# NOTES:
# The # Symbol at the start of a line counts as a Comment. To include in dialog, use a \#
# The . Symbol will cause a pause unless escaped with \. (ex: Mr. Oshiro has a pause, Mr\. Oshiro does not)
# Newlines automatically create a Page Break, unless there is an {n} command on the previous line
# Commands: Anything inside of curly braces {...} is a command and should not be translated.

# Inline Text Commands:
# {~}wavy text{/~}
# {!}impact text{/!}
# {*}creepy text{/*}
# {>> x}changes speed at which characters are displayed{>>}
# {# 000000}this text is black{#} (uses HEX color values)
# {+MENU_BEGIN} inserts the dialog from the MENU_BEGIN value (in English, "CLIMB")
# {n} creates a newline, without a page break
# {0.5} creates a 0.5 second pause
# {big}this text is large{/big}
# {+thought}this text is a thought{+endthought}

# Gameplay Control Commands (should never change)
# {trigger x} this triggers an in-game event
# {anchor} controls the visual position of the textbox in-game

	nk_lostlevels=Lost Levels: The Breaker Point
	nk_lostlevels_map=The Breaker Point
	nk_lostlevels_map_A_start=Power Source
	nk_lostlevels_map_a01=Déjà vu
	nk_lostlevels_map_b01=Deviation
	nk_lostlevels_map_c01=Decadence
	nk_lostlevels_map_c06=Desolation
	nk_lostlevels_map_e01=Detachment
	nk_lostlevels_map_f01=Freedom

	nk_lostlevels_map_remix=(Scrapped Mix)
	nk_lostlevels_map_remix_artist=Lena Raine

	nk_lostlevels_map_postcard=Seems like the map you're about to play was meant to be something more.{n}But things change. Creators change.{n}This path now lays barren.{n}...oh, but who cares about story, yeah?{n}Go back in and destroy that{n}last {#808000}breaker box{#}!

	nk_lostlevels_intro=[MADELINE_PHONE left angry] cutscenes to explain the deep lore when
	nk_lostlevels_superboost=[MADELINE_PHONE left angry] tutorial to explain superboosting when

	nk_lostlevels_b01s={anchor bottom} [MADELINE right normal] What a nice view.
	nk_lostlevels_b09=[MADELINE left normal] Oh, one of these things! I should use {#ccff33}Up{#} and {#ccff33}Down{#} to manage my descent better.
	kat_ll_branchout=[MADELINE left normal] Ooh, someplace new! Maybe this path will lead me to what I'm looking for.
	kat_ll_backtrack=[MADELINE_MIRROR right normal] Hey, did you know that last room is backtrackable?{n}That was kinda fun to make possible!
	kat_ll_superboost=SUPERBOOST
	
	kat_ll_hubintro=[MADELINE left distracted] ...
[MADELINE left sad] Oh boy.
Alright, {+MADELINE}, stay focused.{n}Think your actions through before committing and you'll get through this.
[MADELINE left determined] I have to get to this last {#ffff4d}breaker box{#}.
[MADELINE_MIRROR right normal] Now here comes the headscratcher! Enjoy! <3
	
	kat_ll_hubdone=[MADELINE left sad] Phew... I did it. {0.5}I did it...
[MADELINE left normal] ...I did it!
[MADELINE left determined] Now I can finally destroy this last {#ffff4d}breaker box{#}...
[MADELINE left together] ...and be rid of this dreamscape forever!
{!}{big}Let's do this!{/big}{/!}

	kat_ll_afterbox=[MADELINE left sad] Wuh- whuh... {0.5}huh?
[MADELINE left distracted] Wait... what is this?
[MADELINE left sad] Didn't I just {0.2}destroy the breaker box?

	nk_lostlevels_c06a=[MADELINE left sad] I might not be able to do everything in a room in one go...{n}I should {#ccff33}come back{#} for the rest when I have what I need.
	nk_lostlevels_c06b=[MADELINE left distracted] If I bring any items with me, I should {#ccff33}plan ahead{#} before I go.{n}Wouldn't want to have to go get them again...
	nk_lostlevels_c06c=[MADELINE left sad] These {#808080}g{#}{#99659a}l{#}{#808080}i{#}{#99659a}t{#}{#808080}t{#}{#99659a}e{#}{#808080}r{#}{#99659a}y{#} {#808080}b{#}{#99659a}l{#}{#808080}o{#}{#99659a}c{#}{#808080}k{#}{#99659a}s{#}...{n}They remind me of the jam
	nk_lostlevels_c06d=[MADELINE left determined] Remember, {+MADELINE}. {#ccff33}Up{#} and {#ccff33}Down{#}.

	nk_lostlevels_d02=[MADELINE left sad] So what the hell is this?
	nk_lostlevels_d03_1=[MADELINE left sad] I keep having these dreams but I don't even know why!
	nk_lostlevels_d03_2=[MADELINE left distracted] And this one in particular... it makes little sense.
	nk_lostlevels_d04=[MADELINE left sad] It's like, despite my efforts, this... {*}place...{/*} keeps haunting me.
	nk_lostlevels_d05_1=[MADELINE left distracted] And like something about it here is {0.2}unfinished.
	nk_lostlevels_d05_2=[MADELINE_MIRROR right normal] And it's all thanks to me :3

	kat_ll_finale=[MADELINE left sad] ...
[MADELINE left sad] ...I guess... this is the end this time.
I'll just rest at this campfire and... wake up.
[MADELINE left distracted] Maybe... maybe whatever this is...{n}It won't ever be finished and make sense.
But... maybe that's okay.
[MADELINE left sad] Eventually, you just have to move on, even if it means leaving ideas behind.
[MADELINE_MIRROR right normal] And that's a normal thing to do.
Come now, {+MADELINE}.{n}Time to wake up.

	kat_ll_bonus=[MADELINE left normal] The {#ccff33}B{#} in {#ccff33}B{#}-Side stands for {~}{#ccff33}Bonus{#}{/~}!

	kat_ll_bsidefinale=[MADELINE left normal] I made it!
[MADELINE_MIRROR right normal] You did, {+MADELINE}!
And so did you, dear player.
Thank you for playing this unfinished{n}mess of an adventure.
[MADELINE_MIRROR right distracted] You know, this was supposed to be so much more.
[MADELINE_MIRROR right sad] There was going to be story, motivation, character...{n}a full package.
[MADELINE_MIRROR right distracted] But...
[MADELINE_MIRROR right sad] This map has laid unfinished for {!}years.{/!}
[MADELINE_MIRROR right normal] Hyperfixations come and go, but unfinished passion projects stay and pile up, you know?
[MADELINE_MIRROR right sad] So recently I made a decision.
Even if this isn't what I originally wanted it to be, there is still good content in here.
[MADELINE_MIRROR right distracted] Rooms, checkpoints, ideas...{n}I didn't want them to go to waste.
[MADELINE_MIRROR right sad] So I've decided to cut the map short, take what's done, and put it out there.
[MADELINE_MIRROR right normal] You wonderful people deserve to enjoy it, even if it's not what it once would've been.
With that, I think... I think I'm happy about this.
So {0.2}thank you for playing!
Now rest. {0.5}You've earned it.