mods.lantern.name=Lantern

# Lantern Switch
entities.lantern/lantern_switch.placements.name.up=Lantern Switch (Up)
entities.lantern/lantern_switch.placements.name.down=Lantern Switch (Down)
entities.lantern/lantern_switch.placements.name.left=Lantern Switch (Left)
entities.lantern/lantern_switch.placements.name.right=Lantern Switch (Right)
entities.lantern/lantern_switch.attributes.name.particleColorA=Particle Color 1
entities.lantern/lantern_switch.attributes.name.particleColorB=Particle Color 2
entities.lantern/lantern_switch.attributes.description.horizontal=Whether the switch is horizontally aligned. Vertical if not ticked.
entities.lantern/lantern_switch.attributes.description.alwaysFlag=If this is enabled, the switch will always set the flag "lanternSwitch_(room name):(id)" when activated. Otherwise, it will only set the flag if persistent.
entities.lantern/lantern_switch.attributes.description.rightSide=Whether the switch should be attached to the right side of the block as opposed to the left. Has no effect on vertical switches.
entities.lantern/lantern_switch.attributes.description.persistent=If this is enabled, the switch will stay activated when the room is reset.
entities.lantern/lantern_switch.attributes.description.ceiling=Whether the switch should be attached to the bottom side of the block as opposed to the top. Has no effect on horizontal switches.

# Lantern
entities.lantern/lantern.placements.name.default=Lantern
entities.lantern/lantern.attributes.name.particleColor=Particle Color
entities.lantern/lantern.attributes.description.oneUse=If this is enabled, the lantern will not respawn after it is used to activate a switch.
entities.lantern/lantern.attributes.description.onlyFits=The entity id of the switch that this lantern fits into. If unset or below 0, this lantern will be able to fit into any switch.
entities.lantern/lantern.attributes.description.ignoreBarriers=If this is enabled, this lantern will be able to pass through seeker barriers without being destroyed.
entities.lantern/lantern.attributes.description.forceVerticalCollision=Used to force downward collision with entities like VivHelper portals.

# Lantern Gate
entities.lantern/lantern_gate.placements.name.vertical=Lantern Gate (Vertical)
entities.lantern/lantern_gate.placements.name.vertical_closing=Closing Lantern Gate (Vertical)
entities.lantern/lantern_gate.placements.name.horizontal=Lantern Gate (Horizontal)
entities.lantern/lantern_gate.placements.name.horizontal_closing=Closing Lantern Gate (Horizontal)
entities.lantern/lantern_gate.attributes.description.closes=If this is enabled, the gate will start open and will close when activated.
entities.lantern/lantern_gate.attributes.description.vertical=Whether the gate is vertically aligned, or whether it is horizontal.
entities.lantern/lantern_gate.attributes.description.switchId=The entity id of the switch that opens the gate. If unset or below 0, the nearest unpaired switch will open this gate.
