mods.HamburgerHelper.name=Hamburger Helper

# ----- Entities -----

# -- Move Block Wait Controller 

entities.HamburgerHelper/MoveBlockWaitController.placements.name.move_block_wait_controller=Move Block Wait Controller
entities.HamburgerHelper/MoveBlockWaitController.placements.description.move_block_wait_controller=Adjusts the wait time of all Move Blocks from stepping on it to it moving

entities.HamburgerHelper/MoveBlockWaitController.attributes.description.delay=Delay to wait before move block moves

# -- Editor Indicator

entities.HamburgerHelper/EditorIndicator.placements.name.editor_indicator=Editor Indicator
entities.HamburgerHelper/EditorIndicator.placements.description.editor_indicator=An editor only visual indicator, for whatever purposes you need

entities.HamburgerHelper/EditorIndicator.attributes.description.color=Color for the indicator to display with
entities.HamburgerHelper/EditorIndicator.attributes.description.filled=Whether or not the indicator should include the semi-transparent fill

# -- Global Room Controller

entities.HamburgerHelper/GlobalRoomController.placements.name.global_room_controller=Global Room Controller
entities.HamburgerHelper/GlobalRoomController.placements.description.global_room_controller=If this controller is placed in a room, it will load all entities and triggers in it globally

# -- Local Room Controller

entities.HamburgerHelper/LocalRoomController.placements.name.local_room_controller=Local Room Controller
entities.HamburgerHelper/LocalRoomController.placements.description.local_room_controller=If this controller is placed in a room, it will load all entities and triggers in it locally\nIf an entity or trigger is loaded locally, it means a new instance of it will load per room\nThis is equivalent to a _bb_global room

entities.HamburgerHelper/LocalRoomController.attributes.description.flags=A list of flags that all need to be active for the room to be loaded locally\nThis will only update on room transition
entities.HamburgerHelper/LocalRoomController.attributes.description.rooms=A list of rooms that this room will be loaded locally inside of\nUsage for this is equivalent to the Only field in stylegrounds

# -- Tileset Sound Splitter

entities.HamburgerHelper/TilesetSoundSplitter.placements.name.tileset_sound_splitter=Tileset Sound Splitter
entities.HamburgerHelper/TilesetSoundSplitter.placements.description.tileset_sound_splitter=Allows grab, step, and land sounds for a set tileset to be unique sounds

entities.HamburgerHelper/TilesetSoundSplitter.attributes.description.tileType=Tiletype for the tileset to be affected
entities.HamburgerHelper/TilesetSoundSplitter.attributes.description.wallSoundIndex=The sound index to be used when the player grabs on the set tiletype
entities.HamburgerHelper/TilesetSoundSplitter.attributes.description.stepSoundIndex=The sound index to be used when the player steps on the set tiletype
entities.HamburgerHelper/TilesetSoundSplitter.attributes.description.landSoundIndex=The sound index to be used when the player lands on the set tiletype

# -- St Launch Controller

entities.HamburgerHelper/StLaunchController.placements.name.st_launch_controller=StLaunch Controller
entities.HamburgerHelper/StLaunchController.placements.description.st_launch_controller=Forces the player to exit StLaunch state when grounded

# -- Dreamer Refill

entities.HamburgerHelper/DreamerRefill.placements.name.dreamer_refill=Dreamer Refill
entities.HamburgerHelper/DreamerRefill.placements.description.dreamer_refill=Sets the player to StDreamDash on dash end if collected

entities.HamburgerHelper/DreamerRefill.attributes.description.respawnTime=Time between respawns for the refill
entities.HamburgerHelper/DreamerRefill.attributes.description.oneUse=Whether or not the refill should be one use

# -- Dark Angel Refill

entities.HamburgerHelper/DarkAngelRefill.placements.name.dark_angel_refill=Dark Angel Refill
entities.HamburgerHelper/DarkAngelRefill.placements.description.dark_angel_refill=Gives the player a Dark Angel double jump when collected\nInspired by unrelated movement in Sonafleki

entities.HamburgerHelper/DarkAngelRefill.attributes.description.respawnTime=Time between respawns for the refill
entities.HamburgerHelper/DarkAngelRefill.attributes.description.oneUse=Whether or not the refill should be one use

# -- Firework

entities.HamburgerHelper/Firework.placements.name.firework=Firework
entities.HamburgerHelper/Firework.placements.description.firework=A firework that can be triggered by a fuse

entities.HamburgerHelper/Firework.attributes.description.launchTime=How long the time the firework launches for, in seconds
entities.HamburgerHelper/Firework.attributes.description.launchSpeed=The speed that the firework moves at, in pixels per frame
entities.HamburgerHelper/Firework.attributes.description.launchSpeed=The speed that the firework moves at, in pixels per frame
entities.HamburgerHelper/Firework.attributes.description.fireworkSprite=The path to the sprite for the firework, relative to objects/hamburger/firework/
entities.HamburgerHelper/Firework.attributes.description.sidesOnly=Whether or not to only launch to the sides
entities.HamburgerHelper/Firework.attributes.description.snapUp=Whether or not to to snap the player up when a near vertical angle

# -- Fuse

entities.HamburgerHelper/Fuse.placements.name.fuse=Fuse
entities.HamburgerHelper/Fuse.placements.description.fuse=A fuse that triggers fireworks, requires a lighter refill to be collected to use

entities.HamburgerHelper/Fuse.attributes.description.fuseSpeed=The speed at which the fuse shrinks, in pixels per frame
entities.HamburgerHelper/Fuse.attributes.description.playerIgnite=Whether or not the player can ignite the fuse\nIf unchecked, this fuse can be lit by other fuses.
entities.HamburgerHelper/Fuse.attributes.description.fuseColor=The color of the fuse

# -- Lighter Refill

entities.HamburgerHelper/LighterRefill.placements.name.lighter=Lighter Refill
entities.HamburgerHelper/LighterRefill.placements.description.lighter=Allows the player to light a fuse from a firework when grab is pressed near the tail

entities.HamburgerHelper/LighterRefill.attributes.description.respawnTime=Time between respawns for the refill
entities.HamburgerHelper/LighterRefill.attributes.description.oneUse=Whether or not the refill should be one use

# -- Cursor Pickup

entities.HamburgerHelper/CursorPickup.placements.name.cursor_pickup=Cursor Window
entities.HamburgerHelper/CursorPickup.placements.description.cursor_pickup=A window that turns the player into a cursor for a set time

entities.HamburgerHelper/CursorPickup.attributes.description.respawnTime=Time after collection before a new cursor enters the window\nIf less than 0, it will not respawn

entities.HamburgerHelper/CursorPickup.attributes.description.cursorTime=How long the player is in the cursor state for after collection\nIf less than 0, the player will not exit until dashed
entities.HamburgerHelper/CursorPickup.attributes.description.cursorSpeed=How many pixels the player should be moved by the cursor each frame

entities.HamburgerHelper/CursorPickup.attributes.description.windowTexture=Texture for the background window sprite to use\nIf making a custom window, make sure that the inner window area matches the original's size and position\nThe top left of the inner window area is at (4, 14), and is 39x29 in size

# -- Sticky Walls

entities.HamburgerHelper/StickyWalls.placements.name.sticky_left=Sticky Wall (Left)
entities.HamburgerHelper/StickyWalls.placements.description.sticky_left=A wall that when you touch, the player faces its direction and grabs onto any connected wall (Not attached)

entities.HamburgerHelper/StickyWalls.placements.name.sticky_right=Sticky Wall (Right)
entities.HamburgerHelper/StickyWalls.placements.description.sticky_right=A wall that when you touch, the player faces its direction and grabs onto any connected wall (Not attached)

entities.HamburgerHelper/StickyWalls.attributes.description.left=If checked, the wall will force the player to grab left. If unchecked, the wall will force the player to grab right
entities.HamburgerHelper/StickyWalls.attributes.description.color=The color to use for the wall

# -- Multi Texture Decal

entities.HamburgerHelper/MultiTextureDecal.placements.name.fg_multi_texture_decal=Multi-Texture Decal (Foreground)
entities.HamburgerHelper/MultiTextureDecal.placements.name.bg_multi_texture_decal=Multi-Texture Decal (Background)

entities.HamburgerHelper/MultiTextureDecal.placements.description.fg_multi_texture_decal=A custom foreground decal that chooses from multiple options on creation\nUseful for if you have same size sprite variations or need random decal registry attributes
entities.HamburgerHelper/MultiTextureDecal.placements.description.bg_multi_texture_decal=A custom background decal that chooses from multiple options on creation\nUseful for if you have same size sprite variations or need random decal registry attributes

entities.HamburgerHelper/MultiTextureDecal.attributes.description.textures=Path to the decal texture, relative to decals/

entities.HamburgerHelper/MultiTextureDecal.attributes.description.scaleX=Horizontal scale of the decal
entities.HamburgerHelper/MultiTextureDecal.attributes.description.scaleY=Veritcal scale of the decal

entities.HamburgerHelper/MultiTextureDecal.attributes.description.rotation=Rotation (in degrees) of the decal
entities.HamburgerHelper/MultiTextureDecal.attributes.description.color=Color of the decal

entities.HamburgerHelper/MultiTextureDecal.attributes.description.foreground=If checked, the decal will have the foreground decal base depth (-10500)\nIf unchecked, the decal will have the background decal base depth (9000)
entities.HamburgerHelper/MultiTextureDecal.attributes.description.depthOffset=The offset from the base depth the decal should have\nExample: foreground base depth (-10500) + offset (500) would give the decal a depth of -10000

# ----- Triggers -----

# --- Change Window Title Trigger

triggers.HamburgerHelper/ChangeWindowTitleTrigger.placements.name.window_title_trigger=Change Window Title Trigger
triggers.HamburgerHelper/ChangeWindowTitleTrigger.placements.description.window_title_trigger=Changes the game window title on player enter (plus flag options)

triggers.HamburgerHelper/ChangeWindowTitleTrigger.attributes.description.windowTitle=Title for the game window to use (plaintext, not dialog)
triggers.HamburgerHelper/ChangeWindowTitleTrigger.attributes.description.flagName=If useFlag is enabled, will check if this specified flag is enabled before activating
triggers.HamburgerHelper/ChangeWindowTitleTrigger.attributes.description.useFlag=Whether or not to check for a flag being enabled before activating

# --- Change Window Icon Trigger

triggers.HamburgerHelper/ChangeWindowIconTrigger.placements.name.window_icon_trigger=Change Window Icon Trigger
triggers.HamburgerHelper/ChangeWindowIconTrigger.placements.description.window_title_trigger=Changes the game window icon on player enter (plus flag options)

triggers.HamburgerHelper/ChangeWindowIconTrigger.attributes.description.iconPath=Path for the window icon to reference from (png file)\nFile path starts from Graphics/Atlases/Gameplay/hamburger/icons/\nTo reset, use "strawberrysdl"
triggers.HamburgerHelper/ChangeWindowIconTrigger.attributes.description.flagName=If useFlag is enabled, will check if this specified flag is enabled before activating
triggers.HamburgerHelper/ChangeWindowIconTrigger.attributes.description.useFlag=Whether or not to check for a flag being enabled before activating

# --- Change Player State Trigger

triggers.HamburgerHelper/ChangeStateTrigger.placements.name.change_state_trigger=Change Player State Trigger
triggers.HamburgerHelper/ChangeStateTrigger.placements.description.change_state_trigger=Sets the player state to a specified one

triggers.HamburgerHelper/ChangeStateTrigger.attributes.description.state=State for the player to be changed to
triggers.HamburgerHelper/ChangeStateTrigger.attributes.description.onlyOnce=Whether or not it should remove itself permanently after use. 
triggers.HamburgerHelper/ChangeStateTrigger.attributes.description.triggerOnlyOnce=Whether or not it should remove itself after entry, once

# ----- Effects ------

