namespace Celeste.Mod.TeraHelper.DataBase
{
    public enum TeraType
    {
        Any = -1,
        Normal = 0,
        Fighting = 1,
        Flying = 2,
        Poison = 3,
        Ground = 4,
        Rock = 5,
        Bug = 6,
        Ghost = 7,
        Steel = 8,
        Fire = 9,
        Water = 10,
        Grass = 11,
        Electric = 12,
        Psychic = 13,
        Ice = 14,
        Dragon = 15,
        Dark = 16,
        Fairy = 17,
    }
    public enum TeraEffect
    {
        Super = 0,
        Normal = 1,
        Bad = 2,
        None = 3,
    }
}
