Hi there! This document is to kind of explain what this asset pack is about and how to use it.

PACK DESCRIPTION
This asset pack is designed to give a big selection of assets to choose from, it achieves this by focusing on broad environmental biomes and then adding elements such as architecture and props that fit those realms. In between I will be adding more abstract environments to the pack too. 

The example map is very much not a guideline on how you should use these assets, I encourage everyone to experiment and fuck around with whatever I've made as much as possible.

DEPENDENCIES
Some entities or assets need another mod to function, I won't list them all here since the list will change but if you want to add an entity I will say in the asset file associated with that entity what dependency is required. A good rule of thumb is that if you notice a file with the name of another mod(such as MaxHelpingHand) it's a dependency

FUTURE OF THE ASSET PACK
If you're wondering what the next update of the pack will look like, I have a pattern of making a realm, then after that i make assets based on that realm.
Next update will be a bit different, I'm looking to get back into actual mapping so I actually have plans to make an actual playable map this time and release those assets in the asset pack. This will probably take a bit of time but it's gonna be a fun one:)

(I'm honestly looking really forward to making this, I have no idea how usable the assets are going to be but I'll try my best. It's gonna be a really weird map)

UPDATES
7-4-2026: V0.1.01 :Taking roots
25-4-2026: V0.2.01 :Wattle And Daub
