# Levelset
	COLLAB_2018_10=Map Collaboration Project
	COLLAB_2018_10_COLLAB_2018_10=Halloween Collab 2018
	POEM_COLLAB_2018_10_COLLAB_2018_10_A=Trick or Treat

# Names
   2018_10_FLAGPOLE1UP= {# FFFFFF}Flagpole1Up{#}
   2018_10_DAHLUKEH= {# FFFFFF}Dahlukeh{#}
   2018_10_HIGASHI= {# FFFFFF}Higashi{#}
   2018_10_LEO60228= {# FFFFFF}Leo60228{#}
   2018_10_TOB= {# FFFFFF}Tob{#}
   2018_10_MEOWSMITH= {# FFFFFF}Meowsmith{#}
   2018_10_NAMEGUY= {# FFFFFF}Monika{#}
   2018_10_NOTYOURBADELINE= {# FFFFFF}NotYourBadeline{#}
   2018_10_PERCUSSIVE= {# FFFFFF}Percussive{#}
   2018_10_DOURNBROOD= {# FFFFFF}Dournbrood{#}
   2018_10_SEAROUS= {# FFFFFF}Searous{#}
   2018_10_SNAS= {# FFFFFF}Snas{#}

# Map Sections
   2018_10_MAP_FLAGPOLE1UP=Night in the Woods
   2018_10_MAP_DAHLUKEH=Madness in the Mansion
   2018_10_MAP_HIGASHI=Lumaze
   2018_10_MAP_LEO60228=Oshiro's Tomb
   2018_10_MAP_TOB=Burning Fort
   2018_10_MAP_MEOWSMITH=Humming Trail
   2018_10_MAP_NAMEGUY=Abandoned Settlement
   2018_10_MAP_NOTYOURBADELINE=Another Mirror Temple
   2018_10_MAP_PERCUSSIVE=Percusspooky
   2018_10_MAP_DOURNBROOD=Accretion Dusk
   2018_10_MAP_SEAROUS=Haunted House
   2018_10_MAP_SNAS=Time Goes On

# Contributor Section Names
    CONTRIBUTOR_2018_10_FLAGPOLE1UP=
        {+ 2018_10_FLAGPOLE1UP}{n}{+ 2018_10_MAP_FLAGPOLE1UP}{n}Difficulty: Medium

    CONTRIBUTOR_2018_10_DAHLUKEH=
        {+ 2018_10_DAHLUKEH}{n}{+ 2018_10_MAP_DAHLUKEH}{n}Difficulty: Medium

    CONTRIBUTOR_2018_10_HIGASHI=
        {+ 2018_10_HIGASHI}{n}{+ 2018_10_MAP_HIGASHI}{n}Difficulty: Very Easy

    CONTRIBUTOR_2018_10_LEO60228=
        {+ 2018_10_LEO60228}{n}{+ 2018_10_MAP_LEO60228}{n}Difficulty: Very Easy

    CONTRIBUTOR_2018_10_TOB=
        {+ 2018_10_TOB}{n}{+ 2018_10_MAP_TOB}{n}Difficulty: Easy

    CONTRIBUTOR_2018_10_MEOWSMITH=
        {+ 2018_10_MEOWSMITH}{n}{+ 2018_10_MAP_MEOWSMITH}{n}Difficulty: Easy

    CONTRIBUTOR_2018_10_NAMEGUY=
        {+ 2018_10_NAMEGUY}{n}{+ 2018_10_MAP_NAMEGUY}{n}Difficulty: Medium

    CONTRIBUTOR_2018_10_NOTYOURBADELINE=
        {+ 2018_10_NOTYOURBADELINE}{n}{+ 2018_10_MAP_NOTYOURBADELINE}{n}Difficulty: Very Easy

    CONTRIBUTOR_2018_10_PERCUSSIVE=
        {+ 2018_10_PERCUSSIVE}{n}{+ 2018_10_MAP_PERCUSSIVE}{n}Difficulty: Medium

    CONTRIBUTOR_2018_10_DOURNBROOD=
        {+ 2018_10_DOURNBROOD}{n}{+ 2018_10_MAP_DOURNBROOD}{n}Difficulty: Hard

    CONTRIBUTOR_2018_10_SEAROUS=
        {+ 2018_10_SEAROUS}{n}{+ 2018_10_MAP_SEAROUS}{n}Difficulty: Easy

    CONTRIBUTOR_2018_10_SNAS=
        {+ 2018_10_SNAS}{n}{+ 2018_10_MAP_SNAS}{n}Difficulty: Medium

# Contributor Teleporter Section Names
    TP_2018_10_FLAGPOLE1UP=
        [EX_PHONE left normal]
        {+ 2018_10_FLAGPOLE1UP}{n}{+ 2018_10_MAP_FLAGPOLE1UP}{n}Difficulty: Medium

    TP_2018_10_DAHLUKEH=
        [GRANNY left mock]
        {+ 2018_10_DAHLUKEH}{n}{+ 2018_10_MAP_DAHLUKEH}{n}Difficulty: Medium

    TP_2018_10_HIGASHI=
        [THEO_MIRROR left excited]
        {+ 2018_10_HIGASHI}{n}{+ 2018_10_MAP_HIGASHI}{n}Difficulty: Very Easy

    TP_2018_10_LEO60228=
        [OSHIRO left sidesuspicious]
        {+ 2018_10_LEO60228}{n}{+ 2018_10_MAP_LEO60228}{n}Difficulty: Very Easy

    TP_2018_10_TOB=
        [THEO left wtf]
        {+ 2018_10_TOB}{n}{+ 2018_10_MAP_TOB}{n}Difficulty: Easy

    TP_2018_10_MEOWSMITH=
        [MADELINE left determined]
        {+ 2018_10_MEOWSMITH}{n}{+ 2018_10_MAP_MEOWSMITH}{n}Difficulty: Easy

    TP_2018_10_NAMEGUY=
        [OSHIRO left nervous]
        {+ 2018_10_NAMEGUY}{n}{+ 2018_10_MAP_NAMEGUY}{n}Difficulty: Medium

    TP_2018_10_NOTYOURBADELINE=
        [BADELINE left freakB pop]
        {+ 2018_10_NOTYOURBADELINE}{n}{+ 2018_10_MAP_NOTYOURBADELINE}{n}Difficulty: Very Easy

    TP_2018_10_PERCUSSIVE=
        [BADELINE left worriedAlt]
        {+ 2018_10_PERCUSSIVE}{n}{+ 2018_10_MAP_PERCUSSIVE}{n}Difficulty: Medium

    TP_2018_10_DOURNBROOD=
        [GRANNY left creepB]
        {+ 2018_10_DOURNBROOD}{n}{+ 2018_10_MAP_DOURNBROOD}{n}Difficulty: Hard

    TP_2018_10_SEAROUS=
        [MADELINE left panic]
        {+ 2018_10_SEAROUS}{n}{+ 2018_10_MAP_SEAROUS}{n}Difficulty: Easy

    TP_2018_10_SNAS=
        [OSHIRO left worried]
        {+ 2018_10_SNAS}{n}{+ 2018_10_MAP_SNAS}{n}Difficulty: Medium

# Checkpoints
	COLLAB_2018_10_COLLAB_2018_10_HUB_CORRIDOR_1={+ 2018_10_FLAGPOLE1UP} - {+ 2018_10_MAP_FLAGPOLE1UP}
	COLLAB_2018_10_COLLAB_2018_10_HUB_CORRIDOR_2={+ 2018_10_DOURNBROOD} - {+ 2018_10_MAP_DOURNBROOD}
	COLLAB_2018_10_COLLAB_2018_10_HUB_CORRIDOR_3={+ 2018_10_TOB} - {+ 2018_10_MAP_TOB}
	COLLAB_2018_10_COLLAB_2018_10_HUB_CORRIDOR_4={+ 2018_10_MEOWSMITH} - {+ 2018_10_MAP_MEOWSMITH}
	COLLAB_2018_10_COLLAB_2018_10_HUB_CORRIDOR_5={+ 2018_10_NAMEGUY} - {+ 2018_10_MAP_NAMEGUY}
	COLLAB_2018_10_COLLAB_2018_10_HUB_CORRIDOR_6={+ 2018_10_NOTYOURBADELINE} - {+ 2018_10_MAP_NOTYOURBADELINE}
	COLLAB_2018_10_COLLAB_2018_10_HUB_CORRIDOR_7={+ 2018_10_DAHLUKEH} - {+ 2018_10_MAP_DAHLUKEH}
	COLLAB_2018_10_COLLAB_2018_10_HUB_CORRIDOR_8={+ 2018_10_LEO60228} - {+ 2018_10_MAP_LEO60228}
	COLLAB_2018_10_COLLAB_2018_10_HUB_CORRIDOR_9={+ 2018_10_PERCUSSIVE} - {+ 2018_10_MAP_PERCUSSIVE}
	COLLAB_2018_10_COLLAB_2018_10_HUB_CORRIDOR_10={+ 2018_10_SEAROUS} - {+ 2018_10_MAP_SEAROUS}
	COLLAB_2018_10_COLLAB_2018_10_HUB_CORRIDOR_11={+ 2018_10_HIGASHI} - {+ 2018_10_MAP_HIGASHI}
	COLLAB_2018_10_COLLAB_2018_10_HUB_CORRIDOR_12={+ 2018_10_SNAS} - {+ 2018_10_MAP_SNAS}

    # Collab signs
    COLLAB_2018_10_START=
        Prepare to get spooked!{n}{n}This map was made{n}as a collaboration project{n}of the Celeste mapmaking community.{n}17 people contributed to make this happen.{n}Please enjoy!{n}Hint: Use the teleporter to skip around.

    COLLAB_2018_10_END=
        Thank you for playing!{n}Organizers:{n}Cruor, Vexatos, SarCATstic, dahlukeh{n}Design of the in-between areas: Flagpole1Up{n}Art: Flagpole1Up, SarCATstic{n}Everest Mod Loader: 0x0ade{n}Quality Assurance and Design: Vexatos{n}Testing:{n}Meowsmith, SarCATstic, dahlukeh, Problemstrol{n}Special Thanks:{n}Everyone who contributed their map sections!

# Start/end teleporter
    TELEPORTER_HUB_START=
        [THEO left thinking]
        {# FFFFFF}Go to start area{#}

    TELEPORTER_SKIP=
        [MADELINE left angry]
        {# FFFFFF}Skip current section{#}

    TELEPORTER_HUB_END=
        [BADELINE left angry]
        {# FFFFFF}Go to finish area{#}

# Teleporter Stay
    TELEPORTER_STAY=
        [MADELINE_PHONE left distracted]
        {# FFFFFF}Stay here{#}
    
    DOURN_TXT_2=
	[MADELINE left angry]
	I can't {0.4}{~}believe{/~}{0.4} she was trying to con me into forgiving her after she spent forty minutes trying to {*}kill me{/*}!
    DOURN_TXT_3=
	[MADELINE left deadpan]
	She wasn't kidding when she said she'd keep digging...
    DOURN_TXT_4=
	[MADELINE left surprised]
	Just how far did she {~}dig{/~}?
    DOURN_NOTHING_1=
        [MADELINE left distracted]
	There's... Nothing here.
    DOURN_NOTHING_2=
        [MADELINE left upset]
	...I don't think there's anything hidden here.
    DOURN_NOTHING_3=
        [MADELINE left upset flip]
	{*}Would you {0.4}{n}stop{/n}{0.4} looking for secrets already{/*}?
    DOURN_HECK=
        [MADELINE left upset flip]
	{*}This is why I should {0.4}{n}never{/n}{0.4} be rushed{/*}!

poem_Dournbrood_ShimmeringSands_ShimmeringSands_A= Puddle Jumper
ShimmeringSands= Radiant Haven

	Higashi_1= 	Higashi	
	Higashi1FillA= Lumaze
	Higashientrance= 
		[MADELINE left surprised]
		What's this?{n}Theo told me aliens made a maze on the moon to protect their queen.{n}I thought he was kidding!
	Higashibird= 
		[MADELINE right distracted]
		He's sleeping. It's too late.{n}I need to hurry.{n}Oh, wait. Maybe he's guiding me.
	Higashilumaze= 
		[GRANNY right laugh]
		Surprise!{n}Tonight I'm the Queen of Moon. How is my maze?{n}Guess what's under my palace.








# NOTES:
# The # Symbol at the start of a line counts as a Comment. To include in dialog, use a \#
# The . Symbol will cause a pause unless escaped with \. (ex: Mr. Oshiro has a pause, Mr\. Oshiro does not)
# Newlines automatically create a Page Break, unless there is an {n} command on the previous line
# Commands: Anything inside of curly braces {...} is a command and should not be translated.

# Inline Text Commands:
# {~}wavy text{/~}
# {!}impact text{/!}
# {>> x}changes speed at which characters are displayed{>>}
# {# 000000}this text is black{#} (uses HEX color values)
# {+MENU_BEGIN} inserts the dialog from the MENU_BEGIN value (in English, "CLIMB")
# {n} creates a newline, without a page break
# {0.5} creates a 0.5 second pause
# {big}this text is large{/big}

# Gameplay Control Commands (should never change)
# {trigger x} this triggers an in-game event
# {anchor} controls the visual position of the textbox in-game

# leo/Collab levelset
	leo_Collab= 		leo60228 Collab Entries
	leo_Collab2=     	Oshiro's Tomb
        leo_OshiroMemorial=
        	-- CELESTIAL RESORT HOTEL --
                This memorial dedicated to the
                founder of the Celestial Resort
                Hotel, Mr. Oshiro Sr.
        leo_OshiroMad=	You dare enter my father's grave?
        leo_OshiroRevenge=	You will pay the price!
# NOTES:
# The # Symbol at the start of a line counts as a Comment. To include in dialog, use a \#
# The . Symbol will cause a pause unless escaped with \. (ex: Mr. Oshiro has a pause, Mr\. Oshiro does not)
# Newlines automatically create a Page Break, unless there is an {n} command on the previous line
# Commands: Anything inside of curly braces {...} is a command and should not be translated.

# Inline Text Commands:
# {~}wavy text{/~}
# {!}impact text{/!}
# {>> x}changes speed at which characters are displayed{>>}
# {# 000000}this text is black{#} (uses HEX color values)
# {+MENU_BEGIN} inserts the dialog from the MENU_BEGIN value (in English, "CLIMB")
# {n} creates a newline, without a page break
# {0.5} creates a 0.5 second pause
# {big}this text is large{/big}

# Gameplay Control Commands (should never change)
# {trigger x} this triggers an in-game event
# {anchor} controls the visual position of the textbox in-game
	
	


























# NOTES:
# The # Symbol at the start of a line counts as a Comment. To include in dialog, use a \#
# The . Symbol will cause a pause unless escaped with \. (ex: Mr. Oshiro has a pause, Mr\. Oshiro does not)
# Newlines automatically create a Page Break, unless there is an {n} command on the previous line
# Commands: Anything inside of curly braces {...} is a command and should not be translated.

# Inline Text Commands:
# {~}wavy text{/~}
# {!}impact text{/!}
# {>> x}changes speed at which characters are displayed{>>}
# {# 000000}this text is black{#} (uses HEX color values)
# {+MENU_BEGIN} inserts the dialog from the MENU_BEGIN value (in English, "CLIMB")
# {n} creates a newline, without a page break
# {0.5} creates a 0.5 second pause
# {big}this text is large{/big}

# Gameplay Control Commands (should never change)
# {trigger x} this triggers an in-game event
# {anchor} controls the visual position of the textbox in-game

# Cruor/Secret levelset
	searous_hh_0=						Searous's Halloween Collab Submission
	searous_hh_0_Haunted_House= 					Haunted House       
       1UPCOLLAB_SMALLTEXT_BADDIECAMP=
            [BADELINE left normal]
            Oh, there you are. I'm just setting up Camp here.{n} Would you scout out the area around here?

       1UPCOLLAB_SMALLTEXT_MADDIEHOUSE1=
            [MADELINE left sad]
            Huh? Who would live out here, in the middle of nowhere?

       1UPCOLLAB_SMALLTEXT_MADDIEHOUSE2=
            [MADELINE left surprised]
            {*}{big}WHAT?{/big}{/*}

       1UPCOLLAB_SMALLTEXT_MADDIEHOUSE3=
            [MADELINE left distracted]
            Whatever it is that lives here, it doesn't seem to want me being here.

       1UPCOLLAB_SMALLTEXT_CLOSET=
            [MADELINE left upset]
            .\.\.\Of course they would put {>> 5}{~}that{/~}{>>}{6.0} in the Closet.

       1UPCOLLAB_SMALLTEXT_DARKNESS=
            [MADELINE left panic] 
            Man is it dark in here. What is this place?

       1UPCOLLAB_SMALLTEXT_BADDIEDEATH=
            [BADELINE left worriedalt] 
            Did you\.\.. really just die 3 times on {~}that?{/~} Oh my god.

       1UPCOLLAB_SMALLTEXT_BADDIEDEATH2=
            [BADELINE left worried] 
            {*}What are you even doing?{/*}
       
       1UPCOLLAB_SMALLTEXT_BADDIEDEATH3=
            [BADELINE left worriedalt] 
            {+MADELINE}, you sure you're ok?
            
       1UPCOLLAB_SMALLTEXT_BADDIEDEATH4=
            [BADELINE left sigh] 
            Is that controller functioning properly?

       1UPCOLLAB_SMALLTEXT_BADDIEDEATH5=
            [BADELINE left angry] 
            {*}Are you playing with your feet or something?{/*}

       1UPCOLLAB_SMALLTEXT_BADDIEDEATH6=
            [BADELINE left scoff] 
            You do know you can't blame this on input lag anymore, right?

       1UPCOLLAB_SMALLTEXT_BADDIEDEATH7=
            [BADELINE left scoff] 
            Oh, you want to see when the dialog stops, right? Well tough luck, there isn't any more after this.

       1UPCOLLAB_SMALLTEXT_BADDIEDEATH8=
            [BADELINE left freakC pop] 
            {*}     GOD DANG IT! MOVE ON!!! HOLY FUDGE!{/*}
       
       1UPCOLLAB_SMALLTEXT_GRAVEYARD=
            [MADELINE left upset]
            {~}Well, of course there would be a graveyard here.{/~} {*}Woo-hoo.{/*}

       1UPCOLLAB_SMALLTEXT_GRAVEYARD2=
            [MADELINE left distracted]
            I'm now officially a grave robber. Yay, I guess?

       1UPCOLLAB_SMALLTEXT_DARKNESS2=
            [MADELINE left determined]
            This time I am prepared for this.

       1UPCOLLAB_SMALLTEXT_DARKNESS3=
            [MADELINE left sad]
            .\.\.\Certainly wasn't prepared for three of them, but whatever.

      1UPCOLLAB_SMALLTEXT_ENDSECRET=
            [MADELINE left angry]
            {*}OK, I'LL GET OUT.{/*} {~}Sheeesssh.{/~} 
      
      1UPCOLLAB_SMALLTEXT_ENDMADDIE=
            [MADELINE left upset]
            Oh, you were behind this. Could've guessed.

      1UPCOLLAB_SMALLTEXT_ENDBADDIE=
            [BADELINE left scoff] 
            Gotcha. Had to use a lot of Ketchup for the Decor around there.

      1UPCOLLAB_SMALLTEXT_ENDBADDIE2=
            [BADELINE left normal]
            See ya around! Happy Halloween {+MADELINE}! 
      
      1UPCOLLAB_SMALLTEXT_EXWARNING=
            [BADELINE left upset]
            .\.\.\I wouldn't go up there if I were you, I ran out of time to make that part better.

      1UPCOLLAB_SMALLTEXT_EXWARNING2=
            [BADELINE left worried] 
            No seriously come back, I don't want you to get stuck up there.
      
      1UPCOLLAB_SMALLTEXT_EXWARNING3=      
            [BADELINE left yell]
      {*}Are you even listening?{big} GET BACK HERE, NOW.{/big}{/*}
     
      1UPCOLLAB_SMALLTEXT_EXWARNING4=
            [BADELINE left upset]
      .\.\.\well prepare for a bad time then.


      1UPCOLLAB_SMALLTEXT_EXCOMPLETE=
           [BADELINE left scoff]
           Well color me Surprised, you did it. Though anything is easy after playing through some entries in the last Collab.
# NOTES:
# The # Symbol at the start of a line counts as a Comment. To include in dialog, use a \#
# The . Symbol will cause a pause unless escaped with \. (ex: Mr. Oshiro has a pause, Mr\. Oshiro does not)
# Newlines automatically create a Page Break, unless there is an {n} command on the previous line
# Commands: Anything inside of curly braces {...} is a command and should not be translated.

# Inline Text Commands:
# {~}wavy text{/~}
# {!}impact text{/!}
# {>> x}changes speed at which characters are displayed{>>}
# {# 000000}this text is black{#} (uses HEX color values)
# {+MENU_BEGIN} inserts the dialog from the MENU_BEGIN value (in English, "CLIMB")
# {n} creates a newline, without a page break
# {0.5} creates a 0.5 second pause
# {big}this text is large{/big}

# Gameplay Control Commands (should never change)
# {trigger x} this triggers an in-game event
# {anchor} controls the visual position of the textbox in-game

#Another Mirror Temple Kappa levelset
	another_mirror_temple_kappa= Another Mirror Temple (kappa)

#AMTK text

	AMTK_begin=
	[MADELINE left normal] Sure got dark out, let's hope the building is lit.{n} ~Another Mirror Temple (kappa)~{n}By: NotYourBadeline
	AMTK_warning=
	[MADELINE left normal] Well, still dark. Gotta take my time through this place.
	AMTK_basement=
	[MADELINE left normal] Oooooh, a spooky basement too! I like it. 
	AMTK_end1=
	[MADELINE left normal] Ah, fresh air at last. Looks like the moon came out as well!
	AMTK_end2=
	[MADELINE left surprised] Wait, no, you can't be serious. No, No!
	AMTK_end3=
	[MADELINE left angry] {~}Nooooooooooo!!{/~}{n}~The End~
