flag(name) - check a flag
levelFlag(name) - check a level flag (mostly used for room names I think)
chapterStrawberries() - the number of strawberries collected in this chapter
chapterStrawberriesAvailable() - the number of strawberries that exist in this chapter
levelSetStrawberries() - the number of strawberries collected in this level set
levelSetGoldens() - the number of golden strawberries collected in this level set
totalGoldens() - the number of golden strawberries collected in this save file
berryCollected(roomName, ID) - check if a specified berry has been collected
grabbedGolden() - check if the player has picked up the golden strawberry
totalDashes() - the total dashes done in this save file
sessionDashes() - the number of dashes done in this playthrough of the chapter
levelStartDashes() - the number of dashes done in this playthrough of the chapter (not counting any that would reset on a death)
startedFromBeginning() - check if the player started this session from the start of the chapter
totalDeaths() - the total deaths in this save file
chapterDeaths() - the deaths in this chapter
sessionDeaths() - the deaths in this playthrough of the chapter
screenDeaths() - the deaths that have occurred since entering this screen
isFullClear() - check if the player currently meets the requirements for a full clear
hasHeart() - check if the player has collected the heart in this playthrough of the chapter
levelSetHearts() - the number of hearts collected in this level set
levelSetCassettes() - the number of cassettes collected in this level set
time() - the current chapter timer, in ticks
inOverworld() - check if the player is in the overworld
SID() - the SID of the current chapter
levelSet() - the current level set
room() - the current room name
playerInScene() - check if there is a player entity in the scene
playerDeadBodyInScene() - check if there is a player dying in the scene
playerX() - get the player's x position
playerY() - get the player's y position
