
Seaze_Slider= Slider
Seaze_Slider_newmpa= Slider

Seaze_Slider_LOL=
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Restart {1}Chapter
Hold {1}Down {1}+{1} Right
{~}:>{/~}

Seaze_Slider_newmpa_postcard= {# a28fff}don't press anything, and don't blink.{#}

Seaze_Slider_intro=
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This entire map is inspired by troll levels in {n}{# ff478b}Super Mario Maker 1 and 2{#}
Many troll levels in {# ff478b}SMM{#} throw you into {# ff697a}{!}'anti-softlocks'{/!} {#} if you fall into a trap.
An {# ff697a}{!}anti-softlock {/!}{#} (anti for short) in {# ff478b}SMM{#} is basically a small but annoying challenge that you have to complete to die and respawn,
they aren't skill based, and are meant to be {# fff28f}{~}silly and funny{/~}{#} especially to a viewer watching someone play them.
These exist because pressing {~}"start over"{/~} on the {# ff478b}SMM{#} pause screen resets all your checkpoints that you have collected
so you have to die if you want to respawn at the checkpoint instead of the start.
There were many new sound effects added in {# ff478b}SMM2{#}, but one of them instantly became the {~}Theme Song{/~} for {# ff697a}{!}anti-softlocks {/!}{#}.
The {# 5d47ff}{~}Nintendo 64{/~}{#} sound effect, which is {# 6397ff}Slider from the SM64 OST{#}, the song you are currently listening to.
(also that {# 5d47ff}{~}N64{/~}{#} logo you saw at the start is a recreation of the effect when it plays in {# ff478b}SMM2{#})
(you should just restart chapter to see it again without lag, it's beautiful.)
and this is why this map is submitted for {# a28fff}{~}Music Translation Contest 2{/~}{#}, this map basically takes the idea of an anti into {# 7db7ff}Celeste{#}
it's pretty short, and less creative than my {~}original vision{/~} but enough for now.
Also if a screen is too annoying and you want to skip it, you can just {# 7dff83}{~}save and quit{/~}{#}
{# 7dff83}{~}save and quit{#}{/~} has effectively the same effect as dying would
or you could use savestates or debug mode, so {~}gl :){/~}
-Seaze

Seaze_Slider_r=
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Restart chapter !!

poem_Seaze_Slider_newmpa_A= xd