zuccanium_mtc2=夜雀の歌声 ～ Night Bird

zuccanium_mtc2_mtc2=夜雀の歌声 ～ Night Bird

poem_zuccanium_mtc2_mtc2_A=
Passeridae

ZTC2_T1=
Hello!
This map makes use of GooberHelper.
The mod changes parts of the game's physics, allowing you to do movement you couldn't do before!
New stuff will be introduced in each room, but here's what you need to know for now:
You can do reverse ultras, and you have more retention frames, making cornerboosts more lenient.
This map will also make use of custom GooberHelper birds, which will preserve your speed and even reverse it.
There will be notes like this in every room in case you get stuck or you think you arent doing something right.
In this map, you are intended to start most rooms with a really late extended hyper into either an upright or downright dash. (Remember that).
Have fun!

ZTC2_T2=
Hello zongle.
The next GooberHelper thing you need to know about is how dash blocks behave.
With GooberHelper, dash blocks will reverse your speed instead of completely voiding it.
Aside from GooberHelper, this room also makes use of a delayed ultra, where you do a down-diagonal cornerboost and collide with the ground to get a speed boost.
You wont have to think about it too much, as it should flow with the gameplay pretty well.
Also be aware that you will have to grounded ultra into a bird in this room, as well as in a lot of places in the map. (Remember that).
Have Run!

ZTC2_T3=
Blong!!?
There isn't any new GooberHelper stuff in this room, but if you can't read the start, this will help you:
(Skip cutscene if you don't want to know)
Ultra -> Gultra -> Dash Block -> Cornerboost -> Bird
Glimble Z!!

ZTC2_T4=
Ok this room is very heavy on new GooberHelper stuff.
First thing is that when doing a cobwob, your speed gets reversed instead of set to a specific amount.
If you dont know what a cobwob is, its when you do a neutral cornerboost and then wallboost in the other direction.
This move is featured at the start of the room twice.
If you already saw the jumpthroughs and know what Mature Grape+ is, then you might be really concerned.
However, with GooberHelper, normal wall jumps will preserve your speed to emulate what RCBs do.
(Note that wall jumps at high speeds with GooberHelper will also remove 40 speed just like how RCBS do).
If your name is a reference to a celestial object, you will probably enjoy this room.
Have!

ZTC2_T5=
This room has a part that builds upon the GooberHelper cobwobs established earlier.
You dont have to actually gain your speed from a cornerboost back to be able to wallboost and reverse speed with GooberHelper.
In the middle of this room, you will do a GooberHelper cobwob in the center of a horizontal jumpthrough and ultra out of it.
:9aa9dabf5d36dd9a813f660be76871d1:!!

ZTC2_T6=
Time for the hardest room in my opinion!
This room features a dashbounce out of a buffered updash from a bird, which will preserve your speed because of GooberHelper.
The refill on the wall is setup in a way that should make the dashbounce timing easier by doing both the wallbounce and the dash after you hit it.
After the dashbounce, you're meant to get a delayed ultra on the small platform from the down-diagonal dash from the dashbounce.
(Skip cutscene if you want to read the rest yourself).
After you collect the double dash refill on said small platform, you're meant to gultra, walljump, updash, and wallbounce, all preserving speed.
If you cant read the start, it's a gultra into a cobwob.
Have :chart_with_horse_trend: