alyx666_second_warning_mtc2= Second Warning
alyx666_second_warning_mtc2_second_warning_mtc2= Second Warning
poem_alyx666_second_warning_mtc2_second_warning_mtc2_A= Second Trumpet
alyx666_second_warning_mtc2_second_warning_mtc2_postcard= 
This map uses {# db7500}momentum reversal on jump{#}, altering the physics slightly!
MSC=Momentum Stopping Climbjump
b1Start=
This berry is hard. No sugarcoating it.
There is a setup however to get the required pixel from the Momentum Stopping Climbjump.
For some reason, when having the momentum reversal physics enabled, it makes jumps without a directional input lose all speed instantly.
This is used to our advantage twice here.
To make the first one work, you need to start from the jumpthrough and neutralize your subpixels by dashing into it.
Secondly, do an instant hyper and pick up the gravity crystal, and keep holding jump.
After you collect the first bubble crystal, stop holding jump, but still keep holding right.
When collecting the second bubble crystal, buffer a downright-dash while freezeframes are still active.
When collecting the double dash crystal, switch to left and release it soon after.
Finally, buffer the neutral climbjump and if everything was correct, you should fit into the pixel perfect gap.
The second instance of this MSC is the spike wall where the spikes are 2px more left than usual.
This makes it possible to climbjump on these walls. Just upleft into the wall and buffer 2 or 3 climbjumps.
The rest doesn't need explaining.
alyx666_SW_COMPLETE=Second Warning Complete
alyx666_SW_FC_COMPLETE=Second Warning Full Clear
