need to do a double cornerboost just like the 7Jump, but you need to get more speed by running and jumping. 
	You also need to do a third climbjump to get more height.
9Jump= This is the hardest gap possible dashless. You need to get a higher subpixel value to clear this one.

Cornerjump= Cornerjump:
	You can still jump off of a corner that has spikes on the top land side. 
	Use this wall to align yourself with the corner of the block below you and buffer a jump off of it.
Cornerjump_2= Neutral jump off this wall to align yourself with the spike and jump back to the wall.
Cornerjump_3= Spike hitboxes are very small. If there is space on a wall or floor uncovered by spikes you can climb or stand there.
 
Neutral= Neutral Jump:
	To neutral walljump, jump off the wall without pressing left or right or holding grab.
	This will push you away from the wall a smaller distance than if you were to hold left or right.
	After you neutral walljump quickly press back towards the wall and you will be able to gain height without using any stamina.
Neutral_2= It is good practice to learn to neutral jump without holding grab.
	However holding grab can be useful because it will allow you to stick to the wall between neutral jumps.
	Let go of grab then neutral and hold grab again.

Wallboost= Wallboost:
	If you climbjump and then quickly press away from a wall you can regain your stamina.
	If you quickly press back towards the wall you can gain height without using stamina.
	You can also do this while standing on the ground to fill your stamina bar more than the maxmimum. This is called overclocking.
	The longer you wait to press away from the wall the more height you will gain but you risk not regaining stamina back.
Half_Stamina_Climb= Half Stamina Climb:
	If you do a wallboost and then quickly turn back towards the wall you can climbjump and gain the height of two climbjumps with the stamina of one.
	It should look like a long neutral jump. If you double climbjump and stay on the wall the whole time you did it too early.
	You have a two frame window to climbjump after wallboosting which makes this trick pretty hard.
	If you bind the same button to left, right, and jump it makes it a lot easier. Wallboost and then quickly press that button.
Wallboost_2= If you do a wallboost on a moving block you can cancel your momentum and move in the opposite direction.

Double_Block_Boost= Double Block Boost:
	If you jump off of a moving block twice you can get a bigger boost.
	For this to work you have to neutral off the block and then climbjump 1 frame later.
	If you turn too fast you will get a wallboost and it will stop your momentum, so start pressing away halfway through the jump.
	If you bind a button to jump and grab you can make the inputs sightly easier.
	Alternatively you can climbjump 3 times 1 frame apart. Either way this tech is very hard.
Double_Walljump= Double Walljump:
	When you jump off a wall there are a few frames where you can jump a second time and get slightly more distance.
	These jump throughs have been moved 2 pixels further than Madeline can normally reach.

#Dashfull
#______________________________________________________________________________________________________
Wavedash= Wavedash:
Dash diagonally into the ground and quickly jump. You will gain a lot of speed.
	If you start in the air that is called a Wavedash. If you start on the ground then it is called a Hyperdash.
	An extended Wavedash is a Wavedash that gives you back your dash. You need to wait for a moment after landing on the ground to regain your dash.
	For an extended Hyper you need to wait longer to regain your dash.
Reverse_Wavedash= Reverse Wavedash:
	Dash diagonally down and then press the opposite direction before jumping. You will wavedash in the opposite direction.
	You can wavedash into a wall and then reverse it.
Bunnyhop= Bunnyhop:
	Perform a Wavedash or Hyper but only tap the jump button for a brief time. You will get a short wavedash. As soon as you land on the ground again perform a full jump to perform a bunnyhop. 
	This will give you a little bit more speed than a wavedash and a little bit more height.
Super= Superdash:
	Start on the ground and dash horizontally then jump. This won't give you as much speed as a wavedash but it will give you more height.
Ultra= Ultradash:
	Perform a wavedash then quickly dash diagonally into the ground. Jump shortly after landing. This will give you a lot of speed.
	Its best to dash as soon as possible after the wavedash to gain the most speed.
Ultra_Multi= Chained Ultras:
	After you ultra you can dash down diagonally again to gain even more speed.
15_Ultras= 15 Chained Ultras
	This room is 1431 tiles wide. You will reach a top speed of 5200 pixels per second.

#Entity
#______________________________________________________________________________________________________
	#Jelly
Jelly_Boost= Jelly Boost:
	If you dash into a jelly you get a boost.
Jelly_Boost_2= If you wait to grab the jelly after the dash, you will start the boost higher up and you can gain more height.
Jelly_Regrab= Jelly Regrab:
	Throw the jelly at the wall and dash into it to get a boost.
Jelly_Regrab_2= You can grab the jelly later here aswell to gain more height.
	You can also stand further away from the wall to get more height. The jelly will take more time to bounce back to you and you can grab it higher up.
	If you dash quickly after throwing the jelly you can also grab it later. 
	There is a cooldown after you throw the jelly which you cannot pick it up and if you dash quick enough you can dash through the jelly and grab it higher up.
Jellyvator= Jellyvator:
	If you press down and let go of the jelly it will drop in place which is called a neutral drop.
	Neutral drop the jelly and then dash into it. This allows you to regrab the jelly without a wall.
Jellyvator_2= Same thing as before. Wait to regrab the jelly to gain more height. You can also dash quicker to also gain height.
Jelly_Speed_Regrab= If you are moving at a fast enough speed you can throw the jelly and dash up into it.
	After you hit the spring quickly throw the jelly. Wait to dash after throwing the jelly so you can catch up to it.
	This works because you throw the jelly at the same speed no matter how fast you are moving. So when you are moving faster than the speed you throw the jelly you can stay in line with it and dash into it.
Jelly_Momentum_Cancel= Momentum Cancel:
	If you are moving fast enough you can throw the jelly and quickly regrab it to stop your momentum.
	Throw the jelly immediately after you hit the spring.
Jelly_Late_Grab= If you have a bad habbit of holding grab or use invert grab like me you might grab a Jelly too early and get a boost right into some spikes.
	Super past the jelly and then dash into it bringing it back.
Jelly_Late_Grab_2= Hyper into the jelly and then dash up.

	#Theo
Theo_Boost= Theo Boost:
	If you dash into Theo you get a boost.
Theo_Boost_2= If you wait to grab Theo after the dash, you will start the boost higher up and you can gain more height.
Theo_Regrab= Theo Regrab:
	Throw Theo at the wall and dash into him to get a boost.
Theo_Regrab_2= You can grab Theo later here aswell to gain more height.
	You can also stand further away from the wall to get more height. Theo will take more time to bounce back to you and you can grab him higher up.
	If you dash quickly after throwing Theo you can also grab him later. 
	There is a cooldown after you throw Theo which you cannot pick him up and if you dash quick enough you can dash through Theo and grab him higher up.
Theovator= Theovator:
	If you press down and let go of Theo it will drop in place which is called a neutral drop.
	Neutral drop Theo and then dash into it. This allows you to regrab Theo without a wall.
Theovator_2= Same thing as before. Wait to regrab Theo to gain more height. it is a lot harder to do a Theovator than a Jellyvator.
Theo_Speed_Regrab= If you are moving at a fast enough speed you can throw the Theo and dash up into it.
	The faster you are moving the easier it is. This spring is at 1.5 speed to make it easier.
	After you hit the spring quickly throw Theo. Wait to dash after throwing Theo so you can catch up to it.
	This works because you throw Theo at the same speed no matter how fast you are moving. So when you are moving faster than the speed you throw him you can stay in line with him and dash into him.
Theo_Momentum_Cancel= Momentum Cancel:
	If you are moving fast enough you can throw Theo and quickly regrab it to stop your momentum.
	Throw Theo immediately after you hit the spring.
Theo_Late_Grab= If you have a bad habbit of holding grab or use invert grab like me you might grab Theo too early and get a boost right into some spikes.
	Super past Theo and then dash into it bringing it back.
Theo_Late_Grab_2= Hyper into Theo and then dash up.

Jelly_Climb= Jelly Climb:
	You can climb walls with a jelly by neutral dropping it and then climb jumping into it.
	Press down and then let go of grab. Then hold grab again and climb jump. You will climb the wall and then grab the jelly.
Theo_Climb= Theo Climb:
	You can climb walls with Theo by neutral dropping it and then climb jumping into him.
	Press down and then let go of grab. Then hold grab again and climb jump. You will climb the wall and then grab Theo.

Puffer_Boost= Puffer Boost:
	If you hold away from the Pufferfish when you get a boost you will get an extra 50 speed.
	You travel about the same distance no matter what direction you hold after the boost.
	You will land in the dry grass if you hold left or neutral and you will land in the green grass if you hold right.
Bumper_Boost= Bumper Boost:
	If you hold away from the Bumper when you get a boost you will get an extra 50 speed.
	You travel about the same distance no matter what direction you hold after the boost.
	You will land in the dry grass if you hold left or neutral and you will land in the green grass if you hold right.
