EMLDSS_0_lobbies= EMLDSS
EMLDSS_0_lobbies_1_Submissions= Even More Legally Distinct Secret Santa
poem_EMLDSS_0_lobbies_1_Submissions_A= wft?

# LOBBY DIALOG

EMLDSS_lobby_creature_f_poem=
As you tilt your head from left to right{n}
He moves at the exact same time{n}
The strings don't put up a fight{n}
Above the ground it slightly flies{n}
Free forever from the rhythm of time{n}
You smile, because he's just a silly guy

EMLDSS_lobby_credits=
Lobby Credits:
You got 10 lobby credits!
You can spend lobby credits in the lobby shop
Balance: 10 credits.

EMLDSS_lobby_credits2=
Lobby Credits:
You got 10 more lobby credits!
Balance: 20 credits.

EMLDSS_lobby_credits3=
Lobby Credits:
You took 10 more lobby credits.
Your greed sickens me.
Balance: 30 credits.

EMLDSS_lobby_credits4=
Lobby Credits:
You took 10 lobby credits.
There are no more lobby credits left.
Balance: 40 credits.

EMLDSS_lobby_credits5=
Lobby Credits:
There is only one credit left to take.
You took credit for the lobby.
Balance: Destroyed.

EMLDSS_lobby_credits6=
There's nothing left for you here.

EMLDSS_lobby_real_credits=
EMLDSS hosted by eulersnumber
Main lobby music was made by Ultrabarkz
Alternate lobby music by suzie (feat. Hatsune Miku) and jacksfilms (feat. Dan Bull!)
Maps were made by Fiefla, galaxyone, Hungery, idk, kitkat, eulersnumber, LmaoLynx, May, Nebulae, NooN iS oN, poorlydrawncactus, SummitBadeline, and Ultrabarkz
Lobby made by Hungery, eulersnumber, and Ultrabarkz
Map icons made by idk
Lobby map by Hungary
creature_f poem by idk

EMLDSS_lobby_your_credits=
There are no credits.
You took all of them.
You disgust me.

EMLDSS_lobby_car=
There's someone behind the sign.
[Granny left mock] Hey {~}kid{/~}, I got a question for you.
Would you download a car?
EMLDSS_lobby_download1= [Madeline left sad] No
EMLDSS_lobby_download2= [Madeline left togetherZoom] Totally!

EMLDSS_lobby_nocar=
[Granny left mock] Good for you, kid.
Good for you.

EMLDSS_lobby_streamer_mode_1=
[Granny left mock] Alrighty then!
What would you like from our collection?
EMLDSS_lobby_streamer_choice_1= [Madeline left normal] An EMLDSS Original
EMLDSS_lobby_streamer_choice_2= [Madeline left normal] The "Christmas" special
EMLDSS_lobby_streamer_choice_3= [Madeline left togetherZoom] {~}{#00ffff}Miku{#}{/~}

# MAP TITLE CARDS

# EMLDSS_1_Submissions= Even More Legally Distinct Secret Santa //uhh do I need this?


EMLDSS_1_Submissions_hungery= ECLIPSE
EMLDSS_1_Submissions_hungery_author= From: Hungery // To: NooN iS oN
EMLDSS_1_Submissions_hungery_collabcredits=
  Music:{# 2a2a2a} Christopher Larkin{#}
  Tilesets:{# 2a2a2a} Abicus Juno, Yoshachobi7{#}
  Spinners:{# 2a2a2a} Spooooooky{#}

EMLDSS_1_Submissions_hungery_postcard= Turn out the lights, and turn up the brightness, because things are about to get DARK.

EMLDSS_1_Submissions_eulersnumber= bwamp bwam beam bwam bwomo beom bwomp
EMLDSS_1_Submissions_eulersnumber_author= From: eulersnumber // To: poorlydrawncactus
EMLDSS_1_Submissions_eulersnumber_collabcredits=
  Music:{# 2a2a2a} Hazelstorm{#}
  Deco:{# 2a2a2a} eulersnumber{#}
  Playtesting:{# 2a2a2a} Snow, Merlyn, Deesoff{#}

EMLDSS_1_Submissions_hearthrazer= EMLDSS Cassetteside
EMLDSS_1_Submissions_hearthrazer_author= From: The EMLDSS team // To: Fiefla
EMLDSS_1_Submissions_hearthrazer_collabcredits=
  Original Gifter:{# 2a2a2a} May{#}
  Music:{# 2a2a2a} Toby Fox{#}
  Deco:{# 2a2a2a} WORDWOLF, Spoooooky{#}
  Volunteer Mappers:{# 2a2a2a} Hungery, idk{#}
  Guest Mapper:{# 2a2a2a} WORDWOLF{#}

EMLDSS_1_Submissions_idk= To The Top
EMLDSS_1_Submissions_idk_author= From: idk // To: eulersnumber
EMLDSS_1_Submissions_idk_collabcredits=
  Music:{# 2a2a2a} Gareth Coker, Darren Korb{#}
  Deco:{# 2a2a2a} TheAdvertisement, The_gb, Citrea for cloud{#}
  Play testers:{# 2a2a2a} Rose petrichor, Mismatchedfox, Wordwolf{#}
  Mapping Help:{# 2a2a2a} Mismatchedfox, Worldwolf{#}

EMLDSS_1_Submissions_LmaoLynx= Kuiper's Belt
EMLDSS_1_Submissions_LmaoLynx_author= From: LmaoLynx // To: galaxyone
EMLDSS_1_Submissions_LmaoLynx_collabcredits=
  Tileset:{# 2a2a2a} Flagpole1up{#}

EMLDSS_1_Submissions_summitbadeline= PvP Bundle Pack Ultima 3000 (+2 Free!)
EMLDSS_1_Submissions_summitbadeline_author= by Summi(tBadeline)
EMLDSS_1_Submissions_summitbadeline_collabcredits=
  Graphics:{# 2a2a2a} Juno, Summi{#}

EMLDSS_1_Submissions_Ultrabarkz= Mall of Minigames
EMLDSS_1_Submissions_Ultrabarkz_author= From: Ultrabarkz // To: May
EMLDSS_1_Submissions_Ultrabarkz_collabcredits=
  Music:{# 2a2a2a} Mark Sparling, Toby Fox, Animal Crossing{#}
  Assets:{# 2a2a2a} Spooooky, Crispybag, nerferd_, ThySirSlime, Deltarune{#}

EMLDSS_1_Submissions_noonison= Grandexpert Lavaland Gym
EMLDSS_1_Submissions_noonison_author= From: NooN iS oN // To: LmaoLynx
EMLDSS_1_Submissions_noonison_collabcredits=
  Playtesting:{# 2a2a2a} SuperPhantom_228{#}
  Room Ideas:{# 2a2a2a} e, Ultrabarkz{#}
  Hints:{# 2a2a2a} Hungery{#}

EMLDSS_1_Submissions_kitkat= Silhouettes
EMLDSS_1_Submissions_kitkat_author= From: Kitkat // To: SummitBadeline
EMLDSS_1_Submissions_kitkat_collabcredits=
  Music:{# 2a2a2a} Silhouettes - LOOPGARDEN{#}
  Styleground:{# 2a2a2a} citrea{#}

EMLDSS_1_Submissions_galaxyone= You're approaching me?
EMLDSS_1_Submissions_galaxyone_author= From: galaxyone // To: Ultrabarkz
EMLDSS_1_Submissions_galaxyone_collabcredits=
  Music:{# 2a2a2a} The Noble Demon{#}

EMLDSS_1_Submissions_Fiefla= Propeller Temple
EMLDSS_1_Submissions_Fiefla_author= From: Fiefla // To: Hungery
EMLDSS_1_Submissions_Fiefla_collabcredits=
  Playtesting: {# 2a2a2a} poorlydrawncactus{#}

EMLDSS_1_Submissions_poorlydrawncactus= Aerospace
EMLDSS_1_Submissions_poorlydrawncactus_author= From: poorlydrawncactus // To: kitkat
EMLDSS_1_Submissions_poorlydrawncactus_collabcredits=
  Music:{# 2a2a2a} Solar Fields, paipon, CoolMan, ETHERNET_SKY, 
Yoshihiro Kawagoe{#}
  Tileset:{# 2a2a2a} ABuffZucchini{#}
  Playtesting:{# 2a2a2a} eulersnumber, Merlyn, XPSupernova{#}

EMLDSS_1_Submissions_nebulae= La Ville Déjà Vue
EMLDSS_1_Submissions_nebulae_author= From: Hunger-e // To: idk
EMLDSS_1_Submissions_nebulae_collabcredits=
  Original Gifter:{# 2a2a2a} Nebulae{#}
  Playtesting:{# 2a2a2a} XPSupernova{#}

# IN MAP DIALOG

# Eulersnumber

EMLDSS_eulersnumber_intro_dialog=
Hey! Welcome to my map!
Sorry about the quality of this, and I hope I followed the prompt well.
There's a lot of jank moves in this map, so I added a gym above!
I'd recommend for you to try beating the rooms first, and to only go to the gym if you feel stuck.
Feel free to debug to and from the gym. I won't judge you!
Also while you're in debug, you can look at my *awful* scrapped rooms!
The music is Lockpick Horizon from the I Wanna Lockpick OST
Go play that game! It's peak!
Thanks to all of my playtesters and everyone who helped me get fmod and the music working

EMLDSS_eulersnumber_gym_0=
Welcome to the world's worst gym!
If this doesn't help at all with the map, then you're welcome!
Shrimply touch the vs_alli_nya to activate the dialog

EMLDSS_eulersnumber_gym_1=
If you've played celeste before, you might know that corner correction exists.
If you haven't played celeste before, you also probably know that corner correction exists.
Basically, this can be abused with kevin blocks by dashing into them but getting corner-corrected onto the side.
Also you can do some wacky shit with diagonal dashes into cornerkicks

EMLDSS_eulersnumber_gym_2=
Hey remember those spikey obstacles? They're just a suggestion now
Yeah so this is just spikejumps
Remember that no spikejumps on the top of kevin blocks are required!

EMLDSS_eulersnumber_gym_3=
So this is just cornerkicks and spiked wallbounces
Just imagine that spikes don't exist

EMLDSS_eulersnumber_gym_5=
Thank you cactus for teaching me this one
You can wavedash off things that trigger with dash attack, such as kevin blocks and dream blocks by cancelling your dash attack with something (like a wall)
Enjoy!

# Hungery

EMLDSS_hungery_faint=
[Madeline left normal] Ow... my head {~}hurts{/~}.
Where am I?
Why can't I remember anything?
[Madeline left sad] ...
[Madeline left sadder] I don't feel so good...

EMLDSS_hungery_awake=
[Madeline left sad] Ughh, I feel awful...
{+THEO}, are you there?
[] {#00ff00}...............{#}
[Madeline left sad] What was that?
[] {#00ff00}...............{#}
[Madeline left sad] {>>0.5}I ... didn't ... catch ... that ...

EMLDSS_hungery_intro=
[Madeline left panic] Why does my head still hurt?
[Madeline left distracted] ...
At least I'm awake now
[Madeline left sad] ...
Where's {+THEO}?
...
Is {+THEO} even here?
[Madeline left angry] God, I can't remember {~}ANYTHING{/~}
[Madeline left distracted] ...
I'm sure it'll be alright if I walk around a bit though
[Madeline left upset] Can I even figure out what the hell is going on?
[Madeline left angry] Where even am I?
This doesn't look familiar!
...
[Madeline left distracted] Come to think of it, I can't imagine what familiar would look like anyways.
[Madeline left sad] Whatever, it'll probably be fine...

EMLDSS_hungery_intro_letter=
[Madeline left sad] Huh, looks like {+THEO} left a note
[Theo_mirror right normal] Hey {+MADELINE}, glad you're finally awake!
[Theo_mirror right thinking] You got a little (probably a lot) concussed when our ship crashed. Doctor (being me) says to rest until your head stops hurting. I'll be back as soon as I can.
[Theo_mirror right excited] A bit about our location: we're on a moon, a little unexpectedly I will admit.
[Theo_mirror right serious] This place is riddled with caves, most of which are too small or unsafe to explore.
[Theo_mirror right excited] That being said, I've found one a short ways from here that seems interesting, so I'm looking into it.
[Theo_mirror right normal] You may have noticed the ash piled up on the surface. Recommendation from me: don't breathe it in. Although, I guess you aren't the one with asthma.
[Theo_mirror right thinking] Anyways, we didn't get too far out from earth before crashing.
Based on my estimates, we shouldn't have to wait longer than a month until we can get rescued, assuming our distress signal went out properly, which there's no reason to assume it didn't.
We should have plenty of supplies to last us that long.
[Theo_mirror right excited] But while we're stuck here, I do want to do some exploring.
[Theo_mirror right wtf] I don't want the boredom to kill me, so I might as well find another way to occupy myself.
[Theo_mirror right normal] Stay rested!
-{+THEO}
[Madeline left sad] I don't want to just sit here and wait.
[Madeline left determined] Besides, {+THEO} might be in danger!
I have to go after him.

EMLDSS_hungery_very_scary_1=
[Madeline left panic] {>> 2}Why is there a skeleton here?
This isn't {+THEO} right?
It can't be
It wouldn't be
We need to get out of here

EMLDSS_hungery_very_scary_2=
[Madeline left sadder] What's this note?

EMLDSS_hungery_very_scary_3=
[] {~}{*}{big}{#00aa00}RUN{#}{/~}{/*}{/big}
[Madeline left surprised] WHAT DO YOU MEAN RUN?

EMLDSS_hungery_very_scary_4=
[Madeline left surprised] WHAT IS THAT?

EMLDSS_hungery_lights_out=
[Madeline left surprised] My flashlight turned off!
I can barely see anything!
[Madeline left sad] ...
I might as well go over to the light so I can see what I'm doing

EMLDSS_hungery_trapped=
[Madeline left panic] I'm trapped!
When did that wall cave in?
I should have heard something!
[Madeline left sad] ...
[Madeline left determined] Well, I'll find a way out of here.
{+THEO} needs me!

EMLDSS_hungery_blind=
[Madeline left panic] I can't see anything!
What am I supposed to do!
...
I don't like that sound
...


# hearthrazer


EMLDSS_hearthrazer_evil=
[Madeline left surprised] WHAT?
THESE AREN'T CASSETTE BLOCKS?
[Badeline right normal] Close enough
[Madeline left angry] This REEKS of an abrupt change in mapper!
[Badeline right normal] no same mapper
[Madeline left angry] Ok then, who mapped this?
[Badeline right normal] john cycles
[Madeline left sad] ...
Hard to argue with that

EMLDSS_hearthrazer_evilintended=
[Badeline right normal] Im gonna be honest..
That room was meant to be played backwards......
.......yeah..............sorry.........
But that was lost in implementing this room into the actual map.
[Madeline left angry] Okay, but there's no way I'm going back to that gameplay.
[Badeline right normal] You get a berry!
[Madeline left normal] Really!
Show me the way!
[Badeline right normal] Just get that touch switch and travel back!
[Madeline left sad] Uhhh... which touch switch?
[Badeline right normal] oops got lost
Good luck!
[Madeline left angry] WHAT DO YOU MEAN "GOOD LUCK!"?

EMLDSS_hearthrazer_room5=
[Madeline left normal] Yay cassettes are back!
[Madeline left sad] Why are they so slow?
[Badeline left normal] this time they're evil
[Madeline right sad] What do you mean evil?
[Badeline right normal] evil tech
[Madeline left sad] {+PART_OF_ME}, I wouldn't consider cassette boosts evil
[Badeline left normal] then explain this next room
[Badeline right normal] checkmate idiot
[Madeline left sadder] {+PART_OF_ME}, is that evil cassette block dust tech i see?
[Badeline left normal] :3

EMLDSS_hearthrazer_weird_refill=
[Madeline left normal] Wow that sure was tech!
[Madeline left sad] ...
What are these weird refills?
[Granny right creepA] {~}NO ONE KNOWS{/~}
[Madeline left sad] ...
[Madeline left normal] Well, how do they work?
[Granny right creepA] {~}It's a complete mystery{/~}
[Granny right creepB] {~}Pray to whatever gods you believe in that they work{/~}

EMLDSS_hearthrazer_otherrooms=
[Madeline left normal] Due to the nature of the development of this map, there is one room that got included that was too evil >:3
You can find it to the right.
There isn't really a reward for completing it, but I recommend you try it anyways!
Thanks so much for playing this messily thrown together map!


# idk


EMLDSS_idk_foxwashere=
Guest berry by mismatchedfox! :3

EMLDSS_idk_urgod=
[MADELINE left angry]
Why am I still dreaming?
[] {#7b0000} You're not {#}
[MADELINE left upset]
There's no way this is real.
[] {#7b0000} You beat the moonberry
You are legit a god
This is the real world{#}
[MADELINE left angry]
How am I meant to get up there?
I can't fly!
[] {#7b0000} Yes you can you're god{#}
[MADELINE left angry]
...
Fuck you

EMLDSS_idk_hahaha2=
[MADELINE left angry]
Motherfu-
[MADELINE left upset]
Well...
Here we go again.

EMLDSS_idk_sleep=
[MADELINE left distracted]
I guess I could go back to sleep..
I am really tired...

EMLDSS_idk_hahaha=
[MADELINE left surprised]
What!
Was that all a dream?!
[MADELINE left angry]
All of it?!
[MADELINE left upset]
Really?
Welp...
[MADELINE left sad]
At least I got to see her again...

EMLDSS_idk_end=
[MADELINE left surprised]
I... I made it?
Granny!!!
Why are you here?
[GRANNY right laugh]
I'm dead!
[GRANNY right mock]
You've been gone for ages.
Of course I'm dead
[MADELINE left distracted]
I guess now that I'm here it doesn't matter that much anymore

EMLDSS_idk_granny=
[GRANNY right laugh]
Did you really miss me that much?
[GRANNY right mock]
Go on now, move on.

EMLDSS_idk_earth=
[MADELINE left surprised]
I'm... I'm back?
[MADELINE left distracted]
I mean, I am thankful to be back...
But is this it?
Do I just have to live my life normally from now on?
[MADELINE left determined]
NO!!!!!!!
Why should I stop here?
Why not keep going?
[MADELINE left together]
To the top!

EMLDSS_idk_beggining=
[MADELINE left surprised]
Where am I?
[MADELINE left distracted]
Is... Is this HELL?
[MADELINE left panic]
Am I... Alone?
Anyone?
[MADELINE left distracted]
I guess I have to go back.
[] {#7b0000} DISCLAIMER: This map is hard
It is {~}highly{/~} recommended you play through with savestates {#}


# Ultrabarkz


EMLDSS_Ultrabarkz_Tutorial_Race= {~}Space Race{/~}: Reach the goal as fast as possible! Avoid the obstacles along the way!{n}Goal: 5 Laps{n}Bonus: 7 Laps
EMLDSS_Ultrabarkz_Tutorial_BallGame= {~}Jelly Game{/~}: Bring as many jellies to the side goals as you can! Beware of bumpers and moving fields!{n}Goal: 15 Scores{n}Bonus: 25 Scores
EMLDSS_Ultrabarkz_Tutorial_Restaurant= {~}Restaurant Panic{/~}: Bring people's orders to them quickly! Make sure to deliver the right items!{n}Goal: 7 Orders{n}Bonus: 10 Orders
EMLDSS_Ultrabarkz_Tutorial_Airwaves= {~}Airwaves{/~}: Make it as far as you can while retaining fuel! Collect the cat refills to gain more fuel!{n}Goal: Halfway{n}Bonus: Finish

EMLDSS_Ultrabarkz_SecretComf=
[MADELINE left peaceful]
Helloooooooooo!!
[MADELINE left normal]
So um I would put notes 'n stuff here but I have like nothing to say.
[MADELINE left distracted]
I admit, I probably took too long to make this, and I know it's not perfect...
[MADELINE left normal]
But I hope you like my silly minigames :D

#noonison


EMLDSS_noonison_hint1= Climbing a core block doesn't have to destroy it.
EMLDSS_noonison_hint1_2= Climb up the first core block, then fail a hyper off of the second in order to crouch climb up the third.
Fall down to get the double refill. Once you have done so, climb up the 3rd core block twice to get to the jump through.
Go to the upper right corner, and demo left to escape!

EMLDSS_noonison_hint2= Do NOT let the core block reform until you're ready for it.

EMLDSS_noonison_hint3= Chained ultras to the right, grounded ultras back.

EMLDSS_noonison_hint4= This is the cornerboost room. When in doubt, cornerboost.

EMLDSS_noonison_hint5= There is a barely accessible wall within both ice and lava.
EMLDSS_noonison_hint5_2=
Use the solid hitboxes within lava and ice to progress.
Make sure to align your subpixels by dashing into the wall at the start, and once you've grabbed on to the wall, hold right much longer than you feel like you should.
After jumping off the ice on the right, wallbounce.
There's a lava block just to the left of the core switch - you're going to have to trust me that you can jump off of it.
After collecting the touch switch(es), cornerboost off the lava block. It might take you a couple of tries, but I swear it isn't too bad.

EMLDSS_noonison_hint6= Dash into the spring on the right, then dash up into the coreblock. Have fun!
EMLDSS_noonison_hint6_2= Some really weird stuff is happening here.
If you dash upright into the spring, then up into the core block, you should teleport to the right side of it.
Go back to use the feather, and after flying around for a bit, hit the spring on the left.
This time, you should teleport to near the bottom of the core block.
You can hyper to the switch gate from here, then updash into the final spring.
Madeline will get stuck in the ceiling - this is supposed to happen. Wait until it's safe, then dash right.

EMLDSS_noonison_hint7= Retention tech + core block bubble
EMLDSS_noonison_hint7_2= 
There's a lot to this room, so hold tight.
The first part has a pretty precise timing, so be ready to take a while figuring it out.
First, climb up the core block. After it has moved a little past where it started, demo up-right.
If you do this right, you should seem to phase through the bubble as if it weren't there.
Jump of the wall on the left as soon as you can (not with a neutral though, because that will kill you).
Demo right through the gap, and then when the timing feels right, down-left -> hyper -> down-left.
If all works out, you should have arrived at the left side of the room!
For the first core block/bubble, just hold left and left the slow bubble do it's thing.
Dash up right to the next core block bubble, where things might get complicated.
Grab -> up dash -> jump.
This can be a little hard to time, so don't be afraid of using savestates to practice.
A reverse super should easily finish out the room from here.

EMLDSS_noonison_hint8=If a core block gets destroyed before fully reforming, it can put springs in some weird places. Find a way to do this for the first two core blocks.

EMLDSS_noonison_hint9=This is a two room room (don't worry about it). Come back once you have two dashes.
Also, you may need to dream hyper.
EMLDSS_noonison_hint9_2=This is a two room room (don't worry about it). The hint is in the other room.


EMLDSS_noonison_hint10= Final room. Good luck!
EMLDSS_noonison_hint10_2=
After going down through the dream block, alternate dashing down-right and down-left with jumps in between.
If you do this right, the core block will seem to fall, but never actually crumble.
Due to core block necromancy, you can keep it alive by performing CPR.

# LmaoLynx
EMLDSS_LmaoLynx_GooberHelper= The following Goober Helper options are enabled:
Dashes don't reset speed (every dash behaves like a downright).
Left, right, up and down dashes use your total speed instead of a direction.
Wallbounces, bubbles, hypers and supers all preserve speed.
Careful: upwards dream jumps don't boost you with this combination of variants.
EMLDSS_LmaoLynx_Warning= It is recommended to not hold directional inputs when wallbouncing in this map.
EMLDSS_LmaoLynx_Teleportdialog= The letters on the pedestal say:
Up, up and away,
Dash for immortality.

#GalaxyOne
emldss_galaxyone_diofight=

[Madeline left angry]
  

[Badeline right FreakA]
Tsugi wa {+MADELINE}, kisama da!

[Madeline left angry] 
Yarou… Badeline!

emldss_galaxyone_diofight_2=

[Badeline right Scoff]
Ho… mukatta kuruno ka?
Nigetsu ni kono Badeline ni chikazuite kuruno ka? 
Sekkaku sofu no Theo ga watashi no Za Warudo no shotai wo. Shiken shuryu chaimu chokuzen made mondai yo toitte iru jukensee ne you na?
Kisshi koita kibun de wo shietekure ta to yuu no ni?

[Madeline left determined] 
Chikadzu kanaka teme wo buchi no me tenain de na.

[Badeline right FreakA] 
Hoho! Dewa juubun chikazukanai youi.

[Madeline left angry]
Ora!

emldss_galaxyone_toolong=
[Badeline right FreakC]
{*}Your{/*}{0.5} {*}Taking{/*}{0.5} {*}Too{/*}{0.5} {*}Long!{/*}

emldss_galaxyone_daze=
[Madeline left normal]
yare yare dawa

#fiefla

EMLDSS_Fiefla_Boost= Boost
EMLDSS_Fiefla_Smuggle= Smuggle
EMLDSS_Fiefla_Redirect= Redirect

#summitbadeline

EMLDSS_SummitBadeline_yo=
[]
Welcome to our feature presentation! PvP Bundle Pack Ultima 3000 (+2 Free!)
[MADELINE left normal]
What does it mean>??
[]
IT does what it says       it has some pvp in a bundle pack that is ultima (3000){n}it includes 10 total arenas, with 8 pvp arenas aaaand also 2 free arenas!
[MADELINE left normal]
what does free arena means????
[]
it is that it is ummm{n}that i just havent come yp with temn *them and they're empty
okay so the main thing i want to say is that i can't really control if you had fun time and really played the map with frens so that means it's up to you if you really want to play or just grab the heart
(or in case if you don't have anyone to play with that's matter if you can :clueless:)
the map is based on PvP Dash mod, allowing you to destroy your friends with deadly static spinnery dashes
which also should be donwloaded as the depency for the collab, if i haven't forgot to say that to e and e haven't forgot to add it to dependency?.?? (still don't remember the word)
Have fun!

#poorlydrawncactus

EMLDSS_poorlydrawncactus_welcome=
Welcome

EMLDSS_poorlydrawncactus_to=
To

EMLDSS_poorlydrawncactus_aerospace=
Aerospace!!!

EMLDSS_poorlydrawncactus_museumintro=
Welcome to the Aerospace Museum!
This museum stores plenty of bubbles and refills, all for you to see.
There will be some cursed commentary provided on each bubble/refill by the one and only poorlydrawncactus!
My recommended reading order is to go left right, then bottom up.
(or maybe better to just read the stuff that you don't know about)

EMLDSS_poorlydrawncactus_museumexit=
To the right is the exit to this section of the museum.
We hope you enjoy your stay in Aerospace!

EMLDSS_poorlydrawncactus_vanilla=
These are the two bubbles featured in vanilla celeste. They come in green (cyan/blue?) and red varieties.
I really like these two mechanics! The green bubbles are probably my least favorite mechanic from 4a, but they're still cool :3
Red bubbles are not only a cool gameplay feature, they also have some neat story symbolism in chapter 5 :3
Overall, an excellent set of mechanics! They also build off of each other really well.
Additionally, notice that these two have opposite effects and therefore have complimentary colors. Surely all bubbles with opposite effects will be like this!
(foreshadowing)

EMLDSS_poorlydrawncactus_refillboosters=
The blue and pink boosters give back zero and two dashes on entry respectively.
They match their respective hair colors! How nice :3
...But one thing that's a bit jank: pink boosters are always red no matter what, meaning they'll always go as far as they can.
But blue boosters you can set to either green or red and it does not change the color! So you'll just have to guess whether each blue booster is green or red ._.
One thing that's cool about red blue boosters though is that if you don't have a dash going in, you can't dash out, so you have to stop at a wall (or die). It has some cool routing implications :3
Pink boosters having the double refill shining effect makes them feel like they're just a red booster stacked on top of a double refill, and I think that's great :3
The booster at the bottom left here, the Cyro Booster, acts as a Blue Booster but doesn't let you refill your hair until a few seconds later.
I guess this is used for making wavedashes not extend? idk it's very similar to blue
It probably premiered in Cyroshock, as they share the same first letters of the name :3

EMLDSS_poorlydrawncactus_fastboosters=
These are the yellow, gray, and dark gray boosters. 
The yellow requires you to fast bubble out of it, while gray and dark gray will instantly bubble you out.
The dark gray booster is a red booster, while the gray booster is green. As far as I know the yellow one does not have a red variation.
There is something else special about the yellow booster though, which will be covered in a future entry :3
I honestly don't know what to say about these, they're pretty boring but they also serve their purpose great.
It is pretty fun to see random SJ advanced players complain about the instant fast bubbling in Slime Time! though :3

EMLDSS_poorlydrawncactus_speedboosters=
These are the two energy boosters. They come in yellow and blue variations.
The blue energy booster is able to redirect speed, while the yellow one is not.
They also have options to be one use or behave like a dash (which I'm pretty sure means dashing right, for instance, will kill your speed if you don't cancel the dash)
Remember those yellow boosters that can preserve speed? It's basically the same thing as this :3 It's just you are able to not fast bubble out of these.
Similar to the previous ones, I think these are pretty boring but serve their purpose well :3 Sometimes it's fun to just go nyooooooooooooooooooooooooooooom!!!
Notice that these two boosters with opposite effects have complimentary colors (blue and yellow). Surely, all other boosters are like this too!
(foreshadowing)

EMLDSS_poorlydrawncactus_ricochetboosters=
These are Purple and Lavender boosters.
Purple boosters will send a slingshot outwards in a certain direction of your choosing, then ricochet you back towards the center to launch you the opposite direction you picked.
Importantly, you can dash out of the ricochet, making this a pretty interesting mechanic :3
Lavender boosters, on the other hand, are barely existent! You pick a direction, it dashes you that way, then it launches you that way!
Like what else are we supposed to do with this?? It doesn't even launch you that fast!!!
There is some jank with lavender boosters and gravity helper (if you toggle on the legacy version). I may or may not have used this because I had no other ideas ._.
Also, purple and lavender boosters have opposite effects. You know what that means??? Purple and lavender should be complimentary colors!!
But they're not!! In fact, they're both purple!!!!
._.


EMLDSS_poorlydrawncactus_reverseboosters=
These are reverse boosters. They come in green and red variations (I should start calling them flavors :3)
They do exactly what it sounds like they do :3 You wanna dash upleft? Nope, you're dashing downright instead >:3
Not much else to say about them, they're pretty simple and do exactly what they should do (disorient you) :3
I didn't use these too much because that wasn't really the primary goal of the map, but they exist and they're pretty cool if you use them properly :3


EMLDSS_poorlydrawncactus_explosionboosters=
These are the boosting boosters. (and the boom booster)
Starting with the boosting boosters, the ones with the rings around them, they come in two flavors - one green, one red.
Basically they act like normal green and red boosters, but when you exit them, a timer starts, and once that timer ends you get exploded in whatever direction you're facing? (citation needed)
These are very cool! The animation for the explosion (with the diamond) is honestly pretty satisfying, and honestly dashing and then getting exploded is satisfying too :3
They can also make for some fun setups :3
The boom booster was grouped in here because it has a similar theme of explosions, although it acts differently.
It will explode you out of the booster as soon as you exit it in the direction you input instead of giving you that timer thing. 
You can dash almost immediately out of the explosion, unlike how it works with bumpers or fish. 
These also create for some fun setups, and some cursed ones >:3


EMLDSS_poorlydrawncactus_patientboosters=
These are patient boosters. They come in green and red flavors.
They act identically to normal green and red boosters, except you cannot slowbubble out - you must input a dash to dash out of the bubble.
Similarly to the rest of Eevee Helper, it's an entity that doesn't do much by itself, but really shines when combined with some other cursed mechanic.
For this map, we will be using the UFO Nest interpretation! If you know what that means, then :3 If you don't then you'll see :3

EMLDSS_poorlydrawncactus_starboosters=
These are boostars. They come in rightside up and upside down flavors. They will always act as green boosters and there is no option to turn them red.
Starting with the rightside-up, using one boostar will deactivate it at that node and instantly activate the boostar at the next node.
This means you cannot use the same one again, and you must go to the next one.
This continues until it reaches the end of the chain, where it instead starts going backwards.
This is unless there is a line connecting the end back to the start, in which it cycles.
The upside down boostar is similar, but there is a delay between when the boostar is deactivated and when the next one is activated.
These are a pretty simple but effective mechanic :3 Other then just enforcing routing, you could probably use these to make some fluidly changing gameplay where the bubbles change around you.
The delayed boostar also has evil racing potential :3

EMLDSS_poorlydrawncactus_dreamboosters=
These are dream boosters. They come in multiple different flavors which change the shape of the trajectory.
They all operate under the same idea though: dream boosters can boost you through walls.
The types are: Normal (acts like a red bubble), Line (goes in a straight line up to a certain point), Curved (follows the curve drawn by the bubble).
Dreaming through walls also means that you can, of course, dream hyper/super out of them! This of course means you can dream jump. You might be able to DDJ?? I didn't test
However, you are unable to dream grab out of a dream booster.
Because dream boosters can go through walls, you either have to dash out of it, do a neutral/wall jump/etc at a wall, or die to cancel it. it almost never naturally cancels out.
This is a very interesting mechanic, and there is a certain interaction with dream refills that will be covered in the dream refills exhibit.

EMLDSS_poorlydrawncactus_gravityboosters=
These are gravity boosters. They come in green and red flavors.
They work exactly the same as normal boosters, except they will flip your gravity (aka make you upside down) when you enter.
Gravity helper has some very cursed interactions with some of the other entities here :3 Which you will see >:3
Gravity helper is like, so cool :3 It's really impressive that they managed to make all parts of Madeline's moveset work upside down, and give so many entities an upside down variation.
Switching between normal and reverse gravity also gives some really cool gameplay.
Spoiler alert:
There is one room that takes place almost completely upside down >:3

EMLDSS_poorlydrawncactus_pathboosters=
These are four distinct boosters that all follow a specific path.
The top right one, the "Segment Booster", is the simplest; you enter it and it simply drives you along its path. You can always cancel out with a dash.
The bottom left one, the "Spiral Booster", is a similar idea; you enter it and it goes along its path and you can cancel with a dash, but it will always go in a straight line and turn to a circle.
There are options to change the begin time, delay, angle, and speed on exiting for these boosters.
The top left one, the "Held Booster", is the same idea, but you must hold dash to keep following the path. As soon as you release dash, it will eject you out.
The bottom right one, also a "Held Booster", also revolves around holding, but you can simply pick a red bubble direction to go along.
Note that held boosters have an option for a "death timer" that will kill you if you are in the bubble for too long. I did not use this, luckily :3
You rarely hold dash in this game, if ever, unlike grab and jump which are both held at some point (slowfalling for jump), which makes these boosters kinda feel weird to use to me.
But I love them for that!! They're very simple but different :3

EMLDSS_poorlydrawncactus_coreboosters=
These are core boosters. They come in two different flavors: Normal and Mirror.
Normal boosters act like green/red boosters, but are green when the core mode is cold and red when the core mode is hot. 
Additionally, exiting out of one of these boosters changes the core mode. (this is a toggleable option but for this map it'll be on)
Mirror is simply the opposite - green for hot, red for cold.
This is suchhh a simple mechanic but it fits really well for cold and hot :3 I really like how it works and what it can do for gameplay
Also, I love dashing out of one of these boosters and seeing the world shift around me :3

EMLDSS_poorlydrawncactus_gimmickboosters=
These two boosters aren't really related, except for the fact that they are very unique.
Starting with the top right/bottom left one: this is a Pink Booster. It acts as a red booster, but you get a slight bit of control over your trajectory in the bubble.
So it's kind of like, a feather bubble.
The top left/bottom right one are Wormhole Bubbles, as premiered in the hit SJ Advanced map The Lab :3
There are three rules: entering one teleports you to the nearest one; if there are no bubbles left to teleport to the bubble kills you; bubbles disappear after usage but stay when teleported to.
When bubbling out, they simply act as green bubbles.
That one note in The Lab explained it very well for me, but apparently people struggle with interpreting it ._.

EMLDSS_poorlydrawncactus_vanillarefill=
These are the two vanilla refills. They come in green and pink, or single and double, varieties.
The single refill is one of the first mechanics introduced in the game, and it does a really good job at making sure you know how the dash works!
It's also just a really good platforming tool, refills mean that you have to do dashes successively without landing.
Double refills, on the other hand, are probably one of the most important entities for my mapping I do not think I could survive without it ._.
Like that one picture that's pinned in either #celeste or #celeste_modded of the person hanging onto a double refill :3
They are such an elegant way of enforcing stuff :3 Forcing you to be dashless for a bit, or forcing specific dashes, are all done by this one mechanic.
They are also introduced in Farewell like really well - showing "oh hey you get two dashes" :3 Then showing you the implications of not easily getting pink hair back :3

EMLDSS_poorlydrawncactus_staminarefills=
These are three different refills that interact with stamina. They come in red, black, and blue flavors.
The top left one, the red refill, will give back your dash, but will not give back your stamina.
The bottom right one, the blue refill, will give back your stamina, but will not give back your dash.
The bottom left one, the black refill, is a bit more complicated - it will swap your stamina and dashes. If you have zero stamina but a dash, it will give you full stamina and remove the dash.
If you have full stamina (or any non-red amount of stamina) and no dash, it will remove your stamina but give you a dash.
If you have red stamina and no dash, it will straight up just kill you!
I'm kind of shocked black refills aren't used more given how cool they are. They can certainly create some interesting routing situations.

EMLDSS_poorlydrawncactus_partialrefills=
These are what I call constraint refills. They come in pop, shard, and shielded flavors.
Pop refills will turn into full refills after you touch them, after a certain delay. Then they simply act as a single/double.
If pop refills are set to respawn, they will respawn as full refills rather than a pop refill again.
Shard refills turn into full refills at a specified location when you collect all the shards. They can be set to simply give you the dashes as well. They can also be single or double.
These shards can also be set to reset on the ground, meaning they'll act like strawberry seeds.
If the shard refill actually makes a tangible refill and is set to respawn, the refill will simply respawn as a refill instead of its individual shards again.
However, if the shard refill does not make a tangible refill and is set to respawn, the shards will respawn instead.
Shielded refills are refills that require you to dash through them in order to obtain them. Otherwise, they will bounce you out, similar to how shielded feathers do.
This bounce does not give a dash back (unless the mapper sets it to, which I will not do).
(mappers can also set it to not bounce and you just past through it if you don't dash, which I will also not do)

EMLDSS_poorlydrawncactus_forcerefills=
These are the refills that force you to do an action. They come in dash and jump flavors.
The bottom left one, the red force dash refill, simply forces you to do a dash in that direction no matter your dash count. It does not consume a dash.
The top left one, the blue force dash refill, is similar except you need a dash to activate it and it will consume that dash.
The ones to the right are force jump refills. They will simply force you to do a jump when you touch them.
You can set them to either do a short hop or a full jump. If you've played Chromatic Complex you definitely know these :3
These have some crazy routing potential that I'm totally going to use some day. >:3

EMLDSS_poorlydrawncactus_returnrefills=
These are time refills. They come in recall, stopwatch, pause, and rewind flavors.
The bottom left refill, the stopwatch refill, will teleport you back to it in a duration of time set by the mapper.
They can be set to refill a dash on use if you would like. 
If you are carrying a holdable, stopwatch refills will carry that holdable with you when you teleport.
The top left one, the recall refill, will spawn a second ghost Madeline at the start of the refill. That ghost will follow the path that you go on after a certain delay.
When you do your final dash (the dash that takes you to 0), you will teleport to the ghost Madeline and do the dash there.
They can be set to give two or one dash, and that's indicated by the color inside the hourglass.
To be honest I like recall refills a lot more than stopwatch refills and I kind of wish they were used more :3
The two on the right side are a lot more complicated. The top right one, the rewind crystal, will literally rewind your movements for a certain duration of time.
This is unless you hit a pause crystal in what would have been the rewind time, in which it will just stop there.
Things like your hair color, speed, and whatever you are holding is kept.
These are also realllly cool and they have some really good visual effects too :3

EMLDSS_poorlydrawncactus_spawnrefills=
These are refills that mimic or spawn a certain entity after use. They come in jelly, cloud, feather, fish, and tardigrade flavors.
Jelly refills will spawn a jelly at the end of your dash. This means you can hold grab to instantly grab it to do some sort of tech or something.
Cloud refills spawn a one use cloud at the end of your dash. This means you can do silly stuff like super off of it or wavedash or whatever.
In order to keep a cloud around after dashing though, you will need to either dash up some way, or have some other wall or spring or something to immediately push you away from the cloud.
For some reason the cloud refill uses the infinite use cloud sprite even though the cloud it spawns is one use ._.
Feather refills put you in feather state at the end of your dash and basically acts like a normal feather. It goes for that amount of time.
Puffer refills don't actually spawn a puffer; it simply launches you in the direction you choose to dash in.
This means you can get vertical and diagonal puffer boosts too.
Puffer boosting goes by puffer boosting rules; if you hold the direction you're going in the explosion then you get a bigger boost.
Tarigrade refills essentially give you a badeline boost when you touch them. There is no animation though, and it'll always be a non-final badeline orb. 
They also do not have nodes like regular badeline orbs do.
These refills, especially cloud refills, are reallllly cool. I love how you can sort of just build your own way through the level :3
Because cloud refills are ground/solid, you can stop falling blocks or falling holdables or other stuff and it's really cool, there are so many creative setups you can do with them :3

EMLDSS_poorlydrawncactus_hyphenrefills=
You see these two similarly colored and similarly shaped refills? They are two completely different refills!
Why do they look so similar?? I have no clue!!
The top left refill is a minus refill, which will subtract one of your dashes if you touch it.
If you have zero dashes when you touch it, it will just kill you.
The top right refill is a superdash (souperdash) refill, which will grant you a souperdash.
It acts pretty much like a double refill - you use it once, you don't get it back until you touch another one.

EMLDSS_poorlydrawncactus_speedrefills=
These are refills that preserve or give more speed. They come in shroom, momentum, energy, and spark flavors.
The top left, shroom refills, simply speed up your dash. This means that your dash itself won't change, but when the dash is cancelled that tech or whatever is speed up heavily.
The top right refill, the spark refill, is the same, but the dash itself is also dilated by speed.
The bottom left refill, the momentum refill, preserves all the momentum you originally had when you entered the refill, and uses it as soon as you dash out. 
That dash is like, an actual dash, and not just a burst of speed.
The energy crystal is the same thing but when you dash it simply gives you the speed instead of acting like a dash.

EMLDSS_poorlydrawncactus_invincibilityrefills=
These are refills that give you invincibility in some way. They come in shatter, shadow, and star flavors.
The top right one, the shadow refill, simply gives you invincibility for the period of the dash. 
This means if you have a ton of speed and dash (making the dash longer), you will be able to cover more distance with that dash.
The bottom left one, the shatter refill, breaks any shatter spinners for the period of the dash.
Same nuance with speed applies to this one. Shatter spinners will stand out compared to other spinners in this map.
The top left one, the star refill, is different; it grants invincibility and infinite dashes and infinite stamina for a given period of time set by the mapper.
You can set it to not grant one of the above, but I will always leave it on all of them in this map.
You also get rainbow hair :3
(Note that going out of infinite dashes will always give you a dash back; same with infinite stamina and stamina)

EMLDSS_poorlydrawncactus_femtorefills=
These are all the femto helper refills that were not covered in a previous section. They come in bound, upend, avert, rotation, and limit flavors.
The top right one, upend refills, reverse your speed in the horizontal or vertical directions (indicated by the refill's rotation). The other axis of speed is left untouched.
These refills will cancel your dash and therefore do all the things that that does.
The top left one, avert refills, are similar, but they nullify your speed in the axis that the refill is not pointing. For instance, if you approached an up avert with right speed, all of it would be gone.
It seems like avert refills also reverse your speed??? These are SO cryptic I honestly don't even know ._.
The bottom right one, bound refills, seem to make your next dash go vertically upwards?? Like if you dash in a direction with these it will always go upwards instead, even if you dash down
I don't know about this one either ._.
The bottom left one, limit refills, will grant your dash back, but your next dash must be in the direction that the refill is pointing.
This means that if you touch a downright limit refill, your next dash must be downright or else you can't dash.

EMLDSS_poorlydrawncactus_portalrefills=
These are portal refills. They come in warp, portal, and tele(port) flavors.
Warp and portal refills make your next dash instantly teleport to where the dash would end instead of smoothly moving you there.
This means you can go past walls and spinners and other hazards by doing this.
As far as I can tell, they are literally identical in mechanic? except for the sprite.
There is one silly interaction though: if you have both a warp and portal refill, the warp refill will get used up first, then the portal refill.
This means that stacking them means that you get two portal refills! :3
The teleport crystal teleports you as far as it can (until it reaches a wall) in that direction. It goes past spinners and other hazards, not letting them kill you.
Stuff like dash attack, speed, and other stuff is kept through a tele crystal. Your dashes are cancelled when they touch a teleport crystal.

EMLDSS_poorlydrawncactus_gdrefills=
These are geometry dash refills. They come in cube, ship, ball, spider, ufo, wave, and robot flavors.
They do exactly what they sound like: they set Madeline's moveset to the respective GD gamemode.
They refill your dash, and to cancel out of one you simply dash out. (or you hit something like a bubble). Note that hitting a wall does not cancel these!
There aren't sprites for most of these in loenn and I'm too lazy to describe which one is which sooooo you'll have to experiment to find that out yourself :3

EMLDSS_poorlydrawncactus_enviromentrefills=
These are refills that interact with the environment. They come in grapple, refill, time, and slide block flavors.
The bottom left, time refills, freeze* time for either a certain amount of time (when they're gray), or when you have zero dashes remaining (when they're blue).
(*: you can actually make the time scale negative or positive so it can speed up or do negative time instead but for this map it'll always be frozen)
Blue time refills will give back your dash, while gray time refills will not. Note that doing things like dashing on top of a refill does not count as you ever having zero dashes.
The top right, refill refills, refill all refills and refill refills in a room.
That was phrased confusingly but all refills and refill refills, including one use ones, will come back when you touch one of these.
(the option to refill refill refills is a setting and is not always on, but for this map it will be)
Note that while refill refills refill other refill refills, it will not refill itself. This means that one use refill refills will not come back after usage even if it does refill other refill refills.
The bottom right, the slide block refill, comes from Into the Jungle, a campeign I will kill you if you haven't played!
They make your next horizontal dash move the slide blocks in the room the direction you dashed. If you dash diagonally, it does not count, and only your next horizontal dash counts. 
Note that if your dash moves all the slide blocks in the room into a wall (aka it doesn't move it all), it does not count as a usage of a slide block refill.
Additionally, you will always start with one slide block refill already in your dash. 
The top left, the grapple refill, gives you one Jackal grapple to use when you pick it up. These are activated when you press grab, and will move towards a wall and then launch you towards that wall. 
You can jump out of this grapple.

EMLDSS_poorlydrawncactus_miscrefills=
These five refills weren't easily grouped anywhere so they're just here :3 They come in gravity, cursed, uncursed, dream, and reset flavors.
Gravity refills, the top left, simply flip your gravity where ever you start your next dash. This means you can do an upside down wavedash while rightside up if you are carrying a gravity refill.
Gravity refills have a double gravity refill variant, which simply do the same but give you two.
Dream refills, the bottom left, let you turn any solid wall into a dream block for that dash. That wall is then treated like a dream block until you exit or die.
Dream refills have a double dream refill variant as well.
If you try to dream refill through a dream block, it will kill you!
Dream refills have a unique interaction with dream bubbles: if you are dream bubbling through a wall with a dream refill, you can dash out of the bubble in a wall to "redirect" inside a wall.
The top right refill is a cursed refill. These will make your next dash kill you, unless the dash collides with a uncursed refill (bottom right). 
If it does collide with one of those, the uncursed refill will give you your dash back. It will not do this otherwise.
If you have a cursed refill, I think it kills you as soon as you enter some types of bubbles?? It does this for some of them but not others and I can't find consistent behavior ._.
The middle refill is a reset state refill. It will reset Madeline's state back to the normal one. This means, for instance, she will stop feathering, her dash will be cancelled, etc.
Red bubbles are also cancelled. The state of Madeline's hair will not be changed, however.

EMLDSS_poorlydrawncactus_miscrefills2=
These four refills also don't really get easily grouped anywhere, so they're just here :3 They come in red dash, seeker, jump, and held flavors.
Red dash refills, which are invisible for some reason ._., put you in red bubble state after dashing in the given direction. It's basically like taking red bubble in that direction.
This means it will give you your dash back even after red bubbling, and you must dash out, hit a wall, or die to cancel it.
Held dash refills, the bottom right one, will take you along its path as long as you keep holding dash. This holding must start from the refill.
The mapper can set the speed in which you exit the refill, meaning it can launch you out super fast and you can go nyooooooooom :3
The bottom left is a seeker refill. This makes your next dash have seeker movement (breaks temple cracked blocks, repels off seeker barriers)
Repelling off seeker barriers does not give you your dash back.
If you are inside a seeker barrier while you seeker dash, you will simply stay in place until the dash ends.
The top right refill, the jump refill, simply gives you an extra jump in the air.
This extra jump will disappear if you land on the ground.
Because it's like, an actual jump, you can in fact do midair tech and stuff with it.

EMLDSS_poorlydrawncactus_holdablerefills=
These two refills are able to be held by the player.
The left one, the refill potion, acts as a regular theo, but when you dash through it, it shatters and gives you the refill inside.
In this case, it will give you two dashes, because a two dash refill is inside. Sadly, I don't think this supports custom refills 3:
The right side has the same behavior, but it acts like a jelly instead.

EMLDSS_poorlydrawncactus_other=
Sadly, a few refills and boosters were excluded from this museum.
This was either because the helper they're from wasn't on my list when I first put every refill I could find, they were too similar to other refills, or I could not figure out what they did.
(or they had no visual effect)
A few bubbles were also just reskins. I may have used them but they were not included in the museum.
Stuff like AQUA, bounce helper, or nail refills were not included because they were too specific to their specific helper. Like AQUA refills you have to grapple to collect, and like, sadly this isn't an AQUA map 3:
Either way I think this was enough refills and bubbles for me to map with, after all I was barely able to use all of them.

EMLDSS_poorlydrawncactus_coostbhop=
Imagine you're laying down in bed and you have a cat.
The cat then comes over and cornerboosts on either your head or your feet, then land and jump off your belly.
Now take that, but instead of you it's a crumble block, and instead of a cat it's Madeline.
That's how you do a cornerboost bunnyhop! :3

EMLDSS_poorlydrawncactus_lockpick=
If you think about it, these keys are technically refills.
Refills give back dashes (sometimes with special abilities), keys give back dashes, just a completely different form :3
Their unique power is that they can open doors!
...or screw you over if you're trying to open a blank door which requires exactly zero, but hey, black refills or dream refills can do that too!
Therefore, keys are refills, which make them a valid entry to this museum dedicated all to refills and boosters.
Sadly, I don't think keys have a booster alternative 3:
Although if the keys are refills, what does that make the doors? Obstacles? Spinners? Dream blocks?
(By the way, if you use WASD or you use S for dash or something, that button conflicts with a button in the helper that adds these.
Go to Locksmith Helper settings and unbind that. it will mess things up later if you don't :3)

EMLDSS_poorlydrawncactus_skyfish=
You see those doors at the bottom left?
That will set white equal to your previous white count plus your (positive) cyan count.
If you had -9 cyan and 12 white, for instance, and you opened two of those doors, you'd have 30 white keys.
(also negative keys exist don't ask)

EMLDSS_poorlydrawncactus_master=
You see that key? That's a very special key. It's a master key!
When activated, you can spend one to open any door (in this map)!
The default bind for master keys is left shift, but this can be changed in the settings for locksmith helper.

EMLDSS_poorlydrawncactus_finale=
Congrats on making it this far! You've learned so much about the art of refills and bubbles.
Now apply what you've learned on this final challenge, and show us that clear!!!
I believe in you :3

EMLDSS_poorlydrawncactus_escape=
Wow! You did it! Congratulations!
Thank you for visiting aerospace museum! We hope you enjoyed.
See you next time!

EMLDSS_poorlydrawncactus_kitkat=
heyyyyyyyyyyyyyyyyyy kitkatttttttttt <3
I hope you enjoyed the map!! Sorry if you didn't 3:
One thing I am sure about though is that I absolutely maxed out on the whimsy :3
Mapping this kind of made me nostalgic for a time period that I never really interacted with. I guess that means I did have some past experience with it??
Whatever anyways haiiiiiiiii!!!! If you're reading this you probably cleared the map :3 
What brought me the idea of refill/bubble spam was partially because some of the bubbles were so cursed, and partially because one thing I read about this was the feeling optimism and freedom.
(and yes I did do research for this mapping prompt, I mean why wouldn't I)
the deco for this map was very lazy, I mean it barely had any decals or background tiles, and that was because it was part of the vibe I wanted and also because I was lazy ._.
I'm very glad I chose to make the music the playlist, I just wish I was technologically advanced enough to figure out how to shuffle it randomly ._.
The idea of the bubble/refill museum comes from a certain custom map for a different game named Ice Height. pretty much in that game, there were a ton of random colors that represented stuff,
and it was a parody map of the sheer amount of colors and uselessness of some of the colors. It had its own very cursed museum that showed off some of these colors.
In this map it's a bit different, mainly there wasn't any gameplay/puzzles in the museum itself, but it still definitely inspired me :3
I don't really know why I randomly got so addicted to cornerboost bunnyhops and started spamming it :3 (not really spam but still) 
Room 3 is probably the worst room in the map, I wanted to do something fun with stamina but I'm not creative enough :3 so it's just a boring room ._.
The jumpscare keys and doors of room 8 originate from a helper that is inspired by a different game, "I Wanna Lockpick", all about puzzling out keys and doors.
I included it partially because they are technically refills, and also because I thought it'd be silly :3
Here's a fun fact about final room: it is made up of parts that vaguely resemble the previous nine rooms! And the amount of stone keys you have is the room referenced!
I probably didn't have to make it *that* big but... it's a challenge! I guess! and you did say harder is better :3
(tbh a lot of the difficulty is artificial it's just a long room)
making this map was actually really fun, being able to spam basically whatever mechanic I wanted at any point really let me make some of the most cursed setups I never would have made before.
like in that jelly room, where you teleport then rewind the teleport to get the jelly past the barrier :3
anyways enough about the map, I'm here to tell you how amazing you are <3
like okay I don't interact with you thatttttt much but stillll it's so fun being around you <3 you're really sweet and lovely and fun :3
plus you're an amazing mapper <3 (as someone with a golden on one of your maps I have the right to say this) :3
I'm really lucky to be the one to receive your prompt, I could not have picked a better person to receive <3
so thank you, for being amazing, and the one and only kitkat (flower emoji) (or kitkat96) (or nausikat) <3
I love you <3
