Tyran_ModThing_BinocularBoulevard=
	Binocular Boulevard
Tyran_ModThing=
	Binocular Boulevard
poem_Tyran_ModThing_BinocularBoulevard_A=
	Binos are the best entity
TUTORIAL_ANY=
	PRESS ANY
INTRO=
	Welcome to Binocular Boulevard
	Some rooms will contain signs like the one just ahead that can be read for information about the corresponding tech for that room
	Although these signs are optional, it's recommended you read them
	It's also HIGHLY recommended to turn on photosensitive mode, due to an intense visual bug that only happens with photosensitive mode turned off	
SPINNERS=
	When spinners are off screen, they are no longer loaded and can no longer hurt madeline
DUMMY_DROP=
	When Madeline is in the Dummy State given by the binoculars, she can still fall	
BCS=
	As mentioned in the last sign, binoculars set Madeline's state to Dummy, which is used for things like cutscenes
	If you can find a way to remove dummy state (often done by entering a different state) then you can move while using binoculars 
	When exiting binoculars, Madeline's state is set to normal no matter what her state was before
BINO_WALK=
	When Madeline enters binoculars, there's two parts of the animation
	There's a part where she walks towards the center (called the bino walk), and her actually entering the binoculars
	When Madeline becomes airborne (even if for only 1f), the bino walk is cancelled
	When the bino walk is cancelled, Madeline's speed is reset and her state is set to Normal
BINO_INT_STORAGE=
	A byproduct of cancelling the bino walk is that on the first frame Madeline enters a new room, her state will also be set to Normal
	This is called bino interaction storage 
	{~}(discovered by Tyran, I wonder who that guy is he seems super cool){/~}
	If you've done the room correctly so far, you may already have bino interaction storage
	Above is a setup for bino interaction storage
	Do a full height jump while facing away from the binos and buffer an interact press when madeline is above the jumpthrough
	You'll know you got it if madeline faces towards the binos but doesn't enter them
DREAM_BLOCK_CANCELS=
	Another way to cancel the bino walk is by colliding with a wall
	To the left is a setup for clipping inside of dream blocks
	Walk up to the wall and then left dash, then press and hold interact towards the end of the dash.
	Try to press interact when Madeline is between the right edge of the ground and the center of the bino.
DUMMY_INFO=
	When in the Dummy state, screen transitions are disabled, but madeline can still move past them
	When not in a room, all the entities in the room are deloaded
BINO_EXTENSIONS=
	If you move the camera too far from binos, you lose control of madeline as you exit the binos and the screen fades to black
	The distance the binos have moved is calculated relative to where the camera was on the frame you entered the binos
	This means you can move the camera up, exit and quickly re-enter the binos, then move the binos up even more without having them fadeout
	 
	