# NOTES:
# The # Symbol at the start of a line counts as a Comment. To include in dialog, use a \#
# The . Symbol will cause a pause unless escaped with \. (ex: Mr. Oshiro has a pause, Mr\. Oshiro does not)
# Newlines automatically create a Page Break, unless there is an {n} command on the previous line
# Commands: Anything inside of curly braces {...} is a command and should not be translated.

# Inline Text Commands:
# {~}wavy text{/~}
# {!}impact text{/!}
# {>> x}changes speed at which characters are displayed{>>}
# {# 000000}this text is black{#} (uses HEX color values)
# {+MENU_BEGIN} inserts the dialog from the MENU_BEGIN value (in English, "CLIMB")
# {n} creates a newline, without a page break
# {0.5} creates a 0.5 second pause
# {big}this text is large{/big}

# Gameplay Control Commands (should never change)
# {trigger x} this triggers an in-game event
# {anchor} controls the visual position of the textbox in-game

# Campaign
megatrook_Bunnysides=The Bunnysides

# Chapters and Checkpoints
megatrook_Bunnysides_1=Shimmering Fields
megatrook_Bunnysides_1_b_01=Clearance
poem_megatrook_Bunnysides_1_A=
poem_megatrook_Bunnysides_1_B=
megatrook_Bunnysides_1_remix=
megatrook_Bunnysides_1_remix_artist=

megatrook_Bunnysides_2=Bouncy Caverns
megatrook_Bunnysides_2_b_01=Bouncy!
megatrook_Bunnysides_2_c_01=???
poem_megatrook_Bunnysides_2_A=

megatrook_Bunnysides_3=Kingdom in the Clouds
poem_megatrook_Bunnysides_3_A=

# Tutorials
Bunnysides_1_tutorial1=Extra Jump
Bunnysides_1_tutorial2=Wallbounce
Bunnysides_1_tutorial3=Aerial Superdash
Bunnysides_1_tutorial4=Extended Super

#i'm going to probably reorganize these
Bunnysides_2_tutorial1=Boosted Bounce!

Bunnysides_3_tutorial1=Bunnyhop
Bunnysides_3_tutorial2=Wavedash

Bunnysides_1B_tutorial1=Spring Cancel

# Dialog/Cutscenes
# Chapter 1
dialog_Bunnysides_1_a00=
[MADELINE normal]
This place is beautiful! I never expected to see so many bunnies on this side of the mountain!

dialog_Bunnysides_1_easteregg1=
[MADELINE normal left]
Oh hey look, a {# D24024}fire bunny{#}!
[MADELINE distracted left]
I feel like I should recognize it...

dialog_Bunnysides_1_easteregg2=
[MADELINE normal]
Surprisingly comfy!

dialog_Bunnysides_1_easteregg3=
[MADELINE deadpan left]
Why am I here

dialog_Bunnysides_1_easteregg4=
[MADELINE distracted]
I may have gotten myself stuck but... atleast this pond is nice!

# Chapter 2
dialog_Bunnysides_2_cutscene_a04=
{&ph_trigger attach_camera_to_player}
{&ph_trigger wait_for_ground}
{&ph_trigger walk_to -1446}
{&ph_trigger camera_pan 0 40 1.5}
{anchor bottom}
[MADELINE surprised left]
{0.5}...
{ph_trigger set_flag testflag true}
{ph_trigger camera_pan 0 -40 0.5}
{ph_on_skip goto -1446 624}
{ph_on_skip set_flag testflag true}

dialog_Bunnysides_2_a05=
[MADELINE surprised left]
{big}{~}Uh oh!{/~}{/big}

dialog_Bunnysides_2_b01=
[MADELINE normal left]
Oooh! Bouncy!

dialog_Bunnysides_2_c01=
[MADELINE normal]
Look at that huge ball of slime! I wonder if there's a way inside.

dialog_Bunnysides_2_c02=
[MADELINE surprised left]
Did I just go through a portal?
[MADELINE surprised left]
And end up on the other side of the wall?
[MADELINE distracted left]
...
[MADELINE normal left]
To be honest, I don't know why I'm surprised by that.
And besides, there's some light up ahead! That must be the way out!

dialog_Bunnysides_2_easteregg1=
[MADELINE distracted left]
You bunnies must have some special tricks to get in these tight spaces...

dialog_Bunnysides_2_easteregg2=
[MADELINE normal left]
A-ha! I knew there was something over here!
[MADELINE distracted left]
This rabbit really went out of its way for some peace and quiet...
[MADELINE determined left]
Don't worry, I know how that feels.

dialog_Bunnysides_2_easteregg3=
[MADELINE sad]
this is not comfy :(

dialog_Bunnysides_easteregg6=
[MADELINE normal]
extra comfy

dialog_Bunnysides_easteregg7=
[MADELINE surprised]
They've got a computer!

Bunnysides_easteregg_memorial=
-- BUNNYSIDES MEMORIAL --
This memorial is dedicated to those
who helped us along the way.

# Chapter 3

