zeya_1_icefortress= Fortress Mountain

zeya_1_icefortress_1_icefortress= Fortress Mountain

zeya_1_icefortress_1_icefortress_A_start= Base Camp
zeya_1_icefortress_1_icefortress_b_00= Ruins
zeya_1_icefortress_1_icefortress_c_01= Gateway
zeya_1_icefortress_1_icefortress_d_00= Gauntlet

poem_zeya_1_icefortress_1_icefortress_A= Frost Banisher

INTRO_VIGNETTE=
Hurry, {+MADELINE}.
The Fortress cannot hold for much longer.
Our time might be running out.
Head to Fortress Mountain immediately.

FORTRESS_MOUNTAIN_MEMORIAL=
-FORTRESS MOUNTAIN-
This memorial dedicated to those
Who perished in the blizzard

AREACOMPLETE_NORMAL=
Congratulations!

INTRO_CUTSCENE=
[MADELINE left distracted]
Alright, I have arrived at the beginning of this path.
[MADELINE left sad]
I was told there was an emergency going on here and I had been chosen to investigate it.
The people telling me about this seemed like they were in a rush, and didn't have much time to explain. But so far everything here seems pretty normal.
The path ahead looks pretty cold and dangerous though, but hey.
[MADELINE left normal]
It's not like I'm not experienced with this!

INTRO_PHONE=
[MADELINE left distracted]
You know, I should phone the guy who gave me this mission.
[MADELINE_PHONE left normal]
Hello sir, I'm at the base of {# 33bbff}Fortress Mountain {#}right now. I have started my climb now.
[EX_PHONE right normal]
Good to hear, {+MADELINE}. Remember that while you don't have unlimited time, it's okay to rest for a bit and regain your energy.
It won't do anyone any good if the mission fails as a result of you overworking yourself.
[MADELINE_PHONE left distracted]
...Understood. I'll take care of myself.
[MADELINE_PHONE left normal]
So, what's the objective again?
[EX_PHONE right normal]
Your objective right now is to climb {# 33bbff}Fortress Mountain{#}, enter the fortress and reach its core.
Once you reach it, you will need to destroy the heart. This will halt the threat from emerging and terrorising the nation.
The fortress is very dangerous, and entry is normally forbidden for a reason, but this is an emergency. There is no other choice.
We needed a local candidate that had the best shot at surviving such a perilous task, and we found you to be the best fit based on your prior accomplishments.
Good luck out there, {+MADELINE}.
[MADELINE_PHONE left sad]
...thank you. I'll do whatever I can.

DANGER_SIGN=
{# 33bbff}Fortress Mountain {#}~ Base Camp
DANGER! This mountain has very challenging and unstable terrain. Platforms here have a tendency to break easily.
There is a high risk of climbers becoming stuck, unable to return to safe ground. Inexperienced climbers should turn back immediately.
As of recently, entities known as Dream Blocks have been showing up around the mountain. Those able to use their powers will have an easier time climbing.
Note that the fortress at the mountain's peak is completely off limits.

DDJ_SIGN=
You see a sign here. This one seems strangely out of place.
This map heavily uses dream blocks and their tech at a grandmaster level. As such, Dream Double Jumps will sometimes be required.
All instances of these jumps will be indicated with torches like the one to the right of this sign.
You may practice this tech by heading downwards. It may help to use two jump binds to perform this.

INDICATOR_TUTORIAL=
Some dream blocks will have special functions, which will be indicated by boxes around them.
Dream blocks with orange indicators will fall.
Dream blocks with blue indicators will not regenerate your dash.
Dream blocks with pink indicators will give you two dashes.
Dream blocks with red indicators will break instantly, instead of briefly lingering.
White boxes simply indicate where switch gates will move.

CP2_SIGN=
{# 33bbff}Fortress Mountain {#}~ Ancient Ruins
DANGER! The terrain beyond this point is incredibly hostile. Climbing beyond this point is heavily discouraged.
Only climbers who consider themselves grandmasters should even consider climbing up to the fortress entrance.
Climbers are not allowed to climb past the fortress entrance. It is strictly forbidden by law.
Any (surviving) trespassers may face up to 10 years in prison and an unlimited fine.
[MADELINE left distracted]
...okay. But the "emergency" I was told about should mean I'm okay to proceed. Right?

CP2_PHONE=
[MADELINE left sad]
Oh yeah. I should give them a call again. I feel like I could get some more info.
[MADELINE_PHONE left sad]
Hello, this is {+MADELINE}. I'm just letting you know I made it to the mountain's checkpoint.
[EX_PHONE right normal]
Good. You've made decent progress so far. But be careful.
The climb so far is just the beginning. It's going to get a lot harder from here, so prepare yourself.
Use every technique you have to surmount the obstacles.
And also, watch out for the differently coloured dream blocks. The mountain's aura has affected them in a way that you conserve speed dashing into them.
[MADELINE_PHONE left sad]
...great.
I'm starting to feel a lot less certain about this. 
Also, there was a warning about trespassers facing imprisonment. Is this really going to be okay?
[EX_PHONE right normal]
Don't worry, {+MADELINE}. Because this is a special case, you won't have to face any punishment for trespassing.
The police would have to be idiots to arrest you for this task.
[MADELINE_PHONE left upset]
But the police already ARE idiots. This isn't exactly encouraging.
[EX_PHONE right normal]
Look. If anything does go wrong, we'll get things sorted out and if the worst happens, you will get compensation.
[MADELINE_PHONE left normal]
Alright then. Thank you!
So anyway, tell me more about this threat within the fortress.
[EX_PHONE right normal]
Oh yeah, I should tell you the story. It was kind of rude for me to not tell you earlier.
Some time ago, a dreadful freezing beast terrorised this area.
It plunged the surrounding area into an unrelenting snowstorm, destroying a nearby city. The locals were losing all hope.
Luckily, a group of experts in sealing magic were eventually able to assist us and managed to seal the beast into a crystal heart.
We then built a fortress around the heart to delay its return and discourage travellers from approaching the heart.
The beast is still powerful but it's contained right now. But it will escape again soon if nothing is done. And it will terrorise the world again.
[MADELINE_PHONE left sad]
So why not destroy the heart right away if that's all it takes to purge this beast?
[EX_PHONE right normal]
We tried that, but nothing we did worked. We believe it is connected to some special power, that none of us have.
Our records show that it is very likely that you have this power. You are our only hope.
[MADELINE_PHONE left normal]
Alright then. See ya!
[EX_PHONE right normal]
Be careful, {+MADELINE}.
[MADELINE left distracted]
What do they even mean by "special power"?

CP2_BERRY_ROOM=
[MADELINE left normal]
Hey look! A {# f03030}strawberry{#}!
[BADELINE right scoff]
Hey look! Who cares?
[BADELINE right concerned]
We have an important task at hand.
[BADELINE right serious]
Random {# f03030}strawberries{#} are the least of our concern.
[MADELINE left sadder]
{~}But... {# f03030}berry{#}...{/~}
[BADELINE right yell]
Fine! If you're going to be like this, I'll just tell you how to do it so we can waste less time here!
[BADELINE right freakB]
You need to reach the end of the room without using the dream blocks, and then make it back without dying!
And also...
[BADELINE right freakC]
{!}{*}THIS ROOM REQUIRES{n}THE USE OF CEILING POPS!{/*}{/!}
[MADELINE left panic]
...ceiling... pops?

CP2_FINAL_SIGN=
{# 33bbff}Fortress Mountain {#}~ Fortress Outskirts
Climbers must not proceed beyond this sign. The fortress is beyond the ruins. Entering is forbidden by law.
Any (surviving) trespassers may face up to 10 years in prison and an unlimited fine.
[MADELINE left upset]
Is the sign not even going to provide any tourist information about the ruins? Great.

CP3_PHONE=
[MADELINE left normal]
You know, these payphones sure are very conveniently placed!
[MADELINE left distracted]
Alright, time to give them a call again.
[MADELINE_PHONE left distracted]
Hello, this is {+MADELINE}. I have successfully entered the fortress from the top. So what lies ahead now?
[EX_PHONE right normal]
Good job. Be careful, as the fortress's interior is very dangerous to traverse.
You should currently be in the outer section of the fortress. There may be some new obstacles but nothing too overwhelming.
The powers of the frozen beast have, however, most likely created more obstacles.
Once you're past that though, you'll reach the Gauntlet. These are the toughest rooms.
You've made good progress so far. Perhaps you should rest a bit?
[MADELINE_PHONE left distracted]
Sounds like a plan, but once I'm rested...
[MADELINE_PHONE left normal]
...this ice monster is going down!
[EX_PHONE right normal]
I have some information on the dream blocks coming up. The white ones apparently have strange properties that reverse your momentum.
The pink ones are similar, but are more unstable and disintegrate easily.
[MADELINE_PHONE left normal]
Omg I love reverse dream block gameplay!
[EX_PHONE right normal]
Excuse me {+MADELINE}, what are you talking about?
[MADELINE_PHONE left distracted]
...
[MADELINE left sad]
Sometimes... I wonder how different life would be if I never climbed the Mountain.
Ever since that feat, I've made quite a name for myself. And I feel as a result of that, I've been put in many unusual scenarios.
[MADELINE left sadder]
It's definitely quite exciting... but sometimes I feel like I just need some rest. It just... gets a bit much for me.
Sometimes I'm able to enjoy climbs by myself in my free time, but every day I feel like I'm going to be thrown in a new challenge.
Had I not done all that, I wouldn't have all this pressure on me right now.
[MADELINE left distracted]
I definitely feel it was for the better that I climbed the Mountain, though. I've met so many cool friends, and seen wonderful sights...
Compared to what I would be going through if I had never climbed that mountain...
[MADELINE left peaceful]
This is definitely way better!

DREAM_HYPER_TECH=
To the one who ventures into this Fortress:
It is also possible to perform a Dream Hyper after hitting these blocks. This can allow you to cancel any momentum you have.
This technique may become harder to pull off if you dash too close to the Dream Blocks.
Good luck.

WALL_JUMP_TECH=
To the one who ventures into this Fortress:
There are cases where dashing into a Dream Block is undesirable, but you have no choice but to dash in the direction of one.
In cases like this, hold in the direction away from the block, and buffer a jump.
Climb jumping is also viable for this scenario.
Be careful not to do this when entering the Dream Block is desired.
Good luck.

CP3_BERRY_ROOM=
[THEO right worried]
{+MADELINE}, I have bad news.
[MADELINE left upset]
Honestly, I'm impressed how you managed that one. Why did you even come here anyway?
[THEO right thinking]
Well I heard you were going to this mountain, and I happened to have nothing else going on, so I thought...
[THEO right normal]
Why not go and visit {+MADELINE} and join in what she's up to?
[THEO right serious]
Then I managed to climb to the top of the fortress, and then a sudden chill overcame me.
Next thing I knew, I was trapped in this crystal again.
[MADELINE left upset]
Did you not see the warnings? No one is even allowed to enter this fortress without permission.
[MADELINE left sad]
Anyway, is there any way to get you out of here? I should be able to help.
[THEO right serious]
I believe there is some kind of exit in this room. I might get launched far, but I should be fine.
The freezing air in this room might impede your ability to "neutral jump", though.
[THEO right thinking]
Honestly, being turned into a crystal isn't the worst thing possible here. I could have ended up in one of those bubbles!
[THEO right excited]
Also, I saw a strawberry in this room. I know you like collecting those!
[MADELINE left distracted]
{~}Berry...{/~}

CP3_BERRY_END=
[THEO right yolo]
{~}I'm blasting off agaaaaaaaaaaaiiiin!!!{/~}

CP3_HORSING_AROUND=
[MADELINE left normal]
Madeline: The Bubble standard list -\> tier 7
[BADELINE right scoff]
Madeline: The Bubble tier 7 -\> standard list
[THEO left wtf]
Madeline: The Bubble standard list -\> pending
[OSHIRO right normal]
Madeline: The Bubble pending -\> tier 7.5
[EX_PHONE left normal]
Madeline: The Bubble tier 7.5 -\> rejected
[MOM_PHONE right normal]
Cateline: The Bubble pending -\> tier :3
[GRANNY left normal]
They updated the tiers. There is no standard list anymore.
[MADELINE left deadpan]
...
This is too much horsing around for me.

GAUNTLET_WARNING=
To the one who ventures into this Fortress:
The following chamber is the final one before the Gauntlet.
The Gauntlet is comprised of the final trials of this fortress.
Only one capable of destroying the Heart will be able to pass the trials.
Good luck.

CP4_PHONE=
[MADELINE left determined]
Alright, this is it. Time to enter the heart of the fortress.
[MADELINE left distracted]
But first, I should give them a call, one more time.
[MADELINE_PHONE left normal]
Hello, this is {+MADELINE}. I have now reached the fortress's Gauntlet!
[MADELINE_PHONE left distracted]
...
[MADELINE_PHONE left sad]
...
...is anyone there?
Hello?
[MADELINE left sad]
Seems like I can't get through to them here. I'm on my own now. [MADELINE left determined] I will finish this job by myself and return home.

GAUNTLET_ENTRY=
To the one who ventures into this Fortress:
By reaching this point, you have entered the Gauntlet of the Fortress.
These are the final trials of the fortress, constructed to prevent the Frozen Spirit from escaping.
They also prevent the unworthy from passing. Only one capable of destroying the Heart will be able to pass the trials.
Beware. The Spirit's power is difficult to contain, so its influence will have increased the hostility of this area.
Good luck.

CP4_INTRO_SECRET=
[MADELINE left peaceful]
Funny hiding spot!

FLAG_6_SIGN=
To the one who ventures into this Fortress:
There is one trick you will need to know to pass this room.
A Dream Hyper is required at one point, but the dash crystal is too close to the dream block.
In this case, you will need to grab the block before doing the Dream Hyper to perform it before touching the crystal.
Good luck.

FLAG_5_SIGN=
To the one who ventures into this Fortress:
There is one trick you will need to know to pass this room.
A Wall Bounce is required to pass one of the gaps, however you will need momentum as well.
You will need to use the Swap Block, and perform the Wall Bounce quickly to keep the momentum for the Wall Bounce.
Good luck.

JELLY_SIGN=
To the one who ventures into this Fortress:
This room is constructed to contain very unusual beings.
Venturing here is not required, and is heavily discouraged.
Should you wish to attempt this trial anyway, read the following information:
The light blue Jellyfish will not fall when dropped.
The black Jellyfish can be dashed through, much like a Dream Block.
Good luck.

CP4_BERRY_SECRET=
[MADELINE left distracted]
I don't think this is the way to the berry... but this still feels comforting.

FLAG_1_BADELINE=
[BADELINE right concerned]
This is it. The final challenge of this fortress.
[BADELINE right normal]
It's time to destroy that miserable frozen monster once and for all!
[MADELINE left normal]
That's right! It's going down!
[BADELINE right normal]
Oh yeah. I have one more special trick that may come in use should we need it. It will only hurt a bit.

CP4_MOON_WARNING=
(There is something written on the wall.)
{# c1bcff}A great challenge awaits beyond this dream block, however the challenge is not ready yet.
Look out for an update in the future! 
For the hardlisters out there, this will mean that you will have to regain Full Clear after the update.

MOON_INTRO=
To the one who ventures into this Fortress:
You have entered the {# 888888}Sanctuary of the Abyss.{#}
The purpose of this sanctuary is to strengthen the sealing magic trapping the Frozen Spirit.
What lies beyond is unintended for human exploration. The power of the sanctuary is overwhelming and distorts reality.
Unless you know what you are doing, {# f03030}do not proceed past this point.{#}
(There is a note written down below.)
{# c1bcff}The map's moon berry is beyond here. It is the map's bonus challenge and significantly harder than anything else in this map.
You must have collected the four red berries to enter this challenge.
Do not feel pressured into completing this if you already have the other four red berries. Coming this far is already an incredible feat.
If you are ready, proceed right ahead.

ENDING_SIGN=
To the one who has triumphed over this Fortress:
The Frozen Spirit has been sealed within this Heart with powerful spells.
We were unable to destroy the Spirit, but we were able to impede it to buy time.
But now, you are here.
The fact that you have made it here proves you are powerful enough.
Now. Use your powers to shatter the Heart. This will destroy the Spirit.

ENDING_CREDITS=
To the one who has triumphed over this Fortress:
These are the individuals who played a part in the construction.
The main architect of the fortress was Zeya.
The ice rock tileset was created by Flagpole1up.
The ice tileset was created by Juno.
The ruined tower tileset was created by PowerAV.
The tree decals were created by Spooooky.
The rock decals were created by Spooooky and Aronh.
Pillar and various other decals were created by Flagpole1up.
The map's music was taken from the Xenoblade Chronicles series.
Playtesting and deco feedback were given by LeahM and Salad.
(There's a note written down below.)
{# c1bcff}Thank you for playing my map, and congratulations on beating it! Reaching the end is absolutely no small feat.
If you have any thoughts on the map, be sure to let me know! All feedback is very much appreciated.
Also let me know if you decide to take on the map's deathless challenges! I will be rooting for you.
Perhaps one day I will make a sequel map?

SILVER_ROOM_DOOR=
The door is currently sealed. It will not open.
Perhaps an incredible feat will break the seal on this door one day.

SILVER_ROOM_1_VICTORS=
The following players have successfully made it from the base camp to the Fortress without a single mistake:
techboy, on 20th August 2024.
DuckUwU, on 22nd August 2024.
Jackthewack, on 28th April 2025.
aefive, on 23rd September 2025.

SILVER_ROOM_2_VICTORS=
The following players have successfully traversed the entire Fortress without a single mistake:
techboy, on 25th August 2024.
Jackthewack, on 28th April 2025.
eddy (Full Clear), on 20th July 2025.
aefive, on 3rd November 2025.

GOLDEN_ROOM_SIGN=
Beyond this point is the golden room. It appears you have entered this room without the golden berry.
Please be aware that this golden room is possible on the first try without prior knowledge of this room.
If you plan to golden this map, I highly recommend you do not enter this room until you actually get here with the golden.
If you don't care or don't plan on going for golden, carry on.

GOLDEN_ROOM_INTRO=
To the one who ventures into this Fortress:
To pass this room, you will need to pick the picture that is different from the others.
The answer will have nothing to do with randomness affecting the appearance of tiles. There will always be an obvious difference.
The correct path is to the right of the picture with the difference.
The use of Speedrun Tool binoculars is highly discouraged, as is the "backseating" technique.
Take your time. Only proceed when you are confident with your answer.
Good luck.

GOLDEN_ROOM_GG=
You have truly triumphed over the Fortress to traverse it and its mountain without making a single mistake.
By collecting the Heart, you will immortalise your name in the Fortress's Hall of Fame.
Congratulations.

GOLDEN_ROOM_VICTOR_1=
techboy entered the Hall of Fame on 15th September 2024.

GOLDEN_ROOM_VICTOR_2=
Jackthewack entered the Hall of Fame on 28th April 2025.