# Inline Text Commands:
# {~}wavy text{/~}
# {!}impact text{/!}
# {>> x}changes speed at which characters are displayed{>>}
# {# 000000}this text is black{#} (uses HEX color values)
# {+MENU_BEGIN} inserts the dialog from the MENU_BEGIN value (in English, "CLIMB")
# {n} creates a newline, without a page break
# {0.5} creates a 0.5 second pause
# {big}this text is large{/big}
# {+MADELINE} refers to the player name
# emotions for Maddy include: angry(very mad), deadpan, determined, distracted (normal), normal (happy), panic, peaceful, sad(similar to norma), sadder, suprised, together (?), and upset(mad)
# enotions for baddy include: angry( up right look), concerned, normal (happy), sad, scoff, serious (head pop out), sigh, upset (normal) , worried, and yell


#funny tech the map does not require, so we can put it in the postcard (yet)
#dream double jumps, dream supers, cassette jumps/cassette tech in general



#Thingy name		
#-------------------------------------------------------
Bana23b_Banaba= Banana 23's delicous pie
#Bana23_Banaba_DFM= Another Farewell Map D
Bana23b_Banaba_DFM= DFM Pie


# checkpoint names
#-------------------------------------------------------
#Bana23_Banaba_DFM_A_start= Fear
#Bana23_Banaba_DFM_b_0= Tipping Point
#Bana23_Banaba_DFM_c_01= The End of Times
#Bana23_Banaba_DFM_f_00= Light's Final Defiance
#Bana23_Banaba_DFM_g_00= Somewhere Other Than Here
#Bana23_Banaba_DFM_h_00b= Dream's End
#Bana23_Banaba_DFM_i_00= One More Step
#Bana23_Banaba_DFM_j_01= Danother Farewell Map


#heart names
#-------------------------------------------------------
poem_Bana23b_Banaba_DFM_A= My favorite is pumpkin!


#hopefuly postcard
#-------------------------------------------------------
Bana23b_Banaba_DFM_postcard= Hello! I hope you enjoy this small slice of DFM! Just know that some of the room orders have been swapped around for this and that this was made using the in-game demo bind so feel free to use that when playing. Also I'm still currently working on the actual map! So feedback would be greatly appreciated. Anyways gl and have fun :wholesome1000:!



#Dialog....
#-------------------------------------------------------
DFM_crdit_Sol= Credits to Soloiini for the elevator sprite. 
DFM_visuals1= Regular
DFM_visuals2= More{n}Contrast
DFM_trick= Careful!{n}You might need a "tricky"{.5} "trick" to beat this room!

DFM_sng1=i           Song: Dendrite{n}    By: Intikus
DFM_sng3=i                                                             hiii, there's gonna be a custom song made{n}                                           by Matt here in the final version