ZescentLoreDrop=
{anchor middle}
[BADELINE left upset]
Looks like there's something important here...
[]{+THOUGHT}Flip, flip, flip...{+ENDTHOUGHT}
[BADELINE left normal]
There. Page 78...{n}{# 96EFFF}The Otherside{#}.
[]{# 96EFFF}The Otherside{#} is... strange.
It's a place with an order to it much different than what people are used to... A land of thoughts and chaos.
It's something of a mirror to reality,{n}but it has a mind of its own, seemingly...
Call it what you like, but the place has awareness.
Not in the same way that a person would, but...{n}It knows what hurts you; it can feel your emotions.
It knows how to push you to help you grow.
It might be extremely painful,{n}but it all works out for the best.
The environment shapes itself around your thoughts, bringing everything you hide up to the surface...
Visible for you to see, and forcing you to face it.
Despite its behavior being aggressive for some, it never intends for visitors to succcumb to its forces.
It is revered as a place of healing,{n}where your thoughts become reality...
Though lingering hurts can make it{n}a harrowing experience for some.
[BADELINE left upset]
...
[]It could push you to the edge of death...
[BADELINE left worriedAlt]
... ...
[]But it will never, ever give you{n}a challenge you cannot face.
Though there aren't many paths reaching the {# 96EFFF}Otherside{#}, many venture there without intent.
Should you fall asleep in a place where the veil between here and there is thin enough...
You just might slip through by accident.
[BADELINE left worried]
... ... ...
Like at those ruins... and the temple.
[]But don't fear it, and listen to your heart...
And everything will be okay should you arrive there.
[BADELINE left worriedAlt]
...
Leaving {+MADELINE} alone...{n}Might have been a mistake.

poem_SenselessSpiritZescent_1_Zenith01_Map01_TheSummitB_A= Forever Red
poem_SenselessSpirit_SenselessZescent_CH1_Heart_ShrineB= Self Discovery
poem_SenselessSpiritZescent_1_Zenith01_Map00_CH1Main_A= Hollow Infinity

SenselessSpiritZescent_LobbyFunny=
{ph_trigger flag_set FunnyCheese true}
{143}

SenselessSpiritZescent_LobbyFunny2=
{0}

SenselessSpiritZescent_1_Zenith01_Map01_GoldNightmare= Smoke and Mirrors

SenselessSpirit_SenselessZescent_CH00_Main= Spaces in Between
SenselessSpirit_SenselessZescent_CH01_Main= A Calling

SenselessSpirit_SenselessZescent_CH01_Main_a_01= 3000 M
SenselessSpirit_SenselessZescent_CH01_Main_b_01= Plural
SenselessSpirit_SenselessZescent_CH01_Main_b_09b1= Isolation
SenselessSpirit_SenselessZescent_CH01_Main_c_01= Power Trip
SenselessSpirit_SenselessZescent_CH01_Main_b_18= Chaotic Cascades
SenselessSpirit_SenselessZescent_CH01_Main_c_11a= Burning Memories
SenselessSpirit_SenselessZescent_CH01_Main_c_30= Second Wind
SenselessSpirit_SenselessZescent_CH01_Main_b_24= Shrine Hollows
SenselessSpirit_SenselessZescent_CH01_Main_b_25= Timeworn Towers
SenselessSpirit_SenselessZescent_CH01_Main_c_05_02= Flooded Flowerbeds
SenselessSpirit_SenselessZescent_CH01_Main_c_55= Downward Spiral
SenselessSpirit_SenselessZescent_CH01_Main_e_10= Futility
SenselessSpirit_SenselessZescent_CH01_Main_e_19= Wishful Thinking
SenselessSpirit_SenselessZescent_CH01_Main_d_20= Alter Altars
SenselessSpirit_SenselessZescent_CH01_Main_e_26= Bargaining
SenselessSpirit_SenselessZescent_CH01_Main_f_a00= Heart of the Storm
SenselessSpirit_SenselessZescent_CH01_Main_f_a12= To be continued...

SenselessSpiritZenithMod_0_Lobbies_1_Zenith01_Barrens= The Barrens
SenselessSpiritZenithMod_0_Lobbies_1_Zenith01_Glade= Glittering Glade
SenselessSpiritZenithMod_0_Lobbies_1_Zenith01_Trench= Undersense Trench
SenselessSpiritZenithMod_0_Lobbies_1_Zenith01_Shrine= Shrine of Reflection

SenselessSpirit_SenselessZescent_01ChapterAltSides_CH01_= "The Summit" B-Side
SenselessSpiritZescent_1_Zenith01_Map01_TheSummitB_a_Ba_06= Reach
SenselessSpiritZescent_1_Zenith01_Map01_TheSummitB_a_Bb_02= Continuum
SenselessSpirit_SenselessZescent_CH01_Main_TheSummitB_a_Bb_05= Flow

SenselessSpiritZescent_ShrineDoorActivate=
{ph_trigger set_flag ShrineDoorEnter true}

Achievement_SenselessZescent_ModName= Zenith's Descent
Achievement_SenselessZescent_DEATHLESS_1a1_Name= Chapter 1 - Desolation (1/3)
Achievement_SenselessZescent_DEATHLESS_1a1_Description= Collected the golden strawberry from 3000 M to Second Wind.
Achievement_SenselessZescent_DEATHLESS_1a2_Name= Chapter 1 - Determination (2/3)
Achievement_SenselessZescent_DEATHLESS_1a2_Description= Collected the golden strawberry from Shrine Hollows to ??????.

SenselessSpirit_SenselessZescent_Unknown=
{~}We run now as fast we can...
{~}Would you say it's gone to plan?
{~}Destination burning so bright...
{~}Existence in shadows; escape from the light.

{~}
{~}

{~}Now you'll see...
{~}
{~}Come with me...
{~}

{~}Faster...
{~}

SenselessSpirit_SenselessZescent_IntroSequence= Test
{ph_trigger walk_to -41}
{ph_trigger walk 4}
{ph_trigger wait_for_ground}
{ph_trigger walk 0}
{ph_trigger run_playback SenselessSpirit/SenselessZescent/Test}

SenselessSpirit_SenselessZescent_IntroPlaybackA=
{ph_trigger wait_for_ground}
{ph_trigger walk 0}
{ph_trigger run_playback SenselessSpirit/SenselessZescent/Room7c1}

SenselessSpirit_SenselessZescent_IntroPlaybackB=
{ph_trigger wait_for_ground}
{ph_trigger walk_to 192}
{ph_trigger run_playback SenselessSpirit/SenselessZescent/Room7c2}

SenselessSpirit_SenselessZescent_IntroPlaybackC=
{ph_trigger wait_for_ground}
{ph_trigger walk_to 194}
{ph_trigger run_playback SenselessSpirit/SenselessZescent/Room7c3}

SenselessSpirit_SenselessZescent_uprightTwice=
{ph_trigger run_playback SenselessSpirit/SenselessZescent/uprightTwice}

SenselessSpirit_SenselessZescent_SummitBoostIntermediate=
[BADELINE right concerned]
Where are we going, {+MADELINE}?

[MADELINE left sad]
I'm not sure.

[MADELINE left distracted]
Wherever the {+MOUNTAIN} takes us.

[BADELINE right worried]
It feels like we shouldn't be here...

[BADELINE right worriedAlt]
This isn't right.

[MADELINE left upset]
We'll be fine.

SenselessSpirit_SenselessZescent_SummitBoostOvercast=
{ph_trigger wait_for_ground}
{ph_trigger player_inventory Farewell}
{ph_trigger baddy_split -16 -12 true}
{ph_trigger baddy_look left}

[BADELINE left worried]
...

[BADELINE left upset]
{+MADELINE}. Listen.

[BADELINE left worried]
We should really turn back.

[BADELINE left worriedAlt]
Why are we even climbing the {+MOUNTAIN} again?

[MADELINE left upset]
I don't know. Just go with it.

[BADELINE left worried]
...
{ph_trigger baddy_combine}
{ph_trigger player_inventory TheSummit}
{ph_on_skip player_inventory TheSummit}

SenselessSpirit_SenselessZescent_SummitFlag01=
{ph_trigger walk_to 13400}
{ph_trigger player_inventory Farewell}
{ph_trigger baddy_split -16 -12 true}
{ph_trigger look left}
[BADELINE left worriedAlt]
{+MADELINE}. Please.
[BADELINE left worried]
Why are we here?
{ph_trigger look right}
[MADELINE left upset]
I already said I don't know.
[BADELINE left worriedAlt]
...
[BADELINE left concerned]
There's clearly something wrong.
[BADELINE left worried]
You aren't usually this closed off.
{ph_trigger look right}
[MADELINE left upset]
Maybe I need some time to think.
[BADELINE left angry]
...
[BADELINE left sigh]
Okay.
[BADELINE left upset]
I'll give you some space.
[BADELINE left worried]
But we really need to talk soon.
[MADELINE left upset]
Okay.
{ph_trigger attach_camera_to_player}
{ph_trigger baddy_combine}
{ph_trigger player_inventory TheSummit}
{ph_trigger attach_camera_to_player}
{ph_on_skip player_inventory TheSummit}
{ph_on_skip attach_camera_to_player}

SenselessSpirit_SenselessZescent_PluralEntry=
{ph_trigger wait_for_ground}
{ph_trigger look right}
[MADELINE left distracted]
...
{ph_trigger player_inventory Farewell}
{ph_trigger baddy_split 20 -20 true}
{ph_trigger baddy_look left}
[BADELINE left concerned]
This place again.
[BADELINE left upset]
...This isn't another dream, is it?
{ph_trigger look left}
[MADELINE right upset]
...Please leave me alone.
[BADELINE left worried]
...
[BADELINE left worriedAlt]
\.\.\.{>> 0.001}    {n}{+thought}She really doesn't seem okay.{>>}{+endthought}
[BADELINE left concerned]
\.\.\.{>> 0.001}    {n}{+thought}...But {+MADELINE} won't listen right now...{>>}{+endthought}
[BADELINE left worried]
\.\.\.{>> 0.001}    {n}{+thought}This is bad...{>>}{+endthought}
{ph_trigger baddy_vanish}
{ph_on_skip player_inventory Farewell}
SenselessSpirit_SenselessZescent_PluralWalk=
{ph_trigger walk 100}
{ph_trigger camera_zoom 1 3 cube}
{ph_on_skip set_flag PluralTP1 true}
SenselessSpirit_SenselessZescent_PluralWalkB=
{ph_trigger walk_to 15120}
[BADELINE left sad]
...
{ph_trigger walk 100}
[BADELINE left worried]
This will turn out okay, right?
[BADELINE left worried]
.{0.5}.{0.5}.{0.5}
[BADELINE left worriedAlt]
Where am {!}{# d678db}I{#}{/!} going?
[BADELINE left worried]
I think I understand what she meant now...
{ph_on_skip set_flag PluralTP1 true}
{ph_on_skip goto 15210 -4450}
SenselessSpirit_SenselessZescent_NothingBaddy=
[BADELINE left upset]
Nothing here.
SenselessSpirit_SenselessZescent_PluralMemorialText=
-- ####### ######## --
This memorial dedicated to those
Who lost their way home
SenselessSpirit_SenselessZescent_PluralMemorialCutscene=
{ph_trigger wait_for_ground}
{ph_trigger walk_to 17000}
{ph_trigger player_animation lookUp}
{ph_trigger camera_zoom_back 4}
{ph_trigger player_animation idle}
{ph_trigger camera_zoom_back 1}
{ph_trigger look left}
{ph_trigger camera_zoom_back 1.5}
{ph_trigger look right}
{ph_trigger camera_zoom_back 0.7}
{ph_trigger player_animation sitDown play}
{ph_trigger camera_zoom_back 1.3}
[BADELINE left upset]
.{0.5}.{0.5}.{0.5}
[BADELINE left worried]
So I really am alone out here, then.
[BADELINE left worriedAlt]
Wandering this... place...
[BADELINE left upset]
And {+MADELINE} is... somewhere else.
[BADELINE left sad]
...
[BADELINE left sigh]
But there's no point worrying now, is there?
[BADELINE left sigh]
Just pressing on is tiring...
[BADELINE left worriedAlt]
I'm starting to feel...
[BADELINE left worried]
Really exhausted.
[BADELINE left worriedAlt]
...
[BADELINE left upset]
She handled {#5d0a16}the Heart of the Mountain{#} without me, and...
[BADELINE left upset]
...
{ph_trigger run_to 17216}
[BADELINE left scoff]
...{+MADELINE} should be fine.
[BADELINE left normal]
Right?

SenselessSpirit_SenselessZescent_PluralAltar=
{ph_trigger wait_for_ground}
{ph_trigger look right}
[BADELINE left concerned]
...What the hell are these?
[BADELINE left angryAlt]
Some sort of weird statues...?
[BADELINE left worriedAlt]
Something about them doesn't feel right.

SenselessSpirit_SenselessZescent_PluralTrash=
{ph_trigger disable_skip}
{ph_trigger look right}
[BADELINE left upset]
Let's see here...
{ph_trigger set_flag PluralTrashBerry true}
[BADELINE left normal]
A strawberry; nice.
{ph_on_skip set_flag PluralTrashBerry true}
SenselessSpirit_SenselessZescent_ContainerEmpty=
[BADELINE left angry]
It's empty.
SenselessSpirit_SenselessZescent_PluralAscent=
{ph_trigger wait_for_ground}
{ph_trigger look left}
{0.66}
{ph_trigger look right}
{1}
{ph_trigger look left}
[BADELINE right upset]
...I've never really noticed how colorful this place is.
[BADELINE right upset]
Thinking about it, it looks...
[BADELINE right normal]
Kind of beautiful.
[BADELINE right upset]
No time for sightseeing though.
[BADELINE right upset]
.{0.17}.{0.17}.{0.17}
[BADELINE right worried]
...Is there?
[BADELINE right worriedAlt]
I'm not used to making choices like this...
SenselessSpirit_SenselessZescent_DummyRoom=
{ph_trigger disable_skip}
To be continued...
This is two-thirds of this chapter's main route.
SenselessSpirit_SenselessZescent_PluralNote=
[BADELINE right upset]
There's a note on the table.
[]
Daily Journal Entry 12781
I've finally gotten tired of this place.
All of my friends have moved to the city, too.
This place might be my home,{n}and I might be leaving, but...
I can't bear to sell it off.
I'll leave an enchantment over this place...{n}To protect it from the sands of time.
Anyone who finds this place,{n}feel free to stay the night.
And good luck with whatever you may be doing.
"Hope is made, not given, brought from light.{n}Stand your ground, and do what is right."{n}     - Lilac S.
[BADELINE right worried]
...
{ph_trigger set_flag PluralNoteViewed true}
{ph_on_skip set_flag PluralNoteViewed true}
SenselessSpirit_SenselessZescent_PluralEnd=
{ph_trigger look left}
{ph_trigger camera_zoom_back 1.66}
[BADELINE right concerned]
...
{ph_trigger walk_to 18312}
{ph_trigger camera_zoom_back 0.66}
{ph_trigger player_animation sleep play}
{ph_trigger camera_zoom_back 0.83}
[BADELINE left upset]
Might as well rest here before I go on...
My legs are starting to give out.
[BADELINE left worried]
Is this normal...?
[BADELINE left worriedAlt]
I'll worry about it later...
{ph_trigger set_flag CinematicFadeFlag true}
{ph_trigger camera_zoom_back 1}
{anchor middle}
{ph_trigger camera_zoom_back 3}
[]
{>> 0.4}{big}This might have been a mistake.{/big}{>>}
{ph_trigger set_flag EndRoom true}
{ph_trigger run 8}
{ph_trigger set_flag EndPlural true}
{ph_trigger goto 18340 -5804}
{ph_on_skip set_flag CinematicCutFlag true}
{ph_on_skip set_flag EndPlural true}
{ph_on_skip goto 18312 -5856}
{ph_on_skip set_flag EndRoom true}
{ph_on_skip goto 18312 -5804}

SenselessSpirit_SenselessZescent_PluralMoonBerry=
{0.3}
{ph_trigger look right}
{0.8}
[BADELINE left upset]
A poem in this book is circled.
{ph_trigger set_flag CinematicFadeFlag true}
{1}
{anchor middle}
[]
Lost, hurting souls{n}Wandering the otherside
Differing in role{n}One holding great pride
Not of this world{n}But because of it
Cohesion unfurled{n}Bit by bit


Careful scrutiny will provide{n}{# 36ba83}The coveted fruit of the otherside{#}
Lurking out of frame{n}But existence implied

{ph_trigger set_flag CinematicFadeFlag false}
{ph_on_skip set_flag CinematicFadeFlag false}

# ===========================
# == PLURAL CHECKPOINT END ==
# ===========================

SenselessSpirit_SenselessZescent_PowerTripStart=
{ph_trigger set_flag CinematicCutFlag false}
{ph_trigger walk_to 1124}
{ph_trigger look right}
[MADELINE together left]
Finally!
[MADELINE normal left]
A perfect camping site.
[MADELINE determined left]
Just a little farther.
{ph_on_skip goto 1124 -1520}

SenselessSpirit_SenselessZescent_PowerTripBadelineStart=
{ph_trigger walk_to 3940}
[MADELINE normal right]
This looks like a nice place to rest...
{ph_trigger player_animation sitDown play}
{0.66}
[MADELINE distracted right]
...I forgot my backpack.
[MADELINE sad right]
.{0.17}.{0.17}.{0.17}
[MADELINE sad right]
...Oh...
[MADELINE normal right]
Oh, well... the strawberries around here look pretty delicious anyway. Might as well snack on a few.
{ph_trigger set_flag CinematicFadeFlag true}
{2}
{ph_trigger set_flag PowerTripSkip true}
{ph_trigger goto 3940 -2280}
{ph_on_skip set_flag CinematicCutFlag true}
{ph_on_skip goto 3940 -2320}
{ph_on_skip set_flag PowerTripSkip true}
{ph_on_skip goto 3940 -2280}
SenselessSpirit_SenselessZescent_PowerTripBadeline=
{ph_trigger set_flag PluralNoteViewed false}
{ph_trigger goto 18312 -5856}
{ph_trigger player_animation tiredStill idle}
{1}
{ph_trigger set_flag CinematicFadeFlag false}
{ph_trigger set_flag CinematicCutFlag false}
{1}
[BADELINE normal right]
Alright... Time to get going.
{ph_on_skip set_flag CinematicCutFlag false}

SenselessSpirit_SenselessZescent_BaddyNameA=
{ph_trigger wait_for_ground}
{0.66}
{ph_trigger walk_to 20080}
{0.66}
{ph_trigger walk_to 20130}
{0.66}
{ph_trigger walk_to 20060}
{0.66}
{ph_trigger walk_to 20090}
{0.66}
[BADELINE left normal]
...I just noticed.
[BADELINE left worried]
I always call myself by my title...{n}and {+MADELINE} does too.
[BADELINE left worriedAlt]
I'm {# d678db}{~}Part of Her{/~}{#}, but does that...
[BADELINE left worried]
Is that really a name?
[BADELINE left worriedAlt]
.{0.17}.{0.17}.{0.17}
[BADELINE left worried]
That's... certainly an uncomfortable question...
{ph_trigger set_flag CinematicFadeFlag true}
{ph_trigger set_flag CinematicCutFlag true}
{2}
{ph_trigger set_flag NotFinishedPowerTrip false}
{ph_trigger set_flag PowerTripSkip false}
{ph_trigger set_flag CascadesStart true}
{ph_trigger goto 20090 -10240}
{ph_on_skip set_flag CinematicCutFlag true}
{ph_on_skip goto 20090 -10252}
{ph_on_skip set_flag NotFinishedPowerTrip false}
{ph_on_skip set_flag PowerTripSkip false}
{ph_on_skip set_flag CascadesStart true}
{ph_on_skip goto 20090 -10240}

SenselessSpirit_SenselessZescent_CascadesStart=
{ph_trigger set_flag Badeline false}
{ph_trigger look left}
{ph_trigger goto 3940 -2320}
{ph_trigger wait_for_ground}
{ph_trigger set_flag CinematicFadeFlag false}
{ph_trigger set_flag CinematicCutFlag false}
[MADELINE peaceful right]
That was a nice nap...
[MADELINE normal right]
Welp, time to explore more.
{ph_on_skip set_flag CinematicFadeFlag false}
{ph_on_skip set_flag CinematicCutFlag false}
{ph_on_skip set_flag Badeline false}

SenselessSpirit_SenselessZescent_CascadesTransition=
{ph_trigger goto 3656 -2340}
{ph_trigger set_flag CinematicFadeFlag true}
{2}
{ph_trigger goto 3600 -2340}
{ph_on_skip set_flag CinematicCutFlag false}
{ph_on_skip goto 3600 -2340}

SenselessSpirit_SenselessZescent_CascadesEnd=
{ph_trigger goto 3508 -2320}
{ph_trigger look left}
{ph_trigger set_flag CinematicFadeFlag false}
[MADELINE distracted right]
It's a little dark in here...
[MADELINE sad right]
Why does it feel so... {*}weird?{/*}
[MADELINE distracted right]
Maybe I should go look around a little more first...
{ph_on_skip goto 3508 -2320}
{ph_on_skip set_flag CinematicFadeFlag false}

SenselessSpirit_SenselessZescent_MemoriesStuck=
{0.66}
[MADELINE upset left]
Great, it's blocked off now.
{ph_trigger walk_to 3550}
{1.66}
[MADELINE distracted right]
...I'll be fine.
[MADELINE sad right]
Right?

SenselessSpirit_SenselessZescent_MemoriesSuffocation=
{ph_trigger wait_for_ground}
{ph_trigger left}
{ph_trigger player_animation tired start}
{1.66}
[MADELINE right sadder]
The air is so thick...{n}I can't think straight.
[MADELINE right panic]
I can barely breathe.
{ph_trigger set_flag CinematicFadeFlag true}
{anchor middle}
Why am I here?{n}I shouldn't have come here...
I made her go away and now I'm alone...
I'm scared...
{ph_trigger set_flag MemoriesBaddyStart true}
{ph_trigger set_flag MemoriesFinished true}
{ph_trigger set_flag CascadesStart false}
{ph_trigger goto 130 -3400}
{ph_on_skip set_flag MemoriesBaddyStart true}
{ph_on_skip set_flag MemoriesFinished true}
{ph_on_skip set_flag CascadesStart false}
{ph_on_skip goto 130 -3400}

SenselessSpirit_SenselessZescent_BaddyNameB=
{1.66}
{ph_trigger run_to 23430}
{ph_trigger walk_to 23348}
{1.33}
{ph_trigger player_animation sitDown play}
[BADELINE right angry]
     ...{+THEO} called me an {~}"adorable goth {+MADELINE}"{/~}{n}when he first saw me...
     Could've {!}really{/!} said that better.
[BADELINE right upset]
     But maybe I could come up with{n}something for a name there.
[BADELINE right normal]
     Yeah, that could work.
[BADELINE right upset]
     Guess I'll think on that for a while...
{ph_trigger set_flag MemoriesMadeline true}
{ph_trigger set_flag CinematicFadeFlag true}
{ph_trigger set_flag MemoriesBaddyStart false}
{1}
{ph_trigger goto 23348 -11300}
{ph_on_skip set_flag MemoriesMadeline true}
{ph_on_skip set_flag CinematicFadeFlag false}
{ph_on_skip set_flag MemoriesBaddyStart false}
{ph_on_skip goto 23348 -11336}
{ph_on_skip goto 23348 -11300}

SenselessSpirit_SenselessZescent_MaddyContinue=
{ph_trigger goto -128 -3248}
{ph_trigger look left}
{ph_trigger player_animation tiredStill idle}
{ph_trigger set_flag CinematicFadeFlag false}
{1}
[MADELINE right panic]
...
[MADELINE right sad]
...
[MADELINE right sadder]
I'll be fine.
[MADELINE right sad]
I can still breathe.
I haven't fainted.
It's just another panic attack.
I'll be fine.
[MADELINE right normal]
I feel weak, but I'll be fine.

{ph_on_skip goto -128 -3248}










#USED
SenselessSpirit_SenselessZescent_MemoriesA=
{ph_trigger look right}
{ph_trigger set_flag CinematicFadeFlag true}
{1}
{anchor middle}
{# d678db}But look, I'm worried about us.
{# d678db}We need a hobby, but this...
{# F94A4A}I know it sounds crazy, but{n}I need to climb this {+mountain}.
{# d678db}You are many things, darling,{n}but you are not a {~}mountain climber{/~}.
{# F94A4A}Who says I can't be?
{# 410d0d}...
{# 410d0d}I don't want her to hold me back, but...
{# 410d0d}What if she's right?
{ph_trigger set_flag CinematicFadeFlag false}
{ph_on_skip set_flag CinematicFadeFlag false}

SenselessSpirit_SenselessZescent_MemoriesB=
{ph_trigger set_flag CinematicFadeFlag true}
{1}
{anchor middle}
{# 66ea3a}{# 66ea3a}But you should know,{n}{+CELESTE_MOUNTAIN} is a strange place.
{# 66ea3a}You might see things.
{# 66ea3a}Things you ain't ready to see.
{ph_trigger set_flag CinematicFadeFlag false}
{ph_on_skip set_flag CinematicFadeFlag false}

SenselessSpirit_SenselessZescent_MemoriesC=
{ph_trigger set_flag CinematicFadeFlag true}
{1}
{anchor middle}
{# F94A4A}I miss her a lot.
{# FF9523}Yeah, me too.
{# FF9523}I honestly thought she'd live forever.
{ph_trigger set_flag CinematicFadeFlag false}
{ph_on_skip set_flag CinematicFadeFlag false}

SenselessSpirit_SenselessZescent_MemoriesD=
{ph_trigger set_flag CinematicFadeFlag true}
{1}
{anchor middle}
{# F94A4A}What am I supposed to do now?
{# F94A4A}Just keep going, like nothing happened?
{# F94A4A}Like you aren't... gone forever?
{ph_trigger set_flag CinematicFadeFlag false}
{ph_on_skip set_flag CinematicFadeFlag false}

#USED THIS ONE ALREADY
SenselessSpirit_SenselessZescent_MemoriesE=
{ph_trigger look right}
{anchor bottom}
[BADELINE left upset]
There's a book on the stand...
[BADELINE left worriedAlt]
Some of the writing has been circled...
[BADELINE left worried]
...And the rest is scribbled out...?
{ph_trigger set_flag CinematicFadeFlag true}
{1}
{anchor middle}
[]
{# F94A4A}Then why is it so easy for you to leave her behind?{#}
{# d678db}It's {~}not{/~} easy.{#}
{# d678db}Maybe I pushed us to get over it too quickly...{#}
{# d678db}But this isn't healthy either.{#}
{# d678db}I just want us to survive this.{#}
{ph_trigger set_flag CinematicFadeFlag false}
{anchor bottom}
{1.66}
[BADELINE left worried]
{#}...
[BADELINE left worriedAlt]
I {!}did{/!} push too hard, and{n}total isolation is dangerous too...
We... really need to find a balance.
[BADELINE left worried]
I hope {+MADELINE} is alright...
[BADELINE left concerned]
...
...Wait.
[BADELINE left worriedAlt]
Who wrote this?
[BADELINE left worried]
I know {!}I{/!} didn't, and I haven't seen{n}{+MADELINE} in several hours...
This is weird...
{ph_on_skip set_flag CinematicFadeFlag false}

SenselessSpirit_SenselessZescent_MemoriesTemplate=
{ph_trigger set_flag CinematicFadeFlag true}
{1}
{anchor middle}

SenselessSpirit_SenselessZescent_Swind_6500=
{2.33}
{ph_trigger wait_for_ground}
{ph_trigger walk_to -3290}
[MADELINE right sad]
Why am I here?
Why am I still climbing?
[MADELINE right sadder]
It's so cold...
I don't even remember why I came here...
This place is so cold and empty and vast...
[MADELINE right panic]
But at the same time it's so cramped and confusing...
Maybe I should just give up...
[MADELINE right sadder]
{1.66}...No, you're right.
{+GRANNY} would hate to see me like this...
And so would {+THEO} and {+MOM}.
And everyone.
I have to keep going...
[MADELINE right panic]
But it's so hard...
Why can't I wake up?

SenselessSpirit_SenselessZescent_Swind_End=
[MADELINE left panic]
I'm so tired...
{ph_trigger goto -3750, -4100}
{ph_on_skip goto -3750, -4100}

SenselessSpirit_SenselessZescent_Shrine_StatueExamine=
{ph_trigger walk_to 25500}
{ph_trigger look left}
{1}
[BADELINE right angryAlt]
Why do these look {!}exactly{/!} like {+MADELINE}?
They look so out of place...

SenselessSpirit_SenselessZescent_Shrine_PreUpgrade=
[BADELINE left worried]
This place is really weird...
But at the same time...
It feels familiar.
It's nothing like the temple on the {+MOUNTAIN}...
And I {!}definitely{/!} haven't been here before.
Was {+MADELINE} here before?

SenselessSpirit_SenselessZescent_Shrine_SecretFail=
[BADELINE left worried]
I feel like I missed something a while back on my climb up to this temple...
[BADELINE left worriedAlt]
Nothing for it now, I suppose.

SenselessSpirit_SenselessZescent_Shrine_SecretSucceed=
[BADELINE left worried]
This doesn't feel like a good idea...

SenselessSpirit_SenselessZescent_MaddyLocked=
[MADELINE left distracted]
It's locked.

SenselessSpirit_SenselessZescent_Shrine_UpgradeA=
{ph_trigger wait_for_ground}
{ph_trigger look left}
[BADELINE right angryAlt]
Seriously?
[BADELINE right angry]
More of these?
[BADELINE right angryAlt]
Why are they so weird?
Why do they feel {!}so{/!} weird?
They do {*}not{/*} feel good.
It's like they're...
[BADELINE right concerned]
Staring at me.
[BADELINE right worriedAlt]
Without faces.
[BADELINE right worried]
I should really just take whatever that gem is{n}and get out of here.
[BADELINE right worriedAlt]
This place creeps me out...

SenselessSpirit_SenselessZescent_Shrine_UpgradeB=
{ph_trigger wait_for_ground}
{ph_trigger look left}
{1.66}
{ph_trigger look right}
{0.66}
{ph_trigger look left}
{0.66}
{ph_trigger look right}
{0.33}
[BADELINE left concerned]
That was...
[BADELINE left upset]
Different.
[BADELINE left normal]
I feel a little better now, at least...
[BADELINE left worried]
Thank you.

SenselessSpirit_SenselessZescent_Shrine_Name=
{ph_trigger wait_for_ground}
{ph_trigger look right}
[BADELINE left upset]
This place just... feels bad.
...
"Bad."
[BADELINE left worried]
The word feels like it fits me.

SenselessSpirit_SenselessZescent_Cascades_BaddyVisit=
{ph_trigger goto 3508 -2320}
{ph_trigger look left}
{ph_trigger set_flag CinematicFadeFlag false}
[BADELINE right worried]
Why does this place feel...
[BADELINE right worried]
So much like when I first got out?
[BADELINE right worried]
That's concerning...
{ph_trigger set_flag CinematicFadeFlag false}
{ph_on_skip set_flag CinematicFadeFlag false}
SenselessSpirit_SenselessZescent_Cascades_BaddyVisitBlocked=
[BADELINE left angry]
Of course it's blocked off now.
{ph_trigger set_flag CinematicFadeFlag false}
{ph_on_skip set_flag CinematicFadeFlag false}

SenselessSpirit_SenselessZescent_Cascades_Name=
[BADELINE left upset]
"Bad."
[BADELINE left worriedAlt]
Huh.
{# d678db}Baddy{#} feels right.
[BADELINE left normal]
{# d678db}Baddy.{#}
[BADELINE left scoff]
Guess that works.
[BADELINE left normal]
I'll tell her when I find her.
[BADELINE left upset]
Eventually...
[BADELINE left worried]
...
[BADELINE left worriedAlt]
What if it doesn't fit?
[BADELINE left upset]
...Nevermind.
I can change it later if I need to...
[BADELINE left normal]
{+MADELINE} did it, so why can't I?
#{# 211f07}A
#{# 66ea3a}GRANNY
#{# d678db}BADELINE
#{# F94A4A}MADELINE
#{# FF9523}THEO
#{# 339CC7}MOM
#{# 7BD838}OSHIRO

SenselessSpirit_SenselessZescent_LowjumpHint=
Stand in the dark{n}Step in the light
These few simple tricks{n}Will help you take flight
Directionless jumps will{n}more quickly slow
And terse short taps{n}will your mobility grow
[BADELINE right worried]
???

SenselessSpirit_SenselessZescent_NeutralHint=
Need a way to make precise walljumps?{n}Don't move as you do them.
[MADELINE left sad]
I wonder what that means.

SenselessSpirit_SenselessZescent_TempleBadelineReal=
[BADELINE right worried]
I {~}really{/~} don't like this...

SenselessSpirit_SenselessZescent_Backtrack=
Stuck? At a dead end?{n}Try retracing your steps.

Null=
SenselessSpirit_SenselessZescent_FakeBaddyTaunt=
{ph_trigger wait_for_ground}
{ph_trigger player_animation tired}
{1.66}
{ph_trigger player_animation tiredStill}
{1.22}
{ph_trigger walk_to -1410}
[MADELINE left sadder]
I wonder what the bird's doing so high up here...
And it looked fine.
It can fly still, but I'm...
...
{ph_trigger player_animation tired}
[MADELINE left panic]
I'm trapped in this temple.
I climbed up here, I wanted to see what happened, I pushed {# d678db}her{#} away. I'm all alone and I'm going to die up here because I couldn't help myself.
I should have listened to her...
{ph_trigger baddy_appear 48 -16}
{ph_trigger player_animation shaking}
{ph_trigger baddy_animation laugh start}
[BADELINE right scoff]
Well, look who the cat dragged in.
{ph_trigger player_animation walk}
{ph_trigger walk 8}
[MADELINE left angry]
{*}You.{/*}
[BADELINE right scoff]
What about me?
{ph_trigger baddy_flook left}
{ph_trigger baddy_float_by -8}
[BADELINE right normal]
You're the problem here, {+MADELINE}.
You just admitted it.
{~ph_trigger run 12}
{~ph_trigger baddy_vanish}
[MADELINE left angry]
{*}Hey!{/*}
[MADELINE left sadder]
...

SenselessSpirit_SenselessZescent_SummitMemorial=
Here lies Lilac Starlight
The sun dimmed as her presence left us
The world will miss her dearly

SenselessSpirit_SenselessZescent_CH1_BargainingMockB=
{ph_trigger walk_to -860}
[MADELINE left sad]
[MADELINE left angry]
{*}Coward!{/*}
[BADELINE right upset]
"Coward?"
[BADELINE right scoff]
Hah! That's rich coming from you.
{# F94A4A}Little miss {+MADELINE}{#} with her {~}superpowers{/~} can't handle attention, so she goes and hides on the {+MOUNTAIN}.
{ph_trigger player_animation tiredStill}
[MADELINE left panic]
...
[BADELINE right yell]
You {!}knew{/!} the {+MOUNTAIN}'s magic was acting up, but you came up here anyway.
[BADELINE right freakA]
You are {!}pathetic{/!} and you know it.
[BADELINE right upset]
It's time to give up.
You made your choice;{n}there is nothing left for you here.
[MADELINE left deadpan]
{2.66}.{0.84}.{0.84}.
{+PART_OF_ME} wouldn't act like this.
[MADELINE left angry]
{*}{!}You{/!}{/*} are a {*}{!}fake.{/!}{/*}
{ph_trigger player_animation idle}
{ph_trigger run 8}
{*}What did you do with her?{/*}
[BADELINE right normal]
{~}Oh, just gave her a good old-fashioned lazer or two.{/~}
[BADELINE right scoff]
Are you going to try your hand against me too?
Good luck, sweetheart.
[MADELINE left panic]
[MADELINE left angry]
...I will NOT grovel at the feet of a faker.
I {0.16}am {0.16}going {0.16}to {0.16}{*}get {0.16}you{/*}.
[BADELINE right sigh]
[BADELINE right scoff]
Then square up, {# F94A4A}Strawberry{#}.

SenselessSpirit_SenselessZescent_SummitDialog=
{ph_trigger look right}
{ph_trigger player_animation sitDown play}
{ph_trigger baddy_split -16 -8 true}
{143}
[]

SenselessSpirit_SenselessZescent_TrenchWrongPath=
[MADELINE left sad]
I... can't go through this stuff?
[MADELINE left distracted]
I'll have to find some other way out...

SenselessSpirit_SenselessZescent_Boost=
Boost

SenselessSpirit_SenselessZescent_NoBoost=
Don't boost

SenselessSpirit_SenselessZescent_LetGo=
Let go

SenselessSpirit_SenselessZescent_Drop=
Drop

SenselessSpirit_SenselessZescent_Coyote=
Jump late

SenselessSpirit_SenselessZescent_LowWounce=
Hold briefly

SenselessSpirit_SenselessZescent_FastBubble=
Activate Early

SenselessSpirit_SenselessZescent_QuickDreamJump=
Jump briefly

SenselessSpirit_SenselessZescent_RevWave=
Reverse Wavedash

SenselessSpirit_SenselessZescent_Empty=
{0}

SenselessSpirit_SenselessZescent_AtticLibraryView=
[BADELINE left upset]
Books are neatly placed on the shelf.{n}Maybe I should read something...

SenselessSpirit_SenselessZescent_AtticLibraryGeneral=
[BADELINE left normal]
I have time.

SenselessSpirit_SenselessZescent_AtticLibraryGeneral_SAY=
[BADELINE left normal]
I have time; I'll read something.

SenselessSpirit_SenselessZescent_AtticLibraryCease=
[BADELINE left upset]
Never mind.

SenselessSpirit_SenselessZescent_AtticLibraryCease_SAY=
{ph_trigger set_flag stillReading false}
[BADELINE left upset]
Never mind then.

SenselessSpirit_SenselessZescent_AtticLibraryBack=
(Stop reading)

SenselessSpirit_SenselessZescent_AtticLibraryBack_SAY=
[BADELINE right upset]
I can read more later...

SenselessSpirit_SenselessZescent_AtticLibraryPlaceholder=
[BADELINE right worried]
I shouldn't read anything yet...

SenselessSpirit_SenselessZescent_AtticLibraryPainting=
[BADELINE right upset]
It's a picture of four smiling people in front of the {+MOUNTAIN}.
One has bright pink hair...
[BADELINE right worried]
And cat ears and a tail...?
[BADELINE right worriedAlt]
The picture looks so real...
...This is a joke, right?

SenselessSpirit_SenselessZescent_AtticLibraryChests=
[BADELINE right upset]
There's something in these chests...
[BADELINE right worried]
...
It's just rotten produce...

SenselessSpirit_SenselessZescent_AtticLibraryBeds=
[BADELINE right worried]
Dusty beds.
[BADELINE right upset]
They look really comfortable still...{n}Why are there four?

SenselessSpirit_SenselessZescent_Tutorial_Fly=
FLY

SenselessSpirit_SenselessZescent_FakelineIsAJerk=
[MADELINE left panic]
...{600}{n}{+THOUGHT}Huff... puff...{+ENDTHOUGHT}
[MADELINE left angry]
Stop running away!
[BADELINE right upset]
And make this easy for you?
[BADELINE right scoff]
I suppose you'll ask me to{n}fly you to the summit next?
[MADELINE left panic]
{0.33}[MADELINE left angry]{*}...Shut up!{/*}
[BADELINE right scoff]
Or what, {+MADELINE}?
[BADELINE right normal]
I know you're getting tired.
[BADELINE right angry]
A normal human would be {!}dead{/!} by now.
[BADELINE right angryAlt]
You're only still standing because of{n}the {+MOUNTAIN}'s power.
You didn't get here of your own will.
Give up while you can.
[MADELINE left angry]
No way in {*}hell{/*}.
[BADELINE right normal]
{1.66}Well.
[BADELINE right scoff]
{~}We're doing this the hard way...{/~}

SenselessSpirit_SenselessZescent_TempleFallA=
{anchor bottom}Is this it?

SenselessSpirit_SenselessZescent_TempleFallB=
{anchor bottom}Is this how it finally ends?

SenselessSpirit_SenselessZescent_TempleFallC=
{anchor bottom}Just like when I first confronted her...

SenselessSpirit_SenselessZescent_TempleFallD=
{anchor bottom}But it's so peaceful.

SenselessSpirit_SenselessZescent_TempleFallE=
{anchor bottom}I was so close...

SenselessSpirit_SenselessZescent_RippleridgePoemA=
{ph_trigger set_flag Flag68HintDialog true}
{0.66}
Once, there was a rabbit pursued by two hunters.
One waited ahead on the path,{n}the other trailed close behind.
Anticipating a lunge, she stopped{n}as the trailing hunter attacked...
And bounded away before the second{n}could block her escape.
Controlling her movements, she foiled them both.
{ph_trigger set_flag Flag68HintDialog false}
{ph_on_skip set_flag Flag68HintDialog false}

SenselessSpirit_SenselessZescent_3kBonusRoomLabel=
Cave of Revelation

SenselessSpirit_SenselessZescent_3kBonusRoomParable=
The Deer and the Bird{n}A Parable
There was once a deer who attempted the dances of revelation.
Ceali, the Bluejay, watched distantly from her shrine.
The deer did not know this, but she was curious how he would fare.
Knowing the sancity of the movements, the deer tried his best to succeed.
However, in the third of the four, he tripped over his hooves.
Despite the self-humiliation he felt, he continued.
Focusing hard on finishing the dance proper, he made no further mistakes.
Impressed with the deer's persistence, the Bluejay revealed her presence.
The deer was rewarded with knowledge for his persistence and humility.

SenselessSpirit_SenselessZescent_3kFakeHeartA=
(The words are too faded to read...{n}looks like someone scratched them out.)
(A bit is still legible, though...)
{#888888}...{#}determination{#888888}...{#} {#888888}...{#}reward{#888888}...{#}{n}Beware{#888888}...{#} {#888888}...{#}thin air{#888888}...{#} {#888888}...{#}low oxygen{#888888}...{#}

SenselessSpirit_SenselessZescent_GladeSecretA=
[MADELINE left sad]
There's a statue here... it's got some writing on it.
"Dedicated to Alabaster Almaaz{n}for defending the Mountain{n}in the battle of Starfall"
[MADELINE left sadder]
[MADELINE left distracted]
There's an old note here.

SenselessSpirit_SenselessZescent_GladeSecretAfterA=
[MADELINE left sadder]
...

SenselessSpirit_SenselessZescent_GladeSecretAPoem=
I'm sorry I couldn't be there for you.{n}I was your friend, and you needed help.{n}I was busy trying to "save the world,"{n}but I couldn't step back enough to see that{n}my family and friends matter as well.{n}{n}In somber remembrance,     {n}      Violet

SenselessSpirit_SenselessZescent_ShrineSwitchText=
There are many paths, but only one summit.
When a soul is split, the pieces reform anew.
Searching deep within oneself{n}may reveal hidden truths.
Curiosity is often rewarded.


SenselessSpiritZescent_1_Zenith01_Map01_FakerAppear=
{anchor bottom}
[BADELINE right scoff]
Look who finally showed up.
[BADELINE left concerned]
{0.33}[BADELINE left angry]Look who couldn't help being a copycat.
[BADELINE right normal]
Being a little rude, aren't we?
[BADELINE right scoff]
You just met me, after all.
[BADELINE left angryAlt]
{1.33}Shut up.
Just shut up.
[BADELINE right upset]
And why would I do that?
[BADELINE right scoff]
Maybe I'm having fun messing with the likes of you.
[BADELINE left yell]
Because I don't have {!}time{/!} for this.
[BADELINE left angry]
I'm trying to figure out where I am.
[BADELINE right normal]
Well... You're dreaming, dear.
[BADELINE right scoff]
I'm {#ad7b22}Cholia{#}, by the way.
What about you?
[BADELINE left angryAlt]
Well, I'm-{0.33}[BADELINE left worried] ...
[BADELINE left yell]
It doesn't matter! Get out of my way.
[BADELINE right normal]
Make me.

SenselessZescentCH1Plat_Ending01=
Is this finally it?
